Dice

GM_Panic's page

3,022 posts. Alias of Johnny_Panic.


RSS

1 to 50 of 3,022 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

The logic is the Goblins hold a very special place in London and England, they look after The sewers


pad300 wrote:

@ GM_Panic

The OP has 2% of the population of London being Giblin (presumably Goblin). Are Goblins available as a race? Are Hobgoblins available as a race?

Roll a D100 if you get 01 or 02 Then yes :)


Thats fine Lapyd, just note your not Level 6 at the moment.


Critzible wrote:
So with mangauage I assume English is default. But instead of Racial we get a rework language because making my Halfling Welsh he would have English and Welsh as his starting language and with Intelligence fain more.

Yes the idea of A race having a language is wrong, its regional languages.

Phillip Gastone wrote:
I will be making up a dwarf alchemist with the chirosurgeon archetype who will be doing healing and any autopies.

Be aware I will be limiting the ingredients for alchemist extractions. You will not get them automatically


Critzible wrote:
Do we have real world languages mixed with fantasy. Or are the Fabtasy languages root languages for real world?

Good Point, The only Fancity language, is Fey {Sylvan} All other Languages are real world ones, Galic / Celtic Latin etc, you speak spekks in the language you know.

For things like Sea Folk they talk Sea-Sylvan, Its Sylvan but with its own dialect and own slang words but still Sylvan, same with others.
Thats the only "Race language" all other races speak the local language.
So a German Dwarf and an Italian one may not understand each other unless one knows the other language or a 3ed.

Note: Latin not English/Franch/German/Mandarin/Spanish seems to be a kind of de facto common in the industrialised world. Most Governments use it in there documents.

"Hoc ludus bonus esse debet"

"Quaeso noli mittere sum vir bonus"


TheWaskally wrote:

Yes. He would use his medium abilities as a matter of intuition and insight, rather than use of divine magics. The medium could not do any harm to living creatures with their abilities, just against spirits, you as the DM, specify: just like real world spiritualist.

Tools the medium would likely use would be tuning forks, divination boards, pendulums, scrying bowls, spirit trumpets, and their own intuition.

As long as he can not directly talk to spirits then cool we can go with that, I will say this, you can only interact with Spirits V a spirit Guild one you will have to call up. Who may or may not come. :)


Again I think it may be too much, talking to the dead as a ability is in all but name magic. It was also kind of nuff the game. You go to investigate a killing and your pc interviewed the spirit if the just killed. I would have to make it that the dead ever saw who did it or could tell little about them every time or it would be

"Twas the butler who done me in gov"

So what abilities are you thinking off.
I like the idea your PC can read Tea leaves and can tell the weather by looking at cows.

"I see a tall dark stranger coming into your life."

"That'll be the new milkman his spanish so they say"


February in the smoke was potluck, wet or dry so far Dry, but the cold and the smell of 1000s of Coal fires as always the same. Wednesday the 9th the papers where still full of the Prince's Street Theatre Disaster. The tragedy during a crowded Yiddish theatre performance attended by an estimated 600 people. A panic broke out following a reported gas leak. The audience surged toward the exit to escape, and the following crush caused fatal suffocation of some 17 soul, some children. On other news the Rent wars in Ireland where again being talked about. Workers in the yorkshire mills where unhappy and a feeling of unrest was in the air. As it had been notably cold this year, and so the papers say exceptionally dry. A drab grey sky over head as the Big Bem marked the hour, 5pm and it was already getting dark. The Chinese laundry was working hard. steam billowed out form the shop on Poland Street soho. Next to it was A small side door, which waited as a number of figures, one by one came and went in. Each and odd one, but not out of place in this part of london, they came and entered, going up the steep steps to the cramped offices above. The Snooks night shift had arrived.

Please describe getting to soho and making your way to Poland street and the door to the Snooks HQ.

IMAGE HERE


Black Dow wrote:
Quick question - since I love traits is the Additional Traits feat permitted at 1st Level?

Yes that's fine, but now traits that give magic etc

Cora Neel wrote:

Hello GM, one more question.

Would you allow the Trench Fighter Archetype which was created for more modern firearm world if we would take a revolver which definitely existed in the 1887?
Thanks

Yes thats fine.


Ouachitonian wrote:
Could we take a planetouched race (Ifrit, Oread, Sylph, Undine, Aasimar, Tiefling, Fetchling, Ganzi, Aphorite...I'm sure I'm mising one) if we take the alternate quality that allows us to pass for human? No one IC will be able to tell the difference, but it opens up some racial feat, archetype, etc options, things like that. I was thinking about the Gloomblade fighter archetype, which isn't actually limited to Fetchlings, but thematically they go well together. I make shadow weapons because I'm a shadow person.

