Gaius Julius's Emerald Spire for PFS

Game Master Gaius Julius

Current Map
Current Map (Barrakhan)


101 to 150 of 328 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

GM only:
Ride: 1d20 + 10 ⇒ (6) + 10 = 16
Goblin 1 (1/13)
Goblin Dog 1 (3/9)
Goblin 2 (13/13)
Goblin Dog 2 (9/9)

The {blue} goblin dismounts his goblin dog quickly, moving backward into the darkness.

Martina, you can have an attack of opportunity on the blue goblin, and then you can act.

Round Five
Jubal
Goblin (blue)
>>>Martina
Goblin (red)
Goblin Dog (red)
Rilka
Barrakhan
Goblin Dog (blue)
Red

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina gleefully strikes at the fleeing goblin

AoO: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 3 ⇒ (2) + 3 = 5

She then turns to her original quarry and thrusts her sword, trying to impale the creature. "This one belongs to ME!" she bellows. "I'll have his skull for a parlor decoration!"

AoO: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

looks like the AoO was a crit, so I'll roll the double damage

Crit damage: 1d8 + 3 ⇒ (8) + 3 = 11

oops, forgot to roll confirm:

crit confirm: 1d20 + 4 ⇒ (11) + 4 = 15


GM only:
Goblin 1 (-3/13; not stable)
Goblin Dog 1 (3/9)
Goblin 2 (8/13)
Goblin Dog 2 (9/9)
Stabilize: 1d20 + 2 - 3 ⇒ (1) + 2 - 3 = 0
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12

Martina catches the fleeing goblin just before it darts into the darkness, and then with a mighty thrust of her sword, she fells her original target.

Seeing its master fall off its back, the goblin dog strikes out at Martina, trying for revenge. Its bite finds its way through the cavalier's armor and wounds her severely. She collapses to the ground, unconscious.

Martina takes 9 damage from the goblin dog's bite, which I believe brings her below 0. Rilka and Barrakhan can act.

Round Five
Jubal
Goblin (blue)
Martina
Goblin (red; unconscious)
Goblin Dog (red)
>>>Rilka
>>>Barrakhan
Goblin Dog (blue)
Red

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

I missed updating my HP when Jubal channeled; Martina should have had 9HP, so she's currently at 0. So at least she isn't dying, right? :)

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Disease riddled hound.

Rilka snarls as she swings her blade at the dog.

Starknife: 1d20 + 5 ⇒ (4) + 5 = 9

But her fury causes the blow to veer wide.

Dark Archive

You'd be staggered with that Martina. Red probably doesn't know how badly you're hurt though because of the dark.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

"Martina's down!" cries Barrakhan in an effort to keep his visually-impaired companions abreast of what's right in front of them. He then stabs his spear at one of the goblin dogs.

longspear: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 4 ⇒ (4) + 4 = 8


GM only:
Goblin 1 (-3/13; not stable)
Goblin Dog 1 (3/9)
Goblin 2 (8/13)
Goblin Dog 2 (9/9)
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

With Martina faltering, the other goblin dog sees an opportunity and attacks. Fortunately for the cavalier, the dog misses wide.

Similar to what Red said, Martina is disabled. She can take free, swift, and immediate actions, and can take a single move action at half speed. Any more than that, and she loses a hit point and drops unconscious. Red and Jubal can act.

Round Five/Six
>>>Jubal
Goblin (blue)
Martina
Goblin (red; unconscious)
Goblin Dog (red)
Rilka
Barrakhan
Goblin Dog (blue)
>>>Red

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Hang in there Martina! Jubal yells as he reaches out to the woman his hand glowing orange.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


Red can delay and act twice when she's up again (or once as soon as she's back).

GM only:
Goblin 1 (-3/13; not stable)
Goblin Dog 1 (3/9)
Goblin 2 (8/13)
Goblin Dog 2 (9/9)
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

The remaining goblin reappears, now wielding the same long weapon as the other goblin. He attacks Martina, trying to bring her down, but misses just wide.

Martina can act, and Red can take her round five action if she returns.

