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Sounds like fun


Hi all the next few days is all shopping and Family

So to all Have a great Xmass and new year


Niloth, the Inexorable Knight wrote:

I posted my actions above already?

Swift to go Invisible then double move up and to the side

Roger that


No Chamak they do a kind of dive bombing with the stones, some how they seem to home in on you, hidden or not, it could be they see air currents as you move. Once they drop the stones they go back to hight. So your assessment is right, they do not seem to want to come down a fight on the ground, they stay high, wheeling after they drop their stone as if checking if they hit.


Yep 500' and they are fast,
Fei Wan I have placed you on Init 1 so you can work out what you want to do, retcon your actions. right now the Birds are dropping stones.


Xmass shopping but once done will post


Looking up you see a number of large raptor like Birds, some small but 5 of them large, 4 of them are carrying large stones like the one that just fell form the sky. That seems to have from a 5th now flying off to the left. Height wise they are around 500' over you as a flock. As you look up you see one of the 4 making a whats to be a run to drop its stone.


As you are investigating this Neela's had landed to also try and help the elf. But could only wait has his pain was ended but Shengo. His pack looted and the other start talking about the small Midges biting
everyone. Neela goes to a blacked tree stump and taking out some anti-bug ointment was just about to aply some to his arms.

Picture poor Neela standing there, He stops as waves at you all as he was just about to put the ointment on, his pack by his feet as he gives you all a big smile and a wave, and then a THUD!! Where the camera shows a wide of Neelas waving there is now a large Boulder, A shock waves of air hits you, as the ground shakes a little. Neelas is no more, a rock and fallen form the sky and Neela's is gone under its massive wight .

Perception check to see what/how/where the masive 20' wide rock has come from


Neela Greentongue wrote:
Hi folks, I'm afraid I'm going to have to bow out of this game. I've been realizing that I haven't been able to keep up with the posts, and rather than hang on I figured I should make the call and let you find someone else to take the slot while the recruitment was still relatively recent. Sorry and have fun!

Sorry to see you leave Neela but RL can be like that, and this is just a game. So thank you for playing with us, have a geart Xmass and new year

Same to all my fellow players Have a happy holiday and new year.

PS: I am an Evil GM, I know that at some point a player would drop out, I have not had a game yet on here that someone at some point did so. SO I specifically built a game that would DOOM!!!! all the other plays PCs when this event happened. What can you do, but find in the world someone to take the place of your lost fellow.

PPS: I also get to kill off Neela's PC in the most digsuting and crazily way possible, because I am an Evil GM

MUUUUUAHAHHAAHAHAHAHAHAMUUUSS !!!

Chocks on his evil laughter


the small Insects seem to always be with you, buzzing around, it will be hard to sleep with then aways biting.


@ Weal and Woe
You are being watch you can feel it but when you look to where it is nothing nothing there at all,
Just an endless felling of being watched.

And you two feel bites small tiny ones throw your armor, they don’t seem to be that truesome just there


@Niloth
As you hover there something bites your Knick. Then you feel anther bite, looking around you fine you have attacked a swarm of tiny insects. There seems to be a lot of them. But to you the bites feel harmless
What would you like to do?


@Shengo:

As you sense scan there is something something out there watching you, and you feel its hunger. It’s not in any one place it’s just welll everywhere you scan. Just at the limit of your range if you move it’s always just at the limit.


@ Chamak
In the pack you find 8 flasks of CMW healing 2d8+10
A wand of CLW 23/50 charges left, and 10 flasks of ant tocxin and 3 flasks of remove poison
And 18 days of hard rations / want of creat water 48/50 carges


While Weal and Woe ends the last of the dinos.

Shengo Arashi and Chamak land next to the dying elf.

"We just got here, just, Nrix flow up to look around and said he had got bitten. Millon, Wilt and Drez went to the sounds coming form the jungle. Then they came. A pack of them, teeth and range, they bit me and thow me like a doll"

He must be talking about the half orc and the rest of his group of 6, who you see nothing off.

"The three you meet where the ^(^)- young!!!..."

He tries to cast heal again as blood goits out of his insides.

"young ones!!, the big ones took Millon, Wilt and Drez... just screams, look I don't have long I ask you take a part of me back to Sigil, go back get out of this hell hole, take me with you, my family will pay for the resurrection. The Family Millonron, ask around in sigil you will find them. Take my pack as part payment."

