![]()
![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Rysam smiles and welcomes the group in, "Tea is the least I can do for saving our bacon! Let's get you all out of the cold and settled, our chef will get some food going while the other men and I put up the dogs, clean up these bodies and check out the fire damage." The sun is starting to set, dinner and a sleep would probably be wise. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Alright, Bella's chronicle and reporting has had a faction change. Khellek's chronicle is now in there. Should be good. Any other update/change requests may take a little longer than those, I'm starting a two day work shift into a busy weekend with a wedding to go to and birthday party to host. Chronicle note: There is an amulet of health listed on the sheet, I believe it was a hangover from dnd 3.5. Several things in season 0 are that way. You can't buy it, fyi, so just ignore it. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Waiting to post Khellek's chronicle for him to reroll that dayjob. If others also have rerolls and get better results, I can quickly update them. Also, everyone check their sheets over. I have been known to make a mistake here or there when filling them out. Bella, just wanted to double check that your faction is Grand Lodge and not Liberty's Edge. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Anyone have rerolls and want to use them on their dayjob checks, get em done! Ezren, are you applying this pregen credit to a level 1 PC or holding it for a lvl 7? ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() I'm gonna call this fight here. Even IF the enemy doesn't drop and even IF they get three confirmed crits, I don't think they could take one of you out. Maybe the stronger one could, but it's dead. The last beastman falls to the ground under the combined attacks of the pathfinders. A familiar face (your dog sled coach) pokes his head through a cracked open cabin door, then throws it open wide, "AHAH! Oh man, I thought we were goners. Ya got back just in time. And ya didn't even die on the way up or back!?! Pretty good training I'd say." Scenario Over! I'll do a little more wrapup and y'all are welcome to RP with any of it. But I'll start working on chronicles. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() The holy man HITS! But doesn’t fell the final foe. Will the beast get another attack against the group? Will he be uttering his final words in mere moments? Will the cabin spontaneously explode, killing everyone?!? ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Miriel attacks with a flurry of slashes, weaving together combat strategy with brute force. Her first two strikes finish off the purple scarfed foe, so she turns her third to the last enemy. But misses. However, the distraction opens up a shot for Khellek to land a bolt into its lower leg. Purple is dead, Yellow at -4HP, Three pathfinders remain to act, finish it! ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Fatigued or not, the pathfinders manage to dig deep and are carving and stabbing their way through this combat effectively. Red Reverend chops his target down with two swings. Bella drills a weakened foe, dropping it as well. Only two enemies remain, both focused on the hard to hit Miriel. Yellow v M slam 1 + Flank: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 for B: 1d4 + 3 ⇒ (4) + 3 = 7
Two solid hits, the tide is turning! Round Three: Last Combat, I swear!
Bold are up. Don’t forget everyone is still fatigued. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Red becomes synonymous with his name after two swings leave him in a bloody pool on the snow. His counterpart cheers and steps over towards purple scarf. Moved RR and deleted Red from the map. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Khellek’s bolt misfires, almost snapping the string. Fortunately he is able to clear the jam with no harm to the weapon. Miriel’s combat prowess against the remorhaz is seeming to maybe be a fluke, but she does get one decent slash against her target. I added IC and Haste, then subtracted for no Precise Shot and fatigued for Ezren. The wizard misses with his first shot, but switches targets and lands his second! It hits and burns and… keeps burning as his foe collapses to the ground, scorched to death! The minions have fire vulnerability if y’all remember from the last fight, that helped there for sure. The purple scarfed one howls with even more anger before stepping back into flanking and unleashing multiple attacks. Slam 1 v Miriel + Flank: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
But her armor easily deflects such pathetic natural attacks. Beauty is definitely winning against the Beast. Round Two: Last Combat, I swear!
