Gaius Julius's Emerald Spire for PFS

Game Master Gaius Julius

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Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina looks at the tunnel, and then back to Red.

"...You're kidding, right? I can barely even fit in there. Besides, aren't you...you know....more of an expert in this area? I mean, one of you guys has to be a burglar, right?"

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

loool

Well I have been accused of that, but I don't have much experience in the disarming of traps. I suppose I could go through, it might be a bit easier for me to try and avoid the trap than Martina.

Dark Archive

"Well, I think the example Master Farabellus used was one of those Ulfens, but sure, you're definitely tougher than the rest of us Martina." She looks as thoughtful as she can in the dark then after Rilka speaks she adds, "Of course, I recall Master Farabellus saying something about only if you couldn't find another way. Maybe before you try going through Rilka, we should see if there is another way."

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

With a sigh, Barrakhan gets down on his hands and knees and yanks on the rope.

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Burglars indeed! Jubal mumbles to himself.


As Barrakhan yanks on the rope, a large amount of rubble collapses down on the entryway to the circular room, blocking it completely. Luckily, no one was standing underneath the rubble collapse, and so everyone is unharmed.

Passage out of the entrance to the room is now completely blocked—the tunnel is now the only exit.

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

"I really wish you hadn't pulled that." Martina says with a frown. "Now we've got no choice...and if we're attacked in that tunnel, I won't have room to swing a sword. Plus, you've basically buried poor Oakley alive; he'll never fit through that tunnel. You owe me a horse, Barrakhan."

Having said her piece, Martina hunches down and enters the tunnel, holding her shield in front of her.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

"We might all have died here of old age if I hadn't," growls Barrakhan. "We can dig your horse out. A little sweat and work never hurt anyone."

Dark Archive

"That's one way to handle it. There's probably another way back to your horse Martina. Let's go find it." When its her turn to duck or crawl, Red moves into the tunnel without further comment.

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Jubal will follow the rest of the party into the tunnels. Lead on Barrakhan our lives are in your capable hands he says from the back trying not to sound too scared.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

If Martina doesn't want to take the lead, Barrakhan will, crawling on hands and knees and shuffling along with his too-large longspear.

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina is already in the tunnel, guys

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

Barrakhan follows Martina, grumbling and growling.

Sorry about the horse. We'll see what we can do to recover it.


You travel about 60 feet to the south, and the path remains narrow. The light remains low, and the darkness swallows the light as it had before. Before long, you come across a closed wooden door.

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Should we knock? Jubal asks in a whisper, once someone up front tells him what is going on.

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina checks to see if the door is unlocked; if so, she opens it and peers inside.


GM only:
Initiative:
Martina: 1d20 + 2 ⇒ (20) + 2 = 22
Jubal: 1d20 + 4 ⇒ (1) + 4 = 5
Barrakhan: 1d20 + 2 ⇒ (16) + 2 = 18
Red: 1d20 + 2 ⇒ (18) + 2 = 20
Rilka: 1d20 + 3 ⇒ (14) + 3 = 17
Goblin: 1d20 + 6 ⇒ (10) + 6 = 16
Commando: 1d20 + 3 ⇒ (18) + 3 = 21
Goblin Dog: 1d20 + 2 ⇒ (11) + 2 = 13

As you open the door, most of the light is enveloped by darkness, but you hear chittering laughter and then a shout of distress as the goblins realize your presence.

Barrakhan:
A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates. Two goblins, along with a goblin riding a goblin dog (which you recognize as one of your combatants before) have just turned to look at you entering the room.

Maps are updated. Remember that squares littered with green glass are considered difficult terrain.

Round 1
>>>Martina
Something
Red
Barrakhan
Rilka
Something
Jubal

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina grimaces. "Great. There are more of them. Martina Goblinbane it is..."

She cautiously moves forward 10 feet and takes a defensive stance, creating room for the rest of the group to enter the room behind her.

move forward 10 feet, full defense

Dark Archive

Red will delay until Barrakhan enters the room, then she will follow.