Then more shaking and you can see he is in pain, then He nods at Shengo.

"End this, the pain.... is bad"

He seems very stoic but resigned to his fate.


really EltonJ, why is that?


As you finish off the two last Dinos all becomes silent but the sounds from the Jungle, and the mutterings of the biesected elf. Still casting healing on himself in a vain attempt to stay alive. He has no lower body.


Well that was a blast, post inbound this weekend.


1 person marked this as a favorite.

hi all its my Birthday today and Xmas party tomorrow so may be a few days before I post again when sober.


the Half orc crawling stops and rolls over looking up at you Nilothhis eyes are wide, as you look down you see its belly has expanded to a crazy size, he seems to be trying to hold it im with his mad look. Then

"FLOOPP!!"

His Guts bust open and large magguts start to reive where his guys had been, his eyes roll back into his head as more Magguts eat there way out of his eye sockets.

The elf with only half a body scream and shout, the calls out to you.

"TEETH!! they had lots of TEETH O MY GODS I CAN Hear them COMING BACK"

And you do in fact hear something or somethings commong.

Then the tree line busts as 3 large T-Rexs charge at you,

DC18 Kn Nature to know this about them, T rexs:

Tyrannosaurus CR 9
This bipedal dinosaur’s front arms seem small compared to the rest of its bulk, but its enormous head is all teeth.
XP 6,400
N Gargantuan animal
Init +5; Senses low-light vision, scent; Perception +37

DEFENSE
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 153
Fort +15, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+22/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+11, AC 17, hp 15)

STATISTICS

Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite


yes packs and bags are are still that just no dimensional extra space


GM rolls:

Perception 1d20 + 12 ⇒ (19) + 12 = 31

Plot-Event 1d100 ⇒ 100 O mama, thats bad.

Niloth:

All around you see Jungle as far as the eye can seem, you also see that around the gate is this blasted area, and at its age what looks to be two bodies laying on the ground, Then one moves and you realise its some one missing a lower half and trying to scoop there insides back into their body. It looks like a dwarf, his companion is missing a head but form the clothing it looks to have been a Half Orc.


Chamak wrote:

Just checking, "1: Anyone with and extra planer item like a bag of holding or a Handy Haversack, it no longer works, all the contents spill onto the ground around you, the enchantment gone." Is it just the enchantment on the extra planar item that is gone? Or does it disenchant everything that was in it?

and

I'm assuming that also applies to his Scabbard of Many Blades?

Just any magic or enchantment that has a extra dimensional space or any magic that is linked to or connects to other planes. You can not see other planes here like the Astral plane or leave this plane, its like this hole plane has been cut off from any other. You think the magic is still there its just not working becouse of what ever cut off this world.

I am being kind and saying the extra dimensional space just stops being active and all your stuff falls out of what ever container its in,.

This isolation of this plane is a KEY plot point.

And yes Scabbard of Many Blades upchucks everything that was in it.


Everyone make a 2x fort DC20 please,
If you have immunity to Diseases/Poison or a bonus to the role
please use them.,

DC25 Spell Craft or Kn Arcana :

What your sees is the results of massive magical blasts, it looks like others who came throw here fight and died here basting the local plant and wildlife, many many times, over many many years, you can see the dead of travelers just like you, who did not live to make it back.

DC20 Perception:

Roll 1d100 this is what you find.

1-50% Two days rations in an old pack
51-70% A magic weapon you pick +1
71-80% A wand of CMW heals 3d8+5 13 charges left
81-90% A long bow +2 with 20 Arrows
91-95% A Admantuim Great Axe +2
96% I Wand of Reincarnation 1 charge left.
97% a Bomb of Massive destruction 20D10 DMG
98% boots of the cat
99% A Flying Carpet rolled up in a case.
100% A gem stone with a small figurer of a dragon inside.


The 6 stones you can stand on are.

Stone 1:Shengo Arashi
Stone 2:Chamak
Stone 3:Niloth, the Inexorable Knight
Stone 4:Weal and Woe
Stone 5:Fei Wan
Stone 6:Neela Greentongue

Just number 5 stands empty as Fei Wan steps onto it, then the old man grins at you, and pulls a leaver. The rings around the gate glow, then the old mans eyes looks as he if he remembering something,

"I meant to add sorry, stuff like portable hol..... dont work ov... you need... tooo....."

But is words are pluced away as you are pulled like spaghetti through the portal, flying into it and out the other side.

