Ichabod your Doggy campaign starts barking at the window, and you hear a tail slip. Something is out there. As you all look you see a shape move past the window running along the roof.
Mr Kettledown, as a Sailor you look at the cloth you know it, The wave you had seen it before from old man who told you a story in a bar in Stockholm, He was from the north and there he said was A nordic trabe in the wild woods, who followed the old ways of the woods. They where part best and part man, hes village was destroyed in one night by a mass of them, clocks of Black wool with red thread they had on, and the changed from man to animal like water.
You check over the room and the crime scene. The stab killed the ceal makers. he looks like he is from the east end of london, you note a half eaten pie, you know the pie shop it came from. Realing the thing he was working on it looks to have been a draft act of parliament, but the actual document all there.
His tools at the best, you linked to a form of magic sceal that can not be copied. As you look over his rack you note one Stamp is off, taking a closer look you can see its a fake. A good one but still a fake. Some one took a parliamentary stamp.
looking at the knife you can see it has a paralyzing effect, stopping who ever was stabbed from screaming. Clean cut, and deadly into the heart from the back. An Assassin stab.
@Dain:
As scarlet looks over the crime scene you look over the door and window.
Its the window you find something, just outside the window, A black feather, with a faint whiff magic about it, as you pick it up it morphs into a scrap of cloth.
looking at the knife you can see it has a paralyzing effect, stopping who ever was stabbed from screaming. Clean cut, and deadly into the heart from the back. An Assassin stab.
As the home secretary talks to you there is a knock at the door.
One of his aids comes in and hands a note to the home secretary.
He reads it and then folds it away.
"Well it seems they have not waited, get your things and follow me. The game is afoot."
You take your belongings and follow him and his aids outside, where three cargres wait. The aids who you suspect are bodyguards more than aids get into the ones on each side of a His lordships. He points at
Ichabod
"Constable Kettledown, uptop front next to the driver."
Then pointing at Dain,
"You Constable Bramage, uptop at the back with my footmen. And Cunstable Scarlet inside with me please."
You all get into and onto the carriage and your off. It's not long before the Houses of Parliament come into view, as you take the street along the banks of the Revier. No words are spoken until you get to Parliament gate. There the Home security gets out and says you should follow. There is some talk at the entrance. You seem what looks to be Sir and lords looking on. You flashing your ID bages the two guards let you in. Throw the main entrains a door steps then a foor, a long corridor then more steps then doors more walk and at long last you get to a small hallway and three doors. A young man is waiting out side.
"This the office?"
The home secretary asks.
"Yes my lord."
"Well unlock it"
The door is opened and you enter a small office, the roof is sloped because you're on the top floor, I small window overlooks the Thames River. The walls are covered in shelves on which tools sit, all manner of them, in front of you is a desk, here you can seed Stamps and all manner of colored sealing wax. But what you see most is the old man, in a brown smock slumped in a chair, his head and arms on the work table. And out of his back is a faintly glowing blue Knife. Its looks like a steak knife. The young man who let you in now talks.
The home security looked the young man
"Please tell us what you know."
"I'm Alex Tibbs sirs and mam, I the apprentice Document Sealer to Mr Grimmly there. We came as normal today, we opened up and started work. Then Mr Wilfert the records Keeper same and ask Mr Grimmly if he had Sealed That Document. Then Mr Grimmly asked me to go down to storage to get the fine gold wax. Which was odd kuz, we has a full bar on the shelf there. But I do as I'm told, As I came back a man in a cloak pushes past me at the bottom of the stairs. I gets up here and I finds Mr Grimmly likes that. We have been told to touch nothing if something like this happens my Lord so I locked the door once more and want to see the Palace guards Sir. The sargent comes, opens the door takes one look, locks up gives me the key and says wait here. Then you came sirs."
"Thank you said the home Security."
There is the sound of steps from outside and another face comes to the already cramped hallway.
"I just been telling his lordship, You came had a look and locked up Sargent"
Then man tall, with a kind of military outfit on speakers.
"Yes I did your lord ship as per regulations"
The home secretary nods,
This is Police Constables, Kettledown, Bramage and Scarlet. They are Stoops people. Let's leave them to do their work."[/b]
He closed the door and your left in the very small office. You can hear talking form outside between the Home Secretary and others.
OK Act 2, The German Cable starts" Spell craft rolls, Kn Local rolls, Perception Kn Nobility rolls. Heal Rolls, and any other your can think off.
