Danse Macabre

GM_SPECTRE's page

48 posts. Alias of maca673.


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Sorry for the delay. Thanksgiving break was a nasty mess of uncoordinated planes and buses trying to get home. Additionally, I waited until the 2nd until Enira could come back so I could post. Bleargh...We're not dead yet!

@Enira:

You can see what appears to be a growing puddle of what appears to be a flammable substance, perhaps oil from a mechanic's stall. It has spread underneath the geth facing your left.


Enira Liis wrote:
Enira is still waiting for the GM to tell her if there are power conduits or storage cells around, for her to sabatoge or shoot... and has been paitently and politely waiting for said information for several weeks now? Also has an action before the rocket troopers shoot that hasn't been used due to waiting for that vital, important, need to know information?

The Geth Shock troopers swapped out their guns because their shotguns were ineffective at the range they're at. That's what they spent their turn on.

Make a Perception Check.

Sorry for the delay. I completely forgot that you were waiting for that. My bad, my bad...


300 x 2 Shock Troopers = 600 EXP

2400 x 1 Juggernaut = 2400 EXP

3000 EXP divided by 4 = 750 EXP for each of you.


Welcome Back.

By some sheer happenstance, a large piece of rubble falls from the sky to crush the Geth Juggernaut and the Geth surrounding it. There is a brief squeal of binary and electrical burst before all that's left is a growing puddle of leaking hydraulics.

Had to level the playing field somehow after Secundus pointed out the differences between the game and this RPG. You *should* be able to handle four geth shock troopers and two rocket troopers. Don't worry. You still get XP for the kills. Think of it as reparations for delaying the posting. XD

With the death of the juggernaut, the Geth Shock troopers switch out their plasma shotguns for geth pulse rifles. They don't seem quite keen on getting close to you guys.

That being said, the Rocket troopers are a different story.

The Geth at Y2 fires his rocket launcher at Enira.

Fire in the Hole!: 1d20 + 7 ⇒ (19) + 7 = 26
Damage if hit: 4d6 ⇒ (3, 3, 6, 5) = 17

The Geth at V22 fires his rocket launcher at Halar.

Fire in the Hole!: 1d20 + 7 ⇒ (13) + 7 = 20
Damage if hit: 4d6 ⇒ (2, 4, 5, 1) = 12


Paper is finally done! Ugh. I'm so tired...

I'm in class right now, so I regrettably can't post, but as soon as we break for lunch, I'll put an update up.

Again, sorry for the delay. The game is not dead. I repeat, the game is not dead.

See you in a few hours,

GM_SPECTRE


Apologies for the delay. College is once again being stupid. Will update as soon as I finish this stupid paper...


If anything, I NEED you to push rules in the event I mess up. So by all means, push on! XD


Okay. Thanks for the heads up. I was somewhat half asleep when I was typing this, so the refresher on how cover works is much appreciated. So just take the appropriate amount of damage if the first shot hit you.

-----

The encounter I'm trying to set up is a "hold them off until X", in which case is Zerdok. Off screen, he's trying to re-calibrate the automatic defenses of the barracks. So hold the Geth off for at least three rounds and then the defenses will will take care of the rest.

-----

Regarding the whole shot thing, I was also half asleep and reinterpreted the action system in a way that differed from actual rules. Whoops.

So if we could kindly ignore the second shot that the geth fire at you and Halar, I would greatly appreciate that. This the fist time I am DM-ing a MEd20 campaign, so I'm still learning.

Sigh, I'm going to spend the rest of the day re-reading the rule book. Because clearly, I have demonstrated a need for a refresher.

Until next time,

GM_SPECTRE


EDIT: Zerdok grabs the bartender and leaves you four to hold down the barricade, shouting about him being a last line of defense if things go south.

Because I already have enough people on the field as it is to make it confusing without adding a krogan and a quarian.

The two squads of geth guarding the Juggernaut's flank move to cover as they get closer, seeing you manning the barricade. They do not open fire because they focus on finding adequate protection. That being said, the shock troopers escorting the Juggernaut open fire on your position. The Juggernaut itself is too far away for its flamethrower to have any effect on you.

