Asclepiodotus wrote:
Yup. ECL3 dungeon. Don't worry though: the random generator is far more kind than I would be lol At least, if SAMAS turns up, too. If it's just adding Lord Foul, then we'll stick to ECL2. It's not just a mindless dungeon crawl, though: there will be a story reason for entering. And it's a good one, too ;) @Lord Foul: I await the final draft with bated breath lol Did we ever hear back on that MLP game, by the way?
Lord Foul II wrote:
Whoops. The problem with not having a proper profile evident here: I forgot the backstory and other details. They got lost in the tide, it seems :/ That definitely bumped up your scores to know those details. Sorry about that :( I genuinely feel like a heel now. You know what, bugger all: if Lord Foul and/or SAMAS can get their characters fixed and in order by Saturday, I'll boost the party count for episode 1 (starts Tuesday, but I'll give you all details sooner). This also means a more challenging dungeon, though... but probably just +1CR.
Asclepiodotus wrote:
I'm not too picky. Gender, Race, and Class Levels are definitely handy to have for everyone's reference. Other than that, whatever you feel is relevant. Yours is fine, Asclepiodotus.
More details make it easier to run this without having to flip back to alias profiles, though.
This is the official discussion thread for "The Tangle." For episode 1, our players are:
Our reserve list is:
It was a tough decision process, folks. These were excellent submissions. I chose based on accuracy of build and backstory, by the way.
Tanner - My only problem with your character is that you are CE. Might not mesh well with the rest of the party. Library - I believe your bonuses on History and Religion should be +13. It was kind of hard to follow with the way the Deductionist works lol Jon - I ran the numbers, and there is no way that Khalaban could have 26 STR at this point. Base 16 + 4 Giant template + 2 Angel-kin = 22. Also, you have one too many traits - please drop one. SAMAS - The only real problem with your character is that Suli are 16RP, not 15. Lord Foul - Missing a backstory was a huge detriment for you. Additionally: with 200GP, you could not have a masterwork warhammer; you should have bard saves, not monk saves; you are missing Weapon Focus as a feat; the stat adjustments you have listed for half-giants are wrong (should be +2 Str, +2 Wis, -2 Dex). I'll post more on the setting and rules in a little while. Need to get back to work lol
Alright folks, recruitment for episode 1 is CLOSED. Final results:
@Lord Foul: I'm not sure which character concept from that list you are submitting. If you could point me out and have the stats put together by the end of today, I will let slide the fact that you posted a few minutes beyond the time limit and add you to the list. As we have spots for four applicants and have received five (six?) applications, I want those who will not be selected for episode 1 to know this:
I will review and pick characters sometime tomorrow. THANK YOU TO EVERYONE FOR THE CHANCE TO GM FOR YOU.
Peanuts wrote:
Ah. I found where I made my mistake in my math. Carry on. I figured it was needing sky above/around them, as the ability was named "Claustrophobia" lolDon't worry about the damage too much. There should be points of open air in several points. Though, keep in mind that this is a dungeon crawl, and sunlight is not guaranteed.
@Peanuts: To my own point 1... I'm an idiot. Ignore that.
Here's the app list as of the middle of Saturday: SAMAS - Omara Sedilah; Suli Paladin (Empyreal Knight)
Keep em rolling in folks! You have until midnight tonight :)
Just a couple of things on Shatay:
Otherwise, looks fine. EDIT: So... I guess I didn't do the math earlier, but the Lasorai actually have 17RP. Needs adjusting by a scant 2RP.
Alright, folks, we're down to the wire!
Here's whose turned in an app already: SAMAS - Omara Sedilah; Suli Paladin (Empyreal Knight)
No pressure to the rest of those interested, but like I said: recruitment for episode 1 ends tomorrow night! After the close of day tomorrow, I will announce those selected on Tuesday sometime. Episode 1 should begin shortly following that (probably the following Tuesday). Get those apps in and good luck to everyone!
@Peanuts: Lasorai look fine to me. Gonna offer some challenge to me with them flying, though ;)
Tanner Nielsen wrote:
I know what re-skin means. I just wanted to see what the thought process here looked like for clarity. Yeah. Go for it, Nohwear. Ratfolk are in the PFSRD and fit the 15RP limit.
LibraryRPGamer wrote:
That is an odd corner case :/ From a balance standpoint, I'd say that you would need the feats. From a logic standpoint, I'd say that your class feature covers it. I'll apply the rule of cool here: you don't need those feats. They do still have a benefit for taking them, though. (Catch Off-guard makes your opponent flat-footed if they're unarmed; Throw Anything gives you a +1 bonus on attacks with splash weapons)
Some quick character reviews: @Tanner: A few things I noticed about Qahnaarin - 1. You are breaking rule 0 (BACKSTORY). 2. You have two traits and no drawbacks. 3. You bought an item worth 5gp, but have 198.89gp left. Otherwise, seems in order.