Round Six
Jubal
Goblin (blue)
>>>Martina
Goblin (red; unconscious)
Goblin Dog (red)
Rilka
Barrakhan
Goblin Dog (blue)
Red

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina says nothing, but nods gratefully to Jubal before turning her attention back to the feral beast that nearly killed her. She throws her full weight behind the blow, hoping to fell the thing in a single shot.

Power Attacking: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 5 ⇒ (3) + 5 = 8

Using her remaining move action, Martina calls for her Horse to "defend" her

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

"By Abadar's Golden Balls my luck is foul today!"

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Jubal blushes at the cavalier's curse and lets out a small giggle.


GM only:
Goblin 1 (-3/13; not stable)
Goblin Dog 1 (3/9)
Goblin 2 (8/13)
Goblin Dog 2 (9/9)
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Turning its attention to a potentially easier target, the southern goblin dog tries to bite Rilka, but fails.

Rilka and Barrakhan can act, and Red can take her round 5 action.

Round Six
Jubal
Goblin (blue)
Martina
Goblin (red; unconscious)
Goblin Dog (red)
>>>Rilka
>>>Barrakhan
Goblin Dog (blue)
Red

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Desna's luck shine on me.

Rilka mutters as she takes a swing at the goblin dog that attacked her.

Starknife - Goblin Dog (Red): 1d20 + 5 ⇒ (7) + 5 = 12

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

Now Barrakhan judges the time is right to use Rilka's blessing, and attacks with renewed vigor.

longspear and Desna's Blessing v. blue goblin dog: 1d20 + 3 ⇒ (12) + 3 = 151d20 + 3 ⇒ (7) + 3 = 101d8 + 4 ⇒ (5) + 4 = 9

Hit AC 15, 9 damage


GM only:
Goblin 1 (-5/13; not stable)
Goblin Dog 1 (3/9)
Goblin 2 (8/13)
Goblin Dog 2 (0/9)
Stabilization: 1d20 + 2 - 5 ⇒ (11) + 2 - 5 = 8

While Rilka's starknife misses by inches, Barrakhan stabs into the goblin dog, wounding it severely. The living goblin shouts something to its steed, which then backs up from combat.

Red can act twice, and Jubal can act.

Round Six/Seven
>>>Jubal
Goblin (blue)
Martina
Goblin (red; unconscious)
Goblin Dog (red)
Rilka
Barrakhan
Goblin Dog (blue)
>>>Red

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Let the Spirit of the Phoenix guide you. wispers Jubal as the touches Martina's sword arm.

Guidance

Dark Archive

Honestly, I think Red is just going to keep delaying out here. She isn't a melee type so she's not going to be looking to push her way in (and she would provoke if she did). She can't see in the dark to target the goblin dog. No one seems to want to be enlarged (and we're in a pretty tight space). Snowball has a snowball's chance of landing and would be a waste of a precious 1st level spell. None of my cantrips are going to be helpful in this situation. I will heal Martina if she falls back or if I can swap with Jubal.

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Jubal steps back to let Red move up.

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Yeah it's kinda a small space to get caught in, especially since only 1 of us can see decent.

Dark Archive

Red steps up and casts cure light wounds on Martina.
Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Converts 1st level slot


GM only:
Goblin 1 (-5/13; not stable)
Goblin Dog 1 (3/9)
Goblin 2 (8/13)
Goblin Dog 2 (0/9)

The living goblin quickly moves back, hoping on to the back of his goblin dog. The two then retreat back into the darkness.

Barrakhan:
The goblin and goblin dog disappear around a corner to the east.

Martina can act, and I placed her horse on the map so she can place it.

Round Seven
Jubal
Goblin (blue)
>>>Martina
Goblin (red; unconscious)
Goblin Dog (red)
Rilka
Barrakhan
Goblin Dog (blue)
Red

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina nods to Red with a playful smirk, then steps into a strong overhead chop at the remaining Goblin Dog

Power Attack: 1d20 + 3 ⇒ (15) + 3 = 181d8 + 5 ⇒ (3) + 5 = 8

"Oakley, come up here with me"
Handle Animal: 1d20 + 5 ⇒ (3) + 5 = 8
She is ordering Oakley, her horse, to move up and defend her, so that they can form a vanguard to protect the group
Oakley, it seems, is not too eager to enter the cave.


