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Hi DUNE players
I an on holiday for a while, so placing the game on hold until August if thats ok. have no fear we will start up again once home.


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i would like to play


Hi all
I am looking for a Arrakeen map - Dune
But cant find one.

Your have three days on the city.

I will do a barke down of where you can go.
YOu do note a lot of places say

OFF WORLDERS ONLY


Sorry to hear that GM, hope thing get storted for them RL.
I will carry on like she is here. :)


Hi have we lost Billy or are they say on summer brake?


As someone form the United Kingdom of Great Britain, the only county on earth with "Great" in its name.

Back in 1776 "THE" Empire as we like to call it, was not as big as it would become, one on which the sun never set and the Biggest one in the whole of human history. {Beat that Genghis Khan!!}

I have to say, it irks us still that our overseas lands of
Connecticut, Delaware, Georgia, Maryland, Massachusetts, New Hampshire, New Jersey, New York, North Carolina, Pennsylvania, Rhode Island, South Carolina and Virginia. Did rise up in rebellion against the most beloved George III {Ok I will hand it too you that he was off his rocker at the time}

But we shall let bygones be bygone, and after many years we have excepted your.... Independence. And have come to view you as our younger sibling.

But of late it has wormed hour Royalist hearts to see the United states as you like to call them, embracing monarchy once more, if only tentatively, its early days yet, but we hold high hopes that a court will be formed soon, with Nobles and Royalty leading them, or has that happened ?

So hard to keep up now days...

This is a joke post by the way


Halleck nods at your words,

"Surprise, commitment, and luck, said like a true fighter."

Then he reached for a cloth covered object, taking the cloth off it you see a baliset a nine-stringed musical instrument. He started strumming it and sang a sing.

Our fathers ate manna in the desert,
In the burning places we whirlwinds came.
Lord, save us from that horrible land!
Save us…Oh-H-H-H, save us
From the dry and thirsty land.

…For I am like an owl of the desert, O!
Aiyah! Am like an owl of the des-ert!

…While beasts of the desert do hunt there.
Waiting for the innocents to past.
Oh-h-h, temp not the gods of the desert,
Less you seek a lonely epitaph…

And the truck moves thought the day and soon as dusk falls you see the lights of Arrakeen. Entering a large gate you area waved past and soon enter a large warehouse by means of a sliding all and dropped shield.

Once inside men come and start unloading the truck as your Guard captain and the Mentat collect the troops. Soon the guard captain is back, and gives you your payment, in water.

"We thank you, house business is done, keep safe and may the father of the sands protect you."

As he leaves Halleck comes to you.

"You where promise a bonus, Then here it is"

He hands each of your a small Green pouch.

"Lite Off world Medical kits, if you get badly harmed use them."

They uses a kind of organic ninite Acts as QLW 1d8+5 HP back, once each then the pack is done.

He hands you a flip of paper,

"Read this and then destroy it."

It says: The Red sands hotel

"I will meet you there is 3 days"

So what are your plans in the 2ed city of Dune.


After some time the Counts four guards clime off the Sand Truck, they bring the three boxed of mining equipments with them.

"All the Spice is accounted for Count"

Says one of them.

Basheer Nroick Lacey of House Jarrlo charges over and rips the lids of the three boxes. Finding no spice in any of them. Count Fenring watches him with cold eyes.

"BUT THE INFORMATION SAID! House Limir was smuggling spice in this shipment!! they said."

Count Fenring nods to his troops who grab House Jarrlo Basheer and stip him of his weapons. Fenring then walks up to him being held there.

"Hummm...I loaned you four of my toops and you lost them in circumstances I have yet to get to the truth other. Your Thopter came back and they did not. Your lord besenched my that you knew what you were doing and so I came all the way here. And what do we find, nothing, A broken old sand truck and boxes of drills."

The man looked at his troops as if for help but they did not move. Knowing who as in true command here.

"I find you guilty of incapacitance. And the Emperor will hear about the fact your Lord and master has fools like you working for him, He will not look finding on Vasle House Jarrlo"

Count Fenring turns and strides back to the Large carry thopter,

"Humm..Bring him, we will throw him out the door, on our way back to Arrakeen. It will be interesting to see humm.."

House Limir Mentat, Keltal Hoop says as the count gets to the thiper ramp.
"Count I wish to stay and see why this truck broke down if I may."

The count waved a hand uninterested.

"Do whatever you wish Mentat, tell your master to keep up the good work. Hummm...I will still be watching"

Then he, his guard and the House Jarrlo climed onto the carry-thopter and soon it was air board, heading north.

