Critzible wrote: So with mangauage I assume English is default. But instead of Racial we get a rework language because making my Halfling Welsh he would have English and Welsh as his starting language and with Intelligence fain more. Yes the idea of A race having a language is wrong, its regional languages. Phillip Gastone wrote: I will be making up a dwarf alchemist with the chirosurgeon archetype who will be doing healing and any autopies. Be aware I will be limiting the ingredients for alchemist extractions. You will not get them automatically
Critzible wrote: Do we have real world languages mixed with fantasy. Or are the Fabtasy languages root languages for real world? Good Point, The only Fancity language, is Fey {Sylvan} All other Languages are real world ones, Galic / Celtic Latin etc, you speak spekks in the language you know. For things like Sea Folk they talk Sea-Sylvan, Its Sylvan but with its own dialect and own slang words but still Sylvan, same with others.
Note: Latin not English/Franch/German/Mandarin/Spanish seems to be a kind of de facto common in the industrialised world. Most Governments use it in there documents. "Hoc ludus bonus esse debet" "Quaeso noli mittere sum vir bonus"
TheWaskally wrote:
As long as he can not directly talk to spirits then cool we can go with that, I will say this, you can only interact with Spirits V a spirit Guild one you will have to call up. Who may or may not come. :)
Again I think it may be too much, talking to the dead as a ability is in all but name magic. It was also kind of nuff the game. You go to investigate a killing and your pc interviewed the spirit if the just killed. I would have to make it that the dead ever saw who did it or could tell little about them every time or it would be "Twas the butler who done me in gov" So what abilities are you thinking off.
"I see a tall dark stranger coming into your life." "That'll be the new milkman his spanish so they say"
February in the smoke was potluck, wet or dry so far Dry, but the cold and the smell of 1000s of Coal fires as always the same. Wednesday the 9th the papers where still full of the Prince's Street Theatre Disaster. The tragedy during a crowded Yiddish theatre performance attended by an estimated 600 people. A panic broke out following a reported gas leak. The audience surged toward the exit to escape, and the following crush caused fatal suffocation of some 17 soul, some children. On other news the Rent wars in Ireland where again being talked about. Workers in the yorkshire mills where unhappy and a feeling of unrest was in the air. As it had been notably cold this year, and so the papers say exceptionally dry. A drab grey sky over head as the Big Bem marked the hour, 5pm and it was already getting dark. The Chinese laundry was working hard. steam billowed out form the shop on Poland Street soho. Next to it was A small side door, which waited as a number of figures, one by one came and went in. Each and odd one, but not out of place in this part of london, they came and entered, going up the steep steps to the cramped offices above. The Snooks night shift had arrived. Please describe getting to soho and making your way to Poland street and the door to the Snooks HQ.
Black Dow wrote: Quick question - since I love traits is the Additional Traits feat permitted at 1st Level? Yes that's fine, but now traits that give magic etc Cora Neel wrote:
Yes thats fine.
Ouachitonian wrote: Could we take a planetouched race (Ifrit, Oread, Sylph, Undine, Aasimar, Tiefling, Fetchling, Ganzi, Aphorite...I'm sure I'm mising one) if we take the alternate quality that allows us to pass for human? No one IC will be able to tell the difference, but it opens up some racial feat, archetype, etc options, things like that. I was thinking about the Gloomblade fighter archetype, which isn't actually limited to Fetchlings, but thematically they go well together. I make shadow weapons because I'm a shadow person. No sorry core races only please. I have been very clear on this.
