![]()
![]()
![]() As someone form the United Kingdom of Great Britain, the only county on earth with "Great" in its name. Back in 1776 "THE" Empire as we like to call it, was not as big as it would become, one on which the sun never set and the Biggest one in the whole of human history. {Beat that Genghis Khan!!} I have to say, it irks us still that our overseas lands of
But we shall let bygones be bygone, and after many years we have excepted your.... Independence. And have come to view you as our younger sibling. But of late it has wormed hour Royalist hearts to see the United states as you like to call them, embracing monarchy once more, if only tentatively, its early days yet, but we hold high hopes that a court will be formed soon, with Nobles and Royalty leading them, or has that happened ? So hard to keep up now days... This is a joke post by the way ![]()
![]() Halleck nods at your words, "Surprise, commitment, and luck, said like a true fighter." Then he reached for a cloth covered object, taking the cloth off it you see a baliset a nine-stringed musical instrument. He started strumming it and sang a sing. Our fathers ate manna in the desert,
…For I am like an owl of the desert, O!
…While beasts of the desert do hunt there.
And the truck moves thought the day and soon as dusk falls you see the lights of Arrakeen. Entering a large gate you area waved past and soon enter a large warehouse by means of a sliding all and dropped shield. Once inside men come and start unloading the truck as your Guard captain and the Mentat collect the troops. Soon the guard captain is back, and gives you your payment, in water. "We thank you, house business is done, keep safe and may the father of the sands protect you." As he leaves Halleck comes to you. "You where promise a bonus, Then here it is" He hands each of your a small Green pouch. "Lite Off world Medical kits, if you get badly harmed use them." They uses a kind of organic ninite Acts as QLW 1d8+5 HP back, once each then the pack is done. He hands you a flip of paper, "Read this and then destroy it." It says: The Red sands hotel "I will meet you there is 3 days" So what are your plans in the 2ed city of Dune. ![]()
![]() After some time the Counts four guards clime off the Sand Truck, they bring the three boxed of mining equipments with them. "All the Spice is accounted for Count" Says one of them. Basheer Nroick Lacey of House Jarrlo charges over and rips the lids of the three boxes. Finding no spice in any of them. Count Fenring watches him with cold eyes. "BUT THE INFORMATION SAID! House Limir was smuggling spice in this shipment!! they said." Count Fenring nods to his troops who grab House Jarrlo Basheer and stip him of his weapons. Fenring then walks up to him being held there. "Hummm...I loaned you four of my toops and you lost them in circumstances I have yet to get to the truth other. Your Thopter came back and they did not. Your lord besenched my that you knew what you were doing and so I came all the way here. And what do we find, nothing, A broken old sand truck and boxes of drills." The man looked at his troops as if for help but they did not move. Knowing who as in true command here. "I find you guilty of incapacitance. And the Emperor will hear about the fact your Lord and master has fools like you working for him, He will not look finding on Vasle House Jarrlo" Count Fenring turns and strides back to the Large carry thopter, "Humm..Bring him, we will throw him out the door, on our way back to Arrakeen. It will be interesting to see humm.." House Limir Mentat, Keltal Hoop says as the count gets to the thiper ramp.
The count waved a hand uninterested. "Do whatever you wish Mentat, tell your master to keep up the good work. Hummm...I will still be watching" Then he, his guard and the House Jarrlo climed onto the carry-thopter and soon it was air board, heading north. The new guard who was on your truck watches it go. "And into the north they went, for winter has passed" He says to himself. then House Limir Mentat, Keltal Hoop says. "Load the truck back up and everyone on, we have a delivery to make." he then stops in front of you. "You did well last night, you shall be rewarded" Then he enters the driving seat of the truck, it seems he will drive you to the city. The new guard comes up to you, "The name is Halleck, you did fight well last night, I had to take down a few, but you had the hard ones. I would like to hear how you did it. Come sit with me. And I may have some work for you after this run if your interested. I need someone to deliver something to the spice guild in orbit. Come lets talk." ![]()
![]() The Count stops and looks at Sister Juli GM rolls:
SM SJ 1d20 + 2d6 + 10 ⇒ (5) + (3, 2) + 10 = 20 "Humm, I see" He forgets you and walks over to the truck calling the driver over, who is just as worried as you where. As he dose the Mentat and Guard Captain moves over to the new guard who joined you from the Village. The Mentat whispers the new guard. Perception roll DC20 to hear what is said: "Thank you Gurney Halleck you where right to warn us, we shall have to halt shipments for Vernius for the time being" ![]()
![]() eriktd wrote: I’m still working on my Human Guardian Palacle, Alikiya. That looks a lot of fun cool. SIDE NOTES: The settings will be hard, You will be facing Mythic critters and a LOT of them. So I am going to add a wee house rule. I have band Hero points and all feats powers/spells that work with them BUT!! I will let players use mythic power for HERO POINTs effects at a price. Act Out of Turn: {Cost 3 mythic power points}
Bonus: {Cost 2 mythic power points}
Extra Action: {Cost 1 mythic power points}
Inspiration: {Cost 1 mythic power point per player}
Recall: {Cost 1 mythic power points}
Reroll: {Cost 1 mythic power points}
Special: {Cost Variable mythic power points}
Cheat Death: {Cost All the PC mythic power points they have at time of death. This is an Auto effect unless not wanted.}
What do you think ? ![]()
![]() yes you know who Count Fenring, he works directly for the Emperor, and oversees for him all Spice production on Dune. Too Count Fenring you may as well not exist he pays you so little heed.