The new guard who was on your truck watches it go.

"And into the north they went, for winter has passed"

He says to himself.

then House Limir Mentat, Keltal Hoop says.

"Load the truck back up and everyone on, we have a delivery to make."

he then stops in front of you.

"You did well last night, you shall be rewarded"

Then he enters the driving seat of the truck, it seems he will drive you to the city.

The new guard comes up to you,

"The name is Halleck, you did fight well last night, I had to take down a few, but you had the hard ones. I would like to hear how you did it. Come sit with me. And I may have some work for you after this run if your interested. I need someone to deliver something to the spice guild in orbit. Come lets talk."


Hi All I shall be on my Holidays for the next few weeks, I will try and check on this thread from time to time, when sober.

So have at it and be good. :)


The Count stops and looks at Sister Juli

GM rolls:

SM SJ 1d20 + 2d6 + 10 ⇒ (5) + (3, 2) + 10 = 20

"Humm, I see"

He forgets you and walks over to the truck calling the driver over, who is just as worried as you where.

As he dose the Mentat and Guard Captain moves over to the new guard who joined you from the Village. The Mentat whispers the new guard.

Perception roll DC20 to hear what is said:

"Thank you Gurney Halleck you where right to warn us, we shall have to halt shipments for Vernius for the time being"


Sister Julia sent you a PM


There are traits that let you have use of a single weapon :)


You can multi class on each side just not that Mythic classes

can you send me a link to whip to spellstrike please


Nope and they do they very much do


Robert Henry, you have been a star player on these boards and a much respected one. I know many players and GMs will miss you.

Thank you for the complements and you as well, I have very much enjoyed playing with you. I hope RL goes well, Keep safe and say hi from time to time. :)


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eriktd wrote:
I’m still working on my Human Guardian Palacle, Alikiya.

That looks a lot of fun cool.

SIDE NOTES:

The settings will be hard, You will be facing Mythic critters and a LOT of them. So I am going to add a wee house rule.

I have band Hero points and all feats powers/spells that work with them BUT!! I will let players use mythic power for HERO POINTs effects at a price.

Act Out of Turn: {Cost 3 mythic power points}
You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.

Bonus: {Cost 2 mythic power points}
If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero Points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).

Extra Action: {Cost 1 mythic power points}
You can spend a hero point on your turn to gain an additional standard or move action this turn.

Inspiration: {Cost 1 mythic power point per player}
If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next.

Recall: {Cost 1 mythic power points}
You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.

Reroll: {Cost 1 mythic power points}
You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.

Special: {Cost Variable mythic power points}
You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.

Cheat Death: {Cost All the PC mythic power points they have at time of death. This is an Auto effect unless not wanted.}
A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.

What do you think ?


O think a mythic point reroll is needed
Remember I am letting you use Mythic power points like hero points.
So a mythic powerpoint can get you ether a reroll on a d20 OR +1d6 before your roll


yes you know who Count Fenring, he works directly for the Emperor, and oversees for him all Spice production on Dune.

Too Count Fenring you may as well not exist he pays you so little heed.
How ever Basheer, Nroick Lacey comes over and tells his men to take you to one side. Calling you Freeman rats. 4 of of his troops start to move in when Mentat, Keltal Hoop intercedes.

"Basheer, May I remind you that House Limir agree to this spot check on the gounds that you would not interfere with the counts shipment. These haulage workers will stay with House Limir troops."

As he says this House Limir troops move up and take you and the driver to one said. The Basheer looks daggers at the Mentat. But dos not push his point.

Scence Motive Dc18:

The Basheer is very angry, and more to the point he seems to be angry with you and the two guirds. You seem to have personally P**ed him off. Could it be something you have done of late...

Count Fenring hands one of his men a Leaguer and the 4 guard he has with him jump onto the truck and start checking the contents. As the Count waits he takes not of you. Coming over he says to Kasit.

"Hummm yes, no one wants violence, so humm may I ask has House Limir shipment Tith gone smoothly, You are the last of it, and you seem a little late to the Warehouse."

The Mentat, Keltal Hoop is unreadable.

Sence motive DC01:

EVERY THING IN YOUR BODY SCREEMS BE VERY CARFULL HERE

Sence motive DC16:

This man is letting on more then he knows, but just what.

Sence motive DC20:

The Basheer has stopped and is now watching you intently to hear you replay, He is sweeting perfectly he seem waiting for you to talk, he wants you to talk.

