Ezren

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Well sounds interesting. I would be interested in giving it a try.

I am a returning player to the forum, having played a lot of PF1 and some PF2 in the past. Proposing to play an Elven wizard. Can set it up later today or tomorrow.

Also, Is there any way to get a first feeling for the campaign setting without spending 50 $ blindly?


Shiv Battle Map | Campaign Page

Kyra
The Hour is Prayer

SoT
Free Explore

Artifact Dealer:

Story Bane 4
Type: Monster
Traits: Human Merchant
To Defeat: Combat 17 THEN Combat 17 OR Charisma Diplomacy 9
Before acting, a local character summons and encounters a barrier.

Rivani Summons a random barrier

Death's Breath Door:

CotCT
Barrier 2
Traits:
Lock
Trap
To Defeat:
Strength
Dexterity
Disable
Divine 10
If undefeated, mark this barrier's location with the scourge Poisoned and each local character must succeed at a Dexterity or Acrobatics 7 check or suffer 1d4+1 Combat damage.

Cast Divine Insight to help Rivani
Kyra can Discard her plate Armour so no problem if Rivani fails.
Hayato has a breast Plate and will lose at most 2 cards, which mean he will still hold 1 blessing no matter what the result.

Reveal Wounding Spear Axe and Bless via Gorum's Iron
Combat 17: 2d8 + 4 + 2d8 ⇒ (2, 7) + 4 + (3, 6) = 22

Cast Holy Light and bless by Hayato
Combat 17: 2d10 + 3 + 2d6 + 1d4 ⇒ (6, 6) + 3 + (6, 6) + (1) = 28


Shiv Battle Map | Campaign Page

The Mzali use the confusion and the fog to retreat further into the jungle.

We are still in combat mode but if you want you can describe 2 or 3 turns in one post. Everybody is up.


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Shiv Battle Map | Campaign Page

Finding themselves under attack the Mzali raise their short bows and rain a deadly barrage of arrows onto the party, before slowly retreating to keep a distance between them and Father Kerndrew. Davor manages to duck behind a nearby tree but all the other arrows find their mark. Kerndrew and Neethan find the magic imbuing the arrow poinbts leaving especially painful wounds.

Mzali(Red) vs Kerndrew
Comp SB: 1d20 + 10 ⇒ (17) + 10 = 27 Hit
Dam: 1d6 + 4 + 2d6 ⇒ (3) + 4 + (5, 5) = 17
Mzali(Blue) vs Shalissa
Comp SB: 1d20 + 8 ⇒ (17) + 8 = 25 Hit
Dam: 1d6 + 4 ⇒ (6) + 4 = 10
Mzali(Green) vs. Davor
Comp SB: 1d20 + 10 ⇒ (3) + 10 = 13
Dam: 1d6 + 4 + 2d6 ⇒ (1) + 4 + (1, 2) = 8
Mzali(Yellow) vs Neethan
Comp SB: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24 Hit
Dam: 1d6 + 4 + 2d6 ⇒ (3) + 4 + (4, 2) = 13

Battle Status - Characters in bold may act
Neethan(24/37) - Blessed
Davor - Blessed
Kerndrew(22/39) - Blessed
Mzali(Red)(14)
Mzali(Blue)(7)
Mzali(Green)(7)
Mzali(Yellow)
Shalissa(23/33) - Blessed


Shiv Battle Map | Campaign Page

Saving Throws:

REF ST Green DC18: 1d20 + 6 ⇒ (19) + 6 = 25
REF ST Red DC18: 1d20 + 6 ⇒ (11) + 6 = 17
REF ST Blue DC18: 1d20 + 6 ⇒ (17) + 6 = 23

The blast of the Fireball catches 3 Warriors in it's blast but two off them manage to duck behind some trees to avoid the worst of the blast.

Battle Status - Characters in bold may act
Neethan - Blessed
Davor - Blessed
Kerndrew - Blessed
Mzali(Red)(14)
Mzali(Blue)(7)
Mzali(Green)(7)
Shalissa - Blessed


Shiv Battle Map | Campaign Page

@Davor: You only know of two people sneaking through the bush trying to ambush Shalissa and Neethan. I believe by now everybody knows these two are there. I also belive these two know that they have been spotted.
@Neethan: These are definitely dressed like a Mzali, so you assume they are part of a larger warband.
I think we better move onto combat mode.

