Goblin

Fumbus of the Puddles's page

27 posts. Alias of Agent Eclipse.


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CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Not at all. I still greatly enjoyed it and plan on making playing it a bit more now that I have other games wrapping up. Thank you for the run!


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Fumbus starts to panic as he sees the group getting split apart but decides getting Merisiel help is best.

"Coming in hot! Or shocking! Or something, just watch out!" he yells while tossing a vial of electricity at the alchemist as he runs towards the group.

Bottled Lightning, Lesser vs. Touch: 1d20 + 11 ⇒ (12) + 11 = 23
Electric Damage: 1d6 ⇒ 5 +1 Splash Damage and Flat-Footed till my next turn to only my direct target due to Bomber.

Stride+Stride.

That was also my last bomb. Gonna be swinging in melee with you now.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"Okay, time to unload!" Fumbus says unleashing a barrage of his alchemical items at the back of the large slime so that it splashed on to the other human. Large ooze gets direct hits and splash on both ooze and Bijan.

Bottled Lightning, Lesser: 1d20 + 11 ⇒ (11) + 11 = 22
Electric Damage: 1d6 ⇒ 3 +1 Splash Damage and Flat-Footed till my next turn.

Acid Flask, Moderate: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
2 Acid Damage + 2d6 Persistent Acid Damage.

Then he downs one of his own life elixirs.

Elixir of Life, Lesser: 3d6 + 6 ⇒ (6, 4, 3) + 6 = 19

Persistent Acid Damage: 2d6 ⇒ (3, 5) = 8
Flat Check: 1d20 ⇒ 12

The acid continues to burn him as he unsuccessfully tries to dilute it.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

If I can't even disable the machine I will stay in place and take my other two actions to make bombs/throw another.

After seeing the first bomb fall to the side he quickly digs around in his bags before holding up a new batch of Lightning vials.

Bottled Lightning, Lesser: 1d20 + 11 ⇒ (17) + 11 = 28
Electric Damage: 1d6 ⇒ 1 +1 Splash Damage and Flat-Footed till my next turn.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Fumbus confused on which action to take reacts when Merisiel calls out. Digging around he pulls out his last vial of swirling sparks and throws it at Bijan.

Bottled Lightning, Lesser: 1d20 + 11 ⇒ (8) + 11 = 19
Electric Damage: 1d6 ⇒ 2 +1 Splash Damage and Flat-Footed till my next turn.

He then moves towards the machine in an effort to shut it down.

Thievery 24: 1d20 + 11 ⇒ (15) + 11 = 26

He starts to pull out and toss away parts from the machine as it starts to power down.

I can make one more batch of alchemical items but definitely running low. Machine should be off though.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Sorry if I did anything wrong as the 2E wizard is a little new to me and aside from what updates are on their profile I am not sure what all is left in their resources.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"Uh, I can take a look at it but with these stupid stupid guys throwing things it may not work out well." Fumbus replies before launching two bombs at the enemies.

Alchemist's Fire, Moderate @ Ooze: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
Fire Damage: 2d8 ⇒ (6, 8) = 14 2 Persistent Fire Damage.

Acid Flask, Moderate @ Bijan: 1d20 + 11 + 1 - 2 ⇒ (7) + 11 + 1 - 2 = 17
2 Acid Damage + 2d6 Persistent Acid Damage.

Persistent Acid: 2d6 ⇒ (2, 4) = 6

Check to stop Persistent Damage: 1d20 ⇒ 19

He quickly dilutes the acid covering him with one of his own liquids then starts moving towards the machine.

Interact+Strike, Interact+Strike, Move.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Fumbus moves ahead readying two vials to toss at the nearest enemy.

Bottled Lightning, Lesser: 1d20 + 11 ⇒ (4) + 11 = 15
Electrical Damage: 1d6 ⇒ 5 1 Persistent Electricity Damage & Flat-Footed till my next turn.

Acid Flask, Moderate: 1d20 + 11 ⇒ (17) + 11 = 28
2 Acid Damage + 2d6 Persistent Acid Damage.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Hmm, not sure what distance or obstacles are in my way to get into the room if any since it is off the map.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Fumbus can brew one up real quick as well.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Action 1: Move.

"Again! Have to save companions!" Fumbus yells tossing both bombs at the red slime so that it will blast blue as well.

Action 2: Interact and Strike.
Frost Vial, Moderate (Touch): 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Cold Damage: 2d6 ⇒ (5, 5) = 10 4 Cold Splash Damage and -10 Foot Speed for 1 turn.

Action 3: Interact and Strike.
Alchemist's Fire, Moderate (Touch): 1d20 + 11 + 1 - 4 ⇒ (8) + 11 + 1 - 4 = 16
Fire Damage: 2d8 + 1 ⇒ (3, 7) + 1 = 11 +3 Persistent Fire Damage and 4 Fire Splash Damage.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"YEAAAGH! Stop making them split...I like the technique but they don't look like they want to work with us." he says seeing the ooze split.