@SAMAS: Omara looks A-OK :) @JonGarrett: The first thing is to set up a proper alias for Khalaban lol
@Library: Can't wait to see the full build. These are just reviews and not automatic acceptance into this episode. Still waiting on Lord Foul, Peanut, Nohwear, Yingzen, and some others.
LibraryRPGamer wrote:
That's the general idea, yes. But I'd be chiming in between rounds. My role would be to help dictate what baddies are where, who gets hit by the trap they didn't expect, and other such things. Combat itself would be handled by the players; the fiddly-bits would be under my purview. But only if we went with this. I think it could greatly speed things up, but that's just my thought.@Lord Foul: Yeah. Like I said, this group doesn't really have any casters or skill monkies yet. But, recruitment is open until end of day this Saturday, so we'll see what happens ;) @Peanut: I was wondering where you wandered off to lol
1. I'm expecting about one level per month. Hopefully. Guaranteed, once per episode. Your characters should be hitting a milestone once per week (hopefully), and it takes four of those to reach the next level. 2 & 3. Here's an example that should clear things up :3 And remember: I'm only thinking of doing that variant if folks are okay with it. This monster is Knowledge (dungeoneering) DC 15 Fail Spoiler:
Attack DC 19 (this would be a monster with +8 to hit; you roll [1d20 + your AC mods] against this); Damage 2d6 + 5
Caster Score 16 (this would be a monster with a +5 total caster level; you roll [1d20 + SR - 10] against this score if you have SR) AC 17, Fort 19, Ref 24, Will 12; 38hp (this would be a monster with 17 AC, +8 Fort, +13 Ref, and +1 Will; you roll [1d20 + spell level + spellcasting mod + other mods] against these scores if you cast a spell) Pass Spoiler:
Anything related to its weaknesses or other important details, as normal When you fight a monster, make it cinematic.
And that's a basic idea of how this should look. Assuming that we go with this. The idea of using it would be to speed up combat postings so that we don't have to wait forever for someone to post.
@Tanner: Ah. A dragon. This could get interesting. I'm gonna mention real quick that I can see two archetype packages built-in to the exemplar that could be swapped for others as appropriate - Draconic Defense or Draconic Gift. Your choice which ones to replace (if any). @Library: Ya know, I can't see any reason as to why not. Go for it :) Just thought of this: For those classes that have no archetypes, you can gain one of those archetype packages as your free archetype. Do a replacement as normal if you want two. Rules for templates apply as normal. TA-DA! Now everyone has nice things :3
Archetype packages: Blacksnake
So, in a way, yes. The godling archetypes. But Super Genius designed them to work with any class.
@Tanner: Which class were you looking into? EDIT: Just found these other archetypes that have magic. The above are all martial (... I think).
@Tanner: ... That is an interesting loop hole. Let me close that real quick - no. And that's for your benefit: with a +1 template and no archetypes, you'd be losing out on features over the course of the character's life. @Library: Point me to what things allow these options. I want to make sure that if this is a RAI thing I have an idea as to what's what. But, for my two cp, I'd say the second one. As shown by every MMO ever, stun-lock is stoopid good.
Tanner Nielsen wrote:
That thing with "Int Score" is definitely a typo. Make it mod. Hey Tanner! Yes. d20PFSRD. Any class there :3
LibraryRPGamer wrote:
Technically, any prerequisite disqualifies a feat for this option. However, because I like the flavor and what-have you, I have a work around: for that particular trait, you may have Noble Scion (the full version, so you can choose your lineage), but only if the character has Cha 13. Alternatively, they gain Scholar. That is, it's like Gnome Magic in that you have to meet the stats to get the better thing. Those that don't still get something neat, though. Seem fair?
Alright, here we are with five days until recruiting ends. What we have for characters: [SAMAS] Omara Sedilah - Suli Paladin/Empyreal Knight
And that's everyone for now :) @Library: Your race doesn't meet the requirement for Breadth of Experience :( Like I said, fudging monstrous/advanced traits is fine, but all other details of traits/feats need to be met. Otherwise, your "azlanti" meet all of my other check marks :)
LibraryRPGamer wrote:
Whoops. Yeah, that should be fine too :)
Point 2 was supposed to be as follows: no racial hit dice. Just take an NPC level instead. Slight lag behind the party this way, but less of a headache to make work. @Library: I think a feat like that would be balanced. Grants two bonus reasoning each time it gets taken. If it turns out I'm wrong, would you have a problem retraining for balance purposes (though I think you'll be just fine)? EDIT: just noticed a question I hadn't answered. If you take a template that changes your alignment, you change your alignment.
Wow. Where to start... 1. NPC class with templates are fine. You may choose any of them except Aristocrat. That actually works better than my idea.
Starting to wonder of Gestalt would have been easier :/
Tanner Nielsen wrote: If we create a custom race, can we utilize racial class archetypes designated for official races? I'm assuming you mean things like treesinger druid for elves? If so, it's allowed as long as you have the appropriate subtypes and a good, thematic reason for it. That is, if you make a half construct race that hates plants and call it an elf... I don't think treesinger is for you ;)Also, no leeway on this one. You must have the racial type to take the archetype.