Bold are up. Don’t forget everyone is still fatigued. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Bella attempts to put out the roof, the roof, the roof that’s on fire. Waters: 7d4 ⇒ (4, 2, 3, 4, 3, 3, 1) = 20 She does so! Red Reverend attempts to prove his god is better than Miriel’s. It isn’t, but so far it isn’t worse. The brutes move up to tactically take positions and attack! Blue Double Moved so no attack. Green 5-footed so it gets a full attack. Red v RR slam + Flank: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 for B: 1d4 + 3 ⇒ (1) + 3 = 4
RR takes a solid body shot but Miriel’s battle prowess and armor give her a strong advantage against the wild brutes. Round Two: Last Combat, I swear!
Bold are up. Don’t forget everyone is still fatigued. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Khellek Hastes and Inspires and then hopes. Hopes that this is the last fight of the day! Miriel charges (flavor) and swings and hopes too. Hopes that her horrid tired swing hits! It doesn’t. Ezren calmly peppers his foe with magical force. Bones crack from the percussive energy. The leader looking one with a nice purple scarf rushes around the building roaring an angry challenge (rage) and swings an arm at the paladin. Slam + Rage: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 But his heart isn’t really into it. Just didn’t really want to leave the cave this morning. Round One: Last Combat, I swear!
Bold are up. Don’t forget everyone is still fatigued. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() No luck on any of that (these bones aren’t magical) and the society isn’t going to need your help with the ritual, which will be done later. Yeah, they are jerks like that sometimes. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Anyone have faction journal card questions as we near the end of this scenario? ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Oh yeah, it’s been more than three hours. Good question. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() The pathfinders rush down the mountain. Maybe the dogs that survived will break free and wander home. Maybe not. But those drums are constantly getting louder. It seems like even while booking it, they can’t outpace the sounds. Drums echo around and in front and behind. It feels like every turn could be an ambush. Stress, anxiety, fatigue, everything is going against the group right now. But somehow, you all finally see the smoke from the waystation up ahead. But… that’s a little too MUCH smoke! Bursting over a small rise, the mentally and physically exhausted society members see half the roof of the cabin engulfed in flames! Beastmen/yeti are dancing around cackling with glee. Initiative
Enemy Purple: 1d20 + 2 ⇒ (14) + 2 = 16
The cabin burns a bit 3d6 ⇒ (4, 4, 5) = 13 Water or cold spells may help put it out. Round One: Last Combat, I swear!
Bold are up. Don’t forget everyone is still fatigued. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() The other Aspis are definitely not stopping to do anything, they split off and are running away a different direction. It appears only one of you wish to stop, is that correct? ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() The Red Reverend fires a bolt into a snow bank. Belladonna starts freaking out and forgets how to control her dogs. The dogs just keep running. The closest sled curls off, with the rider directing the musher to ‘get the heck out of here!’ The final sled rider thinks about it for a second, then glances back at the wreckage and realizes they are the only ones left before ordering the same course of action. Moral conditions weirdly kicked in when half of the enemies were wiped out in one single spell, lol. Combat Over! There is, frustratingly, one more encounter still. I’ll take a look at it tonight and try to get it started up tomorrow. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() The Red Reverend wrote:
Two sleds left in range, if you had something to use at range. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() A tiny speck of flame shoots out from the finger of the wizard, heading towards the north group of sledders. It seems like such an insignificant thing until... it isn't. A massive fireball washes over the two sleds, almost reaching the southern group. Snow is instantly melted, scorched away revealing rocky ground below. But what happens to the people and dogs is much much worse. DC 20 is our target. yellow reflex: 1d20 + 6 ⇒ (13) + 6 = 19
The only positive out of that is the lack of smell. Not because there isn't any burning flesh, hair, fur or other things. But because the group is quickly outpacing the wreckage of two sleds as they keep bolting down the mountain. But in their rearview mirrors they see the full cataclism caused. Riders and mushers blasted to oblivion and tumbling to the ground as the sleds flip and explode (why did they explode?!?). The dogs, scorched and knocked down, pile up into an agonizing mess of burned harnesses. Painful howls of pain remind everyone that a few of them survived, but are quickly left behind. Round 1: ASPIS AMBUSH OMG NO ONE EXPECTED THIS!!!
