Frankie Boy's page

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Crystal clear, thank you. I overlooked so many details but I guess that's what happens when you don't get to play for many months.

Per the Acrobatics skill though, he gains +4 racial and +5 from boots

I'm having a bit of trouble understanding Grey's saves and ability scores. Could anyone, please, enlighten me?

Also, shouldn't he take +33 on acrobatics checks when jumping and +51 when using disguise with perfect copy(should be a +20 bonus with perfect copy since the original doppelganger goes from +9 to +29)?

I was actually thinking about a race that already has natural attacks (lizardfolk or tiefling)

Thanks every body for the help.

For those of you suggesting conflict with the GM: he is not just a bullying stranger. He's the friend I always play with, so if this time he wants to play this way, I'll just respect his decision and adapt.

Regarding unchained classes: not allowed. Otherwise I would have gone pure UC rouge.

Now that I took my time, Str is clearly a superior choice, so I will just drop the Dex path.

Loved the build. I'll keep it as an example. Is the Elf there just for the sla or am I missing something important?

Last but not least: now that we're set on Str build, what do you think of an investigator with natural attacks?

I'm going to play a campaing where I will be the intelligent of the group and the trapfinder.
My choice was to build an Investigator with a lv in inspired blade. Unfortunately my GM said the only allowed books are Core, Advanced player, race and class and Ultimate magic, equip and combat. Therefore ruling out fencing grace.
Is there a tier 2 optimization for a Dex investigator or should I just switch to a Str build? (fyi: campaign starts at lv 5 and ends around 8)

Do you use some kind of character generator or you go straight to the word document?

BLloyd607502 wrote:
zainale wrote:
what attracts this player to being a lycanthrope? is it the curse? the power? the shape changing?

I'd say its the chance to play something non-standard.

If you want an interesting way to waste time, grab a book of templates, flick to a random page and consider just how cool it'd be to play a character with that template.

Imagine all the fun you could have playing a creature that changes its nature with the seasons, or an escaped experiment with the head of a moose, or even just a basic dude that's been touched by the fey.
If its good enough for random monsters, why shouldn't it be good enough for the PCs? And why should they have to pay through the nose when the GM can just slap a template on a monster and call it a day?

Plague spreader Antipaladin Worm that Walks :Q___

My personal favourite is playing a rogue/assassin doppelganger. I know it's not a template but it's so awesome to role 10 different characters yet never the real one.
Point is: monster characters are so fun to play.

zainale wrote:
being touched by the fey is a template? >.>

Fey Touched

Buri Reborn wrote:
Is he playing a werebear or a lycanthrope? If lycanthrope, go by its rules, not the werebear.
Murdock Mudeater wrote:
For starters, full rules for lycanthropy added to PCs is found in bestiary 1, page 196. It is a CR+1 template. The linked stats are for a sample versions found in bestiary 2.

I already read the lycanthropy template and since the +2 STR/CON wasn't clear i looked up at the samples in bestiary2, which didn't make clarity at all given that their transformation seems to follow different rules.

So my question still stands: does said bonus apply on the base creature before comparing his stats to the base animal ones or does it apply on the character after that decision?

Anyway that's just for personal knowledge since, working only at low levels, it doesn't really affect our campaign. At lv 20 the character is stronger that the animal so being a lycanthrope only gives him natural attacks and a tough look.
Also, he has a Lich mage and a Vampire sorcerer among the mates. He can safely be a natural lycan, no need to give him the "afflicted" maluses.

Regarding the Skinwalker.
This pg was born as a Barbarian Skinwalker (ragebred for the rage powers related to natural attacks) but half of our group is not very proficient in English. To be fair to everyone, we are only using material published in Italian so that no one has access to more books than others. Therefore Skinwalker is not an option.

P.S. Lycanthropes can be of any allignement.

Level 20 campaign with monsters allowed. A player wants to be a lycanthrope and I might use some help.

Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature's stats, a lycanthrope's ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher.

+2STR/CON while in hybrid/animal form is quite unclear: in the Werebear example it suggests that the bonusses are first added to humanoid form and then you take the best between humanoid and animal.In the Werewolf example looks like they first made the comparison, chose wolf's CON over human's and then added the bonus.

Which one is the right way?