Hi all,
I am thinking of opening this game up to 2 to 3 new players.
SETTING:
London 1887 and in it's Queen Victoria's Golden Jubilee
England has an Empire where the sun never sets.
But there are bad owens, whispers on the wind, other great powers seeking the empire's demise. Think of London where miracles of science live hand in hand the hidden magics. From the City Gents homes to the east end slums. London is the place to be.
As the year 1900 looms up ahead, England stands alone is the world's super power... for now.
Some history,
By the end of 1727 and the 7 year war most magic users in the old world
died, and nearly all magic just seemed to stopped working. The settlers and the American Revolutionary War did the same in the new world. Magic just vanished from the world and became myth. The other planes became uncontactable. Faith magic also faded, some say it was the age of enlightenment that did it, others that mass moden war made the high powers close the roots to magic, others that magic was never real.
But now there are whispers, old artifacts are coming back to life.
Magic it seems is awakening in the world once more. In to this you come.
You are a 'Special' Constable Of Scotland Yard, one the "Irregulars" and band of misfits and odd balls hired by Inspector Snoot. You job is simple, Keep the empire safe form this new threat of magic.
CORE RACES, You can play
The world is made up of core faces,
London population,
Human: 40% {can Play}
Half Bloods:* 22% {can Play}
Elf: 12% {can Play}
Dwarf: 12% {can Play}
Gnome: 4% {can Play}
Other: 10% {Can not play}
*A mix of the other core races you can play, 1/2 dwarf 1/2 half orc half giant Halfling etc
Starting level 3
No 3ed party stuff Paizo only.
House rules:
None magic using Classes or Archetypes, Mages and cleric don't have magic as of now. But you will get some see below
Elephant in the room: Yes
Background skills: Yes,
Unchanged Classes: Yes
1 Feat per level
2 traits +3ed with a drawback.
Instead of Stat +bonus being 1/2 of No over 10 Its 1 for 1
So if you have Str of 14 Your Str Bonus is +4
Roll 3d6 x 7 and drop the lowest 3d6 roll, keep the 6 left
OR
21 Point Buy.
ITEMS:
Then Pick one of the starting package from.
^A:Magic starting package
500 Gold
2 Cantrips Any Spell hone 3ed party list
+ 1 1st level spell from any spell list {no 3ed party lists}.
Wand of CLW 10/50 Charges 1d8+1
Read Magic constant.
Detect magic 3/Day
B:Combat starting package
300 Gold
A MW Sword {comes with proficacy} or Gun {comes with proficacy}
MW Armor {comes with proficacy}
Shield {comes with proficacy}
+1 combat feat at level 1
^C:Mixed starting package
200 Gold
2 Cantrips Any Spell hone 3ed party list
A MW Sword {comes with proficacy} or Gun {comes with proficacy}
^Pick one your spell Stat,
then that becomes fixed.
Cha/Wis/Int.
Once you get 3ed level in your bould, add the following.
5 More skill points,
1 more feat, (thats 2 at 3ed level}
2 more traits {can be any traits, so you can have 2 combat traits etc.}
4000gp or less to spend on a single magic item {Prficany comes with if even if your class dose not let you have it)
Also Players I wish to open the game up for 3 new players,
can I have your views on me doing this.
Act 2 will be have a LOT more action, and be against the clock.
A active group of German infulatatores is working in london.
You have to find them fast, a plan is underway and it HAS to be stopped.
Think TV show 24.
PS
Sorry for the bad grammer and spelling, I am dyslexic and sometimes
WHAT I AM THINKING OF POSTING in RECRUITMENT:
Hi all,
I am thinking of opening this game up to 2 to 3 new players.
SETTING:
London 1887 and in it's Queen Victoria's Golden Jubilee
England has an Empire where the sun never sets.
But there are bad owens, whispers on the wind.
Some history,
By the end of 1727 and the 7 year war most magic users in the old world
died, and nearly all magic stopped working. The settlers American Revolutionary War did the same in the new world. Magic there too seem to just vanished. The other planes became uncontactable. Faith magic also faded, some say it was the age of enlightenment that did it, others that mass moden war made the high powers close the roots to magic.
CORE RACES, You can play
The world is made up of core faces,
London population,
Human: 40% {can Play}
Half Bloods:* 22% {can Play}
Elf: 12% {can Play}
Dwarf: 12% {can Play}
Gnome: 4% {can Play}
Other: 10% {Can not play}
*A mix of the other core races you can play, 1/2 dwarf 1/2 half orc half giant etc
Starting level 1
No 3ed party stuff Paizo only.
