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GRuzom's page
290 posts. No reviews. No lists. No wishlists.
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GRuzom wrote: Just got my core book pdf - so far it looks very good! It is great! I'm stoked!
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Dragon78 wrote: Savage Worlds? Really cool system, check it out ...
It plays fast, lets you customize and is can be used for science fiction too.
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ckdragons wrote: My interest would be Adventure Paths. I believe we have enough rules already. Paizo would have my money if they 1) produced more PF1 APs, 2) produced PF2 APs with notes on how to convert the encounters to PF1, and 3) produced PF1 rules and spell compendiums (like 3.5 did previously, break them up by class).
I've started to play Savage Worlds, not too shabby at all! I've been a backer of the their "Pathfinder for Savage Worlds" and it has turned out realy nice. Got the Core pdf, bestiary and companion. he pinted books are due in september.
So far it's a blast and Rise of the Runelords plays better I think, than in the original (freer and faster).
But I would still buy Pathfinder AP's - *they are great*
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Just got my core book pdf - so far it looks very good!
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Just downloaded the Core book!
Can't wait to dive into it durring the weekend:-)
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mikeawmids wrote: GRuzom wrote: I've run RotRL two times as a GM, once all the way and then one campaign that died quietely after the first three books. Have you run any other Adventure Paths, besides RotRL? I ran the first two books of Curse of the Crimson Throne - but the campaign died due to practical RL issues.
Now I'm a player in Curse and enjoying it. My only problen is that fights can drag out over several sessions. We're playing online now, because of Corona and it is Ok, but it's more rollplay than roleplay.
I've started to read through your campaign and having fun - SWADE would be awesome for this.
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Thanks, Mikeamids, I will go and read your take on the campaign.
I've run RotRL two times as a GM, once all the way and then one campaign that died quietely after the first three books.
SPOILER-ALERT!!!!
The first three chapters are (for me) the best, as oposed to "another room, another giant", which this is what almost killed it for me. That and the great backstories to enemies who enemies that the players will never know.
Now I would probably run it as "Save Sandpoint from Lammasthu" with material from the first three (brilliant) books.
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mikeawmids wrote: ... I've already run a group through Rise of the Runelords using the SW rules ... So how did that work out? Did you have more time to roleplay? (as opposed to rollplay). What was good, what less so ?
I'd be very interested in hearing what you think about the match.
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I don't concern myself with being fruitful in the moment of the debate, the debate is like tilling the fields and planting the seeds, it's hard messy and painful even, and it's only later when the return comes in can you determine if the debate was valuable to you.
I generally contest the idea that casters are better than martial classes at high levels, as that has never been my experience. Except for that mythic sorceress that dominated everyone, still it wasn't hard to block her spells.
Perhaps, but I'm a mechanical kinda guy so I judge that on mechanical proofs. Please, be fruitful, and multiply your posts ...
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Dragon78 wrote: So who hear still playing Pathfinder 1st Ed, play together in person(not online) with your gaming group? Me - two different groups on alternete tuesdays.
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Reckless wrote: Welcome to this thread, intended to be a happy place to come when all the negativity in other threads has got you down.
Please only post happy thoughts about 2E here. You have the rest of these boards to air your complaints/suggestions/contrary positions.
My happy thought of the day.
My wife has said and I quote "This is the first time in over 20 years of gaming that I have enjoyed making a character."
I'm happy that I can still play Pathfinder First Edition ...
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DungeonmasterCal wrote: I don't know if you're interested in 3rd party works (Sandy Petersen's Cthulhu Mythos) but these are designed and statted for Pathfinder 1. I like these better than the "official" stats.
Cthulhu Mythos for Pathfinder
I cannot recommend this brilliant book enough!
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Lord Fyre wrote: Not that a critical mass of people now have their books, I want to ask a general question.
Is Pathfinder 2 a better game then its predicessor Pathfinder 1?
"THAN", not then.
those are different words with VASTLY different meanings ...
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I'll keep playing PF1 for many years to come. Sandy Petersen's "Pathfinder Cthulhu" is veeery good!
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It's Than, not "Then"
different words with different meanings.
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I use books all the time, when gaming. I love books and spend far too much time by the screen when I'm working.
For me, getting away from screens is a big part of why I love gaming:-)
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Quemius wrote: Wow, thanks!