Bold May Go! No take 10 during combat on handle animal checks. Casters (conc check DC 10 + spell level) and Ranged attacks (-4 to hit) while on a moving sled. If some jump off and some stay on the sleds, the groups may be quickly separated, fyi. At the end of the round I will adjudicate movement, adjusting positioning based upon speed differences. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() I really don’t want to bot such a major possible action as a fireball. But we also need to keep moving. Ezren, you there? ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() The group is blessed with Haste and Khellek’s dogs speed up a little bit. Ezren is up! ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Khellek the historian wrote: If I am make a map suggestion. If we keep ourselves still on the map and just move the Aspis up by the difference between their speed and ours, that may be much simpler. When we start falling out, that won't work any more, but in the meantime... That should work well, I will pull Miriel back and adjust everyone when I move the Aspis at the end of the round. Max speed is 10, fyi. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Miriel skips her earlier plan of jumping off and challenging any enemies, instead hoping to outrun the Aspis. Her dogs respond to the urgency in her voice and speed up. Moved her and her sled forward 6. The two lead Aspis enemies move up and the riders ready bolas. An Aspis in a red cloak readies to cast. Round 1: ASPIS AMBUSH OMG NO ONE EXPECTED THIS!!!
Bold May Go! This is a really tough fight to articulate on this map, due to the very fast speed. However, it is suggested that I focus more on the difference between the sled's speeds instead of trying to draw out the massive movements. Therefore, your speed is the number of squares the sleds will move. The pathfinder sleds are currently going to be moving five spaces each round. The Aspis sleds will move eight spaces. No take 10 during combat on handle animal checks. Casters (conc check DC 10 + spell level) and Ranged attacks (-4 to hit) while on a moving sled. If some jump off and some stay on the sleds, the groups may be quickly separated, fyi. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Some things could very reasonably be done while driving, instead of taking a driving action. I’d think one could do about anything as long as they kept one hand on the reigns. So inspire courage, spellcasting, one hand weapon stab at adjacent enemy, etc… But if you take both hands off the reigns, your sled would go out of control. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() A majority of the pathfinders very easily recognize that the drums and yells are NOT that of friendship, but of war. The group moves quickly to the sleds and the last bit of thought of friendship vanishes as a volley of spears flies through the air out of the fog, landing just where the pathfinders had walked. Quickly hopping onto their sleds and turning them around, the group starts moving as another volley of spears flies out of the fog. This time a little closer to being accurate. Finally, as they get up to a slow speed, four abominable humanoids burst from the fog and hurl another flurry of spears. Due to the speed and range, the spears fall short and the humanoids fall out of sight from the speeding dogsleds. The drums do not lessen though, actually increasing and spreading. Now it sounds like they are all around and even in front of the group as they speed down the mountain. They remain distant, but it's obviously a concern. _____________________ The group passes through the eye and heads down into the wings. A chorus of yowling dogs echoes from atop the surrounding hills. Suddenly, from out of the snow-covered brush shoot four teams of dogsleds. They barrel down the hills at breakneck speed. The four dogsleds pull in behind the pathfinders and a man on the third sled laughs, "I told you they would get it for us! And probably all out of spells after fighting to it. Easy pickings, get em!" Initiative
Enemy Red: 1d20 + 4 ⇒ (14) + 4 = 18
Round 1: ASPIS AMBUSH OMG NO ONE EXPECTED THIS!!!