Ini:
Shalissa: 1d20 + 3 ⇒ (1) + 3 = 4
Kerndrew: 1d20 + 5 ⇒ (18) + 5 = 23
Davor: 1d20 + 10 ⇒ (15) + 10 = 25
Mzali: 1d20 + 7 ⇒ (4) + 7 = 11
Neethan: 1d20 + 5 ⇒ (20) + 5 = 25

Battle Status - Characters in bold may act
Neethan - Blessed
Davor - Blessed
Kerndrew - Blessed
Mzali
Shalissa - Blessed


Shiv Battle Map | Campaign Page

Stealth Shalissa: 1d20 + 2 ⇒ (14) + 2 = 16
Stealth Neethan: 1d20 + 1 ⇒ (16) + 1 = 17

GM Rolls:

Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Stealth: 1d20 + 8 ⇒ (4) + 8 = 12
Stealth: 1d20 + 8 ⇒ (19) + 8 = 27
Stealth: 1d20 + 8 ⇒ (19) + 8 = 27
Stealth: 1d20 + 8 ⇒ (5) + 8 = 13

Perception Davor: 1d20 + 12 ⇒ (17) + 12 = 29
Perception Shalissa: 1d20 + 9 ⇒ (6) + 9 = 15
Perception Kerndrew: 1d20 + 9 ⇒ (2) + 9 = 11
Perception Neethan: 1d20 + 8 ⇒ (19) + 8 = 27

Neethan and Davor stand waiting in the jungle, hoping their pursuers take the invitation to approach. Unfortunately the jungle stays silent and even davor begins to wonder whether he imagined the signs of pursuit.

Davor turns towards Shalissa and Nethan when he spots two of indigenous warriors approaching Shalissa and Neethan from behind, their shortbows at the ready.

Map update coming in the next 30 minutes
EDIT: Sorry the Internet connection is too slow today. we must stick to the map I had prepared beforehand. Please treat everything on upper and left sectors as jungle for now, the river is currently out of the maps scope.


Shiv Battle Map | Campaign Page

are you sure that the rogue wants to stay out in the open while the silver tongue bookworm "sneaks" through the jungle?


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Shiv Battle Map | Campaign Page

Thanks for all the kind words, they have been very welcome. I think trying to bring this to a reasonable finish at saventh yi at a manageable pace is the decent thing to do and let's see how I feel by that time.

PS but for the next 3 days I am on a railway fair so I am not sure when I will have time to post.


Shiv Battle Map | Campaign Page

No I was just having a long think about the last few months.

With workload having picked up significantly in the last year and also social live becoming more active again, the amount of time I have been able to give this has been on a steady decline. And I haven't even been required to work in the office yet, so once that starts there will be another hour of the day gone.

All this meqns that in the last few months the days where this has been a chore have far outweighted the days where this has been fun, and I think I need to admit this too myself. There is no way I am going to keep this up for another four and a half modules.

Currently I am thinking about just finishing on the Dicovery of the city, but I can't think of a suitable finale to finish things up, and I am noit even sure if you would prefer that or rather start looking for somebody else to take over the campaign.

I am sorry for letting you down like this, but I believe its the honest thing to do.


Shiv Battle Map | Campaign Page

I would like to know if you want to either
- search/confront your pursuers
- make a camp as normal, potentially with more guarding measure?
- Try to lose your pursuers, and how you want to do that


Shiv Battle Map | Campaign Page

Following the river you make sure to akways have an eye on your surroundings watching for any signs of the Mzali.

Perception Davor: 1d20 + 12 ⇒ (11) + 12 = 23
Perception Shalissa: 1d20 + 9 ⇒ (1) + 9 = 10
Perception Kerndrew: 1d20 + 9 ⇒ (2) + 9 = 11
Perception Neethan: 1d20 + 8 ⇒ (2) + 8 = 10

After a full day of travel you are approaching the junction of the two rivers and start looking for a place to spend the night, when Davor notices sign of pursuit. A few leaves moving on a bush on the other side of a clearing. A flock of monkey screeching at something you can't see. You are sure there is soomeone following you.


