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Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. 929 posts. No reviews. No lists. 1 wishlist.




Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Please cancel my Pathfinder Accessories subscription.

Thank you.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Anyone not playing Seelah is in for a rough day.


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If I create a 3D model of something from an Adventure Path for which there is no available miniature (example: the Dragon Pillar from Cult of Cinders), would the STL file be something that is OK to share here with the community, provided it is free? The text below seems to indicate so, but APs are not included in the Approved Product List. Maps are apparently OK, so I am hoping the same applies to 3D models created from scratch.

Community Use Policy wrote:
You may not use artwork, including maps, that have not been published in the blog, although you may create your own interpretations of material presented in our artwork and maps, provided that your interpretations don't look substantially similar to our materials.


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Please remove the Pathfinder Second Edition Dice Tray from my sidecart.

Thank you.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

It's entirely possible that my November subscriptions will ship before my Legendary Adventures Case & Incentive arrive. What an expensive, but exciting, month this has turned out to be.


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If only the rules exclusively used the term species, like this article does, and not race.


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Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I ran my first session of second edition this past weekend, and in this thread I will chronicle my experiences in case it is of help to fellow GMs. We play every two weeks so my updates here will be reflected accordingly.

The party:

Oan Wescran (an alias): male human fighter, a minor son of a minor noble family of Cheliax, in hiding from his family and the Chelaxian navy after being involved in the recent events in Kintargo, currently in hiding as a Breachill town guard.

Chiana Zataal: female elven rogue, former agent of the Aspis Consortium, on the run from Bloodcove after a failed sabotage mission involving her loveless marriage to an influential member of the East Mwangi Mining Company. Sold to the Consortium by her parents at a young age to pay off a debt, all she has of them is a medallion of her father’s: a medallion bearing the sunburst of the Order of the Nail.

Tendulkar: male halfling bard, escaped slave from a farm in Isger, dedicated to freeing his kin from shackles.

Jack Daw: male human druid of the Green Faith from the River Kingdoms, bastard son of the Stag Lord, raised by a giant talking Raven that may have been a permanently wildshaped druid, currently following up on rumors of a sibling he’s never met being in Breachill. Having grown up in the wild raised by a bird, he does not relate well to people but has a crow companion for company.

There are many house rules in my game, two of which are important to the first session:

1. I use Plot Twist cards from first edition as Hero Points. Players get one card per Hero Point. These are more for the narrative elements on the card as the mechanical elements are not exactly suited for second edition. Cards can be awarded to players for exceptional roleplaying or otherwise creating an awesome moment. Each player starts a session with one card and gets another if they show up on time and ready to play. I also can award one to players who keep me honest by reminding me of rules or other things I may have forgotten. These cards can also be used as per normal Hero Points. Cards not used in a session are returned to the deck and new ones are drawn the next session. I reserve the right to modify or deny the player's attempted use of a card in case it is overpowered or just doesn't make sense in the situation.

2. For critical hits the attacker only rolls damage once, then they add the maximum damage that a normal attack does. Example: an 18 Strength longsword critical hit would do 12+1d8+4 damage. This means critical hits always deal between 101%-200% of the damage that a normal hit does.

---------------------------------

Things kicked off per the adventure as written, with the exception being that Oan was on duty in the Town Hall and not an aspiring adventurer. The party had a difficult time extinguishing the fire, and spent most of their time fighting the mephit and helping people escape. Chiana pickpocketed a few people as she assisted them out of the building, obtaining some cheap costume jewelry as well as a locket with a tiny portrait of a handsome elven fellow in it (I plan on involving this fellow at a later point in the adventure). After the mephit was defeated they tried to extinguish the fire with buckets of water but by this time it was too large to manage, covering about a third of the chamber. Eventually Jack played a Plot Twist card (Best Day Ever – Everything works out just right) to have the roof collapse on the western side of the building and smother the fire. For his ingenuity in using a Plot Twist to resolve the problem of the fire I awarded him another card.