Bold May Go! This is a really tough fight to articulate on this map, due to the very fast speed. However, it is suggested that I focus more on the difference between the sled's speeds instead of trying to draw out the massive movements. Therefore, your speed is the number of squares the sleds will move. The pathfinder sleds are currently going to be moving five spaces each round. The Aspis sleds will move eight spaces. No take 10 during combat on handle animal checks. Casters (conc check DC 10 + spell level) and Ranged attacks (-4 to hit) while on a moving sled. If some jump off and some stay on the sleds, the groups may be quickly separated, fyi. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Miriel doesn’t feel cursed, so that’s good. Red Reverend doesn’t know what the shiny magical pebble is, though Khellek suggests it is a ion stone of some sort. Those are neeeever cursed. Certainly not one that ended with its owner dissolved inside the gullet of a remorhaz. The group gets to the slick slope. The drums sound closer. How do they proceed down it? ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() This scenario isn't the best organized, so I just found a lot of stuff that should have been part of earlier encounters... in a later part. Khellek would have known and shared the Remorhaz detail. Remorhaz are well known for ingesting shiny objects and any adventurer that kills one is recommended to check its stomach. Assuming someone does so (RR probably) in the time it takes to collect the bones, you find a glowing magical stone. Also, Miriel, did you put on that necklace Khellek gave you earlier? As the group starts heading back to the sleds, they hear noises from the mountain all around them. Dozens of shaggy beastmen (were) howl(ing) from the fog-enshrouded precipices, their chants (earlier) seemingly silenced by the death of monstrous worm-creature. Then slowly, the drums start beating. The tempo rises furiously, followed by an enraged chorus of violent, howling screams. We will start with actions right after collecting the bones. Are you all rushing to the sleds? Doing anything else? ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() I have hope that two weeks is it, but this group/game goes slow periodically. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Fyi, we will definitely not finish before the start of game day on September 4th. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() And as quickly as the angry ‘kill the grave robbers’ curse washes over the Paladin, it fades away. Shelyn seems to still be on Miriel’s side, this time. The stone seals a small chamber filled with a bed of charcoal. Atop the charcoal sits a rolled up leather blanket tied closed with knotted silk rope. The leather blanket is lined with red and orange silks that bind together a collection of bones, intricately scrimshawed with fine calligraphy and rubbed with gold leaf, to make the runes stand out. Mcguffin acquired! What next? ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Miriel leans down into the ice pit and prepares herself to remove the lid. She grasps the edges and then thinks, was the trap trigger removing the lid or just touching it? She quickly finds her answer as the curse discharges and floods through her system. FORT SAVE! This is a curse effect. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Bella quickly recognizes that the bone container is (magically) trapped! Now, where is that pesky rogue the group brought along, this thing needs disabled. Probably not much the group can do without a rogue other than just trigger it and hope for the best. Or abandon the mission and leave it. I won’t say exactly what the trap is, but it will require a save to avoid the effects. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() That soon? Eesh. Hadn’t paid attention. A week is unlikely. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Khellek notices the red amulet the group saw earlier on one of the beastmen is magical. Miriel is still down 4 hp if that needs addressing. The Paladin manages to wedge out a couple of ice chunks and then the rest are easy to grab. In the excavated hole is a large flat stone engraved with a spiraling ring of primal looking
Perception Checks! ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() About a little over halfway. But you have also cranked through the first two combats very efficiently. So we might get there? ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() And falls to the ground, twitching! Miriel is able to extricate herself from the body after a few moments and all seems well again. Combat Over! ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Even with all the spells and all the help, Miriel can’t squirm free from the tight sharp grip of her many footed foe. She prepares a dagger for her trip down its burning gullet! Red Reverend’s weapon slashes, Belladonna’s star knife stabs, lite brite blasts away, but the beast does not yet fall! Lite Brite doesn’t have Haste, it was cast before they were summoned. The good news though is your foe looks… pretty bad. I will roll for Hideous Laughter if the enemy survives. Ezren is up! ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() The missiles slam into the burning hot centipede monstah, peppering it's plates with small cracks (no IC on Magic Missile). Red Reverend's nasty big weapon slices a leg off the creature, which falls to the ground wriggling for a second (IC and LB helped that hit). But the beast isn't done yet, even though the pathfinders hit it with everything they had! It tries to chomp down on the biggest closest threat. Bite v. Miriel - LB: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30 for BPS: 3d6 + 9 ⇒ (3, 4, 4) + 9 = 20 and... Grab - LB: 1d20 + 21 - 2 ⇒ (6) + 21 - 2 = 25 And the big hitter is held tight!!! Round Two: Bigger they are, bigger they fall!