I assume all of you are behind cover at this point. So you all get the +2 Bonus to cover. Additionally, the cover that I have placed on this map is mostly crude barricades no more than three feet high. I will designate special cover with other bonuses for future maps, but assume that when you are adjacent to a box, the cover bonus applies.

The geth at w10 unleashes its Plasma Shotgun on Secundus.

S. Trooper w10 Attack 1: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 3d4 ⇒ (1, 4, 1) = 6
S. Trooper w10 Attack 2: 1d20 + 8 ⇒ (20) + 8 = 28
Confirming the Crit: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 3d4 ⇒ (4, 4, 2) = 10 x 2 = 20 Damage.

Secundus takes 26 total damage.

What is your defense, Secundus?

---

The next shotgun blasts from w13 go to Halar.

S. Trooper w13 Attack 1: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 3d4 ⇒ (4, 1, 1) = 6
S. Trooper w13 Attack 2: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 3d4 ⇒ (3, 1, 2) = 6

The first blast hits Halar, but the second blast misses and disperses upon the barricade.

Halar takes 6 Damage in total.

PCs always win ties, be it out of combat or in combat.

It is your turn.


Map is up. And you can clearly see why I wasn't invited to design the levels for Mass Effect. XD


Sorry for the delays. College is being difficult as usual. That being said, I'm working on the map, and will most likely have it up either today or tomorrow.


Truth be told, mixing voices and sound for a tabletop RPG is also a first for me. I'm still fiddling around with Zerdok's voice because he didn't sound...krogan enough. So expect his voice to change a lot. Maybe I can even get my dorm-mates to voice other characters when necessary? XD

IRL, I usually make props for my players when they come up in the adventure. Usually parchment with calligraphy or letters sealed with wax. It takes awhile and its a pain to dye the paper that parchment color and write in the flowing calligraphy, but it's totally worth it when I present them the relevant item and watch their faces light up.

@Halar: Matter of fact: It's not too hard to sound like an elcor. Just needs some Audacity magic. And I'll be experimenting with the software to see if I can pull of more "Mass Effect"-sounding characters and environments.


Took awhile for me to come up with this one because of the audio I mixed for the scene. Hope you enjoy!

Audio for this post.

"I honestly couldn't tell you," the quarian replies to Mallene's question. "We're still trying to figure out what works and what doesn't work. But so far, we've been able to find out that long-range communication is offline and that the elevators to the other floors are nonoperational. Can't even be sure how long life support is going to last, but the floor was designed to have emergency generators-"

He is cut off by the noise of an explosion coming from the opposite end of the floor, soon accompanied by the sound of automatic gunfire. From a large door, a group of panicking and screaming civilians run out of out of the blaze, as if all hell was after them. Soon behind them are Sergeant Zerdok and his asari receptionist, unloading into the room beyond the doorway as they make a retreat back to the shelter you are in.

"There are geth on the station!" he roars through his combat helmet, vaulting over the crude barricade and taking up a firing position. "Alara, get the civilians to cover while I hold them off! You four!" he notices you and roars as the asari starts to herd the group towards a barricaded area further back into the barracks. [b]"You wanted a job?! Well here's your on-site training! Mow these filthy bastards down and protect the civilians at all costs!"

From the doorway, a large group of geth march forward towards the barracks.

Enira: 1d20 + 4 ⇒ (9) + 4 = 13
Halar: 1d20 - 5 ⇒ (12) - 5 = 7
Mallene: 1d20 + 4 ⇒ (6) + 4 = 10
Secundus: 1d20 + 4 ⇒ (2) + 4 = 6
Sgt. Zerdok: 1d20 + 4 ⇒ (5) + 4 = 9
Bartender: 1d20 + 3 ⇒ (2) + 3 = 5

Geth Initiative:

Geth Shock Troopers: 1d20 + 4 ⇒ (16) + 4 = 20
Geth Rocket Troopers: 1d20 + 4 ⇒ (12) + 4 = 16
Geth Juggernaut: 1d20 + 7 ⇒ (14) + 7 = 21

Will make a tactical map. Please wait for the link...