GM only:
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Martina doesn't see an enemy, but a long spear appears from the darkness to the west (much like those carried by the mounted goblins before) and attacks. Martina is able to move quickly to the side to avoid being hit.

Round 1
Martina
Something
>>>Red
>>>Barrakhan
Rilka
Something
Jubal

Dark Archive

Planned action remains the same. I'm going to delay until after Barrakhan and then determine what to do.
Free action:
"That sounded like someone trying to attack Martina! What's going on in there?"

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

"Yes, I'm definitely being attacked over here. I think it's one of those Goblin knights."

Dark Archive

"Barrakhan, you'd better get in there. You're the only one that can see those damn things."
You can have Red cast light on one of her crossbow bolts and move into the room once Barrakhan moves in. She'll hug the wall to the left.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

"Huh," huffs Barrakhan with distaste. "Goblin knights indeed. More like sewer rats on sowback."

The half-orc advances quickly, sizes up the opposition, envisions the goblin-dog's weakest point and drives his longspear before him.

longspear plus Inspiration (x2): 1d20 + 3 ⇒ (16) + 3 = 191d8 + 4 + 1d6 ⇒ (7) + 4 + (4) = 15


Barrakhan's spear thrust brings a howl of pain from something that isn't a goblin.

Barrakhan:
You bring down the goblin dog.

My apologies, Rilka can act as well.

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

That didn't sound very gobliny.

Rilka moves up behind Martina, and casting light before lightly touching Martina's belt (or pouch, something around the waist that's out of the way.)

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Am I being robbed? Damn Halfling thieves! :D

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Dang, she catches on quick :P


GM only:
Commando 13/13
Blue Goblin 6/6
Red Goblin 6/6
Goblin Dog -6/15 [stable]
Stabilize: 1d20 - 6 + 2 ⇒ (14) - 6 + 2 = 10
Blue Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 ⇒ 3
Red Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 ⇒ 2

Two arrows suddenly appear from the darkness to the northwest. One pings off Martina's armor, but the other connects with Barrakhan, wounding him.

Barrakhan:
The arrows, of course, came from the goblins on the other side of the room.

Barrakhan takes 3 damage from the arrow. Martina and Jubal can act.

Round 1-2
>>>Martina
Something
Red
Barrakhan
Rilka
Something
>>>Jubal

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Left alone in the dark cramped tunnel Jubal scrambles forward to re join the group. What is it? Where are they? Who it hurt?

double move to rejoin the party

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

"Archers!" Martina cries out. Moving in the direction of the arrows, she prepares to attack.

Moving to the northwest until she sees a goblin; if possible, attacking

Power Attacking w/Shield Bash: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 5 ⇒ (2) + 5 = 7

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

Barrakhan grunts in pain. "Archers," he agrees. "And the rider of that thing I just killed is still here."


GM only:
Commando 13/13
Blue Goblin 6/6
Red Goblin 6/6
Goblin Dog -6/15 [stable]

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Another weapon thrust comes form the darkness toward Barrakhan. It connects soundly, cutting open his side.

Barrakhan:
The goblin riding is able to land on his feet as his mount falls, and lashes out against you with his long weapon.

Barrakhan takes 8 damage. Red, Barrakhan, and Rilka can act.

Round 2
Martina
Goblin Rider
Red
Barrakhan
Rilka
Goblins
Jubal

Dark Archive

Red loads her crossbow and moves next to Barrakhan looking for a target. That's a move and a move.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

The wound is bloody and Barrakhan staggers from the pain, but rousing himself for a final act of defiance, he stabs forward for revenge. Then he drops unconscious to the ground.

Barrakhan drops to -4 hp, but stays up for one more round due to orc ferocity.

longspear: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Red, Jubal get the big man back up, I'll help Martina

Rilka moves up next to Martina and slashes at the revealed goblin.