"Basheer, May I remind you that House Limir agree to this spot check on the gounds that you would not interfere with the counts shipment. These haulage workers will stay with House Limir troops." As he says this House Limir troops move up and take you and the driver to one said. The Basheer looks daggers at the Mentat. But dos not push his point. Scence Motive Dc18:
The Basheer is very angry, and more to the point he seems to be angry with you and the two guirds. You seem to have personally P**ed him off. Could it be something you have done of late...
Count Fenring hands one of his men a Leaguer and the 4 guard he has with him jump onto the truck and start checking the contents. As the Count waits he takes not of you. Coming over he says to Kasit. "Hummm yes, no one wants violence, so humm may I ask has House Limir shipment Tith gone smoothly, You are the last of it, and you seem a little late to the Warehouse." The Mentat, Keltal Hoop is unreadable. Sence motive DC01:
EVERY THING IN YOUR BODY SCREEMS BE VERY CARFULL HERE Sence motive DC16:
This man is letting on more then he knows, but just what. Sence motive DC20:
The Basheer has stopped and is now watching you intently to hear you replay, He is sweeting perfectly he seem waiting for you to talk, he wants you to talk. @Sister Julia Perception check DC20: You spot The Mentat, Keltal Hoop send a Mentat hand signal to the Guard Captin who was with you. It seem he most have trained the man in Basic Mentat combat sign language. "Say nothing" ![]()
![]() The guard Captain turns now and looks at you, he is just about to say something when his voice is drowned out as the large combat thopter, comes into land right in front of the truck. The Driver slams on the brakes. Jolting you all, The back of the thouper opens and and two detachment of troops come out surrounding the truck, Laz guns and other weapons pointing at it. One group are House Limir troops the other House Jarrlo, around 15 each. Down the ramp cames three men, the noble dress one has 4 guards with him. One is dressed like a guard Captain House Jarrlo symbols on his breast. The other looks like a mentat now you know what one looks like, Lips stained. His clothing has the House Limir signage. The last man is skinny, hooked nose and very well dress. He moves with grace and very favire in you body screams to you KILLER! Your House Limir guard Captain says quickly to you. "If you value your life, close that box, shut your mouth and do nothing" Then he climbs out the cab to goes to meet the three men. "Mentat, Keltal Hoop, Basheer, Nroick Lacey" Then he bows deeply. "Count Fenring, Imperial spice inspector it is an honor, how may we humbly assist you." The count looks him over. "rise, Humm, I wish to inspect this truck, hmmm...please ask you guards and workers to disembark." Your friend the House Limir guard captain turns and shouts at you all, "Everyone out!!! out now!!" The driver and other House Limir guard climes out at once and moves to stand close to the House Limir troops. Kn Local DC16:
Mentat, Keltal Hoop, House Limir
Kn Local DC20:
The 4 guards are Count Fenring own household troops Some say they are Sadaka There are about 34 troops, as well as they three and whoever is left on the thopter, Each house seems to be on one side or the other of the truck. Then three men and the guard captain at the front. One wrong move here and your not getting out alive you can tell that. ![]()
![]() The new guard looks back at you as you open one of the boxes, new spice filters. Just what it says on the boxes. "Thats whats on the manifest and has been, no need to look inside." Scanse Motive/Init DC18: This man knows fall well they are not the same boxes, but your friend the Guard and the diver make no reaction. So they all know the boxes are not the same ones. You know there had been spice in all the Boxes, and these three had high grade refined spice, you know this becouse your checked them back when you off loaded half the load, when it broke down. So why switch them out now? Was it these boxes the suspected Sadoka had been after? ![]()
![]() perception DC23:
4 of the boxes in the back of the truck are not the same ones that where there the day before, they seem to have been changed. They look a lot newer, It still says mining equipment on them, just as before. Int roll DC25:
Its odd that they would have mining equipment in a space shipment. they could have added more spice, and sent these boxes another way less dangerous. You are not outside the village and on the road to Arakeen. ETA is 6 hours, you will be passing 2 villages on way. ![]()
![]() Chamak wrote: Might be hard to field a balanced party if everyone is an Archmage. I'm focusing on not needing a meatshield.... Probably still need a skill monkey and bandaide! ;-P O I can work with an unbalanced party, have no fear of that, and sometimes they make for the best games :) And dont forget your ten min background everyone. :) ![]()
![]() Mrs Willymott was sitting behind her desk in the main office of the Mrs Willymott's excelanet Exterminator Agency She was carefully reading a note, once done she followed it up and placed it back in the envelope it had come in. The Envelope screamed as she did. The envelope being made of human skin and the dammed soul locked with in it, being in so much pain. She paid it no heed and looked across her desk at the Bit-Fiand in a suit. "And the example?" She asked him. He lifted a girl like cage onto the table, with in it was a small fluffy child toy. In the shape of a rabbit. She looked at it and smiled. "I know just the team to help you with your problem." She looked over at Bobby her PA, "Boddy dear, could you ask the "Bog-Cleaners" to come in." Boddy in a nice blue dress nodded. ![]()
![]() gyrfalcon wrote:
I think thats a reasonable build so I ma find with him. ![]()
![]() Fury of the Tempest wrote: This question seems to have been missed. Retraining being allowed would have a pretty big impact on my build. Yes I did state that retraining was if you get the same thing from your gestalt classes Question: Can I take the Legendary Item in Mythic, as long as I don't take intelligent or upgradeable? Yes thats right ![]()
![]() I am really bad at missing thing, so thanks for reminding this sold fart, what he missed. namo wrote:
Hummm, let me see your build, remember if your going spheres both sides have to be spheres.That remind me, we will be using Magic/Psionic transparency rules. Another house rule.