No sorry core races only please.

I have been very clear on this.


TheWaskally wrote:

GM_Panic, I need to know if this build is allowed.

This time period of the campaign is the real heyday for the Modern Spiritualism movement, a pre-new age.
Could I play a human Medium with the Spirit Channeller archetype?

Thing is its a spell caster is it not, and they arebanded.

So this is what I am goung to do, you can make this
But no spell casting other than what I give you V starting packages
and Spells you get V me in game

NOTE: Magic objects.
You don't have any and they are really really rare,
as in state controlled objects inless they are so simple or low powered they do near nothing.


Then thats fine Critzible


No, sorry there are no Pathfinder deities here.
You would be Catholic, COE, or come from overseas and have another Earth faith.

A note on Alignment
All but Evil please.
No Evil PCs thanks


Critzible wrote:
Is the Faerie Mount cool for my Dog, since its a corgi?

If it looks like magic, Barks like Magic and wages its tail like magic then no sorry, see notes on Rare Magic setting.


eriktd wrote:
How much does ammunition cost? According to the rules, it's 15 gp per metal cartridge. I would think that based on the setting we are playing by Guns Everywhere rules, which reduces the price of each cartridge to 1.5 gp. Is this correct?

With guns everywhere you divide all Gold costs by 10

Note: on money
In 1887 London, the British monetary system used the £sd (pound, shilling, pence) system: 12 pence made a shilling, and 20 shillings made a pound.

A gold coin would be the same as a Gold Sovereign,
Gold Sovereign, sovereigns were struck in 22-carat gold and had a legal face value of £1 (or 20 shillings)


Cora Neel wrote:
GM, sorry for the question, but which races are exactly allowed? Only Core Races or also others? Explicitly asking because of a Kitsune or plane touched races?

Only core as stated in the OP at the start of the thread

Human/Dwarf/Elf/Gnome/Halfling
You can also be a half Blood, of and core race And Half Orc
No other sorry.


scranford wrote:
This looks like fun but I've given up playing PF1. I'm running a similar game using Daggerheart and the players are loving the atmosphere and mix of fantasy, steampunk, and real history!!!

I have plaid Dagger heart but not for this one, I wanted to see how I could get PF1 playing with a Rivers of London feel.

Note this game has no steam punk in it as well.
Its an alt world not a steam punk one :)


The British Empire, indentured service and Slavery.

In this reality Slavery in Europe was band when in 313 CE The Roman Empire converted to the Christian Faith. All slaves were freed under Pax Romanus With the latin law framework that. And was formerly placed in the Bible at the Catholic Church First Council of Nicaea in 325CE

"All those with Souls shall not and never will be slaves, for a god given soul can not be bought or sold"

The meaning of was both complex and simple, Judgment aopn death was intrinsically linked to the soul of the individual who had lived a life to be judged. Be it hell of heaven where you ended up.

This did not do away with slavery in the rest of the world but is started a movement, is still ongoing.

But sadly what took its place was feudal system and indentured service. yes one was not a slave but one could be as close to it as possible. You could not be sold but your contract of work could, without being Chattel many become owned. Many a populations were used cheap labor. With punishments as bad as slavery. The American Civil war had just been fight to end such indentured servitude. And in the British empire. The Act on the Abolition of indentured servitude became law in 1833 that officially ended the practice of indentured servitude Etc {slavery in all but name} across all British-held colonies in the world. indentured servitude itself was declared illegal in Great Britain on a technicality in 1772, and the trade of indentured service peoples was banned in 1807.

As the papers wrot at the time.

"When an English man said he was free he meant it, under god, under law and under coincidence."

what does this mean, it means that Races respect each other, that none can use others for all have souls under god. So the England of this setting is far more tolerant that our own.

Where there abuses yes, forcibly dispossessed peoples where used a cheap labor and forced to work under horanduss condition.

Is there racism, yes sadly in all its forms both between core races, half bloods and within races themselves. One need only see the Drow and Elf conflicts in history to know that. The Dwarven clans in the Alps who are deeply Xenophobic, The sea born who have waged war on and off with land dwellers for years. This setting is no more perfect than our own. But England sees itself as a place of tolerance/Even if hidden there is not. But The Queen is loved even if some of the Nobility and captains of industry are not. Its complex like our world, nothing is ever that simple.


IMAGE OF CHEF INSPECTOR SNOOK

Your boss in his office.