With her powerful overhand chop, Martina strikes down the final goblin dog. Within moments, the light from the dancing lights spell winks out, and the party is once again plunged into darkness.

You can act out of initiative order for now. Also Martina—I believe that since a cavalier's mount acts as a Druid's animal companion, it receives the link special ability, which gives you a +4 on handle animal checks for your companion. With that +4, Oakley should listen to your commands to do tricks it has been taught.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

"Keep a keen eye out," rasps Barrakhan. "There's never just one goblin."

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

EEP! cries the shaman and desperately scrounges blindly in his back. For what feels like an eternity to him the blackness is all he can see. Finally he retrieves a sunrod and ignites it. Taking a deep breath to steady himself he looks around at the party. Barrakhan, are you badly wounded? I can heal you but I worry about using all of our resources if there are more of those horrible creatures to come. he says, looking around nervously.


Jubal's light shines around him in a 5-foot radius before the darkness swallows it.

The light source only gives light in a 5-foot radius. Outside of that, it remains total darkness.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

"Just a scratch," the half-Orc lies.

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina slowly backs out of the darkened room from her place near the entrance and calls Oakley over again, retrieving another torch from her pack and lighting it. Returning to the entrance of the ruin with the torch in her sword hand and her shield at the ready, she peers into the darkness.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

"Curse this unnatural darkness! I can hardly see a thing in there, and I know one of those bastards got away."


If you'd please line yourselves up on the map how you'd like to go moving forward (with the knowledge that Martina and Jubal are the ones with light sources, and those light sources only extend in a 5-foot radius), I'll move us forward!

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

I'm good with being in the 2nd row so I can provide healing and artillery support.

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Perhaps Barrakhan should follow Martina, his ability to see in this blasted darkness would be a great. Jubal you can follow him, then Red and myself.

Rilka will suggest as she too pulls out a torch from her pack and lights it.

I just hope that this darkness will not be all the way through the tower.

Dark Archive

I had put a light spell on Barrakhan's spear unless he'd rather be in darkness. If that's the case, I'll cast it on myself. I'm fine with the recommended position.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

Barrakhan can see much better in the darkness, so keep the light. Thanks anyway.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

Barrakhan moves off into the darkness to take a look!

Dark Archive

"No problem Barrakan. I had it on your spear to begin with just so you could help show the rest of us where the goblins were. I'll switch it to my pouch." The light on the spear extinguishes and Red's pouch begins to glow.


GM only:
Blue Goblin: 6/6
Green Goblin: 6/6
Red Goblin: 6/6
Blue Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 ⇒ 1
Green Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 ⇒ 4
Red Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 ⇒ 4

The party moves forward, noticing a door to the northwest. As you turn the corner though, you hear several non-human shrieks, and three arrows fly toward Martina's steed. Only one hits its mark, wounding the horse.

The horse takes 4 damage.

Barrakhan:
Three goblins, less armored than the first two and without goblin dogs, stand at the ready in front of you.

Initiative rolls:
Blue Goblin: 1d20 + 6 ⇒ (7) + 6 = 13
Green Goblin: 1d20 + 6 ⇒ (19) + 6 = 25
Red Goblin: 1d20 + 6 ⇒ (3) + 6 = 9
Red: 1d20 + 2 ⇒ (14) + 2 = 16
Barrakhan: 1d20 + 2 ⇒ (16) + 2 = 18
Rilka: 1d20 + 3 ⇒ (7) + 3 = 10
Jubal: 1d20 + 4 ⇒ (6) + 4 = 10
Martina: 1d20 + 2 ⇒ (8) + 2 = 10

GM only:
Green Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 ⇒ 2

Another arrow comes flying in shortly thereafter, but it misses wide of the horse.

New maps are linked above, Barrakhan and Red can act!