@Sister Julia Perception check DC20:

You spot The Mentat, Keltal Hoop send a Mentat hand signal to the Guard Captin who was with you. It seem he most have trained the man in Basic Mentat combat sign language.

"Say nothing"


The guard Captain turns now and looks at you, he is just about to say something when his voice is drowned out as the large combat thopter, comes into land right in front of the truck. The Driver slams on the brakes. Jolting you all, The back of the thouper opens and and two detachment of troops come out surrounding the truck, Laz guns and other weapons pointing at it. One group are House Limir troops the other House Jarrlo, around 15 each. Down the ramp cames three men, the noble dress one has 4 guards with him. One is dressed like a guard Captain House Jarrlo symbols on his breast. The other looks like a mentat now you know what one looks like, Lips stained. His clothing has the House Limir signage. The last man is skinny, hooked nose and very well dress. He moves with grace and very favire in you body screams to you KILLER!

Your House Limir guard Captain says quickly to you.

"If you value your life, close that box, shut your mouth and do nothing"

Then he climbs out the cab to goes to meet the three men.

"Mentat, Keltal Hoop, Basheer, Nroick Lacey"

Then he bows deeply.

"Count Fenring, Imperial spice inspector it is an honor, how may we humbly assist you."

The count looks him over.

"rise, Humm, I wish to inspect this truck, hmmm...please ask you guards and workers to disembark."

Your friend the House Limir guard captain turns and shouts at you all,

"Everyone out!!! out now!!"

The driver and other House Limir guard climes out at once and moves to stand close to the House Limir troops.

Kn Local DC16:

Mentat, Keltal Hoop, House Limir
Basheer: Nroick Lacey House Jarrlo

Kn Local DC20:

The 4 guards are Count Fenring own household troops
Some say they are Sadaka

There are about 34 troops, as well as they three and whoever is left on the thopter, Each house seems to be on one side or the other of the truck. Then three men and the guard captain at the front. One wrong move here and your not getting out alive you can tell that.


The new guard looks back at you as you open one of the boxes, new spice filters. Just what it says on the boxes.

"Thats whats on the manifest and has been, no need to look inside."

Scanse Motive/Init DC18:

This man knows fall well they are not the same boxes, but your friend the Guard and the diver make no reaction. So they all know the boxes are not the same ones. You know there had been spice in all the Boxes, and these three had high grade refined spice, you know this becouse your checked them back when you off loaded half the load, when it broke down. So why switch them out now? Was it these boxes the suspected Sadoka had been after?


I wanted to give applicants time to work out what they want to make
its going to be complicated. Feel free to post some test roll play under spoiler in recruitment.


This is the truck that broke down, and was taken too the village, the others two trucks makes it to Arrakeen the night before. Your behind schedule now by about 18 hours. You have 6 hours move of diving to get to the 1st Arrakeen check point.

I have posted what you may see on the truck.


perception DC23:

4 of the boxes in the back of the truck are not the same ones that where there the day before, they seem to have been changed. They look a lot newer, It still says mining equipment on them, just as before.

Int roll DC25:

Its odd that they would have mining equipment in a space shipment. they could have added more spice, and sent these boxes another way less dangerous.

You are not outside the village and on the road to Arakeen. ETA is 6 hours, you will be passing 2 villages on way.


not a problem Ouachitonian, I have a long time for players to make a PC so if you get a spark of an idea in the next 4 weeks, then feel free to come back. :)


Chamak wrote:
Might be hard to field a balanced party if everyone is an Archmage. I'm focusing on not needing a meatshield.... Probably still need a skill monkey and bandaide! ;-P

O I can work with an unbalanced party, have no fear of that, and sometimes they make for the best games :)

And dont forget your ten min background everyone. :)


No one has been picked yet, I just set these for the players once that has been done :)


Soon the truck is back and fixed, the horn blows and two guards + Driver get on, They wave to you, expecting, you to clime on.


So this is where we shall talk, please try and move your alls over blue text from game play here.


Mrs Willymott was sitting behind her desk in the main office of the

Mrs Willymott's excelanet Exterminator Agency

She was carefully reading a note, once done she followed it up and placed it back in the envelope it had come in. The Envelope screamed as she did. The envelope being made of human skin and the dammed soul locked with in it, being in so much pain. She paid it no heed and looked across her desk at the Bit-Fiand in a suit.

"And the example?"

She asked him.

He lifted a girl like cage onto the table, with in it was a small fluffy child toy. In the shape of a rabbit. She looked at it and smiled.

"I know just the team to help you with your problem."

