Sea Dragon

GM_Yogadragon's page

567 posts. Alias of yogadragon.


RSS

1 to 50 of 567 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Reaver's Roar

Skivven, your new Chronicle shouls be up.


Reaver's Roar
Skivven Steelwhiskers wrote:
Skivven Steelwhiskers wrote:
Skivven Steelwhiskers wrote:
Day Job Day Job Sleight of Hand: 1d20 + 20 ⇒ (8) + 20 = 28

Dayjob exceeded DC 19 so I will check off a box on my "Corporate Espionage" boon and will also make a Rebellion Leader: Smuggle Goods check [dice=Secrecy Check vs. DC 9]1d10+3 to triple my gains for this scenario (Total: 50gp x 3 = 150gp for this scenario)

If possible could you also adjust my Day Job amount to 150gp? thanks!

If I hadn't made a mistake on yours, I'd razz you a bit first, then do it. As I messed it up and have to redo it anyways, I will do so without complaint! I'll get it up later tonight or tomorrow.


Reaver's Roar

Sounnds great Flynn! How's Kiboko looking on getting to 12? Need to know if I should try to find one more module to hop into ASAP or if I can be a bit more selective.


Reaver's Roar

Whoops - updated permissions, try again.


Reaver's Roar

Hey y'all!

Sorry, work has been crazy. I've gotten chronicles uploaded here.


1 person marked this as a favorite.
Reaver's Roar

Solstice prods and inspects the reaver for signs of regeneration, and all she finds is a large dead monster. You have successfully cleared the Bastion, recovered the artifacts, and defeated the Reaver! You return to town victorious!

I'll get chronicles out to you tomorrow. Good job completely trouncing the reaver!


Reaver's Roar

Crowe laughs at the Reaver as it attacks nothing but illusions. The beast is confounded as Hamish ducks and dodges to a more advantageous spot. The reaver is then peppered by arrows from Ingrge and Shonne. One of Shonne's arrows strikes the reaver in the eye, and a group of magical bolts from Solstice hammer the beast. Finall, the beast looks about to fallwhen Crowe lifts his hammer over his head, and crushes the reaver's skull.

Combat over!

Ulrich saunters out from his hiding spot,

That was impressive! You took the reaver out like it was nothing!


Reaver's Roar

Shonne's arrow goes wide before dashing away in a most agile fashion.

The reaver pounds the ground and lets out a mighty roar, then attempts to tear Crowe limb from limb!

Claw: 1d20 + 21 - 5 ⇒ (12) + 21 - 5 = 28
Hits an image? 6 hits crowe: 1d6 ⇒ 5

Claw: 1d20 + 21 - 5 ⇒ (15) + 21 - 5 = 31
Hits an image? 5 hits crowe: 1d5 ⇒ 2

Bite: 1d20 + 21 - 5 ⇒ (10) + 21 - 5 = 26
Hits an image? 4 hits crowe: 1d4 ⇒ 2

The reaver strikes forth with great fury, but only succeeds in hitting illusions!

Shonne
Solstice
Crowe
Hamish
Skivven
Ingrge

Reaver (189)

Pathfinders are up!


Reaver's Roar

Shone, for whatever it is you have cooking up I'm going to say Crowe is 200 lbs base, plus 100 lbs of gear. Character weight goes up by x8 and gear doubles, so I'll say 1800 lbs. If that is too much and you want to calculate out the exact weight, feel free.


Reaver's Roar
Shonne wrote:

"Move!"

Shonne plans on being last. Also what happened to our live orc friend?

Sorry - I forgot to add that bit. He's pretty injured, and has opted to sit this one out. He'll be watching the fight from a nearby room.


Reaver's Roar

Crowe Init: 1d20 + 1 ⇒ (19) + 1 = 20
Hamish Init: 1d20 + 2 ⇒ (18) + 2 = 20
Solstice Init: 1d20 + 16 ⇒ (5) + 16 = 21
Skivven Init: 1d20 + 8 ⇒ (6) + 8 = 14
Ingrge Init: 1d20 + 8 ⇒ (2) + 8 = 10
Shonne Init: 1d20 + 6 ⇒ (17) + 6 = 23

Reaver Init: 1d20 + 1 ⇒ (4) + 1 = 5

The party gets in position, and Crowe begins removing the boards from the door. Shortly after he starts, you begin hear the reaver trying to break in from the other side. Once most of the boards are gone, Crowe steps back and waits a few moments. Solstice, taking this as a sign the fight is about to start draws on her magic to speed her party. As she finishes casting her spell, the doors fly open, revealing the Reaver, noticably diminished from your previous encounter but still fearsome. It roars and begins stalking forward!

