Imp

Fuligin's page

39 posts. Organized Play character for BigNorseWolf.


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Dark Archive

Anything where the center is a codex wiil do.

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John Compton wrote:
Starglim wrote:
Does a formula book count as a spellbook for the third goal in season 7? While we're at it, how about a witch's familiar, if alive and convinced to cooperate?
A formula book would qualify. A familiar would not.

Sighs and puts away the blender

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Ouch. My dex based self buffing Tifling occultist got hit hard. I'll have to go through and see what i can salvage.

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"You set a low bar to jump"

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Think of it this way. The agents you see are the ones that have gone on many missions with other pathfinders that crazy and have somehow managed to survive. The ones that live long enough to trouble your former employers would not be alive if they were not so formidable.

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Harry B.C. Dresden wrote:
There's a half-elven me? Since when did a Doppleganger get DNA from me?

To quote the great Amanda Waller... you left it all over town.

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We're going to need another timmy.

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Duping.. erm.. convincing an underling to carry any items of a questionable nature for you seems very in theme.

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Fuligin is not wearing clothes. He's using a hat of disguise to make it appear as though he is

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If she doesn't work out, make sure to place whats left in the proper receptacle.

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I never understood the point of paying money for an employee up front. If she gets eaten by our research I'm out all of that gold, where as hired help being eaten actually saves me the bother of paying them.

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Sarma wrote:
Fuligin wrote:
One of the mysteries I'll never understand is why they haven't gone extinct... must be their fecundity.
Quite simply, nothing that hides from the light has been capable of killing us.

Distastefully holds out a red , dripping piece of parchment

We must be reading different field reports.

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tuypo1 wrote:
Fuligin wrote:
They are blind in the dark. I believe the sage Dilberts advice has been followed, and they've been promoted to positions where they will do the least harm walking into things.
there pathfinders they have ways to create light

Brilliant idea! Perhaps they should be covered in barbeque sauce to hide their scent and make the sound of wounded prey to avoid being detected.

One of the mysteries I'll never understand is why they haven't gone extinct... must be their fecundity.

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They are blind in the dark. I believe the sage Dilberts advice has been followed, and they've been promoted to positions where they will do the least harm walking into things.

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Game Master wrote:
Who would be a better choice for containing dangerous evil artifacts than an incorruptible holy warrior? I don't have one yet but I absolutely intend to make a Dark Archive paladin.

Sprinkles the paladin with oregano and sets him to guarding something that occasionally sneaks a tentacle out of its cage

Oh? That. Yes. All part of the ceremony. Its tradition you know. We know how highly you value that. Now try not to sneeze when we get to the pepper grinder.

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We're always looking for test subj... ermmm. people less susceptible to the .. ambiance around certain portals, tomes, cups and artifacts.

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Who. Let that. damned. ratfolk sorcerer with unseen servant use a bucket?

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MeriDoc- wrote:
Hey Fuligin, hows the book learning going? Read anything fun?

An ancient discourse on the effects of pankitration with various extraplanar entities of the ventral persuasion. Our friend would probably find the pictures.. illuminating.

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A tiny, winged little imp is examining a diary with a complicated brass and crystal monocle. He doesn't bother to look up while answering

You're a sorcerer. Or perhaps a witch. Instead of having to know what you're doing through long years of practice and study either the world or some being that that creature is the ontological manifestation of just gave you immense power. Its amazing you haven't turned yourself into a newt with it yet.

Avoid lynch mobs with stakes, and leave two hours minimum in between the bosses scheduled appointments before you interrupt her and you'll be fine.

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Thomas, the Tiefling Hero! wrote:
Exguardi wrote:
Man, it seems like every Tiefling is a Silver Crusader trying to redeem themselves for their tainted heritage. I feel like my Tieflings took a wrong turn somewhere in life.
I was an Iomedaean warrior before it was cool.

It was never cool. And never will be. Now quit bemoaning the loss of something you never had and hand me that skull, I have important work to do...

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Shasfowd wrote:
Hey! I'll have you know that my CN gnome has partially burnt down the blakros museum only 3 or 4 times, and has managed to marry into their family despite all the times that she stol- yeah, I see your point.

That's not a marriage contract you put your soul up as collateral.

At much better rates than we were offering you but still...

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I have the skull of an orc shaman, the eyes of a cat, and the severed hand of a thief. Why is it that the item that draws the most vehement consternation is my silly straw...

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Of course. I dispatch the soul to pharasma with a knife, no one complains. I get a little work out of him before he disperses and the torches and pitchforks come out again.

Bring the torch closer. It tickles.

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Ran Fuligin here through 3 sessions of PFS.

Clicky name for full build.

I was mildly annoyed at how few of the items are usable at low levels. They have a maximum number of points allowable in them that, when you do the math, means you can't use them at first level.

The basics:

Int and dex based character enchanting a kurki to be an agile weapon.