You can see a clustered group of survivors, no more than forty or so people, huddled by a fire. Some are crying, others are in shock. There are those that desperately try to hail relatives and loved ones over their omni-tools, the only sound greeting them the harsh drone of white noise.

"Where do I begin?!" the quarian mutters. "The station's dead. Life support got taken out and the whole thing got torn to shreds under the assault of that ancestors-damned laser beam. Our part of the station managed to say relatively intact, but heavily damaged."

He gestures outside the enclosure. "Right now, you guys are in the remains of Station Security's barracks. It's been thirty minutes since the noises stopped, but I'm not putting down my shotgun anytime soon. The sergeant pulled you guys out, and he's gone looking for other survivors, but..." the quarian shudders for a moment before continuing. "It's too quiet. We're no longer a space station; we're on a floating tomb..."


There is nothing at first. Nothing but an empty void barren of all life. The only thing that greets you is a set of malevolent glowing eyes and the terrible words it speaks.

"We are eternal, the pinnacle of existence and evolution combined. Before us, you are nothing, mere embers that linger because we permit it. Now, you shall be extinguished because we demand it. Order must be imposed on the chaos."

"I am the Herald of your annihilation. Resistance is futile. Surrender and die."

Suddenly, the eyes are extinguished, and you feel something urging you to stand up. Begging for you to rise. It brings you out of the void, out of the nothingness.

"Wake up...please wake up!"

When you open your eyes, you find the cloudy mask of the quarian bartender. Closer looks around you reveal that the others you met at the bar are lying beside in similar states of semi-consciousness.

It is very dark in the area you are in, an enclosure littered with debris and ruined structures. There is barely any light fixtures that have power, and those that are are sparking mess just waiting to become an electrical hazard.

"Oh, thank the ancestors you're alright!" he breathes, and you notice him cradling a shotgun in his arms. "The amount of debris that you were pinned under had me worried that you wouldn't be getting up anytime soon..."

What are your reactions?


Forgot to dole out Paragon/Renegade points.

+5 Renegade to Mallene for Intimidating her way to the front of the line.
+4 Paragon to Halar for standing up to Mallene.
+4 Renegade to Enira for not taking sh!t from the Krogan Sergeant (+150 EXP for the well-written dialogue)
+1 Paragon to Secundus for sticking to the rules.

+500 EXP to all of you for doing such an excellent job role-playing!

Time to take it to gameplay! My last adjustments to finalizing the campaign have been finished.

-------

UserPrime: Query- input orders? y/n

UserHerald: "See to it that there are no survivors."

UserPrime: Processing. A consensus has been reached. Unanimous. All hail the old machines.

-------

A piercing alarm tears through the peaceful air of the space station. Worried onlookers stare confusedly at each other before an announcement comes over the intercom, its artificial tone of voice informing its listeners that its a VI.

"A state of emergency has been declared. Please evacuate to your designated shelters. This is not a drill. A state of emergency-"

Before the VI can repeat itself, a violent explosion sends the space station reeling from its gyro-synchronous orbit above the system. It is as if an earthquake has occurred within the giant hallways itself, as civilians have been sent flying through the interior. Alerts punctuate the screams and panic, warning the people inside of depressurized sections, multiple hull breaches and hostile ships are attacking the space station.

The four of you hear something charging up, a whining noise that can be heard above the din. When it reaches the apex of its pitch, the sound it cannot be described, noises that trigger a primordial urge buried deep within your genes to flee in abject terror from its origin. But before you can even do that, another series of explosions triggers debris to rain down on your heads, causing you to black out from the sudden impact...

Falling Debris Damage: 1d4 ⇒ 4

Go to Gameplay when its up for what happens next!


Welcome back. I finally finished that gorram paper.

@Mallene: The asari receptionist levels you a cool glare before pushing a button. A machine on the desk beeps and prints out a slip of paper for you. "Please take the slip and wait for your number to be called. Have a nice day, ma'am," she finishes.

Will you respond to Halar?

@Halar: The rest of the people in the reception room look to you with a bit of apprehension and awe for mouthing off to an Eclipse Sister.