Pathfinders are up!


Shonne
Solstice
Crowe
Hamish
Skivven
Ingrge

Reaver


Reaver's Roar

When Hamish grabs the holy symbol, you hear another low, mournful howl from the Reaver outside. Examining the holy symbol, Hamish detects some sort moderate conjuration magic on it, but exactly what he couldn't say.

The group takes a quick look upstairs, but with a few sections of the roof collapsed, everything that might have been interesting rotted away long ago.

@Shonne, in addition to its cries as you took the two artifacts, you still hear it shuffling, grunting, and roaring occasionally outside.

Go ahead and do any buffing you want to do and place yourselves on the map. Also, let me know how you want to open the doors. If you open them yourselves, someone will have to be by the doors to remove the various barricades you put in place. If you decide to just wait for the Reaver to break in, you can but it introduces some uncertainty as to when the fight will start, making buff timing harder.


Reaver's Roar

The three rooms in the red oval are unexplored.

The party leaves the room, leaving the now glowing, magical holy symbol where it lays to check out the last rooms. Exploring them, you find nothing of note - rotted books and robes, office supplies. And after exploring those, you believe you have thoroughly searched the Bastion of Light!


Reaver's Roar

With an educated guess as to the position of a few figures, the group puts the Holy Symbol in the middle slot, and Mystmorning and the Sunlord in their logical places, then proceeds about trying combinations of the other pieces. It takes only a few minutes before it becomes apparent that the position of the first three is correct, as when Bryla is placed up top and Charlabu is placed below, each extremity begins to glow with a golden light, which pours into the holy symbol in the center, which now radiates a soft golden light.


Reaver's Roar

Aplogies - there are 5 slots - there is one at the bottom of the Ankh as well.


Reaver's Roar

The figures are as follows:

The Golden dog is Charlabu. The golden-haired hound archon Charlabu often masquerades as a mortal dog, seeking ways to look after those in need without betraying his disguise. Small acts such as these are the foundation upon from which redemption arises.

The amber wheel is Bryla. She is the burning wheel. Bryla of Sacred Fire has thrice answered our prayers, manifesting as a glowing halo to illuminate the way forward and burn away evil.

The four armed angel is Sunlord Thalachos. The mighty herald of Sarenrae is her bodyguard and companion. Just as he appears at auspicious births, so too does Sunlord Thalachos welcome the sun as it is born anew each day.

The silver soldier is Aeabos. Sheathed in the scales of a thousand stars, Aeabos travels the nighttime sky to distant worlds, sharing the healing light of Sarenrae’s grace.

In addition to those four, Flynn remembers you found some similar figures in the packs of the orcs you slew previously.

A copper sword, Mystmorning. Mystmorning is simultaneously the shining blade and the crowned steed. Her rose-gold fur reflects the last rays of our goddess before night, reminding us that the Dawnflower’s light shall return to conquer darkness once more.

Izorai, the Alabaster Lioness. Where shadows pool, evil oft arises. The huntress Izorai sniffs out villainy, yet the same jaws that kill can gingerly recover the abused and carry them to safety.

The golden holy symbol, Sarenrae. She is the Dawnflower, the heart of light, hope, and redemption.

The idea that some of the items need to be put in the holes as suggested by Solstice seems correct to Hamish and Flyn. Now it just remains what goes where?

You can try to just brute force it, but that will take a few hours without any additional information. There are clues in the descriptions - see if you can discern where some of the pieces go and that drastically reduces the amount of time to brute force it. Of if you are very clever, you might figure out where they all go on your own. Just to be clear - 7 items, 4 slots. Left, Top, Right, and Center slots.


Reaver's Roar

Scattered among the remains in this room, you can find a magical scimitar with a pearl in the hilt, and a magic suit of full plate, though you are unsure what exactly either do.

The font the helm was in radiates some sort of powerful conjuration effect, though you're not sure what exactly. Some sort of healing seems likely given the history and location of the font.

Moving on, the group passes through one empty, dirty room. The following room has a large pictorial mosaic shrine to Sarenrae. It is carved in the shape of a large ankh, with a hollow in each extremity and another in the center.