Once outside, taking stock of the situation and seeing to the wounded, Oan, being a bit of an anarchist, played a Plot Twist card (Tragedy – Disaster threatens to repeat) to have the fire flare up again from the embers, causing the eastern half of the building to ignite. Jack then played a second card (Schadenfreude – A flood threatens to destroy a foe’s home) and I ruled that one of the water towers in Monument Circle was weakened by the fire, causing it to collapse into the Town Hall, spilling its contents and extinguishing the fire for good. At this point Greta asked the party to track down Calmont, with Captain Wilford Lavendil of the town guard tasking Oan to escort the heroes and bring Calmont back alive for questioning. Warbal escorted the party to Citadael Altaerein, but remained outside as she waited on word about the fate of her tribe.

The party entered the citadel through the hole in the wall near the Court of the Nail. Fighting the graveshells, Oan scored a critical hit with his guisarme after Tendulkar cast Magic Weapon on it. He dealt 44 points of damage in one blow (24+2d10+4), slaying the final graveshell with ease (this would have killed it twice over even had it been at maximum health). The party then moved into the Records Room, with Chiana eager to find any information about her family that she could. The rats there put up a surprising amount of resistance, dodging past foes in the cramped hallway to get to the easier targets of Chiana and Tendulkar. Dangerously wounded at 1 HP, Chiana was able to escape danger as her companions slew the rats at last.

---------------------------------

That’s where we ended the session. We played for about five hours and the session was received well by both myself and the players. I look forward to seeing what these characters do in the future.


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Hello,

Please cancel my Starfinder Maps subscription.

Thank you.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Please remove D&D Miniatures—Underdark: Swarm of Spiders from my sidecart.

Thank you.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

When will this be available?


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Hooray for Starfinder fiction! Starfinder Tales next, please.


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Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

This is a thread for content the community creates for fellow GMs to use in the Age of Ashes Adventure Path. It will be spoiler-heavy, so players should not read any further.

I will be making maps for my group and will provide links here for all to use. I will start things off with the first map of book one and will add more maps as I have time to create them. If anyone else would like to share their creations, please provide links to your work.

Hellknight Hill
Breachill Town Hall


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Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I used to be an adventurer like you until I took a critical hit to the knee.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Ooh, advanced rules from the Gamemastery Guide. This is what I thought an advanced GM screen would be. I'll definitely be picking one up come January.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

It appears the Pathfinder Battles and associated case incentive are priced incorrectly on this subscription order. Shouldn't they be $279.99 and $12.50, respectively?

I called yesterday and spoke with a representative in the morning but the changes she said she would make haven't yet happened.


5 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Well, this is certainly a welcome surprise. I'd like to see more Adventure Paths make the transition to second edition.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

It is coming out later this year and I am stoked.

Link to the website.

The game's website wrote:

The ALIEN tabletop roleplaying game will be a beautifully illustrated full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game can be played in two distinct game modes:

Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive.

Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style.

The rules of the game is based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Was a week skipped for episode 3 of Oblivion Oath, or was the YouTube video for episode 2 uploaded early?


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

In my game a player cast Divine Wrath and chose good as the alignment. Another player's 12th level LN monk was in range and thus affected.

My question is this: if the monk fails the saving throw and thus it is bumped up to a success per Divine Wrath's description, does the monk's Second Path to Perfection then also bump the success up to a critical success?

In my game, I ruled that these effects do not stack, but wasn't 100% sure. Was this correct?


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Please cancel this order and remove Shadow of the Demon Lord from my upcoming shipments.

Thank you.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Please cancel my Pathfinder Maps subscription.


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Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

My group is far behind in running the playtest as we are just set to begin The Mirrored Moon this weekend. As part of my preparation, I have created a document to track the party's progress and thought I'd share it with all of you in case anyone could use it. I intend to give this to my players and have them track the info themselves (I already have enough to do). I will give a Hero Point to the player tracking this stuff for the party.

Party progress document

As you can see, I have scheduled things so that the adventure starts on Gozran 23rd and the eclipse happens on the summer solstice of Sarenith 21, purely for flavor reasons of course as the adventure doesn't call out when the eclipse actually happens during the year. This gives the party 60 days to accomplish their goals. I will have them cross off the days as time goes on, and this also makes a handy place for them to note when items they order will arrive at camp.