In 1887, the population of Greater London was estimated to be approximately 5.2 to 5.4 million people, there where by this time some 12,000 police officers of all kinds across the City of London and Greater London. That inc River Police, Railway and underground police and other groups from Scotland yard like Banking Police and Royal Police.

Poland Street office Soho.
Your office is not in Scotland yard but above a Chinese Cleaners on Poland street in Soho, your local pubs are the coach and Horses, and the ship.

Why are you in soho, well that was down the fact that In 1887, London's Soho was a densely packed, bohemian enclave. Sweeping urban developments—including the newly opened Charing Cross Road and Shaftesbury Avenue—had just sliced through the neighborhood, clearing out some of the most notorious slums but fundamentally reshaping its streets.

The New Caffeination Scene: The renowned Algerian Coffee Stores opened its doors in 1887 at 52 Old Compton Street. Originally opened by an Algerian man known as M. Siari, and soon became a thriving Soho institution for the odd balls that live in and around Soho.

Soho is also A Hub for Immigrants & Entertainers: While the aristocracy left decades prior, the area is a melting pot of immigrant communities (particularly French and Italian), political exiles, and a growing number of music halls and working-class theaters have come into being, this also helps hid your... Oddity.

The good news is that there has not been a cholera outbreaks in years, by 1887, the good old Victorian engineers were actively installing new sanitation and infrastructure to combat the chronic overcrowding of the tenements.

NOTE: You may believe your in Soho because the regular police see you with some sistain and other than calling your "Snooks" Your often called the "Mad Hatter Squad" and tend to give you a wide berth.


@Cora Neel

Your welcome, its more for me this, keep trying to run a game here and failing, but this time I am keeping it all low level so I don't get too lost in complex fights.

>>One question would which replacement feature a swashbuckler receives as Elephant in the Room makes weapon finesse free and that’s a class feature to have weapon finesse with certain weapons as a Swashbuckler?

yes take another Feat in its place of WF as EITR gives it to you

>>I also would like to understand the setting a little bit better in terms of our objectives and opponents, because it would be interesting to know if this will be more skill focused, or combat focused, or both? Will our adversaries be evil or more just people with their own agenda and thus them just being on the other side of the table, so our opponents could also be good or neutral aligned people?

Your adversaries will most likely be Cad's and Villains of the lowest morality and locking in all common decency, who are seen by the state as a clear danger to it, her majesty and her subjects. Who are you, your work for the metropolitan police as "irregular investigators" also known as 'Snook's" named after your Boss who made and heads the Irregular Investigation Unit or IIU.

Irregular Investigation Unit or IIU.

The Crown: "Queen Victoria, by the Grace of God, of the United Kingdom of Great Britain and Ireland Queen, Defender of the Faith, Empress of India" {and don't you forget it}
Prime minister: Robert Gascoyne-Cecil, 3rd Marquess of Salisbury
Home Security: The right Honorable Henry Matthews
Chief inspector: Anthony Benjamin Snook
You!

That is the command structure


eriktd wrote:

All right, with all that in mind, I'm planning out a half-elf investigator (Spiritualist archetype). I'm guessing the character's commune with the spirits abilities would simply be described as investigative instincts and dedicated observation rather than magic.

No background skill points, right?

That has a nice flavor too it,

No Background skills but as a one off Boon at 1st level every player gets
4 skill points on top of Class skill point allocation + Int Bonus skill points.

But theses points 4 level 1 points have to put into these skills.
Craft { } /Clime/Drive {cart}/Ride {horse}/Sail [Small boat}/Heal/Swim/Acrobatics/Perform { } /profession{ }/Any Kn skill that you name in your background.

<HOUSE RULE SPELL CASTING LIMIT BRAKER RULE>

Unlike in other games where you cast a set number of spells a day.
In this in Pathfinder by Gaslight you can brake that limit but at a cost.

The cost is Temp Con loss, that is low to recover. The formula for how much Temp con loss is simple Temp cost loss for casting a spell past your daily limit is

{Level of Spell as a Dice} X 2

Level of spell
0 = D0x2 = 0 Temp con loss
1 = D1x2 = 2 Temp con loss
2 = D2x2 = 2-4 Temp con loss
3 = D3x2 = 2-6 Temp con loss
4 = D4x2 = 2-8 Temp con loss
5 = D5x2 = 2-10 Temp con loss
6 = D5x2 = 2-12 Temp con loss
Etc.