Perception DC 18:
You find several small figurines scattered throughout the room - a gold hound, an amber wheel of sunlight, a platinum four armed angel, and a silver armor-clad soldier. In addition, it looks like this room has been looted recently - though they obviously did not do a good job, as they missed these statues

You may all make a Kn Religion check - DC 15. If you succeed you can identify one object of your choice, and another for every 2 you beat the DC by.


Reaver's Roar

the three players who won boons - please PM me your e-mail address.


Reaver's Roar

Boon roll for crowe:

1d3: 1d3 ⇒ 1


Reaver's Roar

Reporting for the game needs to happen on Monday - please roll a d20 - on a 19 or 20 you get a boon! If you get one, please also roll a d3 to determine which one.

Monday morning, I will roll for anyone that has not rolled already in character name alphabetical order, with myself rolling last.


Reaver's Roar

While the ritual doesn't go exactly right, it is good enough that Ingrge and Skivven can work together to pry the loosened vines off of the helmet without damaging the font or the helmet, and remove it from the pool of water. As it leaves the pool of water, you hear a loud, mournful roar from the reaver stalking around the Bastion - removing the helmet seems to have had some effect on the beast. You have completed your main objective, but there are still some rooms to explore. You've spent about an hour in here, and while the reaver continues to prod the fortifications, you think you still have a fair bit of time before he is able to find his way in.


Reaver's Roar

Shonne is able to describe the ritual to the group. If performed well, it performing the ritual should be enough to release the helmet, though if no one is skilled enough to do that, even a poorly performed ritual will cause the vines to relax enough that someone might be able to slip the helmet out.

I need two knowledge religion checks to attempt to perform the ritual - if you fail those, then someone can make two disable device checks to attempt to get the helmet out despite the mistakes in the ritual.


Reaver's Roar

I'm going to assume Shonne will translate the book for you - feel free to read the spoiler and proceed.


Reaver's Roar

@Hamish go ahead and roll another one.


Reaver's Roar

No idea why they have the orc refer to it is 'back'. He'll lead you to the font, which is the room circled in red. Please move tokens where you want to be.

The party travels back through the nave, and one additional defunct room. Finally, you enter the room with the font. This large chamber is dark and reeks of decay, barely alleviated by a gaping hole in the ceiling above. Stacked along the walls are the dismembered remains and torn armor of dozens of former soldiers and Lastwall crusaders. In stark contrast, the western wall holds an enormous font of clear water. A stone figure of a rose set into the wall spills water in a trickle into the basin. The low wall of the font is carved with a brilliant sunburst and is untouched by the vines and moss that cover the muddy floor of the room. A steel and gold helmet lays at the bottom of the font, its image shimmering beneath the subtle ripple of the font’s water.

Someone tries to take the Helmet:
The helmet seems magically bound to its current resting location somehow!

Perception DC25:

You discover a small, leather bound tome in a beautiful flowing script.

Speak Celestial and someone succeeds at perception spoiler above:
This tom describes a cleansing ritual for the font - perhaps it can be used to remove the helmet?

Kn Religion DC23:
You think in order to remove the helmet, there is some sort of ritual you can perform. Alternatively, you could just desecrate the altar in some fashion.


Reaver's Roar

He turns to Hamish,

Eh, we're just trying to use what we can to get an upper hand on the Twisted Nail clans. Don't know if you realize it or not, but worshipers of Sarenrae are rare among the orcs of Belkzen. We've got lots of angry bloodthirsty orcs looking to end our tribe. Just as well if you all kill the Reaver, which I suspect you'll need to do to make it out of here alive. And if the Reaver us gone, it would open this fine temple back up. Not that my kind would be welcome, but more of Sarenrae's light shining on the world would be a good thing.

There is a big ol' pressure plate below the muzzle that will drop it. If yer looking to use it, just get the Reaver to step on that.

Heal Check DC 24:
You think to fix him up, it'd take about 35 points of healing, a restoration spell or a regenration spell. His arm is pretty mangled, probably broken.


Reaver's Roar

You're planning on trying to fight that thing? We've tried that - hope you have better luck than we did.

He kind of motions weakly at his mangled arm s he says this.

