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![]() Indeed made of fireballs Felver raises the obscuring mists again and moves up to his foe. With The Doormouse's speed, I think you'd need to use the greater invisibility, or use both move actions, but I think you'd prefer to be invis The Doormouse vanishes from view and moves up. Aquana sends a series of magic missiles into Teko. Boron makes a few mighty swings against Teko, who begins to look gravely wounded. Cale, unable to see once more, fights the mists with fire once more.
concentration: 1d20 ⇒ 20
The great fiery bird coalesces from the chasm and flies directly to Teko; with a kind nod, you see the wounds on Teko vanish. It remains nearby, clearly threatening Boron. spellcraft DC 21:
Heal SLA Remind me, did anyone make the knowledge check last time? Round 15, bold up
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![]() Minor Retcon Teko still stands at the ready, waiting for a foe to taste his blade. The Combination of magic missiles and flaming axes brings the last bugbear down. Cale tosses another fireball, this time at the obscuring mists, burning them and Felver. Geppa fidgets with her ring, and you once again hear wingbeats. Both mages step back 5 more feet fireball damage: 10d6 ⇒ (4, 2, 3, 1, 6, 3, 1, 2, 1, 6) = 29
Teko moves forward, seeing someone breeched his bridge anyways, and slices at Boron attack, power attack: 1d20 + 26 - 4 ⇒ (10) + 26 - 4 = 32 damage: 1d8 + 11 + 8 ⇒ (1) + 11 + 8 = 20 Round 15, bold up
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![]() Felver lands a solid blow against Geppa. She responds by casting a spell
D21 spellcraft +1 for every 10' from felver:
mislead She then proceeds to carefully step 5' from Felver. Teko readies a stance, which proves prescient as Boron goes flying into him. attack: 1d20 + 26 ⇒ (20) + 26 = 46damage: 1d8 + 11 ⇒ (6) + 11 = 17
If confirmed, Boron is sickened for 1 minute. What did you do to the dice gods?!!??! Round 15, bold up
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![]() Activating boots of speed will get you there this round. Which mage, Geppa or Cale? GM Dice: You need to remain stealthed (e.g. move at half speed or take a -5 penalty to stealth) to get the benefits from stealth on the attack that round? So a stealth roll of 30 becomes 25 (with -5 from moving quickly) Cale perception: 1d20 ⇒ 14
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![]() Teko guards his post, ready for a foe to come. Cale tosses a fireball at the pathfinders.
fireball: 10d6 ⇒ (1, 4, 3, 3, 2, 1, 3, 3, 5, 4) = 29 DC 16 reflex for half for The Doormouse, Aquana, and Boron Round 15ish, bold up
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![]() Geppa does a slight deadpan upon seeing the pathfinders return You're back... some people don't learn.... Before she acts, The Doormouse has a chance to act. Round 15ish, bold up
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![]() Sounds like you buff up as the ice storm dies down and head back into the tunnel? If so position yourself at the entryway and we'll resume at that point. Felver:
I moved you back to the chasm, assuming you didn't climb up and out, because that would start things sooner. Where you were is actually a wall. After 7 rounds your invisibility would fade, leaving you in plain view of the guy on the bridge. You still have concealment and can rest on your current stealth (sans invisibility bonus), or you can re-up it to keep the bonus. Let me know your preference GM rolls: d20: 1d20 ⇒ 7 ![]()
![]() Felver climbs invisibly, when he reaches the top, the two mages appear to see him as he is pulling over the edge of the cliff on the far side. Ruling you can get a surprise round as you leave cover from there, then they'll be up since they've been delayed the whole time. It looks like the remaining party members are waiting out the ice storm. ![]()
![]() @Felver, you don't have any cover there, so just invisibility allowing stealth Teko cocks his head to the side Have it your way. As he prepares for the pathfinders to return. The bugbear likewise waits for people to get closer, unable to see Felver. Geppa casts a spell. spellcraft DC 34 from edge of map where The Doormouse is:
Globe of Invulnerability Cale casts a spell. spellcraft DC 31 from edge of map where The Doormouse is:
A hail storm begins above The Doormouses head, with Boron and Aquana back far enough it doesn't hit them. 20' radius of difficult terrain at the edge of the map, starting at The Doormouse
Felver
There are some readied actions that may go off depending on what people do. If we need to retcon because one goes off and it'd change what others do, we can do that ![]()
![]() @Felver, yes, you could start in stealth and remain in stealth per the rules, as long as you can find appropriate cover or concealment. Note this also depends on where each enemy is. Breaking Stealth When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful (except when sniping as noted below). ![]()
![]() The pathfinders return to the cavern, where Teko and the others still remain and look clearly poised to resume hostilities, despite their attempts to talk it through. Did the Doormouse heal up earlier when Felver and Boron did? I'd assume so but it wasn't rolled.