So you could cast a level 6 spell you know again but you run the risk of losing 2 to 12 temp con. This reflects the idea that in this setting you can push beyond you limit of spells per day BUT it costs you body. But if you just have to cast heal when your out of spells to save a party member you can,

FIREARMS
There is a core list of what firearms you can get in game info :)

ARMOR
Note: There is no magic weapons Master work only. In public no one walks around in Armor, unless they are a Guardsman outside the palace or other state buildings for show etc.

PATHFINDER BY GASLIGHT: RARE MAGIC SETTING / GUNS EVERYWHERE

A note on the Napoleonic Wars, after the 7 year war magic in the world just seemed to fade, the loss of so many magic users seem to have started this trend. By the Napoleonic Wars magic had almost gone form the waring armies. There where stories, tails that this and that battle was aided. But its hard to sling spells on a battlefield when the othersiders explosive Artillery shells start falling close to you. And sniper rifle men get a bounty on every suspected magic user they skilled. The British decided after napoleon was defeated to not allow its now vastly reduced magic users stock time to leave england. It is a capital office to try. But the age of the great mages is over, now what is left is heage mages, state employed "Dabble Hands" as they are known, and the oddball here and there. Yes there is that 'Tonic' shop down the read that sells pick me ups, Snake Oil Sales men who do in fact make a concoction that fixes the odd slight alment. The fortune tellers who seems to be more right than wrong in their productions. The doctor blessed in the ways of healing.

Then the 'Gifted' those who were born just able ot do things others can not. The elf who seems ageless, the orc whos skin is as hard as armor.
All explainable by Science and evolution.


Lapyd wrote:
Thanks GM! But back into my questions - what about martial classes that use supernatural/sla's, or races which do so? For example, what about the ankou's shadow archetype for slayers, or the gnome's sla's?

As said case by case I think, race abilities like that may be toned down or even limited

Say a race can cast dancing lights, that would change to light and there skin would glow with bio luminescence making it look like a real world effect.

We would look at each sla and see how they work as a gift
Note I may even just ask you to take an alt race ability in place of the sla

can you give an exsample


Lapyd wrote:


@GM: I assume you want no spellcasting in the game; is this what it is? What about supernatural and sla's? Even for the martial classes, they do have some of those, as well as some of the races above.

Also - if it's no magic, then why is there a magic starting package? Sorry, just trying to clarify some things. :) considering a slayer, but these answers influence what abilities, archetypes, rogue powers, etc. can be set :o

“Gifts” that’s how the world sees them,

A fighter is gifted when they do a sla,
The effect looks real not magical
So say fast movement in a strike is just that
They look really fast for a moment

A paladins lay on hands just speed up healing there is no magical effect shining light and such it looks like a gifted marital phanomina

An elf who has the cold dm of 5 is just able to with stand cold

It will be a case by case thing in some instances but mostly

“Magic” is missing / very raw / hidden / openly disbived but mostly of the public, and the government very much wants to keep it that way.

The blood baths of the 7 year war and war of independence show magic in mass combat is horrific. Also Now science has come along and in to the minds in the halls of power. Is more reliable and more importantly controllable.

So bear that in mind if you could be so kind in your back story

We will be using 10min background as a template for your pc”s back story and how they came to be working for her Majesties government


eriktd wrote:

So... alchemist (limited extracts), antipaladin (with archetype), barbarian, brawler, cavalier, fighter, gunslinger, investigator (limited extracts), monk, ninja, paladin (with archetype), ranger (with archetype), rogue, samurai, slayer, swashbuckler, and vigilante.

What about variant multiclassing? Could the character take sorcerer, say, to get the bloodline powers without getting any spellcasting?

Do we get background skills?

Going to have to say no to sorcerer

The way this is going to work is I’ll give you magic on top of a class you pick in the package you pick

When it comes to alchemy there are some house rules coming in game about the raw materials you need to make your concoctions

Remember magic has all but faded from the world

This game is based on books such as

The rivers of London
The Dresden files
The incubus gate
Londum October nights


pad300 wrote:

1) I assume shifters and kineticist both count as magic...

2) What level of firearms are available? (Early, Advanced, Modern)

1:Yes they do,

2:early Modern, if you can find a ref from 1887 or before I will say it's available to you as long as it can be found in London


Ouachitonian wrote:
Can you use archetypes like the Virtuous Bravo for Paladin, which give up spellcasting?

Yes thats fine

Sadly No rerolling 1s


Here is where we post OOC talk and not in game please


Critzible wrote:
Could I reflavor a Huntmaster Cavalier as a Hafling Rat Catcher?