As far as things to help you? Well, we set up a muzzle trap you probably saw to try to capture the beast. At this point, you're welcome to use it. There are also some relics left here that may be of some use. I have seen two: this reliquary here, and the font in the back of the Bastion. Search the second floor as well; you may find something else there. Stay away from the windows and be quiet. The relics and rituals within this temple were meant for followers of Sarenrae, so I expect the rituals here to be tied to her.


Reaver's Roar

Sorry - busy day today. Will get an update up tomorrow morning.


1 person marked this as a favorite.
Reaver's Roar

My -1, Kramac, is an inquisitor of Kurgess!


Reaver's Roar

Ingrge opens the door the rest of the way and greets the orc. The room contains several small benches, some still upright and intact, arranged around a large reliquary at the far end of the room. The reliquary is an oak-and-brass stand containing a two-foot-tall marble statue of a soldier in armor, kneeling over a shallow bowl. The soldier’s face wears a pained expression, and they appear to weep over the bowl. The bowl, made from a black, lacquered wood, contains a clear liquid. He also notes that the orc is in fact severely injured

The orc turns to Flynn, hand briefly going to the scimitar strapped to his hip, before seeing no hostile intention and relaxing a bit.

And who might you be? I guess I'm taking refuge from the reaver now. But originally I came here with several others from my tribe. Mahja Firehair sent twelve of us here to cleanse the temple and capture the red reaver. The Twisted Nail was here before us, and it seems they too want the reaver for their own purposes. We had thought we could remove the beast and let it loose on our enemies in Belkzen, but it is larger and more aggressive than we anticipated. It cannot be contained or reasoned with.


Reaver's Roar

Ingrge peeks into the door, and sees another orc standing in the room, unaware of the Elf. He appears to be wearing a breastplate emblazoned with the iconography of Sarenrae.

Picture of the Orc has been added to the slides.


Reaver's Roar

Flynn sneaks around and hears the same thing - whoever or whatever is still in there.


Reaver's Roar

Shonne and Ingrge seems to hear muffled sounds of someone moving about in the room - it seems like whoever is in there is trying to be quiet, but isn't very good at it.

Solstice, the first four are full plate +1. You'd imagine the last one is the same.


Reaver's Roar

Shonne strikes out three times - the first one going wide, but the next two strikes sinking into the orcs shoulder, then a second strike to his chest.

The orc still has his wits about him enough to take a swipe at Hamish as he moves, but the orc doesn't even get close. Hamish then tries to wrap the flail around the orcs leg and upend the foe, but he is unable to budge the mighty green combatant.

Orc AoO vs. Hamish: 1d20 + 13 - 1 ⇒ (6) + 13 - 1 = 18
Damage: 1d8 + 9 ⇒ (4) + 9 = 13

Solstice Rain aummons a rather angry looking thundercloud and sicks it on green, which burns him quite badly

Reflex Save: 1d20 + 3 ⇒ (6) + 3 = 9

Skivven's acid and Ingrge's arrows finish off green, leaving Crowe to smash red into the ground, which he does so with a single blow. But he hits it twice more just to make sure.

Combat over!

Solstice
Skivven
Hamish
Ingrgre
Shonne -15
Crowe -30

Looking around, each orc has a potion of cure light wounsd, and some magical fullplate. In addition, the orcs have pocketed a number of small relics of some interest. Among them is a golden holy symbol of Sarenrae, seven sets of prayer beads, and a handful of rubies worth, all of which seem like they might be valuable but are not magical in any way. The orcs also carry a small copper statue of a sword and another small alabaster statue of a lioness - these two items stand out as strange, but you're not sure why yet.

Perception DC 30:
You hear the very faint sound of a door closing in the area circled in red on the map.

Where to now?


Reaver's Roar

@ Solstice - casting outside the door would have started the combat. You guys would have had to go back a room or two to do that.

Flynn and Skivven combine to drop the yellow orc. Meanwhile, Crow drops a third orc with two mighty chops, before moving north to swing at red, taking a chunk out of his shoulder.

The two remaining orcs pull battleaxes and move to engage Shonne and Crowe.

Attack 1 vs. Crowe: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
Damage: 1d8 + 12 ⇒ (1) + 12 = 13

Attack 2 vs. Crowe: 1d20 - 5 + 13 - 2 ⇒ (12) - 5 + 13 - 2 = 18
Damage: 1d8 + 12 ⇒ (7) + 12 = 19

Attack 1 vs. Shonne: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Damage: 1d8 + 12 ⇒ (3) + 12 = 15

Pathfinders are up!