Shiv Battle Map | Campaign Page

@ Neethan: They are a society of assasins who rule some of the islands near the shackles. They are liekly in this game to discover powerful magical artefacts and use tham in there Power struggles with the shackkle pirates.

Crossing the river at the village is easy so you got to decide:
On the north side progress will be slower, but safer.
On the south side it will be faster but you are much more likely to meet Mzali raiding parties.


Shiv Battle Map | Campaign Page

@Shalissa: Sasha was former member of the Red Mantis Assasins and you always had the feeling that there was a bit more to that story.
As to Who she is, I leave that to roleplay.


Shiv Battle Map | Campaign Page

This Dimorphodon has no buusiness flying here on its own, somebody must have brought it here. And you know only one person crazy enough to bring a dimorphodon to the jungle.


On the south side a hunting path leads along the river towards the Junction of the Korir and the Pasuango rivers. From here it follows the Pasuonogo for another 2 days before reachign Mzali. You would leave it at the junction and make your way into the roadless Jungle.
You can of course also travel on the north bank, but it will be slower.

The risk of meeting a warband is lower in the north but it is far from zero.


Shiv Battle Map | Campaign Page

From the village a small trading path leads you along the southern bank of the Korir river.

Perception DC20 and Know Nature DC18:

As you cross the river to get the southern bank you notice a large bird flying over the lake and suddenly plummeting down into the water.
Somehow this view leaves you with a very uneasy feeling, until you remeber where you have seen this before.
Suddenly the sight of Dimorphodons diving down on you from the sky back at the Shiv stands before your eye again.

After examining it some more time you are sure that this is a dimorphodon hunting fish in the lake. But you are also sure, that these flying beast require cliff faces to nest none of which can be found in this region.
You wonder


Both checks need to be successful, but it can be by different people.if you do not make the check you just start journeying forward along the river.


Shiv Battle Map | Campaign Page
Neethan Levandri wrote:

The term "use" in this case is likely "to fight with" and if not proficient, it's a –4 penalty on attack rolls, right?

Even Neethan could probably use it as a tool, e.g. cut branches and vines, if it comes to that.

Neethan will put the ingots in his haversack.
He makes no claims for the machete or the potions.

That is correct. Everybody can hack plants with it, and whoever isn't proficient with a short sword, will incur a -4 penalty on attack.


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Shiv Battle Map | Campaign Page

After the succesful plunder of the Sargavian vessel you retreat back onto the small island and spend the night there, staying as far away from the water as possible.

In the morning Kyra rows you back towards the village were the local fisherman are at first very sceptical when yopu tell him ypu have lslain the beast that has been terrorizing the island, bvut after Kyra Shalissa describes it in detail they are happy to hear that the fishing grounds arounfd the island are now save.

back here Cook and Mate have been preparing everything for the expedition. Mate has found you 2 sturdy mules to carry most of the tents and rations and Cooky bought enough Dried fruits and meat to last you for a week. (I hope you have a few goldpieces to spare as a group.)
at around 10 am you finally have everything packed up and start you treck along the Korir river towards the screaming jungle looming in the distance.

Everybody can of course prepare their spells and heal.


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Shiv Battle Map | Campaign Page

The original wording of the Adventure Path is: "adamantine machete (treat as a short sword)".

So just because a later Paizo publication added a different description of a machete doesn't mean, that this is supposed to be an unsable weapon. Anybody who can use a shortsword and is willing to can use this weapoen.

Also the Potions are:
potion of cat’s grace,
two potions of lesser restoration.


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Shiv Battle Map | Campaign Page

The identifications are successful, I will post the exact potions on Saturday. The machete is not magical.

Also nothing extraordinary happens and so you will start you journey on foot along the river tomorrow.

I will probably not be able to post before Saturday.


Shiv Battle Map | Campaign Page

Shalissa STR + Aid: 1d20 - 1 + 1 ⇒ (12) - 1 + 1 = 12

Shalissa Puts all her body into the rope abnd together with her Kerndrews is able to break the chest through the rotten wood.