TheWaskally wrote:
Thing is its a spell caster is it not, and they arebanded. So this is what I am goung to do, you can make thisBut no spell casting other than what I give you V starting packages and Spells you get V me in game NOTE: Magic objects.
eriktd wrote: How much does ammunition cost? According to the rules, it's 15 gp per metal cartridge. I would think that based on the setting we are playing by Guns Everywhere rules, which reduces the price of each cartridge to 1.5 gp. Is this correct? With guns everywhere you divide all Gold costs by 10 Note: on money
A gold coin would be the same as a Gold Sovereign,
Cora Neel wrote: GM, sorry for the question, but which races are exactly allowed? Only Core Races or also others? Explicitly asking because of a Kitsune or plane touched races? Only core as stated in the OP at the start of the thread Human/Dwarf/Elf/Gnome/HalflingYou can also be a half Blood, of and core race And Half Orc No other sorry.
scranford wrote: This looks like fun but I've given up playing PF1. I'm running a similar game using Daggerheart and the players are loving the atmosphere and mix of fantasy, steampunk, and real history!!! I have plaid Dagger heart but not for this one, I wanted to see how I could get PF1 playing with a Rivers of London feel. Note this game has no steam punk in it as well.
The British Empire, indentured service and Slavery. In this reality Slavery in Europe was band when in 313 CE The Roman Empire converted to the Christian Faith. All slaves were freed under Pax Romanus With the latin law framework that. And was formerly placed in the Bible at the Catholic Church First Council of Nicaea in 325CE "All those with Souls shall not and never will be slaves, for a god given soul can not be bought or sold" The meaning of was both complex and simple, Judgment aopn death was intrinsically linked to the soul of the individual who had lived a life to be judged. Be it hell of heaven where you ended up. This did not do away with slavery in the rest of the world but is started a movement, is still ongoing. But sadly what took its place was feudal system and indentured service. yes one was not a slave but one could be as close to it as possible. You could not be sold but your contract of work could, without being Chattel many become owned. Many a populations were used cheap labor. With punishments as bad as slavery. The American Civil war had just been fight to end such indentured servitude. And in the British empire. The Act on the Abolition of indentured servitude became law in 1833 that officially ended the practice of indentured servitude Etc {slavery in all but name} across all British-held colonies in the world. indentured servitude itself was declared illegal in Great Britain on a technicality in 1772, and the trade of indentured service peoples was banned in 1807. As the papers wrot at the time. "When an English man said he was free he meant it, under god, under law and under coincidence." what does this mean, it means that Races respect each other, that none can use others for all have souls under god. So the England of this setting is far more tolerant that our own. Where there abuses yes, forcibly dispossessed peoples where used a cheap labor and forced to work under horanduss condition. Is there racism, yes sadly in all its forms both between core races, half bloods and within races themselves. One need only see the Drow and Elf conflicts in history to know that. The Dwarven clans in the Alps who are deeply Xenophobic, The sea born who have waged war on and off with land dwellers for years. This setting is no more perfect than our own. But England sees itself as a place of tolerance/Even if hidden there is not. But The Queen is loved even if some of the Nobility and captains of industry are not. Its complex like our world, nothing is ever that simple.
Your boss in his office. In 1887, the population of Greater London was estimated to be approximately 5.2 to 5.4 million people, there where by this time some 12,000 police officers of all kinds across the City of London and Greater London. That inc River Police, Railway and underground police and other groups from Scotland yard like Banking Police and Royal Police. Poland Street office Soho.
Why are you in soho, well that was down the fact that In 1887, London's Soho was a densely packed, bohemian enclave. Sweeping urban developments—including the newly opened Charing Cross Road and Shaftesbury Avenue—had just sliced through the neighborhood, clearing out some of the most notorious slums but fundamentally reshaping its streets. The New Caffeination Scene: The renowned Algerian Coffee Stores opened its doors in 1887 at 52 Old Compton Street. Originally opened by an Algerian man known as M. Siari, and soon became a thriving Soho institution for the odd balls that live in and around Soho. Soho is also A Hub for Immigrants & Entertainers: While the aristocracy left decades prior, the area is a melting pot of immigrant communities (particularly French and Italian), political exiles, and a growing number of music halls and working-class theaters have come into being, this also helps hid your... Oddity. The good news is that there has not been a cholera outbreaks in years, by 1887, the good old Victorian engineers were actively installing new sanitation and infrastructure to combat the chronic overcrowding of the tenements. NOTE: You may believe your in Soho because the regular police see you with some sistain and other than calling your "Snooks" Your often called the "Mad Hatter Squad" and tend to give you a wide berth.