@Secundus: "I'll say to you what I said to the lizard lady," the krogan rumbles. "You have ten minutes. Impress me."

"What are your years of experience? What is your favorite weapon? Which frontiers have you served on? Who trained you?"

He fires rapid questions at you.

@Enira: Are you asleep yet?


My college life has forced me to delay updating for another day. I apologize for the wait, but my current paper is something that I really want to turn in on time...


Oops. Lemme go fix that...


In a logical and chronological order...

As Enira leaves the barracks and Secundus finishes his application, Mallene enters the building with a noticeable stride in her steps, the line behind Secundus giving way to allow the mercenary to pass. The asari in front of the Turian scowls at the Eclipse logo, but manages to retain a professional demeanor for Titus.

"Sergeant Zerdok..." the receptionist begins.

"Is right here."

She jumps at the sight of the lumbering krogan behind her. However, he only has eyes for Titus, and a lingering glance at a far-away Enira. "Seems like a busy day," he muses, looking at Titus up and down with a critical eye. "Rare is it that we get one applicant, but two in the same day, and one a drell? I had to see this for myself..."

He cuts himself off before addressing Secundus directly. "You. Turian. My office. Now." With those words, he lumbers back towards the back of the building, with only a bland waving of the hand to indicate that he should follow him.

--------------------

@Mallene: You see the receptionist take in a deep breath, before putting on a well-rehearsed voice of pure professionalism. "How can I help you?"

@Halar: You enter the barracks within a few seconds after Mallene enters, just catching Enira exiting the building in search of a coffin motel. There is a tense feeling in the air, and you notice that some of the people waiting in the building are directing sour looks at the asari in full Eclipse armor. Nothing seems to be happening yet, but isn't it always calm before the storm?

@Enira: It takes a few minutes, but you eventually find what you're looking for. A video screen in front of the building displays one of its rooms. It's fairly spartan by tourist standards, but the mattress and sheets look clean enough. 60 credits a night.


I hate tests.

@Enira: The krogan scrutinizes you for another second before waving you off. "We'll let you know the status of your application within standard processing. Expect results within two to three days, blah blah blah and all that. Now get the hell out of my office."

He shoes you out the door and back into the receptionist area.

@Secundus: "You heard right, sir," the receptionist replies with a smile on her face. "Just fill out the application and we'll hook you up with one of our senior officers. Matter of fact, if you can get it done quickly, he should be able to take you as soon as your application processes!"

@Mallene: Thanks for the info.

You are at the barracks. Do you wish to get in line?

@Halar: Do you have any particular destination in mind for your meandering around the floor?

Sorry for the delay. I hate tests, extended rehearsals...and all that college schtick.


Secundus, Turian Mercenary wrote:

I know, nothing to sneeze at. The few times my character could camp in the RL campaign, I haven't had the chance to camp that often. Maybe 2 or 3 times. FYI, that character has 18 INT (Salarian, so quite easy to get it high), so on full camp that's 6-20 critical threat.

About the critical fumble, don't forget you need to substract your BAB from the total rolled, which in your case would make it just a temporary jam instead of a wasted thermal clip.

@GM, on that note. Are you using the full critical hits/fumbles rules in the book? I.e. if you roll a 20 on your confirmation roll you have a chance to instantly kill anybody or mutilate one of their body parts. And checking on every 1 whether you have some bad stuff happening? I'm asking because on the critical hits side, I'm not a fan of the you have a 1/8000 chance of dying on the spot (an opponent rolling 3 natural 20's), nor do I like the 1/421 chance of having something bad happen to our characters, seeing as most NPC bad guys won't suffer the ill effects of being shot in the eye or whatnot for very long (unless they are recurring villains) and with aiming/camping/other bonuses, the chances are even higher. (Say someone camping/other bonuses, so they critical threat on a 10, then instant death becomes 1/800 and mutilation is 1/42), on the critical fumble side, it will have a high chance of making someone with a high volume of attacks look like an utter buffoon, rather than a trained merc. I can very easily have 10 to 15 attack rolls in one round. That would mean statistically, every 2 rounds I would have to check what might have gone wrong with an attack.