Davor is a bit unprepared for the sudden movement and gets hit in the shoulder by the heavy trunlk (1d3 Damage) but then follows the rope up towards the surface.

Once you have the chest out of the water you find it lock with a heavy lock.

Perception DC 15:

The chest is not trapped.

Perception DC 20:

The chest is not trapped.

Perception DC 25:

The chest is not trapped.

Perception DC 30:

The chest is not trapped.

Disable Device DC 25:

The chest contains 1,000 gp in gold ingots, a potion , two different potions, and an adamantine machete.


Shiv Battle Map | Campaign Page
Davor Krill wrote:

Can I Aid from below? Or was my swim check my aid?

[dice=Str Aid?]1d20

No you were trying to guide the chest through the debris and failed in doing so. so now the others need to make up for it. @ Neethan, Shalissa Please roll the aid for Kerndrew.


Shiv Battle Map | Campaign Page

Davor find a safe route down and fixates the rope around the chest. When he is convinced that the knot is holding tight he gives a short tug on the rope.

Father Kerndrew and the other begin pulling up the chest, but the chest gets locked on a protruding beam. and doesn't budge.

Just a fail. Kerndrew can overcome the Strength check by 5. (which means somebody need to succeed at the aid check.


Shiv Battle Map | Campaign Page

By now its very dark but Davors Darksight allows him to see enough in the dark water.

All broken planks and pieces of cargo have made it very hard to get down there without cutting oneself and block the way forward.

Getting down
Davor please make a Swim Check DC 20. You take 1 Point of damage for each pioint you fail by and if you fail by 5 you additionally fail to make significant progress towards the chest and need to start a second dive.
As long as you don't fail by 5 you will reach the chest and be able to fix the rope around the chest. The chest itself is an iron reinforced military trunk so it will probabaly still hold when pulled up.

Getting the chest up
The person pulling up the chest needs to make a Strength check DC 12 of course assisted by whoever wants to help and gaining the bonus of the multitool. (The pulley needs to be fixed somehwere on Ship itself but it will work)
Davor please make another swim check This time DC 15 to guide the chest through the wreck on a save route.


Shiv Battle Map | Campaign Page

Bracing himself for the dammge shooting up his leg, Davor strikes with his rapier at the retreating snakehead. But the beast is too slow this time and the blade pierces his left eye and from there its brain.

TRashing one last time and showering Kerndrew and Davor with water once more the beast falls down and is lying dead at your feet.

Grats Well fought.


Shiv Battle Map | Campaign Page

Refl ST DC 17: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24

This time the Snakewhale is able to twist out of the snowstorm just enough.


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Shiv Battle Map | Campaign Page

Dam: 5d6 ⇒ (6, 2, 5, 4, 3) = 20
Refl ST DC 18: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16

Crocodile vs Snakewhale
bite: 1d20 + 5 ⇒ (12) + 5 = 17
Dam: 1d8 + 4 ⇒ (3) + 4 = 7
tail: 1d20 + 0 ⇒ (10) + 0 = 10
Dam: 1d12 + 2 ⇒ (6) + 2 = 8

Snakewhale vs Davor
bite: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Dam: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Crit Confirm: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16

Shalissa raises her arms and call out "Sky Father lend me your might and strike down this foe." calling lightning forth between her hands and sending it straight into the beast. The beast tries to get out of the wayx, but the ice around its side holds it back and the bold hits it squarely in its side.

Roaring in pain and unable to escape the Snakewhale slashes out at Davor once more. Surprised by the ferocity of the attack davor is late in getting out of the way and the sharp teeth tear straight into his leg.

The Beast is bleeding from its various magic induced wounds and is clearly in pain.

Battle Status - Characters in bold may act
Shalissa - Blessed
Crocodile - Blessed
Kerndrew(25/39) - Blessed
Davor(16/32) - Blessed
Snakewhale(70) - Heavily Wounded
Neethan - Blessed


Shiv Battle Map | Campaign Page

Yes I try to do that but it slipped my mind too.

BTW Shalissa is on short notice holiday. She will probably post, but of somebody has any idea what she would do in this situation please feel free to suggest something to bot her with.