Solstice
Skivven
Hamish
Ingrgre
Shonne -15
Crowe -30

Orcs ( Red -32)


Reaver's Roar

Apologies- I noticed my mistake in the combat order and changed it, but missed it in the text post.


Reaver's Roar

GM Dice:

Solstice Init: 1d20 + 16 ⇒ (5) + 16 = 21
Skivven Init: 1d20 + 8 ⇒ (12) + 8 = 20
Hamish Init: 1d20 + 2 ⇒ (16) + 2 = 18
Crowe Init: 1d20 + 1 ⇒ (10) + 1 = 11
Ingrgre Init: 1d20 + 8 ⇒ (1) + 8 = 9
Shonne: 1d20 + 6 ⇒ (8) + 6 = 14
Orc Init: 1d20 + 1 ⇒ (7) + 1 = 8

@Solstice It has been about 15 minutes since the Reaver Chase started.

@Shonne I'm going to take your actions as haste in surprise round, Ear piercing scream in the first round. Let me know if you'd like to change that.

The pathfinders kick in the door and unleash a flurry of spells and arrows at the unawares orcs!

Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15

The orc in the back clutches his ears and howls.

Ingrgre's arrow takes one of the orcs in the neck, which is immediately followed by one from Skivven through the eye, dropping the first orc.

Pathfinders are up!

Combat Card:

Solstice - Cast Haste in surprise round, ear piercing scream in round 1
Skivven -shot in surprise round, has round 1 action
Hamish - inspire courage in surprise round, has round 1 action
Ingrgre - shot in surprise round, has round 1 action
Shonne -
Crowe - Surprise Round action and round 1 action

Orcs (Blue Dazed, -13)


Reaver's Roar

Vanish only lasts for five rounds - do you just want to eavesdrop for five rounds, or stay in your dark corner afterwards?

What you can hear with your 50 seconds is the orcs mostly complaining about how there is only junk here and they are wasting their time. You hear one of them wondering how their companions in the woods are doing, worried they are going to miss out on the glory for themselves.


Reaver's Roar

Skivven disappears and sneaks into the room. Inside the room stand a number of shelves and bookcases, many bearing old scorch marks and the blackened remains of old leather-bound books. Scrolls and papers, some little more than decayed piles of ash, lie strewn across the floor. He sees five orcs clad in heavy armor rummaging through what remains.

In addition to the Orcs, built into the wall along the southern side of the room is a large pictorial shrine to Sarenrae. The shrine is carved in the shape of a large ankh, with a hollow in each extremity and another in the center.

The orcs don't appear to see Skivven.


Reaver's Roar
Shonne wrote:
So where then on the map is the legendary healing font in question? Was it this room and it's just dried up or somewhere else? One would imagine it being sort of big deal if legends be true.

You're not totally sure - maybe someone already showed up and took it or maybe it is elsewhere in the Bastion. I'll tell you there is nothing special or interesting about this fountain though.

As you leave the fountain area, you pass through a number of room. First, an Office, then a storage room, both filled with decayed rotted furniture, clothing, papers, and other such things. Sadly, there are no fountains or artifacts that you see in these rooms. As you enter the third room (I've moved you on the map), you hear the sound of loud orcish voices shouting at each other from the next room.


Reaver's Roar

Correct - just an empty dried up fountain. You would surmise this is not the fountain you were looking for.


Reaver's Roar

Stairs go up, but are in a pretty bad state of disrepair. It would probably require come climb or acrobatics checks to get up them.

Hamish isn't sure what they are, but is pretty sure he is right that they can be nasty, and it is probably worth not getting too close to them.

Skivven is pretty sure that in its current state of disrepair, walking through this hallway will produce quite a lot of noise - enough to probably alert the reaver - due to the boards scraping and squeaking on each other. He thinks that he can minimize the noise with a bit of work.

This is a trap that you have located - disable device to be able to traverse the hallway.


Reaver's Roar

Crowe - you could take 20 on the whole place, but you think that the reaver will break in and come after you eventually. You feel like, at best, you have a few hours.

Nothing immediately lights up as magic in the Nave.

you head through the church, entering what appears to be some sort of derelict dressing room for clergy preparing to go preach. An old, rotting dresser and some collapsed benches adorn this room. Moving swiftly though it the party enters what appears to be some sort of lobby or gathering room. Beautiful stained glass windows depicting Sarenrae and her followers at various points through history adorn this side of the Church as well, along with a fountain. Sadly, this fountain is long since dry and you see no sign of the object of your search here.