Peanuts wrote:
To the first point, yes. Mostly because it actually reduces the shenanigans that I'd have to deal with. Despite having already caused one headache lol To the second point, yes. Those templates would not be valid due to the scaling niceness. Stick to +0 or +1 templates. Which reminds me:
Narrater wrote: I will need to look into that I will be the first to admit I am not very familiar with the race building rules so I may have missed something. The quick and dirty is that, instead of +2 to one stat, this race would get: +2 to all stats of one type
Which means, with 10s across the board, you'd have three 12s, one 14, one 10, and one 8. Pretty solid.
Nohwear wrote: Is the Tangle the sort of thing people seek out, or is it found by accident/fate? Yes. As long as it fits to your backstory, that is how you found It.Heck, nothing stops someone from playing a native of the plane. There are encampments/settlements/outposts here, after all ;)
Not perfect as an azlanti, but you could play as a human and change the ability score modifier from Human Heritage (0RP) to Advanced (4RP) to simulate them pretty well. Otherwise, that idea sounds fantastic! A note on custom races: I'm okay with minor fudging of whether something is "advanced" or "monstrous" as long as it's within the 15RP limit. For example, the above race is 14RP but uses an advanced trait. No sweat. Actually, not a bad race at all that way :)
That is the way I'm running it, yes. You gain the benefits that a 1HD creature of your type would (there are listings for saves, etc.) and gain 4th level at the same time as everyone else. The only problem with an either-or approach is this: unless you opt to take two archetypes, you'll actually lag behind the party in power. Templates are one-shot boosts; archetypes grant things as you level. And then there was the confusion of trying to reconcile allowing a template then gaining archetypes at 2nd level... which was a nightmare to think of. So, I figured the simplest thing is to just have your character start out without a class if you want a +1 template. Then, gain those levels as normal lol
Narrater wrote: I wanted to clear something up are you saying I could take something like the advanced or giant template on my character in lo of a free archtype? EDIT: This pairing is actually resulting in a headache trying to make it make sense. I'll get back to you all on my arbitration in a little bit. If it were standard gestalt, dropping one class behind a level would be easy. Doing it this way, though... Is confusing...EDIT, v2: EUREKA! So, here's the best thing I can do to make this work out:
THERE. SOLUTION.
Tales have existed on many worlds, for countless eons, of a world that somehow linked everything together. A place-between-places, a nexus. Scholars have long sought ways to prove such a place exists, but none have succeeded.
"The Tangle" is intended to be an ongoing ENDLESS dungeon crawl. Essentially, it is a super-dungeon consisting of several smaller dungeons.
The exact building instructions are as follows:
4. Use this array to generate abilities: 16 14 14 12 12 8 5. Traits: You get one for free, and a second one if you take a drawback. As long as it fits to your character's backstory, pretty much anything is golden. 6. HP is half max roll plus one after first level. First level is maxed. 7. 1st level characters start with 200gp plus a single 1st level potion (following all standard rules); all others start with WBL amount. 8. If you can craft things, no discount at first level. Sorry. This is just my way of being fair to all characters. Something I'm considering to speed things up is using the Players Roll All The Dice variant. I would post the appropriate stats at the start of the combat. I would like thoughts on this, however, before I implement it for sure. A variant that I will be using is SKR's "step" system for leveling up. I'll be calling them "milestones," though. Presented here for ease of reference.
The first episode starts at 1st level. No mythic tiers. Recruitment for this episode ends next Saturday (the 25th). Spots open for four players (to start).
If you are selected, posting once per day (Tuesday through Saturday) would be greatly appreciated. I will be trying to post at least three times during those days.
@JonGarrett: That is a freaking hilarious concept. I'll keep considering the template thing. Most other GMs allow it, so I probably will... But I'll have it finalized in the recruitment forum ;) I think I have a way to make the free archetypes work well for what I'd envisioned. Which, now that SAMAS has chimed back in (many thanks, btw) means I'll be setting up a proper recruitment sometime today or Tuesday (I try not to "work" on my weekends lol). EDIT: Here we go!
Like I said: This is a ruleset that someone else (SAMAS) is more familiar with. (And Gods I hope that they chime back in to help clarify some of this lol)
I would prefer if racial restrictions were adhered to. But, you could just as easily make a race that allows you to skirt the issue. (Although, please: no overt cheese. That is pretty much my one rule here.) EDIT: Six folks interested... huh. That's better than I expected :) Might set up a recruitment thread once I can get the rules sorted out better, then.
LibraryRPGamer wrote:
That is an excellent question. It's a ruleset that I'm not familiar with. I believe it works as follows: Base class + 1 archetype: Gain archetype with no cost.2 archetypes: One replaces the standard features, but the other is free. At least, that's what I'd gathered. And, heck, that makes the most sense on how it would work to me.
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