My preference goes out to the regular crit system (roll critical threat, roll to confirm) and no fumbles, or if absolutely necessary, fumbles similarly working with a confirmation roll. In this sense, rolling again, if it's still a miss, then check for negative effect.

Sorry for wall of text, but best to get this cleared before we're actually...

I'm not going to lie when I say that I laughed when I saw how Crits work in MEd20 because of how broken it was.

So yeah, we'll be using the regular crit system of rolling to confirm the crit and rolling to confirm the fumble.

I'll post something more substantial in a few hours. College classes. Ugh...


Sorry. Didn't quite see that tab. Go ahead.

@Enira: The asari directs you to a small conference room behind the desk. Inside, a krogan sits on a chair, concentrating on the data-pad he's reading. Based on what you can see, it appears that he's reading your application.

He sees you enter and grunts. "It's rare that I see drell not on the hanar homeworld. But whatever brought you out here to this ass end of the universe isn't my business. However, what is my business is this application right here." He taps the pad before setting it down.

"I'm Sergeant Zerdok of Station Security." He glances at his omni-tool and presses a button. "You have ten minutes. Try to impress me."

@Mallene: People shy away from you as you walk towards your destination. It is completely understandable. The Eclipse have a reputation across the galaxy, and it seems that it's managed to even come on this station on the rim of the galaxy.

I presume that you enter the barracks and try to get to the receptionist? And how big was the ship that you came on? Frigate? Cruiser? Ship size is important.


I hate emergency college concerts for the Performing Arts...

@Mallene: The commander, after musing for another few moments, says to you, "See if you can arrange a meeting with the top brass. You have my permission to speak on our detachment's behalf. If we strike it rich here, then we can retire comfortably on our own planet!"

@Secundus: You make your way through the milling crowds to the barracks that have been marked on your omni-tool. Sitting on a bench, you see Enira filling out a data-pad.

"Excuse me, sir?" you hear. Turning to face the source of the noise, you find an asari sitting at the reception desk. "Can I be of any assistance?"

@Enira: You notice movement out of the corner of your eye, and see Secundus walking towards the receptionist desk. Shrugging, you finish your application and pass it back to the asari.

"Thank you," she says, taking the data-pad and uploading your application to her terminal. "Please take a seat, and we'll call you when our officer arrives. Feel free to help yourself to our refreshments if you're feeling thirsty."

A drink station has been set up, non-alcoholic of course. Human beverages such as coffee, tea, and their outer-space counterparts are available for consumption.

@Halar: As you walk through the floor, you see that the residential block is filled with people of various species and walks of life. There is a general calm as they go about their lives, but there's this feeling of nervousness, an unspoken anxiety that can be felt even by those fresh off the boat.


@The bar: The bartender pauses for a second before speaking slowly and deliberately. "The odd few that anger the Administrators are given a warning if the offense was not severe or an active threat against the peace. Repeat offenders with a history of violence...well, let's just say that they aren't 'repeating' anything anymore and leave it at that..." he trails off ominously. "Mister Jackson and his Administrators are quite...fond of making examples out of those that break the rules."

@Enira: The asari looks up from the data pad, surprise coming across her features at the sight of a drell on the station. She gives you a brief looking-over before reaching for another datapad and sliding it to you.

"Please fill out this application," she says in a matter-of-fact tone of voice. "Be sure to list combat proficiency, any military history and your alcohol tolerance."

The application itself is fairly run-of-the-mill for any job, and should take the better of ten minutes to fill out.

"Once you've finished," the receptionist continues, "We'll process your application and arrange for an interview with a senior member within the hour."

@Mallene: Your captain raises an eyebrow in response before musing over the offer. "600 for a shift?" she whistles in appreciation of the numbers. "Now that sounds like a nice deal of money to be made..."

So how big was the ship that you came on and how many members are in the current detachment of mercenaries?


@Mallene: You exit the bar and return to where you last saw your commanding officer, presumably back aboard on the Eclipse ship that docked at the station.