He starts feverishly digging in his bag and pulls out two different vials while cozying up next to Kyra.

Action 1: Move.

"Fast? FIRE AND LIGHTNING IS VERY VERY FRIGHTENING. AHA!" Fumbus yells tossing both bombs at the green slime so that it will blast blue as well.

Action 2: Interact and Strike.
Bottled Lightning, Lesser (Touch): 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Electricity Damage: 1d6 ⇒ 4 +1 Persistent Electric Damage, 1 Electric Splash Damage and Flat-Footed until my next turn.

Action 3: Interact and Strike.
Alchemist's Fire, Moderate (Touch): 1d20 + 11 + 1 - 4 ⇒ (12) + 11 + 1 - 4 = 20
Fire Damage: 2d8 + 1 ⇒ (7, 1) + 1 = 9 +3 Persistent Fire Damage and 4 Fire Splash Damage.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Fumbus follows behind Merisiel.

"I don't want to go swimming in that nasty stuff! Could probably weaponize it without much trouble it looks so gross!" Fumbus jokes.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

No worries. I have been in full recovery because of the typhoon Hagibis.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Fumbus sits on the ground dizzy with stars in his eyes for a moment.

"Good thing we have big bony heads! Well constructed window..." he says laughing as he looks back wistfully at the window that bested him.

One day...I am going to come back and jump through you...then blow you up.

Once inside he starts to dig through the alchemical supplies still around and tries to find clues...or new formulas.

Investigate.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"Wait for me!" Fumbus says leaping through after her like a green mortar.

Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"Oh yeah. I have some that can help your wounds heal but nothing to...stop acid." Fumbus offers. I can make some Lesser Elixirs of Life.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"I am definitely going to need one of those. I still get nasty looks." Fumbus grumbles.

My Society/PFS Lore is +11 so I will take that but then again we have a lot there too but my other two are +4.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Arcana: 1d20 + 4 ⇒ (20) + 4 = 24

"That they are! Looks like they were done not too long ago...wonder who it was." Fumbus adds tracing the runes with his fingers and tasting a bit of the rubble.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"Haha, that was better. We are doing great, yes?" Fumbus asks while turning to rush behind the other statues. He lobs another blue vial at blue.

Action 1: Move.

Action 2: Move.

Action 3: Interact and Strike with Moderate Frost Vial. Calculated Splash to only splash my target.

Strike@Blue: 1d20 + 11 ⇒ (13) + 11 = 24
Cold Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13 Target takes -10 Penalty to Speed until end of turn.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"Well...that didn't work as much as I was hoping. Try this one next! And this one!" he says pulling out a blue frosted vial while moving to a better spot.

Action 1: Move.

Action 2: Quick Alchemy to make Moderate Frost Vial.

Action 3: Interact and Strike with Moderate Frost Vial. Calculated Splash to only splash my target.

Strike: 1d20 + 11 ⇒ (15) + 11 = 26
Cold Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8 Target takes -10 Penalty to Speed until end of turn.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"Whoa bonehead...err stonehead!" Fumbus says taking a step back before tossing a bomb at red.

Action: Step.
Action: Move.
Action: Interact and Strike with Moderate Alchemist's Fire.

Strike: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 2d8 + 1 + 4 ⇒ (1, 4) + 1 + 4 = 10 Persistent 3


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Hour 1 (Acrobatics): 1d20 + 11 ⇒ (1) + 11 = 12
Hour 2 (Society): 1d20 + 11 ⇒ (4) + 11 = 15
Hour 3 (Thievery): 1d20 + 11 ⇒ (15) + 11 = 26
Hour 4 (Lore): 1d20 + 11 ⇒ (7) + 11 = 18


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Yeah, I have a lot of skills but my highest aside from Craft probably are trumped by Meri. +14 Crafting/+13 Stealth/+11 Acro, Cooking, Pathfinder Society, Society, Thievery.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

Fumbus looks up in awe but still scoffs when seeing the studious ogre statue.

"All these words on paper. Waste of time! It is all in here but I can add some more from what we find!" he says tapping his head.


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

The goblin pulls out his copy of the letter in front of the Venture-Captain and clears his throat.

*AHEM* "Vash-Vatom Sebnet Sanserkhot...HI! I am Fumbus without any fancy titles. That isn't a title. Nice to meet you! We have a delivery and a request." he says while digging through pouches, pockets and bags before falling back. He looks to the others hoping they have the sapphire.

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14


CN Goblin (Charhide) Alchemist 5 HP: 56/56 | AC: 22 | F: 11 R: 13 W: 7 | Per: 7 | Stealth: 13 | Speed: 25 ft | Active Conditions: ---

"Hello! Hello! Hello! It is Fumbus and I heard the Society needed my help." yells a grey goblin with sootmarks still visible on his face and adventuring gear that includes many vials.

He walks by each of the others and offers them an oddly colored pickle.

"Extra spicy and I reduced the chance of explosion to 3%!" he laughs before sitting down to eat one himself.