I was under the impression that Return of the Runelords was the last 1e adventure path. Glad to see it, and the last few remining books.
My group has deided we are not going to change over to 2e, so we will get our hands on all the 1e stuff there is to get.
Both our groups; junior and senior are staying with Pathfinder.
The new system will probably be alright, but just not our cup of tea - a matter of taste.
So we're buying a couple of ekstra Core books and APG while we can.
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Derry L. Zimeye wrote: This is the kind of news I like to hear. I adore the playtest, but seeing so much negativity made me anxious for the prospects of the game. Seeing that the surveys were more positive than feedback here was a huge relief! Looking forward to those skeletons ;) It's very hard to get people who do not like the game to participate in a playtest - so the surveys would be skewed to the positive and not giving the true picture.

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blahpers wrote: James Jacobs wrote: It's been said elsewhere but bears repeating... the Playtest is NOT 2nd edition Pathfinder.
I hope folks who were frustrated or disappointed by the playtest DO take the time to check out the new rules when they're out, because a LOT has changed as a result of the excellent feedback we got on surveys, via the boards here, and in person at conventions.
In hindsight we should have made that more clear, I suppose—that the playtest is the chance for us to experiment, make mistakes, and correct them with the aid of a huge number of players and GMs helping out, so that we don't make those mistakes in the actual game.
Thanks, James. It might not always be apparent, but we're all rooting for you guys. Otherwise, we wouldn't be here. : D Absolutly, I wish Paizo all the best and I'm sure that the new game will be a good one.
But, it won't be something that *I* would want to play, as there are too many changes that I don't like, changes that we were told WOULD be in the final game; bulk, skills+1/level, not starting with your racial goodies, but getting them along the way, Charisma having influence on magic items, no Abilties under 10 and so on ...
These things are dealbreakers for ME, but most people won't feel the same way and the game *will* be easier to learn for new players. That will be good for Paizo and for those who like the changes - and that I can applaud!
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Piccolo wrote: I will leave, permanently once PF2 hits the shelves. I haven't read much about it that I like, and there wouldn't be any products left I would want to buy. I won't be playing the new system either, but for me, there's still so much get out of Patfinder (Classic, PF 1Ed, or whatever it will reffered to) that I'll be here for a long time:-)
I got Pathfinder Cthulhu and I'm flowing over with ideas!
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DungeonmasterCal wrote: I'm pretty certain they'll slide we PF1 lovers into a subforum of our own. This might even be a good thing? I'd much rather get down to dealing with what I like, instead of arguing with people about editions.
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Yqatuba wrote: It says they don't need to eat but still can if they want. So if they do eat are there any... byproducts? They go - big time.
And not in the batthroom - that's how evil they are ...
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Mekkis wrote: +1/level is a symptom, not the underlying problem ..... I don't think that this is going to changed in this version of the game.
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For me it means the best version of the 3.5 system.
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nighttree wrote: I'll miss new AP's and books coming out. But beyond that we plan to keep playing PF1 for a good long time.
We have all the AP's (few holes to fill in some of them), and I'm actually looking through modules that look to be interesting. I assume they will keep selling 1E stuff digitally for a while....so we have plenty to work with for a good long time.
I would have liked more information on Arcadia....but beyond that...we can keep our group going for many years to come.
Everything you said! I'll be playing Pathfinder for years to come, so I won't miss it:-)
The new game might end up being good, but it's not to my taste.
But I will miss being able to buy the books in full size hardback.

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Douglas Muir 406 wrote: Yeah, it'll be interesting to see what they do with the forums. I think they pretty much have to hive off the 1e stuff into its own forum, otherwise it's going to get a bit confusing.
But anyway, "I'm not going to miss it because I plan to keep playing it!" was not really the response I was looking for. I mean, ten years is a good run for any edition of an RPG. (19 years, if you add in 3 / 3.5). If PF2 sucks, that's different. But if 2e is a good system, but we all cling to PF1 because we love it so much and we don't want to change, what happens to Paizo?
Anyway. A dozen responses, but only one answer ("these forums") from ElderNightmare. Does anyone else want to respond to the OP question?
Doug M.
P2 does NOT seem to be a good system, as far as I can tell - it certaintly hasn't much in common with 3.5 and Pathfinder.
Something new doesn't always replace something old, unless it is better - New Coke comes to mind. 4E was new and shiny, and look what happened.
