The Tangle (Inactive)

Game Master James Langley

Explore a vast nexus plane in short, episodic bursts!
ONGOING RECRUITMENT; Diversity welcome



This is the official discussion thread for "The Tangle."

For episode 1, our players are:
Peanuts
Tanner Nielsen
LibraryRPGamer
JonGarrett

Our reserve list is:
Lord Foul II
SAMAS

It was a tough decision process, folks. These were excellent submissions. I chose based on accuracy of build and backstory, by the way.
Now, those edits that needed mentioning:
Peanuts - Nothing to note.

Tanner - My only problem with your character is that you are CE. Might not mesh well with the rest of the party.

Library - I believe your bonuses on History and Religion should be +13. It was kind of hard to follow with the way the Deductionist works lol

Jon - I ran the numbers, and there is no way that Khalaban could have 26 STR at this point. Base 16 + 4 Giant template + 2 Angel-kin = 22. Also, you have one too many traits - please drop one.

SAMAS - The only real problem with your character is that Suli are 16RP, not 15.

Lord Foul - Missing a backstory was a huge detriment for you. Additionally: with 200GP, you could not have a masterwork warhammer; you should have bard saves, not monk saves; you are missing Weapon Focus as a feat; the stat adjustments you have listed for half-giants are wrong (should be +2 Str, +2 Wis, -2 Dex).

I'll post more on the setting and rules in a little while. Need to get back to work lol


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Reporting in! The CE alignment was from the previous character sheet I copy/pasted for a template. Changed to True Neutral.


It's tied mechanically to your draconic essence, though. Your essence (and all effects based on it) needs to be within one step of TN.


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Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Herp derp. This is my first time playing the class. :)

Wrathful is CE, so I will change to CN. I am picturing Qahnaarin as a more bestial, wild dragon than an urbane and sophisticated dragon.


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Male True Azlatnti Deductionist (Weapon Champion) 1-
base defenses:
AC 16 -- hp 11/11 -- Saves +3/+3/+4

Reporting in! Congrats Everyone!!

Actually, the Knowledge History and Religion totals were correct, the copy/paste of the bonuses were wrong. I've made the changes so everything should now be adding up right. I also noticed that some of the bonuses to perception/sense motive indicated one ability instead of another.

The deductionist is a crazy, confusing class...I think I'm all set now though.


Male True Azlatnti Deductionist (Weapon Champion) 1-
base defenses:
AC 16 -- hp 11/11 -- Saves +3/+3/+4

GM Sloth - what do you want to see in our class/levels section of our profile?

Aka...what appears below our name when we post.

EDIT - oh, and who among us has disable device trained? I can see traps a mile off (+11 Perception), but, I can't disable them. I know we don't NEED the skill, but, I always like being safe than sorry. Besides, if this is an ongoing dungeon crawl, there will be locks...


Asclepiodotus wrote:

GM Sloth - what do you want to see in our class/levels section of our profile?

Aka...what appears below our name when we post.

I'm not too picky. Gender, Race, and Class Levels are definitely handy to have for everyone's reference. Other than that, whatever you feel is relevant.

Yours is fine, Asclepiodotus.
As is Qahnaarin's (a block of stats that long can be spoilered, btw).

More details make it easier to run this without having to flip back to alias profiles, though.


Male True Azlatnti Deductionist (Weapon Champion) 1-
base defenses:
AC 16 -- hp 11/11 -- Saves +3/+3/+4

Your the boss. I added the base defenses, however, to help you out a bit. Let me know if it is too long for you.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I gave you a backstory several pages ago,
And one of the buffs I gave half giants was to give them the advanced stats (+2 to all physical stats, +4 to int)
The other stuff... Yeah I'll fix it.


Lord Foul II wrote:

I gave you a backstory several pages ago,

And one of the buffs I gave half giants was to give them the advanced stats (+2 to all physical stats, +4 to int)
The other stuff... Yeah I'll fix it.

Whoops. The problem with not having a proper profile evident here: I forgot the backstory and other details. They got lost in the tide, it seems :/

That definitely bumped up your scores to know those details. Sorry about that :( I genuinely feel like a heel now.

You know what, bugger all: if Lord Foul and/or SAMAS can get their characters fixed and in order by Saturday, I'll boost the party count for episode 1 (starts Tuesday, but I'll give you all details sooner). This also means a more challenging dungeon, though... but probably just +1CR.


Male True Azlatnti Deductionist (Weapon Champion) 1-
base defenses:
AC 16 -- hp 11/11 -- Saves +3/+3/+4

Wasn't the dungeon suppose to be +1 CR originally? So, is it +2 CR now?

I'm fine with that. Just trying to clarify...

