GM only:
Skizzertz: 16/16 [Bless=+1 on attack rolls and saving throws against fear; 2/10]
Clanky: 31/36 [Bless=+1 on attack rolls and saving throws against fear; 2/10] Martina Will Save: 1d20 + 1 ⇒ (15) + 1 = 16 From the back of the room, you hear a goblinoid voice chanting. Suddenly, Martina begins to feel the urge to drop to the floor, but she resists. Martina can act!
Barrakhan—thank you for pointing that out. I believe that in this case, though, it went from 15 ft. away from you to 10 ft. away, thus not provoking. GM only:
Reflex: 1d20 ⇒ 1
Skizzertz: 16/16 [Bless=+1 on attack rolls and saving throws against fear; 1/10] Clanky: 31/36 [Bless=+1 on attack rolls and saving throws against fear; 1/10] Grease spreads from the butter at Red's command, causing the construct to fall to the floor. Sensing his opportunity, Barrakhan thrusts his spear toward it, connecting. Barrakhan can tell that the spear did not completely penetrate the tough exterior of the construct. Jubal can still act!
GM only:
Skizzertz: 16/16 [Bless=+1 on attack rolls and saving throws against fear; 1/10]
Clanky: 36/36 [Bless=+1 on attack rolls and saving throws against fear; 1/10] Attack: 1d20 + 6 ⇒ (6) + 6 = 12
As Martina steps forward, a goblinoid construct comes into view. Emerald green and metallic, this medium construct glows eerily green at its seems, and carries a falchion. Rather than using the falchion, however, the construct attempts to slam its fist into Martina, but misses badly. All those who delayed (Rilka, Jubal, Barrakahn) and Red can act if they choose. Round One/Two
You open the next door and step just inside—the noises of . . . perhaps a laboratory . . . meet your ears. Barrakhan:
This curving room is a good-sized kitchen, complete with decaying tables, cupboards, and bins. One newer table has what seems like a child’s laboratory set up, with broken cups standing in for beakers. Standing just 10 feet to the south is a green, goblinoid construct holding a falchion and with a skull hanging around its next. On the south end of the room, a goblin shouts commands to it's protector. You hear a chanting coming from the south in a chittering language. GM only:
Skizzertz: 16/16 [Bless=+1 on attack rolls and saving throws against fear; 1/10]
Clanky: 36/36 [Bless=+1 on attack rolls and saving throws against fear; 1/10] Barrakhan: 1d20 + 2 ⇒ (12) + 2 = 14
Round one
Everyone but Red can act!
You open the door to the south, and once again the room beyond is enveloped in darkness. Taking a step inside, you can just barely see what looks like a wooden bench to the southeast, perhaps accompanied by a wooden table. No sounds come from within the room, though it smells strongly of decay. I don't mean irregular silence—just nothing that's coming to attack right away! Barrakhan: Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables. A door in the southwest corner of the room seems to be the only exit (besides the door you're coming into).
You go back to study the rubble blocking Oakley, and estimate that it would take you almost a full day of work without much sleep to clear it away. The scenario says it would take 20 hours of work to clear away the rubble, which you all can help with after you've cleared this level. Certainly don't want to take away Martina's horse! And it should be safe enough in there for the time being.