GM roll:
stealth: 1d20 ⇒ 20 DC 36 perception:
You see the Scallywag from earlier, taking clear aim at the group, from the cover up ahead. (see the orange outline). The Doormouse asked that people be back a distance, did people listen to that or not? please indicate if you were back or not, and if so, at what distance. Round 1, bold up Felver The Doormouse Teko {25 damage} Geppa Cale {8 damage} Archer purple Bugbear {35 damage} Aquana Boron ![]()
![]() The bird flies over to Teko, and his wounds begin to magically close.
Teko is quite confident that he has indeed held the bridge back from his now retreating foes and does not pursue. Round 7
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![]() Round 7
The archer with an orange vest takes a few shots at the now visible Felver, a single one landing. many: 1d20 ⇒ 1damage: 2d6 ⇒ (2, 6) = 8
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![]() @Felver, you also have +8 damage, and your crit is confirmed. Goz Mask removes concealment
Felver stabs the bugbear, and he falls, bleeding. Cale sends five magic missiles into Aquana. magic missile: 5d4 + 5 ⇒ (2, 4, 1, 3, 4) + 5 = 19 Geppa calls out to the bird, Get rid of the fog!!! The bird flies over the bridge, lets go of Teko in front of it, proceeds to invoke its innate magical abilities. greater dispel magic: 1d20 + 18 + 4 ⇒ (15) + 18 + 4 = 37 The fog, as quickly as it had rolled in, disappears. Teko himself advances and slashes once at Boron, missing.
Round 7
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![]() Although Teko weighs little relative to the bird's capacity, holding him does distract him slightly. Ruling the bird and Teko as having the grappled condition, and thus unable to AoO Boron as he moves away. I put a 20' radius on Boron's current position to represent fog cloud. perception: 1d20 + 10 ⇒ (4) + 10 = 14 Aquana can see:
The archer seems uninterested in attacking into the fog. He seems, thus far, oblivious to Aquana's use of magic to get behind the line. Boron can see, and any anyone else who can see through the fog:
The archer seems uninterested in attacking into the fog. He seems, thus far, oblivious to Aquana's use of magic to get behind the line. The bugbear with purple leather armor begins slowly moving back towards his allies, unable to see anything, but he stops when he gets within distance of Boron, swinging and missing with his morningstar.
attack: 1d20 ⇒ 10concealment: 1d100 ⇒ 45
Can The Doormouse see through Boron's fog cloud? If so, I'll take your above action, otherwise will need something else on your turn. Keep in mind that Teko is 30' down, in addition to any horizontal distance, incase that determines your ability to SA. Note, I will require you to beat the bird's CMD to knock Teko out of his hands, not just Teko's. So feel free to take a different action if that changes what you'd like to do. Round 7
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![]() So there has been a lot of talk about actions and plans. I'm going to assume, that the Doormouse, seeing Felver's attack fail first (the dice gods have not been kind here), and with Tenzo barely damaged, attempts their original course of action. GM screen:
reflex: 1d20 ⇒ 20 to anyone reading this, you shouldn't be, you should be respecting the GM screen. My first post got eaten somehow and I'd rolled two 5's here. I'm keeping that roll reflex: 1d20 ⇒ 20 falling damage: 12d6 ⇒ (5, 1, 2, 6, 2, 1, 3, 5, 1, 1, 6, 2) = 35 falling damage: 12d6 ⇒ (4, 5, 6, 3, 5, 4, 2, 5, 1, 5, 1, 6) = 47 Teko grins when he narrowly dodge's Felver's strike. A new challenger, prepare to meet your end The Doormouse quips about his treatment of defenseless animals and uses magic to cause Teko and the red bugbear to go careening into the pit. Geppa continues to fiddle with the ring, and from the depths of the chasm, a brilliant red gargantuan bird appears. She calls out Destry the enemies of the red raven! It flys over to Teko, lifts him in its claws, and brings him closer to the bridge. DC 25 Arcana:
This is a phoenix, for every 5 above you can ask one question Cale casts a spell, a smug look on his face.
DC 17 Spellcraft, +1 for every 10’ from elf:
false life
hp: 1d10 + 11 ⇒ (5) + 11 = 16 Round 6
rules stuff, if curious about Bird picking up Teko: The bird used a flyby attack to pickup Teko, taking a standard action during its movement
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