She looked over at Bobby her PA,

"Boddy dear, could you ask the "Bog-Cleaners" to come in."

Boddy in a nice blue dress nodded.


Guys if you look up the names I have given, that is not problem

Can I ask if we have lost some players?


gyrfalcon wrote:

Hey GM, I'm thinking of a Kobold Trapsmith. Scholar on one side. Likely Conscript on the other.

Do you have any concerns with the Spheres Kobold? I believe it's 11 RP (trading out -3 stats for +0 stats, dropping -1 light sensitivity, and adding prehensile tail as a bonus (when normally it's astandard alternative that can be traded for +2 RP armor). All together I think that's 5 RP (Paizo base) +3 +1 +2 = 11 RP.

I think thats a reasonable build so I ma find with him.


Fury of the Tempest wrote:
This question seems to have been missed. Retraining being allowed would have a pretty big impact on my build.

Yes I did state that retraining was if you get the same thing from your gestalt classes

Question: Can I take the Legendary Item in Mythic, as long as I don't take intelligent or upgradeable?

Yes thats right


hi Seth86
can i ask, why am I seeing 4x6 levels?
arcanist 6/gestalt 6/wizard (exploiter wizard) 6/Archmage 6

you get 6+6 gestalt,
+
6 Mythic,

you don't get Mythic on each side of the gestalt.


I am really bad at missing thing, so thanks for reminding this sold fart, what he missed.

namo wrote:

1/ Are Mythic Traditions allowed? (with potential veto, of course)

I can't link directly to the page, but it's the 2nd tab here:
http://spheresofpower.wikidot.com/mythic-spheres
s flavour. He is tricksy, so that's the source of the slander...)

Hummm, let me see your build, remember

if your going spheres both sides have to be spheres.

That remind me, we will be using Magic/Psionic transparency rules.

Another house rule.
A player may swop out a 1s level Spell/power slot perminanaily
{you lose that slot} for
5 Cantrips if your a None spheres magic caster
5 Psionic Talents if your a None spheres psionic manifester.

namo wrote:

2/ If you're feeling generous, a bonus feat or two would be appreciated. :) It's hard to support 2 sides of gestalt with the normal feat allocation. (You can't fault me for asking, surely? ;-))

I'm not I am an evil GM who likes to make his players work for good things. Muuwwwuwhahgahahaahah.....

But the truth is the way you advice in '6th level tops' is that you will get things like Bonus feats in game, so have patience and should you be picked, do well then more feats may come your way. Muuwwwuwhahgahahaahah.....

namo wrote:
3/ Do we have 1 Favored Class Bonus, or 1 per "side" of the gestalt? I've seen DMs handle it both ways.

1 Favored Class Bonus, pick the side/class. Thats because there are feats that give you sides if you cleaver.

namo wrote:


I'm currently working on the Knave of Hearts (Eliciter 6 || Arcanist 1/Prodigy 5).

Oooo sounds fun.


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yes its a simple weapon

Shigawire garot, DMG {1D2} Crit x4 Special: The damage is bleed dmg,

Bleed:
A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.


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This bit sorry

Also his surviving children are now with a small Noble house called house Atreides on the planet caliban

should be under Dominic Vernius Kn Nobility roll DC25 not the water seller


@Borak:

https://dune.fandom.com/wiki/Shigawire


I will let you count a force shield as a Held shield, there are a number of magic items and even magic tattoos that will give you a 'Shield' like effect. NOTE: If used as a shield you lose the shield bonus.

https://www.d20pfsrd.com/magic-items/rings/ring-of-force-shield/


I have been thinking over the setting and I came up with this,
For fun and a means to place the PCs in some interesting situations.

Planescape setting in Sigil

Your working for a local Exterminator company,
Mrs Willymott's excelanet Exterminator Agency
"No infestation to small or to big"

You job, remove or clean out whatever the client says is an unwanted infestation, be it undead, Swarms of Demonic rats, hill giant squatters.
You handle the stuff other her teams find to hard or to strange to do.

Mrs Willymott is a 18 foot tall Gold Devil who likes to wear slingbacks and a dress in the office.

She never talks about who Mr Willymott may be, but the gossip in the office is, he was the 1st infestation she got rid off.

Her personal assistant is a cross dressing Tiefling Call Just Boddy Who hands out your assignments. And takes great pleasure in giving your team the really C**y ones no other team wants.

This is the tone am after, light hearted fun in the Doom Patrol vain.