Good Gaming to You all, whatever your preferred system may be:-)

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Hythlodeus wrote: blahpers wrote: Yeesh, I feel kinda bad for any Paizo employees reading this thread/checking that poll. Paizo's success was built on people not wanting a radical edition change. Presenting those same people a radical edition change and expecting a different result than last time? yeah, that was not gonna happen and that should have been clear from the start.
Maybe they will learn something useful from this, but probably not.
I think, what I am trying to say is: they dug that specific hole themselves and should have known better from their own history. my sypmathy for their situation has limits I don't think that we need to feel sorry for Paizo. I'm not going to play Pathfinder 2 (or "Otherfinder", as someone called it), but I think that a lot of people are - I've no idea how popular it is.
I liked 3.5 and Pathfinder was an improvement. I'd hoped that P2 would be a tweaked Pathfinder version, but this new game is too different for my taste. The good thing is that I can play Pathfinder, Mutants & Masterminds, Call of Cthulhu, GURPS, Mouseguard and so on for the rest of my life - nobody is taking anything away from me, or you:-)
Good Gaming!

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DaveMage wrote: Anguish wrote: DaveMage wrote: There's enough PF1 out there for a lifetime if needed. Well, there will be 22 Paizo adventure paths (for PF1) + the Emerald Spire Superdungeon as well as 30+ modules from Paizo. From 3PPs, there are the following epic (10+ level-spanning) adventures (just to name a few):
Adventure-a-Week:
Rise of the Drow
Hammerdog Games:
The Grande Temple of Jing (megadungeon)
Frog God Games:
The Blight
The Northlands Saga
Rappan Athuk
Slumbering Tsar
Obviously YMMV, but to go through all of these would likely take over 50 years for my group. Of course, if you play in multiple groups, there will be overlap, but this is just a small sample from 3 third-party publishers. Yes, and this makes me very happy! I'll stop b...... and moaning about PF2 - I don't have to play it, so I'll stop going to the playtest threads, where I'm not contributing in a positive way.
I would've loved a tweaked Pathfinder instead of "Otherfinder" (great name for it, by the way:-), but Paizo has chosen to go in another direction, which may be a smart move on their part, even though I can't follow.
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Dale McCoy Jr wrote: Tell us if you are switching from Pathfinder 1e to 2e (or anticipate doing so). Curious publishers want to know (what to support).
Vote in our poll at JonBrazer.com
Have voted.
We will stick with Pathfinder1, as the new version is too far removed from the 3.5 roots we like (though PF1 could need some finetuning.)

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Vic Ferrari wrote: Steve Geddes wrote: Ephialtes wrote: Steve Geddes wrote: rather tend not to post in forums.
I think I lack the technical knowledge as well as knowledge of the market. The designers put it in for a reason, so it may well be that what I’m looking for is inconsistent with those reasons and that it should stay in, even if most don’t like it. I don’t think they should always act according to what the majority say they want - I believe in expertise and experts.
Irrespective, “this isn’t the game for you” is clearly premature, given that the designers are still asking us what we like or dislike about the playtest system. If you imply it isn't a game for me just because +1/level might vanish I tell you that you err and are indeed premature. If +1/level doesn't make it into the final product but the remaining positive aspects overweigh, I will be still interested in PF2. I am not like some who would throw themselves on the ground thrash the floor pouting because not every single aspect caters to my will 100%. Nope, not implying that. Fwiw, I think you should tell the designers you like it (via the surveys, if it ever comes up, but also in discussions like this one). There does seem to be this blindly-following love of the +Level deal, much like the amp that goes to 11. I don't like +1/level, but people who do, are not doing it for bad or stupid reasons - they just like it.
All a matter of taste:-)
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Ephialtes wrote: GRuzom wrote: "...If you are 10th level and never trained a certain skill you will nonetheless have encountered situations in where you watched others dealing with such or were forced to deal with them yourself. I would call it a kind of "overall experience" ..."
I see your reasoning and respect it, though that is not a game that I would want to GM, or be a player in. I've played in another system, where skills auto-scaled and disliked it intensely. This has nothing to do with right or wrong, but a question of liking/disliking certain kinds of food.
I've tasted that particular dish, and it was not for me.