Bold May Act! Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see Concentration), or lose the spell. Grappled creatures cannot make attacks of opportunity. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Red Reverend, I believe if you apply Battle Rage to yourself, it expires before you act again. A very bubbly Archon pops into existence and suddenly the Remorhaz starts thinking about whether it is in the wrong maybe. DC 13 Will Save: 1d20 + 4 ⇒ (4) + 4 = 8 Then it realizes it is just protecting its eggs, like anyone would. But still, that stupid flying light is annoying. The Belladonna smites it with holy power!!! Neutral Will v Holy Smite - LB DC 18: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 It isn’t as effective as Bella hopes, but at least a little pain was caused. Khellek tells a very well thought out joke. Will + not same creature type - LB DC 13: 1d20 + 4 + 4 - 2 ⇒ (18) + 4 + 4 - 2 = 24 Which does not land on his target audience. But what does land is Miriel’s blade. Hard. It slashes through a joint in the creature’s carapace and bloody ichor sprays out into the ground. I won’t roll for damage to a magical adamantine blade. The hardness basically negates all but max damage from the heat. Any other blades could easily be damaged though. Round One: Oh crap that’s a big centipede!
Bold May Act! ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Ezren_Core_Lvl7 wrote:
Yeah, I know. I cut and pasted from the last combat so I didn’t have to do a new tracker format. And since you all go together I didn’t care to move people around. Plus, I don’t really hold PCs in the same blocks to a strict order. Anyway, everyone is still up! ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Red Reverend, I believe if you apply Battle Rage to yourself, it expires before you act again. Light Brite will also pop into existence right before Bella acts in round one. Ezren zips up to a somewhat safer height. Khellek begins inspiring his class to do well on their standardized tests. Korf means ball, he reminds them. He also helps their writing speed up for a few rounds. Red Reverend prepares himself for a good bloodletting! Belladonna starts summoning a friend and Miriel’s elvish weapon seems to get even sharper. Then, an immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot. It seems way past the point of defending its eggs, instead looking more ready to gulp down every one of you. Initiative
Remorhaz: 1d20 + 1 ⇒ (5) + 1 = 6
Round One: Oh crap that’s a big centipede!
Bold May Act! ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() I am in the middle of a four day stretch of 12 hr shifts, so I am not sure when I will post. Just giving a heads up. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Spells with round per level duration have expired, but minute per level duration or longer should remain. Miriel starts chopping away. Her big muscles and powerful strikes make pretty quick work of the ice. As she is about to start pulling out chunks, Belladonna recognizes danger is approaching as the ground is giving off a light rumbling. Putting two and two together, you can guess it is probably the remorhaz eggs parent. But who knows! You have one round to prepare for whatever it is. You don’t know where it will appear. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() It appears there is something buried about three feet down into the clearish blue ice. That much ice has 100 HP with hardness of 1, it can also be broken with a high enough strength check and then the pieces pulled out. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() The final foe falls. Quiet descends upon the plateau. Only light gurgling as the beast men bleed out. Combat over! I think Miriel and RR took some damage, but the group fared quite well. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() The snow creature with a red pendant becomes simply a pile of red meat after Bella and Miriel finish with them. Red is dead, one hit here will finish off these foes. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Ezren peppers a yeti with magical force bolts and RR slashes its chest. It roars, steps up and attacks all out. Arms flailing and teeth gnashing at the cleric. Slam 1: 1d20 + 6 ⇒ (13) + 6 = 19 for B: 1d4 + 3 ⇒ (1) + 3 = 4
The priest of murder takes two body shots. The yeti’s buddy moves into flanking and bites at him! Bite + Flank: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 But misses. Whether they would have run away or not is a moot point now, the fight is on! Round Four: Execute the Infurdels!
Bold May Act! BELLA is the only one who could get sickened at this point. But she would have to get within 30ft of a living yeti. ![]()
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
![]() Busy weekend here, I’ll try to post later today. |