To either side, you see short hallways with partially collapsed stairs, rickety warped floors, and what appears to be some sort of fungus colony adorning the walls.


Reaver's Roar

And with that, the Pathfinders are somewhat safe, though currently trapped in the church. The reaver reaches the church and tries to pound the door down a few times before roaring in anger. You can't see the reaver any more, but you can hear the low rumble of its footfalls as it stalks around the Bastion, the scratch of its claws on the exterior stone, and the heavy breathing as it investigates the windows.

The stones of this temple are strong but show their age. Without clerics and masons to tend to the Bastion in over a decade, some sections have begun to crumble. Masonry has piled on the floor, older oak timbers are blackened from fire and mold and the rotten, and the sweet smell of decay hangs in the still air. The remains of prayer books and broken pews litter the floor, partially obscuring a great mosaic of Sarenrae and her servants. At the head of the chamber, a circular stained-glass window depicts a golden rose blooming within a rising sun.

You are just inside the entrance of the Bastion, in the box on the map. Go ahead and put your tokens there, and let me know where you want to start your exploration.

Perception DC20:
There is a huge muzzle cleverly mounted on the ceiling

Perception DC30:
There is a pressure plate that has been installed on the floor that appears to trigger the muzzle to drop


Reaver's Roar

As the pathfinders slam the door, Solstice calls forth chains to bind the Reaver, and he is slowed ever so momentarily before he bursts through them, and begins sprinting towards the bastion.

The group closes the door and with a hodgepodge of boards, nails, and whatever else you can find do what, you think, is a servicable job of barricading the door. However! There are lots of windows that the beast might be able to swipe at you from! You can shutter everything (Craft(Carpentry)) or just do what you did to the door and use whatever you can find to cover and block them (disable device))!


Reaver's Roar

It is huge and too big to fall in a pit, though it certainly might end up with a limb or two trapped in the pit, slowing it down.


Reaver's Roar

Surprisingly, Flynn, Skivven, and the rest of the party have trouble navigating the graves, stumbling and tripping. Looking back, you see the Reaver about to free itself from the awning and resume the chase. There is a brief moment of worry as you realize that the gravestones won't slow the beast down at all, and might allow the beast to catch up, when all of a sudden you hear Shonne calling out from the top of the Mausoleum. Which she is on top of somehow. The speed with which she got up there astounds the group. Did she somehow teleport and nobody noticed? She helps haul the rest of the party to the top, and the six of you sprint across the top to the edge of the graveyard.

The Bastion is in sight! You hop off the top of the Mausoleum and sprint inside! Looking around, you realize the building has several issues as a sanctuary from the reaver - the first being that the door is standing wide open! You can brace it with some timbers laying about (knowledge engineering) or just try to nail the door shut (craft carpentry or stonemasonry)! Or something else you can come up with!


Reaver's Roar

Once again, Ingrge and Skivven dash ahead, moving the pointy polearms so the way is clear for the rest of the party!

You are almost the the Bastion! The reaver roars behind you as it flails about in the downed awning!

Before you now is the graveyard outside the church. The gravestones threaten to trip you up. But you spot a large mausoleum with a flat roof that you could use to avoid the grave stones. Do you weave your way through the stones (acrobatics) or scamper up the mausoleum and avoid the gravestones altogether (climb)?


Reaver's Roar

Y'all are gonna crush all of these, so I'm going to try to move through them quickly.

Flynn and Skivven each take a side of the awning and quickly send it tumbling down, where it will surely entangle the reaver.

As you near the Bastion, you see some abandoned fortifications! You can weave through them as quickly as possible (acrobatics or sleight of hand) or prop them up to hopefully impale and distract the reaver (craft traps)!


Reaver's Roar

Shonne sprints ahead of the group and nimbly leaps to the top of the boxes. She swiftly helps skivven up, and the two of you are able to get the rest of the party over the boxes without a problem!

As you run through the square, the party spots a few things they could use to slow the Reaver down! There is an awning that could be cut to entangle the beast (disable device), or an abandoned jewelry stand with some old shiny beads that could be used to briefly distract the beast (bluff or sense motive - for reasons?)!

1 to 50 of 567 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>