@Cora Neel Your welcome, its more for me this, keep trying to run a game here and failing, but this time I am keeping it all low level so I don't get too lost in complex fights. >>One question would which replacement feature a swashbuckler receives as Elephant in the Room makes weapon finesse free and that’s a class feature to have weapon finesse with certain weapons as a Swashbuckler? yes take another Feat in its place of WF as EITR gives it to you >>I also would like to understand the setting a little bit better in terms of our objectives and opponents, because it would be interesting to know if this will be more skill focused, or combat focused, or both? Will our adversaries be evil or more just people with their own agenda and thus them just being on the other side of the table, so our opponents could also be good or neutral aligned people? Your adversaries will most likely be Cad's and Villains of the lowest morality and locking in all common decency, who are seen by the state as a clear danger to it, her majesty and her subjects. Who are you, your work for the metropolitan police as "irregular investigators" also known as 'Snook's" named after your Boss who made and heads the Irregular Investigation Unit or IIU. Irregular Investigation Unit or IIU. The Crown: "Queen Victoria, by the Grace of God, of the United Kingdom of Great Britain and Ireland Queen, Defender of the Faith, Empress of India" {and don't you forget it}
That is the command structure
eriktd wrote:
That has a nice flavor too it, No Background skills but as a one off Boon at 1st level every player gets
But theses points 4 level 1 points have to put into these skills.
<HOUSE RULE SPELL CASTING LIMIT BRAKER RULE> Unlike in other games where you cast a set number of spells a day.
The cost is Temp Con loss, that is low to recover. The formula for how much Temp con loss is simple Temp cost loss for casting a spell past your daily limit is {Level of Spell as a Dice} X 2 Level of spell
So you could cast a level 6 spell you know again but you run the risk of losing 2 to 12 temp con. This reflects the idea that in this setting you can push beyond you limit of spells per day BUT it costs you body. But if you just have to cast heal when your out of spells to save a party member you can, FIREARMS
ARMOR
PATHFINDER BY GASLIGHT: RARE MAGIC SETTING / GUNS EVERYWHERE A note on the Napoleonic Wars, after the 7 year war magic in the world just seemed to fade, the loss of so many magic users seem to have started this trend. By the Napoleonic Wars magic had almost gone form the waring armies. There where stories, tails that this and that battle was aided. But its hard to sling spells on a battlefield when the othersiders explosive Artillery shells start falling close to you. And sniper rifle men get a bounty on every suspected magic user they skilled. The British decided after napoleon was defeated to not allow its now vastly reduced magic users stock time to leave england. It is a capital office to try. But the age of the great mages is over, now what is left is heage mages, state employed "Dabble Hands" as they are known, and the oddball here and there. Yes there is that 'Tonic' shop down the read that sells pick me ups, Snake Oil Sales men who do in fact make a concoction that fixes the odd slight alment. The fortune tellers who seems to be more right than wrong in their productions. The doctor blessed in the ways of healing. Then the 'Gifted' those who were born just able ot do things others can not. The elf who seems ageless, the orc whos skin is as hard as armor.