Play was pretty much where I expected it to be. I'm a very meh self buffing fighter with a pretty good skill selection.

Level 2 playtest

Slave pits of Absolom

Fight 1: Ran around back of the bar nothing to see here

Made ok use of the Int to diplomacy trait to

Fight 2: Puddle jumpers.

A couple rolls of 1 for automatic misses. When not rolling 1's , does enough damage to drop or seriously injure a few mooks. Takes a few good hits thanks to some good rolls.

Fight on a ship: Walk up and whack for 6 damage or so a round. Nothing really exciting in the combat here. The mobility from the self enchanted sandles is pretty good for flanking though.

Prince of Augustana

The psycomancy isn't as sexy as I thought it would be: only being able to look at an item for 1 day per level means you're not really getting the history of the item.

Skills are pretty useful during the investigation.

Thugs: Whack an injured thug. Drop a thug. This seems to be my niche.

More thugs! Whack a thug. Drop a thug. Suck the soul out of a thug. What? He wasn't going to make it anyway.

Dretch fight!

Some good rolls from the monsters got him pretty beat up despite his AC. Gets in a few whacks for 5-6 points of damage before the two handed fighter destroys everything.

Dark waters:

Some cool backstory. It would be nice to psycomancy objects to get more information, but the backstory is 10 years old now, so psycomancy can't do anything.

Gardener: We don't murder hobo this one.

Waterbug: LEAPS into the water and stabs down on it for some pretty good damage.

Swarms: Yay for burning hands. Being able to cast with full hands is kind of a nice option.

Ghoul fight: We pushed the elf into the cooridoor as a meathshield. Nat 1 on the use magic device for the infernal healing. A few misses around the sides, then a useful burning hands to torch the last one (should have done that sooner)

Ghast fight: Got blinded. Used the extra movement power to leave. With some distance started shooting elemental ray to moderate effectiveness.

Overall impression: the versatility is ok and useful, but hard to take advantage of so far.

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The solution is obvious.

Our dear leader simply needs to lead a nation.

Anyone know a small one we could take over for her without a lot of bother so we could get back to important business?

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Returns with several tall ulfin warrior zombies

Are any of THESE the one you were looking for?

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If he came in it was on one of the carts. I'll have to check the delivery schedule. Excuse me for a moment.

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The stars are right. Open the gates!

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Fromper wrote:
You're the ones who wanted to study dark magic artifacts. That museum is one of the few locations in Golarion that might rival the Society's collection of them.

Its also sitting on a nexus of dimensions and seems to attract completely unprofessional mishaps that we do not want to repeat.

Its own seperate non dimensional space would be preferable. Or even better, multiple separate dimensions. Artifacts can be difficult enough to study and dangerous enough when they're not synergizing with each other.

Perhaps if we were to tinker with that tapestry a little...

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Fromper wrote:
I've said it before, and I'll say it again: The Darkive should use the Blackros Museum as its headquarters!

What pray tell, did we ever do to you?

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Gargoyles. Definitely gargoyles everywhere with flames in their mouths. Most of them working.

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I have no problem taking over his collection madam, but as his "talents" are clearly in either the realms of pure academia or fishing I believe he is too clumsy of a catspaw to manipulate with anything more volatile than a block of ice.

Hmmmm... perhaps he could be convinced that field work was above him and that a managerial position would be more befitting his station? I believe there is an old chelaxian army proverb on the matter...

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Azkadellia wrote:
"As for other curators used to dealing with such powerful objects, I've heard that the Blackros Museum is practically bursting with dark magic that they don't know how to control. Given the Society's good relationship with the Blackros family lately, I'd think this would be an ideal place for us to set up shop. Their curator, Nigel Aldain, seems like he'd be easily manipulated into serving our purposes."

Given his track record why on earth would you let him near a butter knife, much less any dangerous objects? I have little problem with having fodder test the artifacts first, but he seems to have a savant level mixture of incompetence and talent that allows him to activate the artifacts in the most disastrous way possible.

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Fuligins tail snakes out to snag a couple of the cookies while he calibrates a few instruments. One of the clawed pincers snaps shut

"Hmmm... much too loose...So you were the one that burned down the east wing. They have rules against open flames for a reason you know."

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That is.. more than a little interesting

Hops up on a stool and peers closely at Friedel;s mouth, removing a pronged glass and brass contraption with giant pincer claws on the front connected to a series of vials

I don't suppose you'd mind giving some samples?

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Always willing to start work on the bottom, and pray to work my way up.

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Yes. Yes. of course. What else could I mean.

Such a shame many of those records were lost or altered. Their accomplishments were very great, and every delicious detail should be recorder for posterity.

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Excelent. All the knowledge of the society at our claw tips, with none of those pesky Chelaxian morality clauses to get in the way of pure knowledge.

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-15 Fulgin awaits the opening of the dark archive..Yes. it will be... interesting.