House rules:
None magic using Classes or Archetypes only
Elephant in the room Yes
Background skills yes,
1 Feat per level
2 traits +3ed with a drawback.
Instead of Stat +bonus being 1/2 of No over 10 Its 1 for 1
So if you have Str of 14 Your Str Bonus is +4
Roll 3d6 x 7 and drop the lowest 3d6 roll, keep the 6 left
OR
21 Point Buy.
Pick a starting package from.
Magic starting package
500 Gold
2 Cantrips Any Spell hone 3ed party list
+ 1 1st level spell from any spell list {no 3ed party lists}.
Wand of CLW 10/50 Charges 1d8+1
Read Magic constant.
Detect magic 3/Day
Combat starting package
300 Gold
A MW Sword {comes with proficacy} or Gun {comes with proficacy}
MW Armor {comes with proficacy}
Shield {comes with proficacy}
+1 combat feat at level 1
Meixed starting package
200 Gold
2 Cantrips Any Spell hone 3ed party list
A MW Sword {comes with proficacy} or Gun {comes with proficacy}
Pick one your spell Stat,
then that becomes fixed.
Cha/Wis/Int.
On top of the above,
You will start at 3ed level.
At which you get 5 more Background skills points
5 More skill points,
1 more feat,
2 more traits {can be any traits, so you can have 2 combat traits etc.}
So my three last players, I hope that clears up some things for you.
As it stands we will not move to act 2 after this scene.
If you think you need to tell them anything please do.
You can ask anything your like, they may or may not Answer.
But you now know just who you are really working for.
You again another level, please level up.
You gain BOONS
The please pick any 2 from the following list A to E
A: +2 Armor {Comes with Proficany even if your class says no}
B: +2 Weapon {Comes with Proficany even if your class says no}
C: A single magic item of 4000gp or less. {Comes with Proficany even if your class says no}
D: The Ability to cast 2x 'any' 1st level spell 3/day {casting Stat is your highest mental stat}
C: A race trait from any core race {Inc None human core races, but not inc stat traits, so you want Darkvision: Dwarves can see perfectly in the dark up to 60 feet. Or Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. You can take it, }
E:+1 New Feat for this level, +1 new Trait + 5 More skill points on the skill points
"RUN!! TELL HIMMLE WE FOUND THE HEAD, THE ENGLANDERS HAVE IT! HE KNOWS WHAT TO DO, NOW RUN!!"
He says no more
Soon the police constables have the street going again and bodies gone, The blood is washed away and sand thrown over whats left. A cab is called and your sent to the yard.
When you get to the yard Inspector Snook is waiting for you, next to him is a Gent in a fine suit.
"So I see you three seem to have got yourselves into some bother. Quite a pickle for us."
He looks at the men in the suit.
"Home Secretary sir"
"O yes, this is where I come in, thank you Inspector Snook."
The Home Secretary stands and walks to you. he taps the box with the head in it with his working stick.
"I take it this is the item everyone has been after. May I see it."
You open the box and he looks inside.
"Fascinating, our little lock and researcher really out did themselves."
He looks past the glass in the door, and another suited man comes on, putting the lid back on the box. He takes it away. Was the Home Secretary sits once more.
"Let me tell you a story"
He says.
"Once upon a time the Emperor of China asked for a magical fountain.
One that would not only control water but also tell time, and could do so no matter where he stood relive to the fountain. He looked all around the world and found the very best makers of mechanical devices and paid them in gems to built it. Some parts where made in Great Britain, some in France and the last parts in Germany. All the parts were sent to China Craftsmen embedded the mechanical systems into 12 great statues. Unveiled to the Emperor for his birthday with ambassadors from around the world, along with others. Two of which where, A English Noble called Lord Maple and one Charles Babbage. They looked on in wonder as the Emperor walks around the fountain and the 12 statues tacked his moments, so that they always faced him. And one, the right one for the mouth and time, would shoot out water to land on at procide points of the fountain next to Emperor."
He moved his hands on his walking stack as he looked at you all.
"Do you know how Lord Maple or Maple Manner and Charles Babbage knew each other?"
Looking at you blank faces.
