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   Terevalis Unctio of House Mysti wrote: It is very sad that Paizo was unable to meet the demands of its customers. How can you see people trying the best they can to meet increased demand during a global pandemic and shipping issues heaped on top, and try to add guilt to the mix? Shipping is typically a little bonkers around GenCon, and this is the Year of Extenuating Circumstances. I'm constantly refreshing the page to look for more info about The Devastation Ark AP because I'm excited. I'm hoping a trailer drops soon. But there is no call to spread negativity. Don't pout, live in the hype.  
 
 
            
              
                 Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber 
              
              
                
                   
	
		   Yoshua wrote: 
 Completely disagree that respect should be one-way here. The approach was all wrong. It wasn't posed as awareness of an issue. It was outrage in the form of a threat and looking for a fight. All attempts to understand and help with the issue were tacitly ignored. I can understand the frustration, but this is the wrong way to approach the issue. Threats over shutting down a fan-made free event should not be encouraged.  
 
   Starfinder has sections of their AP books dedicated to lore that -could- be valuable to lore nerds like myself. If I were a player, I would be very tempted to purchase the Starfinder AP books and thumb through the backmatter. Is this the case for the Pathfinder AP books as well? If it's just flavor to help a GM, I'm skipping it as a player. But if it's interesting lore and helps set the tone or provide tangential details... then I will probably buy them to use backmatter to add color for successful bardic knowledge rolls, for example.  
 
   worldhopper wrote: 
 The Adventure Background section of the AP book clears this up nicely. The prophecy's meaning is difficult for the cult, but after they receive the information from Tahomen: Book 3 wrote: ...the Devourer cult now believes that Nyara’s prophecy refers to the Stellar Degenerator and suspects that the Gate of Twelve Suns is the key to finding the demiplane that houses the alien weapon. The cult still does not know the exact location of the Gate of Twelve Suns, but Nyara’s oracular writings provided one more clue: an obscure reference to a distant star system called Nejeor. Convinced that the means to finding the Gate of Twelve Suns lies in the Nejeor system... As far as the literal meaning behind the wording, I suspect we will need book 5 to really know more.  
 
   All of the talk about how to make the trek outside Orphys "work" is interesting to me. Eox went through a cataclysm that changed the very geography of the surface. For Wheel of Time fans, I see this as a Breaking of the World-level event. Villages and geographical features that used to be there are completely different now. Maybe I just got lucky, but my group accepted the explanation that the Eoxian wilderness is such a mess that a land vehicle cannot navigate it. Flying is out because there is nowhere to land. There's an irregular path that is slow going due to hazards, and this is where I described the walls of bone, acid pit, and rock steppes that comprise the final fight of the book as an example. Everything off the path is stalagmites and steep cliffs that are essentially impassible. Half of the party especially didn't mind a 6 mile walk - they wanted to get immediate use out of the Black Heart necrograft. Hopefully this explanation of Eox's surface is useful for your games.  
 
 
            
              
                 Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber 
              
              
                
                   
	
		   Paris Crenshaw wrote: 
 Great question and I'm happy with the way it worked out. Since none of the party members are androids, I didn't get any pushback to this idea from players explaining that androids can just get another body and live on. One of my players was an outlaw running with a group called The Jackals, inspired by Leverage and complete with a mastermind, a grifter, a crazy one, a techie (the PC), and the muscle (an android named Zee). The group fell apart due to an incident Spoiler for books 2 and 3: that caused the android to perish gruesomely. All they could get was the personality chip.  caused by a run-in with an Atrocity from the Cult of the Devourer When the outlaw PC reunited with the grifter NPC, she swiftly loaded his personality chip into the bridge (which due to the luck of the dice and murder-hobo syndrome almost started a war within the party involving grenades on the bridge of their own ship...) and Zee's jovial voice boomed through the corridors. Spoiler for Book 6:  Later his chip will either be loaded into The Jackals' replacement ship or loaded into a new android body. I'm working toward an epic moment where the Sunrise Maiden, the Anubis II (Jackal ship), and the Aquila, another PC's previous ship take on the final mission against the Empire of Bones. With Zee gone, the AI voice will go back to default so they can decide what to replace it with, and I'll probably suggest they change the name of the ship to make it their own.  
 
 
            
              
                 Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber 
              
              
                
                   
	
		   Lesrek wrote: 
 This is exactly what I did, and the players liked it. When they eventually enter the back room, be sure to lower the volume considerably as the door shuts. | 
 
	
 
     
    