@Enira: You follow the quarian's directions and find yourself standing in front of a building with the Ursa's symbol hanging above the building. Uniformed guards in standard combat armor stand outside the front entrance, the only visible entrance into a busy and bustling working space.

An asari at the reception desk flicks through a datapad with a bored expression on her face.

@Secundus: The bartender laughs. "The words 'eager new recruits' aren't something that they see too often. Station life is peaceful, and there aren't too many people that want to defy the Administrators."


"You'd best try your luck with the station's barracks," the bartender pulls up a data pad and pings a location on a map of the Ursa. "Take a right past the giant statue of I-have-no-idea-what-that's-supposed-to-be, go straight until you hit Tidurnk's Barbecue. The barracks are directly to the left of the restaurant."

Will everyone be ready to throw down within the next few days?


The quarian pauses cleaning a mug to check something on his omni-tool. "If I can remember correctly, Station Security payed six hundred credits per shift, rotating every standard day." He looks pensive before adding, "The most excitement you'll see is the odd brawl or flare of passions. Nothing really dangerous enough to activate all Station Guards, ancestors forbid."


"I'd say that your best bet for a job of your unique...caliber," the bartender slowly and deliberately chooses his words as to not cause offense, "Then you'd have the best luck signing on with the Admin's Security, or with one of the passing trader ships. Some captains are always looking for extra security. You can't be too careful nowadays..."


@Halar: The quarian bartender pauses for the briefest of seconds before reaching under the table and pulling a gigantic tankard with an extendable straw. He empties two bottles of the house's cheapest and strongest brews before pushing the tankard towards you.

"There are plenty of humans here, ma'am, if you don't mind me interjecting." the Quarian says politely as he begins to clean the glasses that the waitresses brought back. "A majority of them just happen to be working at this time, since the worker's population consists of mostly human individuals. If you wait awhile, you'll soon be able to see some of the day shift workers coming in for happy hour after punching out."


@Mystria: The bartender, a quarian dressed in black, nods as he pulls the ordered drink from the cooler and pops the cap off. Sliding it towards you with the motion of well-practiced aim, he moves on to serving the other customers seated at the bar, an asari and a turian, as the bottle comes to a gradual stop in front of you.

@Mallene: The quarian bartender pauses for a moment before saying, "It's not often that we get people that ask for the wine, if you don't mind me saying that, ma'am," he politely offers as he sets down a glass and a chilled bottle and sets about to pouring the beverage. "I can count the number of people that have asked on my fingers and still have plenty left to work my omni-tool. But that's just me observing, ma'am." he finishes, passing you the glass before he moves on to serve anther customer.

@Secondus: A beer slides right towards you, courtesy of the quarian bartender, who hums an affirmative at your words. "People have been coming more often since the galaxy stopped working. Anxiety loves company, and alcohol is the perfect equalizer against the worries and concerns of the ordinary men and women hearing too many things happening too fast for their liking."

@Halar: So where are you now on the station?


Want me to GM-PC?


So have you all arrived on the station at the same time, or have come separately and mixing over a few drinks?


Discussion board is up! Post away!


1) Yes, Jona Sadaris is head of Eclipse.

2) Waiting for other players...


The year is 2185 by the human calendar, and the galaxy is uneasy. Spectre Commander John Shepard of the Alliance has destroyed a Mass Relay, obliterating a batarian colony. After standing military tribunal, citing the defense of 'buying the galaxy time' in order to prepare for "a Reaper invasion", he is now in custody on earth, stripped of Spectre status and languishing behind a desk.

Four months have passed since then, and anyone in any system can tell you that everyone is uneasy. Rumors of shadow wars between unknown forces whisper from all corners of the Extranet, and doomsday prophets are citing the end of times. No one with sense is travelling without a gun. Politicians desperately try to assure the general public that all is well, but generals begin to muster their forces, particularly those of the Turians at the behest of a certain Vakarian's warnings.

But that is all irrelevant, for that is only important for a part of my tale and then becomes significant only for the story of Commander Shepard. No, his is not my tale to tell.

There are certain individuals sitting at a bar on a Fuel Depot drifting through the Artemis Tau. They arrived to the station by chance or convenience, each carrying with them their own dark pasts and troubles a-plenty.