Starknife: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Dark Archive

"I'm out of healing Rilka, but I'll try to get him out of here."

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

I can heal him! Jubal calls as he focuses his energy. I just need to know how many goblins there are and where they are at!

Not 100% on this but I just need to know where the goblins are to exclude them from my channel, I don't need line of sight, correct?


Actually, according to this FAQ, you have to be able to see creatures to exclude them, unfortunately. However, you can now see all three goblins and the downed goblin dog (which is in the goblin rider's square).

GM only:
Commando 13/13
Blue Goblin 3/6
Red Goblin 6/6
Goblin Dog -6/15 [stable]
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 ⇒ 1
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 ⇒ 1

Barrakhan's attack misses as he collapses to the ground. Rilka hops up onto the table in the center of the room and attacks, slashing into the goblin and wounding it. Rilka, you can take a higher ground bonus on melee attacks from where you are.

As the goblin in sight drops its bow and slashes at Martina with a shortsword, another goblin appears and attacks Rilka with the same weapon. Both miss, cursing in a chittering language.

Jubal and Martina can act.

Round 2-3
>>>Martina
Goblin Rider
Red
Barrakhan
Rilka
Goblins
>>>Jubal

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Let the healing fire of the Phoenix cleanse you!

Channel positive energy w/ Selective (3)
Heal: 1d6 ⇒ 5 not bad!

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

"Ugh," says Barrakhan succintly.

He rolls onto his feet and picks up his longspear.

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina's eyes narrow in the flickering torchlight, staring daggers at the toothy abominations arrayed before her. She drops her torch to the ground and draws her sword, slicing the goblin that Rilka had wounded.

Normal attack: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 3 ⇒ (8) + 3 = 11

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Cool didn't even realize there was a table there.

Dark Archive

I think the rider goes before Red acts again.


GM only:
Commando 13/13
Blue Goblin 3/6
Red Goblin 6/6
Goblin Dog -6/15 [stable]
AoO: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

The goblin jumps out of the way of Martina's attack, cackling in a loud, squeaky voice.

The goblin rider, noticing Barrakhan standing, takes the opportunity to make an attack (AoO on Barrakhan for standing up). The long weapon misses the half-orc, and the goblin then turns its attention toward Rilka on the table. He connects this time, wounding the halfling.

Rilka takes 4 damage. Red, Barrakhan, and Rilka can act.

Round 3
Martina
Goblin Rider
>>>Red
>>>Barrakhan
>>>Rilka
Goblins
Jubal

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

Barrakhan tries to finish the little pest that attacked him, but is rattled by his near-death experience.

Longspear: 1d20 + 3 ⇒ (3) + 3 = 61d8 + 4 ⇒ (2) + 4 = 6

Dark Archive

Finally with a goblin in sight and a crossbow in hand, Red levels it and takes a shot at the goblin engaged with Barrakhan. She quickly reloads her crossbow.
Attack (crossbow): 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
Damage: 1d6 ⇒ 4

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Little vermin.

Rilka shouts as the rusty looking blade slicing into her thigh. She grits her teeth and slashes at the goblin.

Starknife vs Red: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


GM only:
Commando 13/13
Blue Goblin 3/6
Red Goblin 1/6
Goblin Dog -6/15 [stable]

Blue Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Blue Damage: 1d4 ⇒ 1
Red Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Red Damage: 1d4 ⇒ 1

While Red's shot flies wide of the mark, Rilka's slash cuts deep into the goblin, and it howls in pain. It retaliates, but misses. The other goblin attacks Martina with its short sword and connects.

Martina takes 1 damage. Jubal and Martina are up!

Round 3-4
>>>Martina
Goblin Rider
Red
Barrakhan
Rilka
Goblins
>>>Jubal

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Jubal focuses on his inner reserve a magic and sends it out, in a wave over the party. Everyone (excluding the goblins) feels a warm rush of air as their wound begin to heal.

Channel w/ Selective
1d6 ⇒ 3

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