If this is just the dessert that tasted a bit shallow, the main course still might be to your taste. :)
My main concern is actually resonance. The other aspects would be bearable to me. Of course if there were improvements in several minor aspects, the better for all of us. Well put sir:-)
And resonance is also not to my taste ...
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"...If you are 10th level and never trained a certain skill you will nonetheless have encountered situations in where you watched others dealing with such or were forced to deal with them yourself. I would call it a kind of "overall experience" ..." I see your reasoning and respect it, though that is not a game that I would want to GM, or be a player in. I've played in another system, where skills auto-scaled and disliked it intensely. This has nothing to do with right or wrong, but a question of liking/disliking certain kinds of food.
I've tasted that particular dish, and it was not for me.
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... I doubt there is any system that will fulfill every single expectation of any player. It's about if you can live with the subjective "shortcommings" or deem them deal-breakers. This I can agree with 100%
Personally I dislike the +1/level, but I'm aware that some, probably a lot? like it.
I don't think the devs are going to drop the +1/level, but I hope so and saying so now, during the playtest, is the right time to do so - in a year, it's a take it or leave it situation.
:-)

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Ephialtes wrote: Steve Geddes wrote: rather tend not to post in forums.
I think I lack the technical knowledge as well as knowledge of the market. The designers put it in for a reason, so it may well be that what I’m looking for is inconsistent with those reasons and that it should stay in, even if most don’t like it. I don’t think they should always act according to what the majority say they want - I believe in expertise and experts.
Irrespective, “this isn’t the game for you” is clearly premature, given that the designers are still asking us what we like or dislike about the playtest system. If you imply it isn't a game for me just because +1/level might vanish I tell you that you err and are indeed premature. If +1/level doesn't make it into the final product but the remaining positive aspects overweigh, I will be still interested in PF2. I am not like some who would throw themselves on the ground thrash the floor pouting. Steve Geddes didn't imply that ...
You infered it ...
I think - ?
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Steve Geddes wrote: This is one of the things I don’t like the look of in PF2 (full disclosure - I’m not playing it, just reading and listening to the odd twitch stream).
My biggest gripe would be removed, I suspect, if it didn’t apply to an untrained skill. Basically, I want to be able to suck at something (in a “cant swim, could drown in a deep bath” kind of level, not just a “probably fail level appropriate challenges” level).
The +1/tier structure seems really insignificant to me also, but I suspect that concern would go away with a little bit of actually playing the game - no doubt requiring expert/master proficiency for some tasks will provide big enough incentive beyond the +1/+2.
I agree 100%.
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MMCJawa wrote: Glad someone posted this. I watched it last night but had other things going on, so didn't feel comfortable posting a summary that might be wrong. Surprised so few replies, as, at least as described, this seems to resolve a significant issue for 2E.
Kind of surprised not more replies though.
It may have to do with people like me, who aren't really aware of which streams to watch, or where to watch them.
I usually go to these boards for information. I prefer the written word as most of times the spoken english can seem be a bit ambiguious for a not native speaker.
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Frames Janco wrote: Wandering Wastrel wrote: ... Paizo aren't entitled to my money. Is this antagonisation really necessary? I don't think they've ever tried to suggest otherwise. This is a playtest for people interested in playtesting - they're not running an extortion racket. They've readily accepted and acknowledged several times that a portion of the community won't like their changes. That's to be expected. Couldn't agree more! I'm not thrilled with PF2 so far, but let's keep it civil.
A lot can happen before the release of the finished game. My main concern is that Paizo has made the test period far too short for a proper test/fixing of kinks.
The finished game should be coherent, wether it appeals to me, or someone with a different taste.
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Snowblind wrote: Tridus wrote: ...
5e's playtest had a lot of issues early on, too. It worked out pretty well in the end.
... Yeah, and 5e had something like two years and two months between initial playtest release and final release. PF2E is getting what, like a year or so? Maybe they should postpone the release? Alpha AND Beta test. I don't think that a rushed edition will do anyone any good.
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I think we should tone down the venom a bit ALL of us ...
Let'splay nice:-)
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Slim Jim wrote: Gorbacz wrote: Seriously, this again? What kind of person does it take to be upset about a disclaimer that the game is for everyone? What kind of racial/sexual/religious butthurt is necessary in order to feel threatened by that? Those who have watched the touchy-feely PC invasion destroy other aspects of culture, and therefore reliably know what's coming next. Any company that thinks they can ward off the Mongol hordes currently pillaging the American entertainment landscape with a bit of throw-away inclusivity nomenclature is woefully deluded. --They're simply advertising weakness and chumming the waters with their own blood. The attacks will now begin in earnest.