Shiv Battle Map | Campaign Page

Whale Refl DC 17: 1d20 + 9 ⇒ (6) + 9 = 15 Failed
1d4 ⇒ 4

Bite AoO vs Davor: 1d20 + 11 ⇒ (5) + 11 = 16
Dam: 2d6 + 10 ⇒ (4, 5) + 10 = 19

Neethan once more raises his hands and a snowflakes rush forward over the lake engulfing the Animal and leaving frost burn all over its side.
All around it the surface of the lake freezes, locking the animal in place.

When Davor steps up into the foray the snake head uses its superior reach to lash out at the Halforc but being aware of the risk he dodges the hit and stabs st it, but is also defelcted by the creatures this hide.

But Father Kerndrew uses the distraction to swing at its vulnnerable neck and scores at least a glancing hit.

Battle Status - Characters in bold may act
Shalissa - Blessed
Crocodile - Blessed
Kerndrew(25/39) - Blessed
Davor - Blessed
Snakewhale(50)
Neethan - Blessed


Shiv Battle Map | Campaign Page

@Kerndrew you did not include the Bless bonus into your check correct?


Shiv Battle Map | Campaign Page

Snakewhale Refl ST DC 18: 1d20 + 9 ⇒ (6) + 9 = 15 Full damage taken
1d3 ⇒ 2
Snakewhale vs Kerndrew
bite: 1d20 + 11 ⇒ (14) + 11 = 25
Dam: 2d6 + 10 ⇒ (1, 3) + 10 = 14

Kerndrew carefully manages to stay in shallow water and take a big swing at the monster but the weapon just glances off the thick hide of the monster just natural Armor, no DR.

The Fireball is perfectly placed and catches the monster right in its blast. When you see the massive explosion you hope that it might be driven off, but soon its snakehead once more strikes out a Father Kerndrew.

This time the snout is taking a heavy bite shield arm, shredding the armor and leaving the Paladin bloodied.

Battle Status - Characters in bold may act
Shalissa
Kerndrew(25/39)
Davor
Snakewhale(24)
Neethan


Shiv Battle Map | Campaign Page

Knowledge results. The creature has no Special DRs.

@Neethan: Wouldn't the flaming sphere fizzle out when it rolls over water?


Shiv Battle Map | Campaign Page
Father Kerndrew wrote:
Father Kerndrew's AC is 22; is that really a hit?

No if Course not I think I accidently looked at the CMD number.

Battle Status - Characters in bold may act
Shalissa
Kerndrew
Davor
Snakewhale
Neethan


Shiv Battle Map | Campaign Page

The heroes prepare for the comming attack when a large snakehead appears out of the water in front of Kerndrew and strikes at him, hitting him right in the chest.

Snakewhale
bite: 1d20 + 11 ⇒ (9) + 11 = 20
Dam: 2d6 + 10 ⇒ (5, 3) + 10 = 18

Battle Status - Characters in bold may act
Shalissa
Kerndrew(21/39)
Davor
Snakewhale
Neethan

Most of the body of the creature is still submerged, but the water is so shallow that its massive body is partially out of the water here.


Shiv Battle Map | Campaign Page

Davor scrambles over the rotten hull of the former sargavian vessel. the wooden floor is slippery and very fragile and mutiple times you almost break through to the storage holds below.

after a few minutes he reaches the captains cabin but upon entering it, he finds most of its contents has been rootting away too and only two of its walls still standing. The map desk is still mounted to the remains of the starboard side of the cabin.next to it you find a large hole with splintered edges leading into the cargo hold.

Perc DC15 Davor:

Something heavy fell through the floor here. While peering downwards inoto the darkness of the waters you believe you can spot a large container like a chest or trunk down there.

IN te meantime the others peer into the dim light of the rapidly approaching night (BTW: no magic auras.) looking for signs of approaching danger when you se e a large wave approching your position from the south. Shortly before it reaches the sandbank you can spot a body of a small whale rise out of the water.

Everybody makes a reflex DC 15 or is swept of his feet by the wave.