Yes thats fine


Meixed starting package
Read Magic Cantrap added to the 2 you pick
Is 1000 gold sorry.
You also get 2 Level 1 Scrolls


your HRH detectives
i will allow alchemy but only to L2 spells/alchemy


2 people marked this as a favorite.

SETTING:
London 1887 and in it's Queen Victoria's Golden Jubilee
England has an Empire where the sun never sets.
But there are bad owens, whispers on the wind.

Some history,
By the end of 1727 and the 7 year war most magic users in the old world
died, and nearly all magic stopped working. The settlers American Revolutionary War did the same in the new world. Magic there too seem to just vanished. The other planes became uncontactable. Faith magic also faded, some say it was the age of enlightenment that did it, others that mass moden war made the high powers close the roots to magic.

CORE RACES,
The world is made up of core faces,
London population,
Human: 40%
Half: Bloods* 22%
Elf: 12%
Dwarf: 12%
Gnome: 8%
Giblin: 2%
Other: 4%

*A mix of the other core races.

Starting level 1
No 3ed party stuff PAizo only.
House rules:
None magic using Classes or Archetypes only
Elephant in the room
1 Feat per level
2 traits +3ed with a drawback.

Instead of Stat +bonus being 1/2 of No over 10 Its 1 for 1
So if you have Str of 14 Your Str Bonus is +4

Roll 3d6 x 7 and drop the lowest rool
OR
21 Point Buy.

Pick a starting package
Pick on of the Below

Magic starting package
500 Gold
2 Cantrips Any Spell hone 3ed party list
+ 1 1st level spell from any spell list {no 3ed party lists}.
Wand of CLW 10/50 Charges 1d8+1
Read Magic constant.
Detect magic 3/Day

Combat starting package
300 Gold
A MW Sword {comes with proficacy} or Gun {comes with proficacy}
MW Armor {comes with proficacy}
Shield {comes with proficacy}
+1 combat feat at level 1

Meixed starting package
200 Gold
2 Cantrips Any Spell hone 3ed party list
A MW Sword {comes with proficacy} or Gun {comes with proficacy}

Pick one your spell Stat,
then that becomes fixed.
Cha/Wis/Int.

PLAYERS AND TIME FRAME

I am looking for 6 players.

End date for picking is June 12


GM are we all Solomani Human?


interested


Yes GM he Graduates and goes into the family biz to work.

CAREER {NOBLE} TERM 1 4 years AGE 26
Qualification: SOC 10+ = SOC is 11
DM -1 for every previous career
Automat if SOC is 10 or Higher

NOBLE PATH = Administrator:
SURVIVAL INT 5+ 2d6 ⇒ (6, 6) = 12+1 {Yes}
ADVANCEMENT EDU 6+ 2d6 ⇒ (1, 1) = 2+2 {No} {Event}
Rank 0 {Assistant}

EVENTS 2d6 ⇒ (2, 5) = 7
7: Life Event. Roll on the Life Events Table.

Life Event 2d6 ⇒ (6, 2) = 8
8:Betrayal: You are betrayed in some fashion by a friend. If you have any Contacts or Allies, convert
one into a Rival or Enemy. Otherwise, gain a Rival or an Enemy.
Best mate ran off with GF.

SKILLS AND TRAINING
Table 1: ADVANCED EDUCATION (MIN. EDU 8) 1d6 ⇒ 4
Leadership +1 = Leadership 0
Table 2: Administrator 1d6 ⇒ 1
Advocate +1 = Advocate 0

=====

CAREER {NOBLE} TERM 2 4 years AGE 30
Qualification: SOC 10+ = SOC is 11
DM -1 for every previous career
Automat if SOC is 10 or Higher

NOBLE PATH = Administrator:
SURVIVAL INT 5+ 2d6 ⇒ (5, 6) = 11+1 {Yes}
ADVANCEMENT EDU 6+ 2d6 ⇒ (2, 2) = 4+2 {No} {Event}
Rank 1 {Clerk}
Admin 1

EVENTS 2d6 ⇒ (3, 4) = 7
7: Life Event. Roll on the Life Events Table.
Life Event 2d6 ⇒ (1, 5) = 6
6: New Relationship: You become involved in a romantic relationship. Gain an Ally
Meets a new GF Marriage to GF

SKILLS AND TRAINING
Table 1: PERSONAL DEVELOPMENT 1d6 ⇒ 2
DEX +1 DEX 10
Table 2: Administrator 1d6 ⇒ 4
Diplomat +1 = Diplomat 2