"Because Lord Mapple was a mathematician worked on gunnery calculation tables her majesty's Navy. And he and Charles Babbage had been working on a mechanical device that could track the range and distance needed to land a shell on an enemy ship. At once they understand what they where looking at. But they were not the only ones.
Three great powers understood they had all given some of the solution. But you needed all the parts, how to get them. Well under the pre taxed on other events, with others the three powers attacked and looted the summer palace. That was back in 1860 as you may remember. The sad news is that in the scrabble each power got some of the solution. And not one of them got the whole. From that day until now, the three powers have been seeking to get enough of the parts to work out what the Chinese crafts men did to make it work."
She tapped his walking stick on the floor.
"Lard Maple retired and we thought was no longer working on this. His daughter having taken over his work. So you can imagine our surprise when we in the ministry heard of his and his daughters untimely death. Then it came to light that some of the artifacts from the Fountain had been involved, along with the daughters lover. Who seem to have been doing there own thing as they say on the side. One had to admire our American cousins for their slang. This is where YOU come in."
He looks at you one by one.
"The French we knew about, it was they that took the others 2 heads the artion, have no fear they have been selt, but German operatives, that is new."
He looks at Inspector Snook.
"At the rundown winmill where the Mapple girl and her lover had a lab."
Inspector Snook
snapped back as of ordeed
"Yes Sir!"
HS
and on the street today.
Inspector Snook
"Yes Sir!"
The home security looks back at you three.
"You know I have men working around the clock, watching and tracking all manner of foreign actors on our fair shores. And you three in as many days uncover a cable of them right here in london. I have to say, when Inspector Snook 1st came to me with this idea of have irregular constables I was skeptical. But I have to say I was wrong."
he gets up and one by one comes to you and shakes your hand.
Sitting back down he lets out a breath.
"We shall see what we get from the one still alive, is there anything more you wish to tell us or ask of us Constables, before I go on"
The two street constables look at all your IDS and nod. They talk to some onlookers to check but it becomes clear what you say is true. Soon a police carrge comes and two more officers jump off and pick up the body and the still alive german. The German cut but still alive floor German, starts shouting in german as he is picked up. He seems to be calling out to someone
Perception DC18:
A well dressed woman in a cloalk and hood seems to be the one he is calling too, you can not see her face under the hood, but as soon as you looke at her she turns and seems to melt into the mass of onlookers.
Scarlets blade darts out and then men takes to moment to realize he had been run thught, blood blooms across his chest and he looks down puzzed. Then he drops his head hitting the box at Ichabods feet,
The large man stops looking down at his companion, turns as runs, but he dose not get far as Scarlet slashes his legs, he too drops but screaming and blood sprays form his leg arteries. Bay standers now also scream and somewhere a whistle blow from street police running your way. I woman faints and a Fish muger on his stall says
"Bloody Hell!"
End of comat
What do you say to the other police as they show up.?
Dan waves his Staff in front of the two as Scarlet pulls her sword and speaks. The crewed around up moves back giving space. The larger of the stops and looks around, as iff checking who is there, while the small one lunges past Dains staff and grabes the box
Grapple 1d20 + 3 ⇒ (8) + 3 = 11
He misses and goes past Ichabod Icky Kettledown
Kaffers {Dig} and Scarlet Craigie-Bell have a free of opportunity attack on him. Ichabod Icky Kettledown I have you with the Box, if you want to fight your going to have to put the box down
they are crossing the street now coming you away. Its a market street and around you is stalls selling veg, fish, meat, house hold goods. A Puch and judy show is underway. They are 30' away.
He goes and brings a box, inside is a mechanical cows head. A copy you suspect of one with a glowing stone in. But this one has a gold ball at its center that glows yellow.
"I got the core from the researcher, he said a woman would pick it up but she never came."
Int Roll DC14:
He says the name of the Daughter who died at the sale the three head, at Maple house and the woman the researched thought you were at the windmill, This must be what she was going to bring him. this mist have been the head missing from the Best you stopped.
"Sirs if you are leaving can I ask something of you"
He goes the shops door, looks out the window and then changed the sign on the window form Open to close. He then turns so his back to you.
"Sirs I could not but hear the boy just. I know the man you are talking off. He was here in my shop and I made somethings for him. I have an item that I would not like to keep any longer. My I have his order to you?"
"No sir its from a Chinese stone inside, it looks just like pit of Jade but place it in its cragel and it seems to power this. They said that it was an Automata one of 12 animals that danced on the hour. So they say. Mavalus creations, all I have done is restore it."