Feel free to use this if you think you'll get some benefit out of it.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Any chance of these bad boys coming back into stock?


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Please cancel my Starfinder Adventure Path subscription. Thank you.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I would love to see more adventure paths of abridged length. Starting at varying levels would be a bonus, especially if they can easily be continued with PCs from other adventure paths.


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Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I am creating some maps for use in the playtest and will be sharing them with all of you; feel free to download for your own use. More will be added over time so keep an eye out for updates. If you have created your own maps and would like to share them here, please feel free to provide a link to your files.

These will be of various sizes at a suitable resolution for printing.

In Pale Mountain's Shadow

Gnarled Foothills

This map is sized 24x20 and is intended to be printed on a large-format printer.

Gnoll Camp

This map is sized 24x24 and is intended to be printed on a large-format printer.

A Treacherous Climb

This map is sized 24x36 and is intended to be printed on a large-format printer.

Approaching the Tomb
Approaching the Tomb (part 2)

These maps are sized 10x16, intended to be printed on two sheets of ledger-sized paper (11x17) and trimmed to bleed.


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"The solution often turns out more beautiful than the puzzle."


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I've recently moved to the Phoenix area and am looking for a new group. I'm down for most any day of the week as my social calendar has yet to be filled. I'd prefer to play, but could GM if necessary. I've been playing since the late '80s so have plenty of experience.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Please cancel my Pathfinder Battles Case subscription. Thank you.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The link for Table directs back to this store page for the announcement.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Digitize me! Digitize me!


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm building a space goblin operative (ghost) focused on being able to quickly move about the battlefield and want to know if there's a way to improve beyond what is outlined below. I won't need feats in the mobility chain as uncanny mobility satisfies the need to negate reaction attacks. I've only listed feats and exploits which directly add to my speed, but I am taking the sure-footed exploit at O8 to be able to always move full speed, even across rough terrain or when moving stealthily. I'll also be dipping into soldier to take advantage of blitz features.

In addition to the things listed below there are augmentations like the cardiac accelerator and speed suspension that can further improve speed, but I'll wait to see how this character plays out before purchasing such a thing. I am also ignoring things like jump jets or jet packs as they don't really mesh with my idea for this character (they're too noisy for starters; this PC is all about moving quickly and quietly).

O1 35' base
S1 45' rapid response
O2 55' fleet
O3 65' quick movement
O4 65'
O5 65'
O6 75' improved quick movement
O7 75'
O8 75'
O9 95' quick movement, improved quick movement
O10 95' add climb/swim 55' from versatile movement
O11 95'
O12 95'
O13 95'
O14 95'
O15 105' quick movement
O16 105'
O17 105'
O18 105'
O19 105'

Other than spending money on equipment or augmentations, is there anything that I missed?


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I think we're the green thingy.


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My players are currently in the Catacombs of Wrath. Before reaching Erylium, they dispatched the other inhabitants with little issue, though after destroying one zombie they opted to leave the others alone in their pits.

Erylium put up a hell of a fight for them, dropping the fighter into negatives and forcing the sorcerer to flee via Cause Fear. However, I took some pity on them and had her flee when the party ranger tried grappling her after realizing his arrows weren't doing much to her. I think this is totally fine, as her description has her as being a coward and preferring to fight from range. We ended the session shortly after the fight, the party having healed the fighter and experimenting a bit with summoning a single sinspawn from the runewell.

I suspect the players may attempt to camp out in the cathedral as they are all out of magic and hurting pretty bad. Not wanting to go too easy on them I decided that if they camp out, Erylium would remove the zombies form the pits and station them outside the cathedral for a nasty surprise in the morning. My question is this: is this a feasible thing for her to do? I'm not exactly sure how she would accomplish this with no remaining allies, but I do want the players to have a consequence for hanging out overnight in the cathedral of an evil goddess. I could just hand wave it of course, but if the players ask I'd like to have a reasonable explanation.

Your thoughts?

Here's a picture I took of the fight in the cathdral. The wolf was summoned by Erylium and did a good job of distracting the fighter as well as flanking him for the sinspawn to tear into.

https://s8.postimg.org/bse1nhfkl/20170414_222145.jpg