Sarma wrote:
Distastefully holds out a red , dripping piece of parchment We must be reading different field reports.
tuypo1 wrote:
Brilliant idea! Perhaps they should be covered in barbeque sauce to hide their scent and make the sound of wounded prey to avoid being detected. One of the mysteries I'll never understand is why they haven't gone extinct... must be their fecundity.
Game Master wrote: Who would be a better choice for containing dangerous evil artifacts than an incorruptible holy warrior? I don't have one yet but I absolutely intend to make a Dark Archive paladin. Sprinkles the paladin with oregano and sets him to guarding something that occasionally sneaks a tentacle out of its cage Oh? That. Yes. All part of the ceremony. Its tradition you know. We know how highly you value that. Now try not to sneeze when we get to the pepper grinder.
A tiny, winged little imp is examining a diary with a complicated brass and crystal monocle. He doesn't bother to look up while answering You're a sorcerer. Or perhaps a witch. Instead of having to know what you're doing through long years of practice and study either the world or some being that that creature is the ontological manifestation of just gave you immense power. Its amazing you haven't turned yourself into a newt with it yet. Avoid lynch mobs with stakes, and leave two hours minimum in between the bosses scheduled appointments before you interrupt her and you'll be fine.
Thomas, the Tiefling Hero! wrote:
It was never cool. And never will be. Now quit bemoaning the loss of something you never had and hand me that skull, I have important work to do...
Shasfowd wrote: Hey! I'll have you know that my CN gnome has partially burnt down the blakros museum only 3 or 4 times, and has managed to marry into their family despite all the times that she stol- yeah, I see your point. That's not a marriage contract you put your soul up as collateral. At much better rates than we were offering you but still...
Ran Fuligin here through 3 sessions of PFS. Clicky name for full build. I was mildly annoyed at how few of the items are usable at low levels. They have a maximum number of points allowable in them that, when you do the math, means you can't use them at first level. The basics: Int and dex based character enchanting a kurki to be an agile weapon. Play was pretty much where I expected it to be. I'm a very meh self buffing fighter with a pretty good skill selection. Level 2 playtest Slave pits of Absolom Fight 1: Ran around back of the bar nothing to see here Made ok use of the Int to diplomacy trait to Fight 2: Puddle jumpers. A couple rolls of 1 for automatic misses. When not rolling 1's , does enough damage to drop or seriously injure a few mooks. Takes a few good hits thanks to some good rolls. Fight on a ship: Walk up and whack for 6 damage or so a round. Nothing really exciting in the combat here. The mobility from the self enchanted sandles is pretty good for flanking though. Prince of Augustana The psycomancy isn't as sexy as I thought it would be: only being able to look at an item for 1 day per level means you're not really getting the history of the item. Skills are pretty useful during the investigation. Thugs: Whack an injured thug. Drop a thug. This seems to be my niche. More thugs! Whack a thug. Drop a thug. Suck the soul out of a thug. What? He wasn't going to make it anyway. Dretch fight! Some good rolls from the monsters got him pretty beat up despite his AC. Gets in a few whacks for 5-6 points of damage before the two handed fighter destroys everything. Dark waters: Some cool backstory. It would be nice to psycomancy objects to get more information, but the backstory is 10 years old now, so psycomancy can't do anything. Gardener: We don't murder hobo this one. Waterbug: LEAPS into the water and stabs down on it for some pretty good damage. Swarms: Yay for burning hands. Being able to cast with full hands is kind of a nice option. Ghoul fight: We pushed the elf into the cooridoor as a meathshield. Nat 1 on the use magic device for the infernal healing. A few misses around the sides, then a useful burning hands to torch the last one (should have done that sooner) Ghast fight: Got blinded. Used the extra movement power to leave. With some distance started shooting elemental ray to moderate effectiveness. Overall impression: the versatility is ok and useful, but hard to take advantage of so far.
Fromper wrote: You're the ones who wanted to study dark magic artifacts. That museum is one of the few locations in Golarion that might rival the Society's collection of them. Its also sitting on a nexus of dimensions and seems to attract completely unprofessional mishaps that we do not want to repeat. Its own seperate non dimensional space would be preferable. Or even better, multiple separate dimensions. Artifacts can be difficult enough to study and dangerous enough when they're not synergizing with each other. Perhaps if we were to tinker with that tapestry a little...
I have no problem taking over his collection madam, but as his "talents" are clearly in either the realms of pure academia or fishing I believe he is too clumsy of a catspaw to manipulate with anything more volatile than a block of ice. Hmmmm... perhaps he could be convinced that field work was above him and that a managerial position would be more befitting his station? I believe there is an old chelaxian army proverb on the matter...
Azkadellia wrote: "As for other curators used to dealing with such powerful objects, I've heard that the Blackros Museum is practically bursting with dark magic that they don't know how to control. Given the Society's good relationship with the Blackros family lately, I'd think this would be an ideal place for us to set up shop. Their curator, Nigel Aldain, seems like he'd be easily manipulated into serving our purposes." Given his track record why on earth would you let him near a butter knife, much less any dangerous objects? I have little problem with having fodder test the artifacts first, but he seems to have a savant level mixture of incompetence and talent that allows him to activate the artifacts in the most disastrous way possible. |