She shows you the inside, again prode of his work.
"Why yes sir, odd you should ask they asked for two other heads to be be fixed a Chickens head and a Goats, like Lord Hitchings one. Said they were going up for sale. I delivered them 5 days age outside London. A Chinese gen came and picked them up sir."
He says very proud of his work. He walks into his work shop and comes back with the cows head. You can see coges and gears sticking out of its neck. A dull green glow comes from inside the head.
"O I see you have spotted the head, I real work of art it is, made in France and given to the Emperor of China. Lord Hitchings, now less, dropped it off he did yesterday, asked me to fix it."
Kn local DC14:
Lord Hitchings is the Chairman of the board for the London History museum. Wealthy from his family's Mills in the midlands.
With in the police there is rimmers he bys looted and stolen goods from 3ed parties. Most of all the Croft Family.
This is my Idea, Bela-rick Rork a death worlder Half Giant who controls a Siege Mech built to take out installations. Slow Powerful and well armed. She is the sherman tank that lumbers up and take out the pillar block.
Application: Frag Dolls position
Name: Bela-rick Rork
Callsign: {Big Bella}
Mech: {Whatever letters for a big slow Anti-Implacment Mech}
Race: {Valkorion} Half-Ice-Giant {Giant Blooded}
Description: A humanoid woman standing 9'6" all with Blue skin, White hair, Her eyes glow with a cold blue light. Her body frame is massive, muscular and powerful. She towers above most. Valkorions {an ice covered Death-world} are known for there cold body temperature and raw physical power, being the apex predators there.
Personality: Valkorions value fighting ability and honor above all. And
Bela-rick Rork is no different she gets on well with others, liking good company and a good joke, her hummer is very dark. She has seen many battles and has the old veteran vib about her. Not really giving Green troops the time of day until they have proved themselves. She respects honnor and will never kill a Mech Pilot of there mech is disabled. Offering terms of surrender. She is late middle aged for her race, and often acts like the old matricach like figure in any group, always there with advice and a bad joke, to keep morale up.
Background: Valkorions home world has two industries, live stock breeding, and fishing. Both deadly because of local wildlife being partially visus. And if you don't want to smell of Ice cow or Fish, its off world for you. Bela-rick Rork like many a young Valkorion chose off world. But on most worlds Valkorions are miss trusted, even feared, so most go either criminality actings as enforcers for crime bosses or they go into Mercenary bands, as ground troops. Bela-rick Rork did the latter, being a shock trooper for a number of years gaining the NCO rank Gunnery Sergeant. Making the money to start a family she did just that, bought herself a husband {Male Valkorions are smaller than female ones} and had two daughters, {Vila-Tisk Rork and Fibs-Laka Rork} now grown adults with lives of their own. Bela-rick Rork got restless with a empty home and talked her old merchinaly band about coming back. It was they who paid for her Mech training and implants. Starting on scouts and working her way up to the largest Mech Platform they had. The Anti Siege Mech. She finish her contract and is now looking for a new challenge.
Question GM can you get the mtch in a spider tank from. Milti legs. It would not have jump jets, or jump. Slow and armored.
Assault - 18 sinks
Assualt 20/30/ 0 - 20 ft
Assault (80 to 100 tons) - 15 AC
Heavy and Assualt class Armor DR = Tonnage/ 7
WEAPONS
2x Gauss Rifle - 5d10 ignores half armor damage heat - 8 (Extreme Long Range)
1x Morters
Indirect fire assets that can cause area wide damage to anything with the range of the mortars. They are medium to extreme long range weapons. large versions, A large sized mortar can carry four rounds. It does 8d6 damage in a 30 foot radius.
and if it can
1x Rocket rack
550 MM - The largest of rockets... This rocket can destroy lesser mechs outright. On;y assualt class mechs can carry this monstrousity. Even an assualt class mech can only carry one of these... The damage the rocket causes is 10d10
Its a implement buster, not meant for close in combat, This would mean at close range the other mechs would need to protect it.
which I feel would make for great party play.
She nods once and then goes into the back, soon and old man comes out.
"Hello fine sirs, how can I help yee, I make all kinds of Mechanical wonders here. Be it Clock, lock to toy."
This seems to be his sales patter and sore enough as you look around you see, all manner of devices, from locks to pocket and large watches, and automata toys.