You land on wet damp ash, and Burned ground, all is black around you.
Some of you land with a crash.

NOTE: LOCKED OFF PLANE EFFECTS
In a nut shell this plane is 100% cut off from all other planes, the only way in and out is V the 6th gate.

1: Anyone with and extra planer item like a bag of holding or a Handy Haversack, it no longer works, all the contents spill onto the ground around you, the enchantment gone.
2: If you have a summons beat or comething that is extra planea they did not come throw with you.
3:ALL magic that summons things, items, energy from other planes no long works.

IMAGE HERE
But the distances are bigger

As you stand your see a blasted area some 1/2 mile across, there seems to be been a number of spells and powers used to blast this are over a long time. It looks like a war zone, nothing lives in this area, nothing moves, what you can see is the bones of the long dead, races you know and some you do not. Picked clean of anything of use. Its a hell scape, and all around the blasted area is Jungle thick dense jungle. Life traming in it. You can see creatures moving and plants, so much green.

Over to you.

What do you do?


"Thank ye for the jink, So this is the moment then, if each of you stand on a stone, I will activate the portal. And send you to the 6th Gate death world"

Says the old man,

The stones all look the same, small round platforms on which to stand before the 6th gate.

The 6 stones you can stand on are.

Stone 1:
Stone 2:
Stone 3:
Stone 4:
Stone 5:
Stone 6:

Please each of you pick a stone to stand on.


@Shengo Arashi/Thats odd, I posted a reply

"They say the air itself is bad, kills many they say"

@Chamak

"A few, very few, last one was some..."

He counts on his fingers then gives up.

"I was young then, so long ago"


@Weal and Woe

"Everyone who has come back has been changed, some for the better some for the weast. The boon you get there is up to you"


arr ok


The old dusty points to the 3ed floor, where you head, inside, is a much larger space. Another Dusty stands wanting; you could swear he was the twin of the one at the front desk. He greets you one by one. Next to him is a box with a slot. On the box is painted the same word in 10s of languages. The word is "tips" and there is a slot for Jink to be placed.

He smiles, toothlessly at you.

IF you tip him:

He will answer 1 question to the best of his ability and knowledge about the 6th gate, and its comings and goings. Paying him more does not get you another question.

Before you is a diessies on which stands a round portal, made of 6 bands of differing materials.

Perception check DC30:

One of the mettles is the same one that the Golems that attacked you were made of.

Before it are 6 stones about 1' high and 10' across, each has a syble, one of 6 stones and sybles.


Mad week this one, more SFX then is fun for a show
I will try and post some more.

@Weal and Woe
They seem to be making PCs for fun?


I will wait for the other players to post their reaction to the Lady dealing with a miscreant god in her domain. Before you get to the 6th gate true. for now.

THe Lady of PAIN

The building up ahead is the Halls of gates,
Weal and Woe you spent there and enter a large space with walkways and doors. At the center of this space is a desk behind which is an old Dusty. His rags and old eyes regard you.

"I are here to use a gate, if so place 10 Jink in the box here"

He taps a small box in front of him.

"Tell me the gate your looking for and I will direct you once you have paid."

He taps the box again for effect.


As you stall them and run what you see behind you is horrifying, I figure with blades around her comes into being and the winds you blow up to slow the constructs intensified you know who this is and the fact she is her is worrying. A good has transgressed and punishment is being deliver by the lady of pain.


I will fess up hands up I overdid it, these are NOT the kind of things you will be fighting. these guys where never meant to be fought but you were meant to run off to the gate,

Me bad, on I will tone them down

updates stats

UPDATED

Robots/golums have

DR10
Energy DM of 20 for the main types of energy cold/fire/acid/

They are vulnerable to
Electricity x1.5 DMG
Sonic attacks ignore DR
AC is 24 FF24 TA10AV they have no dex bonus its all NA
They have normal constructed eminuites
they are not mythic.

TH is +8 crushing crasp, 1 attaxk per round 10' range
HP 300/ CONSTRECT.
HARDNESS 20

ref save +0
NO CON
NOT will


Your about 3 streets from the 6th gate, by the way.
They have now been slowed by wind effects, which have confused them somehow. They are moving at 10' a round


Weal and Woe wrote:
So in essence they're immune to almost every energy type, can't be smited (our party has two paladins/antipaladins), can't have any fear effects used on them (we have two people who use fear effects), have higher DR than the Tarrasque, hardness of 10x adamantine, and 4x the HP of the Tarrasque. What are these things like CR 30? And there's twice as many of them as there are of us? And this is our very first encounter? This is beyond ridiculous, you know that, right? We'd have a better chance of beating all 7 Runelords at once. There are deities weaker than these things.