Unknown to them, these individuals are about to be swept by the jaws of fate, destined for great and terrible things. But what lays in store for them is something that even I am not privy to...

Will they stand defiant against the abyss? Or be consumed by its ravening jaws?

----

The Ursa is a medium-sized, privately owned space station designed to be a fuel depot for passing ships of all race and coin. While its only residents are those that have permanent jobs performing maintenance and other laborious activities aboard the station, there are still residential areas that cater to visitors and tourists, though it is obviously nowhere near the glory of the Citadel.

The illusive Mister Jackson is the station's owner, a wealthy human who likes to keep out of public eye. For the most part, he allows his station to be run by the administrators and dispense discipline and justice when necessary. Don't disturb the peace, and the administrators won't disturb your head off.

Possessing a similar build to the infamous Omega, there is a place for almost every person. Armor, ship parts, whores, bobble-heads, you name it. If you can think it, then it should exist. A general description of the 12 mile structure include:

10th Floor: Mister Jackson's Private Floor

9th Floor: Residential Blocks for Visitors and Neptune's Lounge, a bar of respectable repute and owned by Mister Jackson.

8th Floor: Marketplace F2 (Mechanical Parts, Ship Parts, Tourist Attractions, etc.)

7th Floor: Marketplace F1 (Armor, Foodstuffs, Guns)

6th Floor: Ship Docks Iota-000 to Mu-999

5th Floor: Ship Docks Epsilon-000 to Theta-999

4th Floor: Ship Docks Alpha-000 to Delta-999

3rd Floor: Permanent Residential Area

2nd Floor: Permanent Residential Area

1st Floor: Permanent Residential Area

??? Floor: Rumors linger that floors underneath the 1st floor exist. Mister Jackson has firmly denied such claims, but rumors still persist.

------

You have landed on The Ursa. Who are you, and what is your business here?


Alright. I will open up the discussion tab, and send PMs to the other players. Gimme a second to type up the scene, and I'll post up here when the board is ready for opening. Think of the discussion tab (for now) as the calm before the storm, so talk and get to know each other. Gameplay Tab will immediately throw you into the chaos.

With that, I now head off to create the discussion tab!

L8R.


Is everyone ready?


And brought back from the dead. College sucks. It ain't what the movies make it out to be. All my free time has been sucked away, so in the lull between projects and assignments that are being shoved down my throat, I'll take some time out of my breakfast to post here.

But I finally have my list of players, so here it is.

Theorythmus - Turian Soldier - Secundus (Background)

MDT - Drell Assassin - <Name to be determined>

Viluki - Asari Huntress - Mallene Lidanya

Feth - Elcor Living Tank - Halar Zedan

Eleazar Wheelock - Krogan Battlemaster - Dentor Krarak

Sacraz - Asari Scientist - Alestia Calis

Please RSPV by replying to this post. Deadline to RSPV is on Sunday, after which I will start drawing from the list again.


I just finished moving into my college dorm and I've taken a few days to adjust myself. Classes haven't started yet, but I'm still making the transition. At any rate, I'm still monitoring, albeit sporadically, but I promise to still keep this recruitment open.

And one last thing: the deadline to submit characters will be set for Wednesday, the 27th.

@Halar Zedan: Yes, we will be using traits.

Until next time,

GM_SPECTRE


I just got back from a Canada trip and I'm moving in for my first year in college. Aug 21st is the move in date, so I'll be packing and getting ready to make the transition, but still be able to check for updates and new characters.

I'm still also making an adventure in the style of the AP's, which is eating up a lot of time as I research the lore and come up with canon-accurate situations for y'all to enjoy. But I'm almost done on that end, so...yeah.

If someone could get me a list of all the players that have submitted characters that are either complete or incomplete, I'd really appreciate that enough to guarantee that person a slot in the campaign. Who knew that the week before college is just as hard as school itself?

Thanks for sticking with me,

GM_SPECTRE


Update: because of a lack of internet in the area I am vacationing in (the airport had free wifi, thank God for small mercies) there will be a slight delay when I can begin selections until I make it back in...actually, I should be able to post again within a few days. Until then, kudos!