Lapyd wrote: Thanks GM! But back into my questions - what about martial classes that use supernatural/sla's, or races which do so? For example, what about the ankou's shadow archetype for slayers, or the gnome's sla's? As said case by case I think, race abilities like that may be toned down or even limited Say a race can cast dancing lights, that would change to light and there skin would glow with bio luminescence making it look like a real world effect.We would look at each sla and see how they work as a gift
can you give an exsample
Lapyd wrote:
“Gifts” that’s how the world sees them, A fighter is gifted when they do a sla,The effect looks real not magical So say fast movement in a strike is just that They look really fast for a moment A paladins lay on hands just speed up healing there is no magical effect shining light and such it looks like a gifted marital phanomina An elf who has the cold dm of 5 is just able to with stand cold It will be a case by case thing in some instances but mostly “Magic” is missing / very raw / hidden / openly disbived but mostly of the public, and the government very much wants to keep it that way. The blood baths of the 7 year war and war of independence show magic in mass combat is horrific. Also Now science has come along and in to the minds in the halls of power. Is more reliable and more importantly controllable. So bear that in mind if you could be so kind in your back story We will be using 10min background as a template for your pc”s back story and how they came to be working for her Majesties government
eriktd wrote:
Going to have to say no to sorcerer The way this is going to work is I’ll give you magic on top of a class you pick in the package you pick When it comes to alchemy there are some house rules coming in game about the raw materials you need to make your concoctions Remember magic has all but faded from the world This game is based on books such as The rivers of London
SETTING:
Some history,
CORE RACES,
*A mix of the other core races. Starting level 1
Instead of Stat +bonus being 1/2 of No over 10 Its 1 for 1
Roll 3d6 x 7 and drop the lowest rool
Pick a starting package
Magic starting package
Combat starting package
Meixed starting package
Pick one your spell Stat,
PLAYERS AND TIME FRAME I am looking for 6 players. End date for picking is June 12
Yes GM he Graduates and goes into the family biz to work. CAREER {NOBLE} TERM 1 4 years AGE 26
NOBLE PATH = Administrator:
EVENTS 2d6 ⇒ (2, 5) = 7
Life Event 2d6 ⇒ (6, 2) = 8
SKILLS AND TRAINING
===== CAREER {NOBLE} TERM 2 4 years AGE 30
NOBLE PATH = Administrator:
EVENTS 2d6 ⇒ (3, 4) = 7
SKILLS AND TRAINING
====== CAREER {NOBLE} TERM 3 4 years AGE 34
NOBLE PATH = Administrator:
EVENTS 2d6 ⇒ (5, 2) = 7
SKILLS AND TRAINING
MUSTERING OUT BENEFITS
BENEFITS If he gets +1 for rank
So he is a Noble who did ok in admin, but had a fling, Ex-wife found out and took everything but His Yacht and 50,000Cr, He is sat in a spaceport living out of it, getting drunk trying to work out what to do next. He needs to make some money fast, ships cost a lot to run, and the space port will take the ship if he can not pay port fees soon. There is not a lot you can do with a luxury Yacht to make cash and its impossible without a pilot and crew. "FRAG! I need cash and a crew, I can't pilot this thing! where is my contact list" I kind of love the idea he has a luxury Yacht that is it, some old contacts and a ship totally unsuited to make a living with. I think he would know the other players and be like
1: 3d6 ⇒ (4, 4, 3) = 11 = 8
8/8/8/9/9/11 Str=08 {+0}
Int=09 {+1}
Place of Birth / T10 / Astride space station / Low Population
TERM 1 4 years Age = 22
Graduation Benefits
Str=08 {+0}
Int=09 {+1}
SKILLS
Bolvar I think if Urlrith comes to see him, and tells him what happoned
Would be fun.. GM what's your thinking on this as a possible root for game play between us too, and posible linking up with others. the Undead horde/bad guys Arc.