Round One
Green Goblin
>>>Barrakhan
>>>Red
Blue Goblin
Jubal
Rilka
Martina
Red Goblin

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

Barrakhan steps in front of the horse, his longspear lowered, and lunges at the nearest goblin with a fierce shout.

longspear v. blue goblin: 1d20 + 3 ⇒ (3) + 3 = 61d8 + 4 ⇒ (6) + 4 = 10 Boo!

Please place me just to the east of the horse.


Red can act when she returns.

GM only:
Blue Goblin: 6/6
Green Goblin: 6/6
Red Goblin: 6/6
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 ⇒ 1

The goblin Barrakhan attacked retreats a step, and then looses an arrow toward the half-orc. He dodges easily, and the arrow sails into the wall.

Jubal, Rilka, and Martina can act (along with Red).

Round One
Green Goblin
Barrakhan
>>>Red
Blue Goblin
>>>Jubal
>>>Rilka
>>>Martina
Red Goblin

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

May the fire in your blood guide your aim murmers Jubal as he lays a glowing hand on Barrakhan arm.

Guidance

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

We're still in darkness aren't we, except for the 5' globes of light we have?

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina moves in front of her horse and, if possible, moves into melee and attacks

power attack: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 5 ⇒ (1) + 5 = 6

if she is close enough to attack, she will drop the torch and draw her sword to attack; if not, she will keep hold of the torch and full-defense.

Ooh! looks like it could be a crit

crit confirmation: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 5 ⇒ (1) + 5 = 6


GM only:
Blue Goblin: 6/6
Green Goblin: 6/6
Red Goblin: -6/6; stable
Stabilization: 1d20 + 1 - 6 ⇒ (16) + 1 - 6 = 11
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 ⇒ 4

Yes, you're still in darkness—you can see what's revealed on the map linked at the top.

Martina slowly makes her way forward, slowed by the darkness and the scattered green glass that litters the floor. She is able to find her way to a goblin, however, and drops her torch, swinging her longsword at the creature. The longsword connects violently, and the goblin falls to the ground.

Another arrow flies from the darkness toward Martina, this one from what seems like close range. It sails well over her head, however.

Barrakhan can act, and Red can act twice.

Round Two
Green Goblin
>>>Barrakhan
>>>Red
Blue Goblin
Jubal
Rilka
Martina
Red Goblin

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Taking my action from last turn.

Rilka moves up quickly trying to see where the goblins are. Double move

Dark Archive

Red moves up next to Martina and fires her crossbow twice into the area behind the now deceased goblin, hoping for a lucky hit.
Attack (Round 1): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 4
Miss Chance (51+is good): 1d100 ⇒ 45
Attack (Round 2): 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 5
Miss Chance (51+is good): 1d100 ⇒ 39

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

Near as I can tell from the map, they're all down? If not...

longspear w/ reach, guidance: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 231d8 + 4 ⇒ (6) + 4 = 10 That oughta do it..

"Goblins!" spits Barrakhan. "I hate the little rats!"


GM only:
Blue Goblin: -4/6; unstable
Green Goblin: 1/6
Red Goblin: -6/6; stable
Stabilization: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1

As Rilka moves forward, Red is able to see the goblins well and, moving forward, looses an arrow, hitting a goblin.

Barrakhan lunges with his longspear, dropping a second goblin.

The green goblin is the only one alive at this point. Jubal, Rilka, and Martina can act.

Round Two
Green Goblin
Barrakhan
Red
Blue Goblin (unconscious)
>>>Jubal
>>>Rilka
>>>Martina
Red Goblin (unconscious)

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina quickly steps forward and throws her weight behind a hard thrust of her sword, hoping to skewer the toothy abomination.

Power Attack: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 5 ⇒ (8) + 5 = 13

EDIT: Crit threat!

Confirmation: 1d20 + 3 ⇒ (7) + 3 = 101d8 + 5 ⇒ (4) + 5 = 9

1 to 50 of 328 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Emerald Spire PFS Gameplay All Messageboards

Want to post a reply? Sign in.