Battle Status - Characters in bold may act
Shalissa
Kerndrew
Davor
Killer Whale?
Neethan

Ini:
Kerndrew: 1d20 + 5 ⇒ (13) + 5 = 18
Davor: 1d20 + 10 ⇒ (4) + 10 = 14
Neethan: 1d20 + 5 ⇒ (1) + 5 = 6
Shalissa: 1d20 + 3 ⇒ (17) + 3 = 20
Killer Whale?: 1d20 + 2 ⇒ (11) + 2 = 13


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Shiv Battle Map | Campaign Page

Posted a map
I assume the pirate companions are a few hundred feet away at the island you found and try to build a campsite.
Kyra has beached the boat on the other side of the sandbar and is waiting for you to finish your exploration. Results of the checks coming later on the day.


Shiv Battle Map | Campaign Page

Sorry for the delay, had bad luck with the wifi on my train journey so couldn't really post updates.

Neethan has no specific idea Knowledge what that beast might be.

With Kyra and Shep manning the ours you make a swift journey out onto the lake, looking for the landmarks. Unfortunately finding them proves a bit harder than you thought. But after spending a few hours checking various options you come top the conclusion that it can only point to that small island. Apparently the water levels have fallen since the map was made.

By now its getting a bit late but you decide to give it a quick look at least.started not before 3 pm and have been searching a while already.and its a hige lake.

While Kyra put herself into the oars once more, you keep watch for any hidden magical beast. After 10 minutes you approach a small bank of fog, when the shape of a almost completely sunken vessel slowly appears. Only a few masts and part of the hindcastle are still sticking out of the water, the rest is submerged below the waves.

In half and hour the sun will set completely and here in the tropics things will get dark really soon.


Shiv Battle Map | Campaign Page

"They are afraid of Amoak. but doi not worry, she is only a story, nobody has seen her in centuries."

After asking for details you learn that a large beast has been living in this lake since times long past. From time to time a fisherman reprots being capsized by a giant snake or whale. Down in the south of the lake Amoak can apparently be seen leaving the lake and feed on grass in foggy nights.


Shiv Battle Map | Campaign Page

you have been maling good progress so far although the whole business in Kalabuto has cost you at least a day.

Comparing the map to Father kerndrews map and Neethan ocal knowledge you are certain the vessel is at the northern end of the lake (Near where you are.) The map also give reference points on the shore which should allow you to find the spot where you need to dive.

Having agreed to at least try to find the spot you start asking around for a boat.
At first people are flocking you offering there service but once tehy realize that you plan to dive in the lake, interest cools cosinderably and you are forced to pay almost 5 sp to find somebody who is willing to take you.


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Shiv Battle Map | Campaign Page

Luckily the trader who brought you here is still busy loading his fresh supplies and willing to take you with him once more.

Know Nature 15 or Know Local 15 allows you to find a woman selling an evil smelling paste to be used to repell the worst attackers.

You pass another 2 nights on the small cramped boat, but its still easier that the treck through the jungle lying in front of you.

On the next day around noon you finally arrive at the Lake of the Vanishing Armies a huge freshwater lake ant the junction of the River of Lost Tears and the Korir River.
Here at the Sargavan border with the Mwangi Expanse, dozens of tribal settlements line the muddy banks of both the river and the lake. Locals earn meager livings catching mud crabs and turtles, making mud bricks, and growing rice, hippo grass, and other native grains.

The soft, shallow banks make it difficult to land your larger craft, but as soon as you approach a dozen smaller vessels pole raft out to
meet you in the shallow water, hoping to barter their foodstuffs for worked metal, crafted technologies, and other such materials.
You secure passge to the village on one of them for a few glass pearls and bid goodbye to the trader who brought you this far.

I need a decision. From er on out it is tracking on foot along the upper Korir into the Jungle once more.
But here on the northern lake you hold a treasure map of a sunken Vessel which you might want to spend a day exploring.


Shiv Battle Map | Campaign Page

you have already followed all the tracks there are. They led you to this place where the tomb robbers have boarded a boat, which happened a few days ago. The best way to find this guys is continuing along your journey and be on the lookout for new information.


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Shiv Battle Map | Campaign Page

"This is just a myth. Something to frighten the kids with. I am sure it has nothing to do with this matter."

The leader remains unconvinced but when Neethan tells you what he knows about Jigeke, the natives fill in some of the details. Nice rolls Neethan.