======

CAREER {NOBLE} TERM 3 4 years AGE 34
Qualification: SOC 10+ = SOC is 11
DM -1 for every previous career
Automat if SOC is 10 or Higher

NOBLE PATH = Administrator:
SURVIVAL INT 5+ 2d6 ⇒ (1, 3) = 4+1 {Yes}
ADVANCEMENT EDU 6+ 2d6 ⇒ (3, 1) = 4+2 {Yes} {Event}
Rank 2 {Supervisor}

EVENTS 2d6 ⇒ (5, 2) = 7
7: Life Event. Roll on the Life Events Table.
Life Event 2d6 ⇒ (2, 3) = 5
5: Improved Relationship: A romantic relationship involving you deepens, possibly leading to marriage or some other emotional commitment.
Gain an Ally.
Gets a Mistress Wife find out and takes him to cleaners, Mistress is a new Contact/Ally. ex-Wife becomes Enemy.

SKILLS AND TRAINING
Table 1: PERSONAL DEVELOPMENT 1d6 ⇒ 1
STR +1 = STR 10
Table 2: Administrator 1d6 ⇒ 6
Persuade +1 = Persuade 0

MUSTERING OUT BENEFITS
CASH {FIXED by GM}

BENEFITS If he gets +1 for rank
T1:1d6 ⇒ 1 = Ship Share
T2:1d6 ⇒ 5 = TAS Membership
T3:1d6 ⇒ 2 = Two Ship Shares
Rank Roll 1d6 ⇒ 6 = Yacht

So he is a Noble who did ok in admin, but had a fling, Ex-wife found out and took everything but His Yacht and 50,000Cr, He is sat in a spaceport living out of it, getting drunk trying to work out what to do next. He needs to make some money fast, ships cost a lot to run, and the space port will take the ship if he can not pay port fees soon. There is not a lot you can do with a luxury Yacht to make cash and its impossible without a pilot and crew.

"FRAG! I need cash and a crew, I can't pilot this thing! where is my contact list"

I kind of love the idea he has a luxury Yacht that is it, some old contacts and a ship totally unsuited to make a living with. I think he would know the other players and be like

DECK PLANS IMAGE HERE


1: 3d6 ⇒ (4, 4, 3) = 11 = 8
2: 3d6 ⇒ (1, 6, 2) = 9 = 8
3: 3d6 ⇒ (3, 3, 2) = 8 = 6
4: 3d6 ⇒ (4, 2, 5) = 11 = 9
5: 3d6 ⇒ (1, 6, 3) = 10 = 9
6: 3d6 ⇒ (6, 2, 5) = 13 = 11
reroll 3: 3d6 ⇒ (1, 2, 6) = 9 = 8

8/8/8/9/9/11

Str=08 {+0}
Dex=08 {+0}
End=08 {+0}

Int=09 {+1}
Edu=09 {+1}
Soc=11 {+1} {Knight/Sir}

Place of Birth / T10 / Astride space station / Low Population
Starting age 18
Background skills {3+1}
Vacc Suit 0
Admin 0
Profession (Diplomatic) 0
Carouse 0

TERM 1 4 years Age = 22
UNIVERSITY EDU7+ DM+1 if SOC 9+ = 2d6 ⇒ (2, 3) = 5 +1 or Auto {if its not Auto for SCO 11 then I will add a term of Noble}
Skils
Profession (Diplomatic) 0 to +1
Increase EDU by +1
Graduation: INT 7+. 2d6 ⇒ (6, 2) = 8 +1 Graduatied

Graduation Benefits
• Increase the skills chosen above to level 1 and level
2 respectively.
• Increase EDU by an additional +2
• Graduation grants DM+1 (DM+2 if graduation was
with honours) to qualify for the following careers;
Agent, Army, Citizen (corporate), Entertainer
(journalist), Marines, Navy, Scholar, Scouts.
• Graduation allows a Commission roll to be taken
before the first term of a military career, so long as
it is the first career chosen after university. Success
will mean the Traveller enters the career at officer
rank (O1). If graduation was with honours, DM+2 is
granted on this first Commission roll.

Str=08 {+0}
Dex=08 {+0}
End=08 {+0}

Int=09 {+1}
Edu=12 {+2}
Soc=11 {+1} {Knight/Sir}

SKILLS
Vacc Suit 0
Admin 0
Profession (Diplomatic) +1
Carouse 0


Bolvar I think if Urlrith comes to see him, and tells him what happoned
most of all with an undead dragon by the sounds of it. Then we have a great target to go for, as it my be the one behind the undead.

Would be fun..