Perception DC14:
As he came in you see through the door he came out of a workbench on which is an metal COWS Animales head.
Soon you make your way to the clockSmiths a fine shop front shows all manner of clocks and watches. You enter to see a young girl at the counter, Who greets you wormly.
You find his designs for something like the best you fight, but it has a metal head. Some old Chinese scrolls that seem to be original Some letters from the daughter who died and last of all a notebook
In it he outlikes his research, finding out that in the city of Xi'An China an empire Qin was buried with an mechanical army. That in the city a work ship had mead controlling heads, 1000s of troops, crossbow men, riders chariots and Halberd troops. A fill army on mechanical wonders.
There are descriptions of each.
It notes the army was lots in time, said to be buried next to the Qin Emperor's tome mound. But the palace has 12 heads made, 12 that represent the 12 animals of the Chinese Zodiac, Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, and Pig.
The you find a another translation. It describes a year clock in the Imperial city of Xi'An walking figures with animal heads that moved to positions as the years passed.
Then another translation it talks of them being lost but found again, and used in Beijing at the summer palace, in a large water fountain where they would tell the time and also stray water.
Then news articles about the looting of the summer palace by western forces, and the missing animals heads, looked by the troops and officers.
Last of all a upto date list of the heads and where they are known to be, some have Unknown next to them.
Then a letter talking about the sale of 3 heads,
Last is a note about meeting at the windmill with one of the heads.
Then a train time he must have took up to the Windmill and equipment manifestos for items shipped to the house for is work.
Looking back at it all you see he was trying to make one of the Automata from China but needed the head. Which was taken before he could get one.
Someone had taken them at the self, but who?
You have a lock makers card
and a shipping company
As leads next.
A cab ride and your at UCL the buildings are new, opened by Queen Victoria you wait at the gate house and its fig trees until a small woman comes with Glasses. She decks your id and then signs you in.
"Hello, nice to meet you, I'm Miss Ashley Brown a fellow researcher, let me take you to his lab."
She leads you into the Prince of wales building and you note the Royal Navy has officers there. Down you go into the basement where the labs are. Soon your at a door along one of the corridors. She task a Key and opens it, leading you into a Lab come office.
you leave the meeting and head to the hospital to see the ucl researcher.
The good news is he is talking, the bad news is he is babbling incoherently. You try and make out what he is saying.
Sense Motive DC15:
As he rabbles you hear the name of the daughter and family, the watchmakers and shipping company, but also something new "The Yellow Emperor's Army, his Army of the Zodiac level cites, crush all"
The doctor arrives and looks over trying to wake the researcher which he does but the man is unresponsive. Try as you may the man just looks blankly at you.
"I am sorry but he needs care I can not give, I suggest you get him to London Sant Almans metalisemem Hospital. They have the skills he needs."
Now with a need to head back to london, you back up and with all the info you could find, you head back home on the afternoon train. You smell london before you see here. The smog of cold nights. Getting to paddington you decant to a Hackney Cap and head to Scotland Yard. REsearcher in toe and a meeting with the boss. He sits in the small lecture hall and looking at the researcher hears your repost.
So players please post around under 200 words outlining the events from your point of view and the leads you have and the one you think you should follow 1st. I will be awarding BOONS based on what you right
You all get away and are soon back at the house, a few hours before dawn,
The UCL researcher is put to be and a doctor from the town will be there at 11am. As you get given rooms the day and night play over your minds.
There was so much going on.
A secret auction for stolen Chinese statue heads, Taken from the looted summer palace in Beijing. Then the host and his daughter dies, the heads go missing. A found note from the daughter to say she would meet the UCL researcher presumily with one of the statue heads, the cow. Becouse each head is an animal. You went to the location and found a Frankanistion cow with no head being brought to life by the researcher but when he found out you where no her and did not have the statue head she lost it.
Your leeds are
1: The UCL researcher
2: The shipping company for the heads
3: A business card from a london lawyer
4: The heads and how took them from the summer palace
Ok after that little combat and saving the good Doctor you all gain the xp for level so please update your PCs to the next level. You also get a boon of 2 more Background skill points and a Bonus trait, making a 3ed for you. Link that trait to the things you did over the last day.
Can everyone make a stealth roll if you do not roll a 1 or 2 you get away.
If all get away, you get out cold UCL researcher back to the Manor house how in Darkness. YOu can sleep, place a watch on him to some othr thing but it looks like a doctor may need to see him the next day before he wakes.