GM only:
Commando 5/13
Blue Goblin -4/6 [stable] Red Goblin -3/6 [unstable] Goblin Dog -6/15 [stable] Stabilization: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8 Attack: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d8 + 1 ⇒ (6) + 1 = 7 Attack: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 2d8 + 2 ⇒ (4, 5) + 2 = 11 Martina connects with the goblin rider, who yelps in pain before backing up into the darkness again. Its long weapon stabs at Martina and connects before it too disappears back into the blackness. The goblin went directly south before disappearing. Martina takes 7 damage. Everyone can act! Round 5-6
GM only:
Commando 13/13
Blue Goblin -4/6 [stable] Red Goblin 1/6 Goblin Dog -6/15 [stable] Stabilization: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17 Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d8 + 1 ⇒ (8) + 1 = 9 Martina's mighty swing brings down the goblin in front of her. The goblin rider, still using the long weapon, reaches out to attack Rilka, but misses. One goblin down! Red, Barrakhan, and Rilka are up. [b]Round 4
GM only:
Commando 13/13
Blue Goblin 3/6 Red Goblin 1/6 Goblin Dog -6/15 [stable] Blue Attack: 1d20 + 2 ⇒ (19) + 2 = 21
While Red's shot flies wide of the mark, Rilka's slash cuts deep into the goblin, and it howls in pain. It retaliates, but misses. The other goblin attacks Martina with its short sword and connects. Martina takes 1 damage. Jubal and Martina are up! Round 3-4
GM only:
Commando 13/13
Blue Goblin 3/6 Red Goblin 6/6 Goblin Dog -6/15 [stable] AoO: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d8 + 1 ⇒ (7) + 1 = 8 Attack: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d8 + 1 ⇒ (3) + 1 = 4 The goblin jumps out of the way of Martina's attack, cackling in a loud, squeaky voice. The goblin rider, noticing Barrakhan standing, takes the opportunity to make an attack (AoO on Barrakhan for standing up). The long weapon misses the half-orc, and the goblin then turns its attention toward Rilka on the table. He connects this time, wounding the halfling. Rilka takes 4 damage. Red, Barrakhan, and Rilka can act. Round 3
Actually, according to this FAQ, you have to be able to see creatures to exclude them, unfortunately. However, you can now see all three goblins and the downed goblin dog (which is in the goblin rider's square). GM only:
Commando 13/13
Blue Goblin 3/6 Red Goblin 6/6 Goblin Dog -6/15 [stable] Attack: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d4 ⇒ 1 Attack: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d4 ⇒ 1 Barrakhan's attack misses as he collapses to the ground. Rilka hops up onto the table in the center of the room and attacks, slashing into the goblin and wounding it. Rilka, you can take a higher ground bonus on melee attacks from where you are. As the goblin in sight drops its bow and slashes at Martina with a shortsword, another goblin appears and attacks Rilka with the same weapon. Both miss, cursing in a chittering language. Jubal and Martina can act. Round 2-3
GM only:
Commando 13/13
Blue Goblin 6/6 Red Goblin 6/6 Goblin Dog -6/15 [stable] Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Another weapon thrust comes form the darkness toward Barrakhan. It connects soundly, cutting open his side. Barrakhan:
The goblin riding is able to land on his feet as his mount falls, and lashes out against you with his long weapon. Barrakhan takes 8 damage. Red, Barrakhan, and Rilka can act. Round 2
GM only:
Commando 13/13
Blue Goblin 6/6 Red Goblin 6/6 Goblin Dog -6/15 [stable] Stabilize: 1d20 - 6 + 2 ⇒ (14) - 6 + 2 = 10 Blue Attack: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d4 ⇒ 3 Red Attack: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d4 ⇒ 2 Two arrows suddenly appear from the darkness to the northwest. One pings off Martina's armor, but the other connects with Barrakhan, wounding him. Barrakhan:
The arrows, of course, came from the goblins on the other side of the room. Barrakhan takes 3 damage from the arrow. Martina and Jubal can act. Round 1-2
GM only:
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 1 ⇒ (7) + 1 = 8 Martina doesn't see an enemy, but a long spear appears from the darkness to the west (much like those carried by the mounted goblins before) and attacks. Martina is able to move quickly to the side to avoid being hit. Round 1
GM only:
Initiative:
Martina: 1d20 + 2 ⇒ (20) + 2 = 22 Jubal: 1d20 + 4 ⇒ (1) + 4 = 5 Barrakhan: 1d20 + 2 ⇒ (16) + 2 = 18 Red: 1d20 + 2 ⇒ (18) + 2 = 20 Rilka: 1d20 + 3 ⇒ (14) + 3 = 17 Goblin: 1d20 + 6 ⇒ (10) + 6 = 16 Commando: 1d20 + 3 ⇒ (18) + 3 = 21 Goblin Dog: 1d20 + 2 ⇒ (11) + 2 = 13 As you open the door, most of the light is enveloped by darkness, but you hear chittering laughter and then a shout of distress as the goblins realize your presence. Barrakhan:
A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates. Two goblins, along with a goblin riding a goblin dog (which you recognize as one of your combatants before) have just turned to look at you entering the room. Maps are updated. Remember that squares littered with green glass are considered difficult terrain. Round 1
As Barrakhan yanks on the rope, a large amount of rubble collapses down on the entryway to the circular room, blocking it completely. Luckily, no one was standing underneath the rubble collapse, and so everyone is unharmed. Passage out of the entrance to the room is now completely blocked—the tunnel is now the only exit.
@Martina—yes, there are sconces that you can use. The tunnel is pretty tight, so it would count as squeezing (10 ft. of movement/square, -4 attacks, -4 AC). If you choose to head down the tunnel, let me know your order (it'll be single file). Martina's horse won't fit. When you look into the tunnel, just inside, you notice a rope hanging from up above.