GM what's your thinking on this as a possible root for game play between us too, and posible linking up with others.

the Undead horde/bad guys Arc.


hi all guys im going to close the game heath and work have teaten my time and i feel i just cant do this game and other comitments.

i want to think you for playering anf i hope to see you in other games


Demonic Attack 1.8:

Order descended, with Bolvar Gemforged as a beacon of immovability smashing the worms as they sparned, the Army regained itself.

Lord Thurin Gemforged lead the counter attack on the worm still breathing. A wall of should and blade wrapped around it, Pinning it down down its movement, Marshall Drarn Gemforged sent Bolt Ace Barak Gemforged and it band of expert crossbow Dwarves to trike above the should wall. It was bloody work, All the while Lord Thurin Gemforged called out to his fellows to press to pin it in. And soon worm flesh was rent away in chunks. Fire was sent into is guts, burning it from the inside out, soon the movement slowed and then stopped.

Worm attack on Army, I am going to say it missed as a mass of highly skilled troops can withstand the such a harmed worms attack under these conditions.

Marshall Drarn Gemforged working alongside, Lord Thurin followed his orders and Split the remaining army in three to deal with the pods that looked like they may become worms. A unit under himself. One under Brunhild Gemforged and the Sisters in Arms Cavalier and lastly, Thorek Gemforged and his Rouge Scouts.

Marshall Drarn called out to the other two leaders.

"If Blade and spear can not harm these pods, Then let us try Hammer, Mall, and Iron Fist"

The other two understand and each to Pods to attack.


Pods left 7
Attack on pods
1TH 1d20 + 10 ⇒ (12) + 10 = 22DMG 502 + 25d3 + 12d6 + 50 ⇒ 502 + (2, 3, 1, 2, 1, 3, 2, 1, 2, 2, 1, 1, 3, 1, 3, 2, 1, 1, 1, 2, 1, 3, 2, 2, 2) + (3, 1, 6, 1, 2, 1, 3, 4, 2, 1, 6, 5) + 50 = 632
2TH 1d20 + 10 ⇒ (12) + 10 = 22DMG 502 + 25d3 + 12d6 + 50 ⇒ 502 + (3, 2, 1, 1, 2, 2, 2, 2, 3, 2, 1, 1, 3, 2, 3, 1, 1, 1, 3, 3, 1, 1, 3, 3, 1) + (1, 1, 6, 4, 1, 2, 4, 3, 2, 1, 3, 2) + 50 = 630
3TH 1d20 + 10 ⇒ (12) + 10 = 22DMG 502 + 25d3 + 12d6 + 50 ⇒ 502 + (1, 2, 1, 3, 1, 2, 2, 2, 3, 3, 1, 2, 1, 3, 1, 1, 3, 2, 3, 3, 1, 3, 2, 2, 2) + (2, 4, 4, 1, 1, 1, 5, 4, 5, 5, 2, 4) + 50 = 640

Three of the 7 pods where destroyed.
4 pods left.

Round 4 Bolvar, Your amy and followers :) I think this should put and end to the Pods and the attack, but be nice to see how the Army and your Cohorts react


Golarion's Storyteller wrote:
It's incredibly unfair to Bolvar, who has a very limited number to draw from, where as Urlrith has an entire freakin city that are technically her followers.

**EDITED**

Now I have read through the posts haha and understand more.

Sorry Golarion's Storyteller, It was a genuine question to Bolvar about the level of danger Cohorts may face if we did his story Arch, Because we had just been talking about the effectiveness of Follower armies when you have a Demi-God in play. So my question was a genuine related to this. I did not seek to imply or infer or intend to do anything more then get clarity on what he had planned. I was thinking more of my Cohorts to be honest.

End of the battles

So I have put in the next part of the Demon attack with the aim to give validation to Bolvar having Cohorts and followers, In the big Army battle we used the rules there as a test, and well yes my drow army got hit hard. So this time I wanted to test bringing in his followers as a mass force and a combat. Which I have tried to do, while keeping the story telling going so Bolvar can finish this and conclude. The way I see it is our players have responsibility to our "People" we don't just get leadership as Demi-gods we get a following. And so responsibility to our Cohort and followers are part I feel of that. The "others" who tell our hero's story in a good light, over out enemies who would see to tell in a bad light. I is how I am trying to play Urlrith, she has mead a LOT of decisions in her long life, not all good ones. But she genuinely believes in Drow tradition, drow culture and the need to protect it by any means. She knows one day one of her own daughters will take her place. And so she seeks to train them as best she can, as her mother did. So they they like her can protect the Drow of her city.