namo wrote:
I'm not I am an evil GM who likes to make his players work for good things. Muuwwwuwhahgahahaahah..... But the truth is the way you advice in '6th level tops' is that you will get things like Bonus feats in game, so have patience and should you be picked, do well then more feats may come your way. Muuwwwuwhahgahahaahah.....namo wrote: 3/ Do we have 1 Favored Class Bonus, or 1 per "side" of the gestalt? I've seen DMs handle it both ways. 1 Favored Class Bonus, pick the side/class. Thats because there are feats that give you sides if you cleaver. namo wrote:
Oooo sounds fun. ![]()
![]() yes its a simple weapon Shigawire garot, DMG {1D2} Crit x4 Special: The damage is bleed dmg, Bleed:
![]()
![]() I have been thinking over the setting and I came up with this,
Planescape setting in Sigil Your working for a local Exterminator company,
You job, remove or clean out whatever the client says is an unwanted infestation, be it undead, Swarms of Demonic rats, hill giant squatters.
Mrs Willymott is a 18 foot tall Gold Devil who likes to wear slingbacks and a dress in the office. She never talks about who Mr Willymott may be, but the gossip in the office is, he was the 1st infestation she got rid off. Her personal assistant is a cross dressing Tiefling Call Just Boddy Who hands out your assignments. And takes great pleasure in giving your team the really C**y ones no other team wants. This is the tone am after, light hearted fun in the Doom Patrol vain. You will not be asked to do anything implicitly evil, just hard.
Mrs Willymott's excelanet Exterminator Agency is located in the
We shall start the game with all applicants going for a job interview with Bobby. I will post Bobbys questions here once we have say 5 to 6 applied with PCs built to a point they are happy to test them. ![]()
![]() Rondo Tuek Kn Roll Local DC15:
Rondo Tuek is known for his dealings with the Fremen Rondo Tuek Kn Roll Local DC20:
Rondo Tuek is known for his dealings with the Fremen and the Spacing Guild, often acting as a middleman in spice transactions. Rondo Tuek Kn Roll Local DC25:
Rondo Tuek is known for his dealings with the Fremen and the Spacing Guild, often acting as a middleman in spice transactions. Rondo Tuek is also associated with Esmar Tuek, another smuggler from the same family, who is more prominent in spice muggling to the guild. They say he pays them off. Also his surviving children are now with a small Noble house called house Atreides on the planet caliban Dominic Vernius Kn Nobility roll DC15:
Dominic Vernius was the penultimate true Earl of House Vernius and of Ix. Dominic Vernius Kn Nobility roll DC20:
Dominic Vernius was the penultimate true Earl of House Vernius and of Ix. He is on the run from the Empire and there is a price on his and his wife heads. Lady Shando Balut. Dominic Vernius Kn Nobility roll DC25: Dominic Vernius was the penultimate true Earl of House Vernius and of Ix. He is on the run from the Empire and there is a price on his and his wife heads. Lady Shando Balut. The rummer is his wife is already dead, and he is outside the known spacing lanes, having paid off the Spacer Guild for safe passage. ![]()
![]() Ouachitonian wrote: This might be a ridiculous question, but we're starting at a high enough tier to grab Beyond Morality, and it's a gestalt game, so I have to ask: Can I gestalt Paladin/Antipaladin? The Knight of Weal and Woe-when he lays his hand upon you, will he heal your wounds or add to them? Does he even know? Kind of a silly idea I had a while back, but it could be fun. Your mythic is its a cool idea, so yes I will let you make that. They would be the embodyman of Ying and Yang.SO true Neutral ![]()
![]()
![]()
![]() namo wrote:
Hummm, OK lets go with this you can go with 25k OR roll 3d10 gold X 1000, and risk it. hehe. O you can of course multiclass on each side, but not multiclass Mythic unless you take the duel path etc
|