GM only:
Blue Goblin: -4/6; unstable
Green Goblin: 1/6 Red Goblin: -6/6; stable Stabilization: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1 As Rilka moves forward, Red is able to see the goblins well and, moving forward, looses an arrow, hitting a goblin. Barrakhan lunges with his longspear, dropping a second goblin. The green goblin is the only one alive at this point. Jubal, Rilka, and Martina can act. Round Two
GM only:
Blue Goblin: 6/6
Green Goblin: 6/6 Red Goblin: -6/6; stable Stabilization: 1d20 + 1 - 6 ⇒ (16) + 1 - 6 = 11 Attack: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d4 ⇒ 4 Yes, you're still in darkness—you can see what's revealed on the map linked at the top. Martina slowly makes her way forward, slowed by the darkness and the scattered green glass that litters the floor. She is able to find her way to a goblin, however, and drops her torch, swinging her longsword at the creature. The longsword connects violently, and the goblin falls to the ground. Another arrow flies from the darkness toward Martina, this one from what seems like close range. It sails well over her head, however. Barrakhan can act, and Red can act twice. Round Two
Red can act when she returns. GM only:
Blue Goblin: 6/6
Green Goblin: 6/6 Red Goblin: 6/6 Attack: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d4 ⇒ 1 The goblin Barrakhan attacked retreats a step, and then looses an arrow toward the half-orc. He dodges easily, and the arrow sails into the wall. Jubal, Rilka, and Martina can act (along with Red). Round One
GM only:
Blue Goblin: 6/6
Green Goblin: 6/6 Red Goblin: 6/6 Blue Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d4 ⇒ 1 Green Attack: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d4 ⇒ 4 Red Attack: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d4 ⇒ 4 The party moves forward, noticing a door to the northwest. As you turn the corner though, you hear several non-human shrieks, and three arrows fly toward Martina's steed. Only one hits its mark, wounding the horse. The horse takes 4 damage. Barrakhan:
Three goblins, less armored than the first two and without goblin dogs, stand at the ready in front of you. Initiative rolls:
Blue Goblin: 1d20 + 6 ⇒ (7) + 6 = 13
Green Goblin: 1d20 + 6 ⇒ (19) + 6 = 25 Red Goblin: 1d20 + 6 ⇒ (3) + 6 = 9 Red: 1d20 + 2 ⇒ (14) + 2 = 16 Barrakhan: 1d20 + 2 ⇒ (16) + 2 = 18 Rilka: 1d20 + 3 ⇒ (7) + 3 = 10 Jubal: 1d20 + 4 ⇒ (6) + 4 = 10 Martina: 1d20 + 2 ⇒ (8) + 2 = 10 GM only:
Green Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 ⇒ 2 Another arrow comes flying in shortly thereafter, but it misses wide of the horse. New maps are linked above, Barrakhan and Red can act! Round One
With her powerful overhand chop, Martina strikes down the final goblin dog. Within moments, the light from the dancing lights spell winks out, and the party is once again plunged into darkness. You can act out of initiative order for now. Also Martina—I believe that since a cavalier's mount acts as a Druid's animal companion, it receives the link special ability, which gives you a +4 on handle animal checks for your companion. With that +4, Oakley should listen to your commands to do tricks it has been taught.
GM only:
Goblin 1 (-5/13; not stable)
Goblin Dog 1 (3/9) Goblin 2 (8/13) Goblin Dog 2 (0/9) The living goblin quickly moves back, hoping on to the back of his goblin dog. The two then retreat back into the darkness. Barrakhan:
The goblin and goblin dog disappear around a corner to the east. Martina can act, and I placed her horse on the map so she can place it. Round Seven
GM only:
Goblin 1 (-5/13; not stable)
Goblin Dog 1 (3/9) Goblin 2 (8/13) Goblin Dog 2 (0/9) Stabilization: 1d20 + 2 - 5 ⇒ (11) + 2 - 5 = 8 While Rilka's starknife misses by inches, Barrakhan stabs into the goblin dog, wounding it severely. The living goblin shouts something to its steed, which then backs up from combat. Red can act twice, and Jubal can act. Round Six/Seven
GM only:
Goblin 1 (-3/13; not stable)
Goblin Dog 1 (3/9) Goblin 2 (8/13) Goblin Dog 2 (9/9) Attack: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d6 + 3 ⇒ (3) + 3 = 6 Turning its attention to a potentially easier target, the southern goblin dog tries to bite Rilka, but fails. Rilka and Barrakhan can act, and Red can take her round 5 action. Round Six
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