@Weal and Woe - Yes what are they indeed, they are crazy hard, thing is they are slow, relentless, but slow, and they want to take you alive buy the looks of it.

@Fei Wan yes I will rule its slows them down, move for them would be 10' a round, as long as the effect happens. Running away to the gate my be a good idea, hehe

@Niloth, Yep that is my feeling, these things are Mythic constructs.


Cool, once you have all had a go at your punching bags, Note they have no will saves as they are mindless, or Fort saves as they are constructs They have DC25 with effects on constructs, Dex is horried at +4 they do not move fast at all. with the info I gave given feel free to discribe what you think happons to your two targets when you attack them.


I have created these things for you to test yourselves on, yu each get 2 to fight, one of more f you can get the below info and pass it on, pick two each and have at them

If you have a means to find out what these things are:

Bad news.
They are Mythic Impervious {unknown Metal} Robots,
They have no soul or mind as such,
Fear and any emotion-based attack do not work on them
{unless you know a way like Dredd Class etc.}
They a massively heavy, like crazy heavy.
Mythic Magic resistance 25
They have Mythic
immunity to {almost} EVERY energy type
DR 40 and Hardness of 200,
Each has 2000HP

That is the bad news

The good news is that
They are slow, 20' move and are trying to take you alive, Grappling one attack around if they can get 10' of you.
there crapel attck is +30 to hit

Weakness
Electricity attacks do 150% DMG and get a +4 to hit


Interesting, let me check, Does that attack overcome Mythic Acid immunity


ARR yes doww


What they look like under the hood
Sorry had to

They are beings of metal, what metal you can not tell, it's nothing you have seen before. They register as anything, good, evil, law Chaos, even noral. They are a blank, no mind to read, no soul to see. They feel just like an object not a being. Yet for all that they move, they move with exstream dexterity.

In the centre of their chest is a heat hole, blazing yellow hot, just like their eyes.

Then one speaks, but not to you, to the other 11.

"Confirmation, these are the ones, attack"


So many games slow and the die, I do hope this is not one.
GM is everything ok?


Arr I missed that as well. Ok no then :)


I am going to play this out as a cinematic Scene to set the stage. When we hit cutaways like this, all actions stop while I set the scene.:)

You all now know something is up, the street you're on is a side street, and the shops are closing. The locals are quickly making themselves scarce. Soon, the street is cinematically empty, and standing at one end of the street, 12 robbed figures stand, the two who passed Niloth, stop and back up to join the other 10,

A voice from the hoods says.

"We hear you have taken the Job at the 6th gate, that's bad news for you and good news for us. Sorry, buds, you're not going."

I will let you all respond with what you say while I work to set up the map. :)


GM rolls + Gathlain:

Perspective M1 1d20 + 12 + 20 ⇒ (16) + 12 + 20 = 48 + Sent+20
Perspective M2 1d20 + 18 + 4 ⇒ (11) + 18 + 4 = 33

@Gathlain do you have a means to hide your sent? If not they spot you and you spook them into retreating


If you take ten you make it

perception: DC35:

There a group of clocked figures shadowing you, they are good, no one of the group gets too close. very well strained, but you spot them, what is under the clothing, its hard to say, but some may have wings. It's also hard to work out just how many there are.


You find one and pay the market norm price.
Let me know of any more.

Can I have perception rolls please DC35


Seems you can with Beyond Morality, so ye sounds like good roll play, note anything with an Int over 2 is going to complain.


As you make your way to the Hall of Gates, you pass a number of shops and stalls selling all manner of things.


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Players, a GM to players, I say this
There is only one player who was offered to be the Traitor
After a long think, Chamak chose to tell you and refuse and tell you.
Which I agreed too as its great roll playing. Thank you Chamak.

There will be no other, Chamak back story fitted me getting info to you about what is going on, and the fact the two power groups fighting in the hells have sent others into the 6th gate to get the hiding Devil.

NOTE: I have a hectic week shooting this TV show I am on, so I may not be posting so much. Feel free to role-play getting ready and stocking up.

You can make up he shops you go to, Sigil has a lot of history so feel free to use ones listed.

:)

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