Demonic Attack 1.8: Order descended, with Bolvar Gemforged as a beacon of immovability smashing the worms as they sparned, the Army regained itself. Lord Thurin Gemforged lead the counter attack on the worm still breathing. A wall of should and blade wrapped around it, Pinning it down down its movement, Marshall Drarn Gemforged sent Bolt Ace Barak Gemforged and it band of expert crossbow Dwarves to trike above the should wall. It was bloody work, All the while Lord Thurin Gemforged called out to his fellows to press to pin it in. And soon worm flesh was rent away in chunks. Fire was sent into is guts, burning it from the inside out, soon the movement slowed and then stopped. Worm attack on Army, I am going to say it missed as a mass of highly skilled troops can withstand the such a harmed worms attack under these conditions. Marshall Drarn Gemforged working alongside, Lord Thurin followed his orders and Split the remaining army in three to deal with the pods that looked like they may become worms. A unit under himself. One under Brunhild Gemforged and the Sisters in Arms Cavalier and lastly, Thorek Gemforged and his Rouge Scouts. Marshall Drarn called out to the other two leaders. "If Blade and spear can not harm these pods, Then let us try Hammer, Mall, and Iron Fist" The other two understand and each to Pods to attack.
Three of the 7 pods where destroyed.
Round 4 Bolvar, Your amy and followers :) I think this should put and end to the Pods and the attack, but be nice to see how the Army and your Cohorts react
Golarion's Storyteller wrote: It's incredibly unfair to Bolvar, who has a very limited number to draw from, where as Urlrith has an entire freakin city that are technically her followers. **EDITED** Now I have read through the posts haha and understand more.Sorry Golarion's Storyteller, It was a genuine question to Bolvar about the level of danger Cohorts may face if we did his story Arch, Because we had just been talking about the effectiveness of Follower armies when you have a Demi-God in play. So my question was a genuine related to this. I did not seek to imply or infer or intend to do anything more then get clarity on what he had planned. I was thinking more of my Cohorts to be honest. End of the battles So I have put in the next part of the Demon attack with the aim to give validation to Bolvar having Cohorts and followers, In the big Army battle we used the rules there as a test, and well yes my drow army got hit hard. So this time I wanted to test bringing in his followers as a mass force and a combat. Which I have tried to do, while keeping the story telling going so Bolvar can finish this and conclude. The way I see it is our players have responsibility to our "People" we don't just get leadership as Demi-gods we get a following. And so responsibility to our Cohort and followers are part I feel of that. The "others" who tell our hero's story in a good light, over out enemies who would see to tell in a bad light. I is how I am trying to play Urlrith, she has mead a LOT of decisions in her long life, not all good ones. But she genuinely believes in Drow tradition, drow culture and the need to protect it by any means. She knows one day one of her own daughters will take her place. And so she seeks to train them as best she can, as her mother did. So they they like her can protect the Drow of her city. What this means is she may have to place her Cohort in Danger to train them, tent them to make them better at what they can do. Followers the same, and Army that have never seen war is not tested, and she needs battle hardened troops. My Demon attack did not cause that much Damage to Bolvar army unless he wants to to. The followed his orders move out of the way of danger as he dealt with the 1st wave, the reorganised then counter attacked. Well I hope it came over that way. And I have to say it was hard making a Change that tested his PC while not killing his Army. I kind of feel as a Demi-god once your Cohorts and army shows up who ever your fighting if they don't have their own Army as well, would see the best option of running away, why because it just to risky to fight alone. Well that is may thinking, I hope our battle tests helped flesh thing out a little more. Golarion's Storyteller, going to send you a PM about the family meet up going on. :)
Demonic Attack 1.7: How long until Bolvar's reinforcement arrives?, A: Going to say next round. Will just finish this one If thats ok, One of the massive worms grazes the indomitable dwarf godling, but that was all, as the army moved away and grows silent as they look on. He stood alone facing three monstrous beasts now all focused in him the greatest danger. Move action to teleport out of AOO range of the purple worms. Then standard action blast, Not 100% on what AOO range is sorry. But if you can then you do The of the three worms 2 where down, one just about going.
The Damages pod broke open and a new minstracity came out, this had thicker scales, DR20 and so 2 worms active / Pods left 7 End of round.
Demonic Attack 1.6: Bolvar stands as a stone in a river as troops fall back as ordered, They soon make up new defensive lines now the madness had ended. Then Bolvar attacked, Two of the pods where smashed their worm inside destroyed.
Then two of the massive worms at once came at Bolvar.
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