Paying "Danegeld" never works. It sure worked for a long time for my ancestors, but then again I am Danish.
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Asmodeus' Advocate wrote: GRuzom wrote: Probably. One good thing about PF2 is that it made me look at Pathfinder Unchained and there is stuff there that I can implement in Pathfinder to give me a much more satisfying game than PF2 seems to be, at where it is now. GRuzom wrote: [...] more satisfying game than PF2 seems to be, at where it is now. GRuzom wrote: than PF2 seems to be GRuzom wrote: at where it is now. GRuzom wrote: where it is now. GRuzom wrote: now My needless inveighing aside, it does bear saying that PF2 does not yet exist. ¯\_(ツ)_/¯ You are absolutely right - and I may be pleasantly surprised:-)
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nighttree wrote: I suspect a lot of people are simply focused on PF2.
A slow down here is to be expected, and I don't imagine it will get better in time.
Those of us sticking with PF1 will just need to get used to it ;)
Probably. One good thing about PF2 is that it made me look at Pathfinder Unchained and there is stuff there that I can implement in Pathfinder to give me a much more satisfying game than PF2 seems to be, at where it is now.
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master_marshmallow wrote: Update 1.3 has been largely disappointing for me. It's becoming increasingly difficult to call for optimism in this play test when the issues that are presented in the game are not really seeming to be addressed yet. I hear you, and though I'm a bit more optimistic than you, I too have this feeling that maybe it would be better to keep going with Pathfinder, instead of switching to PF2 and just add The action economy from Unchained ...
But, a lot can happen during the next couple of months, so maybe it won't be so bad.
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3 What I like:
1. Three action system.
2. Cantrips that scale.
3. Can't come up with more.
3 What I dislike:
1. Bulk.
2. Proficiencies that autoscale. Want to have meaningful choises..
3. Resonance.
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Please, get rid of resonance - it's not good.
I dislike it intensely.
Not everybody feels like that I know, but for for me this is a dealbreaker.
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BluLion wrote: I've been thinking about the two classes ... The Ranger in PF1 is one of my favourite classes - and I want him back. Not as a Fighter in green cloak, but as himself.
Rangers Unite!
:-)
But, I get what you mean, though it's not for me.
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I've bought Sandy Petersen's "Pathfinder Cthulhu" book and will start a campaign based on that and P6 - should be a perfect match!
I downloaded the abridged document, it is great, but is there an UNabridged document somewhere?

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Kondenado wrote: Dear Paizo,
I like your policy to include diversity in the game as this represents our society and what is more important, welcomes everyone to the table.
However, I find pretty difficult using the imperial system as I have never used it. It is pretty tricky to keep in mind the different conversion rates (1 inch 2,54 cm; 1 m 3´, 1 mile 1,6 or 1,8 km depending on what type of mile are you using, gallons - liter, pounds - kg, ...) and googling them slows the game.
What about referring to both systems so the rest of the world have it easier?
Regards,
Jon
Hi there
I'm a metric user myself (Danish) - here's what we do:
ONE SQUARE = 1.50 m That's 5 feet.
ONE MILE = 1.50 Km.
ONE Lbs = 0.50 Kg
ONE INCH = 2.50 cm.
It's easy and what's even better, it doesn't matter that much, except when you want to get a real life idea about sizes, weight and so on.
Inclusiveness is is about serious social issues - not about us metric users. We are not oppressed - we have metrics!
Good Gaming to You:-)
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Juda de Kerioth wrote: After reading the whole ruleset for the playtest, I get so disapointed. ...I think that paizo´s crew need to remember why we all moved to Pathfinder 1 back in 2008: because we all dislike D&D4th I wasn't too keen on 4E myself, but a lot of peolpe here are - let's not speak for others.
I hear your disapointment, but sometimes it's better to count to ten and then give deliever your critisism in a constructive way.
Deadmanwalking has started a thread on this forum which does exactly this. Go and check it out, maybe that'll help:-)
This from someone who himself has issues with this new version.
Good Gaming to You:-)
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