You will not be asked to do anything implicitly evil, just hard.
Remember your job is to remove infestations. How is up to you

Mrs Willymott's excelanet Exterminator Agency is located in the
Guild hall ward, in one of the lesser buildings shared with others, Mrs Willymott in on the 5ed floor

We shall start the game with all applicants going for a job interview with Bobby. I will post Bobbys questions here once we have say 5 to 6 applied with PCs built to a point they are happy to test them.


Rondo Tuek Kn Roll Local DC15:

Rondo Tuek is known for his dealings with the Fremen

Rondo Tuek Kn Roll Local DC20:

Rondo Tuek is known for his dealings with the Fremen and the Spacing Guild, often acting as a middleman in spice transactions.

Rondo Tuek Kn Roll Local DC25:

Rondo Tuek is known for his dealings with the Fremen and the Spacing Guild, often acting as a middleman in spice transactions. Rondo Tuek is also associated with Esmar Tuek, another smuggler from the same family, who is more prominent in spice muggling to the guild. They say he pays them off. Also his surviving children are now with a small Noble house called house Atreides on the planet caliban

Dominic Vernius Kn Nobility roll DC15:

Dominic Vernius was the penultimate true Earl of House Vernius and of Ix.

Dominic Vernius Kn Nobility roll DC20:

Dominic Vernius was the penultimate true Earl of House Vernius and of Ix. He is on the run from the Empire and there is a price on his and his wife heads. Lady Shando Balut.

Dominic Vernius Kn Nobility roll DC25:

Dominic Vernius was the penultimate true Earl of House Vernius and of Ix. He is on the run from the Empire and there is a price on his and his wife heads. Lady Shando Balut. The rummer is his wife is already dead, and he is outside the known spacing lanes, having paid off the Spacer Guild for safe passage.


AGM Lemming wrote:

Wow! 6th level gestalt and mythic tier 6 too?

Yes I have tried epic and super high level and its way to hard to deal with rules, my hope is that by limiting everyone and bad guys to Level 6, but mythic we can have more fun and less rules checking.


Looks good Seth86
would you mind showing how you get to your states, 31 int is impressive :) but just need to check
Thanks Tara


Sounds cool


Ouachitonian wrote:
This might be a ridiculous question, but we're starting at a high enough tier to grab Beyond Morality, and it's a gestalt game, so I have to ask: Can I gestalt Paladin/Antipaladin? The Knight of Weal and Woe-when he lays his hand upon you, will he heal your wounds or add to them? Does he even know? Kind of a silly idea I had a while back, but it could be fun.

Your mythic is its a cool idea, so yes I will let you make that.

They would be the embodyman of Ying and Yang.

SO true Neutral


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Critzible wrote:

Figured I'd Go Legendary Fighter/Paladin.

Can I add a Template to my base human form, such as Advanced and Maybe Large?

Going to say no to templates, it can get very silly very fast

legendary classes here


MT / +2 State / Mythic Feat / Base Mythic Abilities
1st — 1st Hard to kill, mythic power, surge +1d6
2nd 1st — Amazing initiative
3rd — 2nd Recuperation
4th 2nd — Surge +1d8
5th — 3rd Mythic saves
6th 3rd — force of will

mythic-heroes


Critzible wrote:

[dice=Stat reroll]2d6

[dice=Money]3d10

25+12=37

25000

Its roll and risk your money OR take 25k and not roll for money

to be 100% clear, I will say you took 25k starting cash


Also with ABP enhancement bonuses can’t be taken. This means we can’t buy belts and headbands of physical and mental bonuses, right?

Yes as the ABP rules say,


namo wrote:
GM_Panic wrote:

UPDATED PC MAKING HOUSE RULES

All players start with 3d10 gold X 1000, That Gives a max of 30kgp
Pre game crafting to a max of 1/2 that.
You can now spend the hole lot on a single item if you like, but see crafting rules.

If I may make a follow-up suggestion :), I'd rather you gave the same amount to everybody; 30k sound good.

I'm already 4-5 attribute points behind after a mediocre roll, which is OK, but I'd rather not roll gold and risk getting shafted there too.

Additional question:
Are we limited to 2 classes total, one on each side, or can we multiclass?

Hummm, OK lets go with this you can go with 25k OR roll 3d10 gold X 1000, and risk it.

hehe.

O you can of course multiclass on each side, but not multiclass Mythic unless you take the duel path etc


You come close to the window and picking up
Sister Julia you dangler here out the window so she can hear what is being said.

Sister Julia you may look under Perception Check 40 spoiler and report back to the others.

Everyone uses a mythic point on this heroic and comical event

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