Jigeke is a Necromancer who is supposed to roam in the screaming jungle and the surrounding lands. Exciled from his home village for practicing the dark arts, he than lotted the tomb of a great Zenji Warrior named Amghawe stealing his war mask of terror. He also enslaved the creature guarding the tomb, a fabled creature once slain by Amghawe.

Since then he is rumoured to terrorize the jungle with his zombie and seeking lost artefacts to increase his power.


Shiv Battle Map | Campaign Page

@ Neethan the result was in the spoiler and I was assuming it would be something to tell the others about.

Neethanpoints out that one fo the natives seem very upset about something. Now that you turn your attention to it you hear him discuss with his friends about something called Jigeke.


Shiv Battle Map | Campaign Page

nobody else want to take that perception check?


Shiv Battle Map | Campaign Page

No magic items left, the tomb has been plundered expertly.

The leader of the natives comes out of the tomb together with you and describes to the others what you found ion there native language. Then he turns towards you. "Like you we came to investigate. A friend of mine was coming here to pray yesterday and he found the tomb like that."

With the help of the natives you are able to find the path were the robbers left. You follow it as it avoids the nearby tradepost and approaches the river after a good 15 minutes. Unfortunately here they seem to have caught a boat and left downriver (same direction you are planing to go.)

"I believe it was at least 4 days ago that these man came here. I don't think it will be possible to follow them from here. "

Perception or Sense Motive 15:

In the back, some natives are discussing heatedly among themselves.It seems to you, that some of them are very upsetwhile others are trying to calm them down. You here the word Jigeke mentioned multiple times.


Shiv Battle Map | Campaign Page

From the story you heard you calculate that the body has the lying here for a long time, certainly long enough that only bones and a few clothes would be left.

But that doens not explain, why some of the bones are lying on the floor next to the table or why the fingers of her hand are broken. Searching the traces carefully you come to the cobclusion thatLikeng probably held her weapon or shield before her rest was disturbed so rudely.

The jars on the walls are also mostly broen and empty.

@Davor: Two "people", one of the giant came here. The giant probabky broke open the tomb, and then the other one robbed it. and they left again.


Shiv Battle Map | Campaign Page

Inside the tomb you you find a single room, dominated by a large table in the center where the ihabitant is supposed to lie. In this humid climate only bones and threads of fabric remain after this long a time. on the lefta nd right of the table a few chests and jar line the wall.


Shiv Battle Map | Campaign Page

The natives nod when Shalissa approaches the hole.

No dead people around here, just stones so I gonna take this as a Knowledge Engineering check

Somebody very strong apparentlyly just grabbed these stones and ripped them out of the wall.

Perception DC 20:

Its been a long while since all this happened, but you find tracks of a giant bipedal creature on the clearing.
You also find human footprints inside the tomb.


Shiv Battle Map | Campaign Page

The Natives are very confused when Father Kerndrew produces Iomedeas holy symbol, but after some explanations about the relationship between Aroden and Iomedea the relax slightly. Likeng was a paladin of Aroden and in Sargava

"You tell me Iomedea is friend of Likeng, but I have only your word. You can come with us, but don't try to go behind our backs."

The walk in a circle around you their spears still raised eyeing warily for any misstep on your side.

The war leader leads you down the path until it opens up in a small clearing with a small stone pyramid standing in the middle. Your eyes are immediately drawn to the carnage done at the far right coner. Here the large stones of the pyramid are opened up and strewn throughout the clearing.


Shiv Battle Map | Campaign Page

Group Knowledge Rolls:

Know Local Davor: 1d20 + 6 ⇒ (18) + 6 = 24
Know Local Shalissa: 1d20 + 10 ⇒ (8) + 10 = 18
Know Local Neethan: 1d20 + 9 ⇒ (18) + 9 = 27

Neethan recognizes the man as people from the local tribe of the Zikebo, who settle the lands around Kalabuto since centuries. Davor and Shalissa are also sure, that these are not Mzali the warriors known for wanting to raze Kalabuto.

The leader of the Zenji steps forward and tries to send you away. "Leave the guardian in peace! There is nothing left to steal here for you. "

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