Score gained by levels and reading manuals only increases the base creature scores right?
e.g. when choosing the best stat after going hybrid, base animal score would never be considered x+5(manual)+5(lv4,8,12,16,20), right?

Does a lycanthrope qualify for arcane strike?

How many class levels would a lv20 lycanthrope have? 19 or 20?
Since the template is just +1CR and gives no racial HD I think it should have no malus at such a high level.
What do you think?

Frankie Boy

Couple of questions about the Minotaur Double Crossbow:

1. "Due to its size and weight, you take a –2 penalty on your attack roll if you’re proficient"
Does that mean that a small creature is using a medium crossbow (therefore dealing 1d8 instead of 1d6) and a medium creature is using a large crossbow (dealing 2d6 instead of 1d8)?

2. Let's say bolts damage is 1d8+10. Would total damage be 2d8+20 or 2d8+10

Quick question about Grunk, the goblin assassin

Why using rapier and shortsword when you have weapon focus on one of the 2?

Want me as a player? Every d20's face I touch becomes 3. It's so frustrating I started building stuff that deals close to no dmg but at least hits with a 2

Just a Mort wrote:
AC =10+2(base)+8(eid bonus)+6(improved nat armor)+4(dex)-1(large)+2(shield)=31 base, 35 with mage armor.

P.S. you forgot the +2 natural armor by being large, bringing us to 33, 37 with mage armor

I thought that since they're all primary attacks they would have taken x1.5 to Power Attack. Good to know.
Saves were right: 3+2+2+1+4 makes 12.
HP's were rolled, forgot to mention that.
I know that a monstrous eidolon could seem weird but my friend created a pretty messed up world where that thing just fits (that's what led me to think of building a synth in the first place)

However, we just played and that thing is stronger than I thought: I believed that losing the action economy of a Master summoner, Vanilla, Wild Caller would have been enough, but I now realize this class is just too strong...
I'll just change pg

I'm about to play a home made campaign with 2 other players.
It's the first time I'm allowed to try the Synthesist so here's my attempt at building one

Elduin, OrcsMinion:
Half-Elf Lv10 Synthesist

Attributes ROLLED
STR 12 (30 fused)
DEX 14 (18 fused)
CON 15 (19 fused)
INT 16
WIS 16
CHA 17 (+2 Racial +2 Lv = 21)

No Traits

1: Extra Evolution, Skill focus: Perception
3: Improved Initiative
5: Extra Evolution
7: Power Attack
9: Improved Natural Attack (Claw)
Possible next feats: 3x Extra Evolution, Dimensional Assault, Arcane Strike

Gear (we have 75% of the usual gold: 46500)

Belt of Physical Perfection +2
Amulet of Mighty Fists +1
Boots of Speed
Cloak of Resistance +2
Circlet of Persuasion (seems good since I'll be the party face)
Pale Green Ioun Stone, cracked (saves)


Kinda easy. Restore and Rejuvenate Eidolon, DDoor and utility.

Geal (Quadruped Eidolon)

lv5 and 10 increments in STR

18 Evolutions Points (14+2class+2feat)
-Large (4)
-Improved Natural Armor (3)
-Electric attacks (2)
-Rend (2)
-Arms (2)
-2xLegs (free)
-Strong Bite (1+1free)
-2xClaws (2)
-Improved Damage (Claw) (1)
-Pounce (1)
Possible next evolutions (18 more points): Huge (6) Arms (2) Claws (1) Immunities? Flight?

What he looks like:
88+72 hp, 33AC (37 with Mage Armor), Saves 12 12 15, CMD 33, CMB 19
With Power attack he attacks at +15(+17pounce) dealing
-Bite 1d8+1d6+31
-Claws (2d6+1d6+20)x4
-Rend 2d6+15 (is it right? Also, does it proc twice if he hits with all 4 claws?)

What do you guys think? Any advice? Did I make any mistakes?

Thanks in advance,
Frankie Boy

"The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions"
Does this mean that a humanoid Summoner, when fused with his quadruped Eidolon becomes a centaur with 3 pairs of legs and one pair of arms?

"The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions"
Does this mean that a humanoid Summoner, when fused with his quadruped Eidolon becomes a centaur with 3 pairs of legs and one pair of arms?