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![]() I'm having a bit of trouble understanding Grey's saves and ability scores. Could anyone, please, enlighten me? Also, shouldn't he take +33 on acrobatics checks when jumping and +51 when using disguise with perfect copy(should be a +20 bonus with perfect copy since the original doppelganger goes from +9 to +29)? ![]()
![]() Thanks every body for the help. For those of you suggesting conflict with the GM: he is not just a bullying stranger. He's the friend I always play with, so if this time he wants to play this way, I'll just respect his decision and adapt. Regarding unchained classes: not allowed. Otherwise I would have gone pure UC rouge. Now that I took my time, Str is clearly a superior choice, so I will just drop the Dex path. Loved the build. I'll keep it as an example. Is the Elf there just for the sla or am I missing something important? Last but not least: now that we're set on Str build, what do you think of an investigator with natural attacks? ![]()
![]() I'm going to play a campaing where I will be the intelligent of the group and the trapfinder.
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![]() BLloyd607502 wrote:
Plague spreader Antipaladin Worm that Walks :Q___ My personal favourite is playing a rogue/assassin doppelganger. I know it's not a template but it's so awesome to role 10 different characters yet never the real one.
zainale wrote: being touched by the fey is a template? >.> ![]()
![]() Buri Reborn wrote: Is he playing a werebear or a lycanthrope? If lycanthrope, go by its rules, not the werebear. Murdock Mudeater wrote: For starters, full rules for lycanthropy added to PCs is found in bestiary 1, page 196. It is a CR+1 template. The linked stats are for a sample versions found in bestiary 2. I already read the lycanthropy template and since the +2 STR/CON wasn't clear i looked up at the samples in bestiary2, which didn't make clarity at all given that their transformation seems to follow different rules. So my question still stands: does said bonus apply on the base creature before comparing his stats to the base animal ones or does it apply on the character after that decision?Anyway that's just for personal knowledge since, working only at low levels, it doesn't really affect our campaign. At lv 20 the character is stronger that the animal so being a lycanthrope only gives him natural attacks and a tough look.
Regarding the Skinwalker.
P.S. Lycanthropes can be of any allignement. ![]()
![]() Level 20 campaign with monsters allowed. A player wants to be a lycanthrope and I might use some help. Quote: Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature's stats, a lycanthrope's ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher. +2STR/CON while in hybrid/animal form is quite unclear: in the Werebear example it suggests that the bonusses are first added to humanoid form and then you take the best between humanoid and animal.In the Werewolf example looks like they first made the comparison, chose wolf's CON over human's and then added the bonus. Which one is the right way?Score gained by levels and reading manuals only increases the base creature scores right?
Does a lycanthrope qualify for arcane strike? How many class levels would a lv20 lycanthrope have? 19 or 20?
Thanks,
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![]() Couple of questions about the Minotaur Double Crossbow: 1. "Due to its size and weight, you take a –2 penalty on your attack roll if you’re proficient"
2. Let's say bolts damage is 1d8+10. Would total damage be 2d8+20 or 2d8+10 ![]()
![]() I thought that since they're all primary attacks they would have taken x1.5 to Power Attack. Good to know.
However, we just played and that thing is stronger than I thought: I believed that losing the action economy of a Master summoner, Vanilla, Wild Caller would have been enough, but I now realize this class is just too strong...
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![]() I'm about to play a home made campaign with 2 other players.
Elduin, OrcsMinion:
Half-Elf Lv10 Synthesist
Attributes ROLLED
No Traits Feats
Gear (we have 75% of the usual gold: 46500) Belt of Physical Perfection +2
Spells Kinda easy. Restore and Rejuvenate Eidolon, DDoor and utility. Geal (Quadruped Eidolon) lv5 and 10 increments in STR 18 Evolutions Points (14+2class+2feat)
What he looks like:
What do you guys think? Any advice? Did I make any mistakes? Thanks in advance,
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