I didn't lose interest. I just got back from a camping trip and have been a bit busy getting ready for college. I'm still making the campaign and seeing of other people are still interested in submitting characters, but I am willing to advance to selecting players if we're all good to go.


Like I said: no definite deadline. But I finally decided to stick you guys in the middle of the war against the Reapers. So the timeline your going to be romping through will be during the events of Mass Effect 3. I will begin building a campaign for you, just as you will be building characters.

Here's what my Shepard did, just for the record:

Commander John Shepard (Paragrade)

• Mass Effect 1
o Spared the Rachni Queen
o Sacrificed Kadian on Virmire
o Romanced Liara
o Saved the Council
o Appointed Anderson as Councilor

• Mass Effect 2
o Loyalty of All Crew (only Renegade ending was for Kasumi)
o Romanced Tali
o Rescued David from {Project Overlord}
o Collector Base
• All Normandy Upgrades
• Rescued the Crew Immediately
• Blew up the Base
o Delayed the Arrival
• Mass Effect 3
o Completed all Side/N7 Missions
o Recruited Javik
o Cured genophage
o Negotiated peace between Geth and Quarians
o Chased down Leviathan
o Stopped Citadel Conspiracy
o Liberated Omega from Cerberus (Paragon Ending)
o Romanced Tali

THE ENDING: The Crucible works just as planned, killing the Reapers and their forces with no further consequence aside from damaging the Mass Relays. However, Commander Shepard is MIA and the SR2 crashes on an alien world, with the crew still alive.

You will begin gameplay at a bar near the fringes of the universe on the planet of [insert name here]. Try to figure out how you got there, okay?

Peace out for now.


No definite deadline for now.


Take the full hit die for your first level. After that, just roll here on the message boards to determine HP. Give me a few days to think about the feat issue, okay? Thanks.

(Sent from my iPhone)


@Theorythmus: Yeah, sorry about the confusion. Start off with average level gear/thingy.

@Doomguide: On the website, there should be a print-friendly version.

(Posting from my phone)


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So I find myself over the weekend, replaying Mass Effect 2 because my gaming console reset itself and it hit me harder than a charging krogan: "Are there any Mass Effect Tabletop RPGs?"

The question had me pause the game and hop onto my computer. A few Google searches later, and I find that there are SEVERAL fanmade Mass Effect RPGS that exist within the internet! Now, I couldn't just sit around and wait for the school year to start and return to my RPG club. I have to NEED TO play it. Because God knows that we're all still butt-hurt over ME3's less-than-satisfactory ending.

This is where you come in. Link to Creator Site is here. There is a link on the page where you can download the rulebook.

Criteria:

1) Four/Five people will be chosen to play test.

2) As a d20 conversion, several components of Character Creation are similar. Generate stats using the 4d6 approach, dropping the lowest number and adding the three highest numbers together. You may re-roll a single stat and assign the numbers freely.

3) No Race/Class restrictions, but I will only accept ONE PC with a Sentient Geth background because of obvious reasons. Please keep that in mind when creating a character.

4) Use the "Average" starting GP credits provided in the Class Description.

5) Because of a lack of a formal "alignment system" in the Rulebook, Paragon/Renegade points will be the way to go. You can have an "alignment" if you want to, but know that the prioritization goes to Par/Ren points. Start with 20 points and distribute them freely between Par/Ren as you see fit.

6) Starting Level will be at 3. You guys have seen some bad things in the galaxy, but have pulled through regardless.

--------

One more thing...

When in the Mass Effect Timeline do you want to play?

1) Before the Storm {Any time Pre-ME3}

2) Galaxy at War {ME3 Events}

3) Rebuilding what was Lost {Post ME3}

* My custom ending: Shepard fires the Crucible without the brat's Catalyst's interference -destroying the Reapers and their Forces w/o killing the Geth/EDI- gets evacuated in time and crashes on unknown planet with crew. They are rebuilding the Normandy SR-2 and most likely will not be seen by the PCs if you chose to play in this timeline.