What this means is she may have to place her Cohort in Danger to train them, tent them to make them better at what they can do. Followers the same, and Army that have never seen war is not tested, and she needs battle hardened troops.

My Demon attack did not cause that much Damage to Bolvar army unless he wants to to. The followed his orders move out of the way of danger as he dealt with the 1st wave, the reorganised then counter attacked. Well I hope it came over that way. And I have to say it was hard making a Change that tested his PC while not killing his Army.

I kind of feel as a Demi-god once your Cohorts and army shows up who ever your fighting if they don't have their own Army as well, would see the best option of running away, why because it just to risky to fight alone.

Well that is may thinking, I hope our battle tests helped flesh thing out a little more.

Golarion's Storyteller, going to send you a PM about the family meet up going on. :)


Demonic Attack 1.7:

How long until Bolvar's reinforcement arrives?, A: Going to say next round. Will just finish this one If thats ok,

One of the massive worms grazes the indomitable dwarf godling, but that was all, as the army moved away and grows silent as they look on.

He stood alone facing three monstrous beasts now all focused in him the greatest danger.

Move action to teleport out of AOO range of the purple worms. Then standard action blast, Not 100% on what AOO range is sorry. But if you can then you do

The of the three worms 2 where down, one just about going.
Of the evil pods, 2 where smashed one damaged and so 8/13 left glowing.
Pods opening this round 1d3 ⇒ 1

The Damages pod broke open and a new minstracity came out, this had thicker scales,

DR20 and so 2 worms active / Pods left 7

End of round.
Your go,


Demonic Attack 1.6:

Bolvar stands as a stone in a river as troops fall back as ordered, They soon make up new defensive lines now the madness had ended.

Then Bolvar attacked,

Two of the pods where smashed their worm inside destroyed.
A 3ed pod was just hanging in there, its our shell badly damaged.

Then two of the massive worms at once came at Bolvar.


Worm 1 Melee bite 1d20 + 34 ⇒ (19) + 34 = 53 DMG 4d12 + 13 ⇒ (10, 9, 10, 8) + 13 = 50 plus 2d6 ⇒ (4, 1) = 5 (fire plus grab)
Worm 1 Melee sting 1d20 + 26 ⇒ (13) + 26 = 39 DMG4d8 + 23 ⇒ (7, 1, 1, 2) + 23 = 34 plus 2d6 ⇒ (4, 4) = 8 fire plus poison)
Worm 2 Melee bite 1d20 + 34 ⇒ (7) + 34 = 41 DMG 4d12 + 13 ⇒ (4, 8, 12, 2) + 13 = 39 plus 2d6 ⇒ (1, 2) = 3 (fire plus grab)
Worm 2 Melee tentacle sting 1d20 + 26 ⇒ (15) + 26 = 41 DMG4d8 + 23 ⇒ (2, 7, 2, 6) + 23 = 40 plus 2d6 ⇒ (1, 4) = 5 fire plus poison)
Worm 2 Melee tentacle sting 1d20 + 26 ⇒ (17) + 26 = 43 DMG4d8 + 23 ⇒ (1, 8, 8, 7) + 23 = 47 plus 2d6 ⇒ (4, 5) = 9 fire plus poison)


"WHAT!! noooo its wrong, it lied, I only give what others wish for, I give gifts, I fulfill your wishes, try try one of my fruit. You will understand, now you have had one you will become like me over time. Just as I was like you once, so you will become like me."

Then it busts into mad laughter,


the tree screams asa you cut into it

"Why!! I will grant your wishes."


roll away :0


You eat the small berry and then something falls out the branches of the fruit tree, hitting you on the head. you pick it up and look at it. You know at once what it is.

A Horn of Valhalla

The tree let's out a contented sound then goes silent.


Fei Wan wrote:

Just saw the update on discussion…and I’m 18 posts behind on gameplay. Didn’t see it update and thought the campaign was dead.

GM, story still good for me to jump back in?

yes np problem


Weal and Woe wrote:
I think I'm going to step out of this one folks. It's an interesting idea, interesting characters, but it just isn't working for me. Best of luck all.

understood, it was always a play test so think you for helping me with that


trust me players things are going to change soon


I will give you a ref save DC20 if you make it you able to slip past the roots as they form


its mind affecting if you have a means to block mind affecting your ok, you can not be affected again for 24 hours, just so you know

Chamak, You are imprisoned. roots come up from the ground and cage you like a bird, you think you can cut your way out.

Shengo could you roll 1d22 thanks