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Woo, thanks
I'll get on it right after work (im preparing to go now, likely won't have time till 5:30 in the morning
But it will definitely be done by then


Asclepiodotus wrote:

Wasn't the dungeon suppose to be +1 CR originally? So, is it +2 CR now?

I'm fine with that. Just trying to clarify...

Yup. ECL3 dungeon. Don't worry though: the random generator is far more kind than I would be lol

At least, if SAMAS turns up, too. If it's just adding Lord Foul, then we'll stick to ECL2.

It's not just a mindless dungeon crawl, though: there will be a story reason for entering. And it's a good one, too ;)

@Lord Foul: I await the final draft with bated breath lol Did we ever hear back on that MLP game, by the way?


Male True Azlatnti Deductionist (Weapon Champion) 1-
base defenses:
AC 16 -- hp 11/11 -- Saves +3/+3/+4

Well I'm excited. Can't wait!!


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

I removed Exposed to Awfulness. I tend to copy/paste the template I use, and that one got left in.

Strength is...confusing. The table says +8 strength when you go from Medium to Large, while the Rebuild Rules says +4. I figured that the +8 was the correct one, given the also +1 CR Advanced template gives +4 to ALL your stats and it seems weak for Giant to give +4 to only strength and con, especially since the change to large comes with it's own drawbacks.

I really should have asked to get that one clarified, but I simply assumed the table was the right one. Sorry for the confusion.

I can take it down to 22 if you prefer, however. +6 isn't +8 but it's not exactly to be sneezed at.


AH! I see now. I was just using the rebuild rules: I didn't bother with the table. That is an odd situation :/
We'll just run with the table then, as that's what you built the character with. Did you make all other adjustments as needed?


Male Lasorai Magister 1

Look forward to getting this stuff started! Does anyone else have healing? I took Cure Light as a spell known, but I'm not really going to be a healbot.


Male True Azlatnti Deductionist (Weapon Champion) 1-
base defenses:
AC 16 -- hp 11/11 -- Saves +3/+3/+4

Not I. My character is as martial as they come.

Also, anyone have disable device?


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

I think so, let me check.

Strength - 16 base + 2 Angel-Kin Aasimar +8 giant = 26
Dexterity - 14 base - 2 Giant = 12
Constitution - 12 base + 4 Giant = 16
Intelligence - 12 base
Wisdom - 14 base
Charisma - 8 base + 2 Angel-Kin Aasimar = 10.

AC - dex + 1, Size -1, Natural Armour +2, Banded Mail +7 = 19

My AC was slightly wrong, as I forgot I hadn't got an Armoured Kilt. I've dropped things down accordingly.

Otherwise, I believe I'm sorted.

Yeah, Khalaban is very much a 'hit it until it stops wiggling' kinda character. No healing here.


Male Lasorai Magister 1

Hmmm, I hope we find a cure light wand early on then :p


Male True Azlatnti Deductionist (Weapon Champion) 1-
base defenses:
AC 16 -- hp 11/11 -- Saves +3/+3/+4

SAMS is playing a paladin. So (s)he should have some healing eventually, I think.

Shatay- magisters have tons of spell options. What type of spells were you thinking of focusing on? Damage, utility, buff, etc?


Male Lasorai Magister 1

Well, not entirely sure at this early stage, he can go pretty much anywhere; leaning more towards a damage/blaster type though, not the most effective I know, but they are much simpler and fun to play.

Uhh whoops, just realized I hadn't updated my profile since the changes discussed in the recruitment thread. I have done so now (added traits, swapped sleep for magic missile, and reach spell for toppling spell)


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

Qahnaarin peeks out of hiding, only his eyes visible.

SOON.


So... Someone ratted me out at work. I can't go to any sites other than Google, Pandora, and the work page without the IT department getting me fired. And, much like tabletop gaming, my real life destroys any opportunity or option to continue.

In short: I am really sorry to all of you fine folks, but this game isn't going to happen. Truly, I'm sorry I got all of your hopes up, made you make characters, then had this happen. Best of luck on your future endeavors, though! See you in the funny papers, I suppose.


Male. Mostly. Human. Mostly. Archaeologist

Life happens. Good luck with work.


Male True Azlatnti Deductionist (Weapon Champion) 1-
base defenses:
AC 16 -- hp 11/11 -- Saves +3/+3/+4

Really is really sad. I was looming forward to this game. Oh well, not worth being fired over. Thanks for the Chance to apply!


Human Psychomancer

Aww, shucks. Good gaming, everyone.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Awwe
Ah well
Hope you get things squared away at work.


aww, it sucks when that happens :( No worries dude, see you guys around.


Female Suli-Jann Paladin (Hospitaller)

Dang, one too much, huh? I'll see what I can do.


Female Suli-Jann Paladin (Hospitaller)

Okay, I'll go for a Kitsune, then.

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