M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
That should let Badger get there in one move, so he'll bite as well. fort: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 Bite: 1d20 + 15 + 2 + 1 ⇒ (20) + 15 + 2 + 1 = 38
can't crit elementals right?
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
AoO bite: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
And a fort save.
Badger avoids the entangle and double moves to Big Mud.
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
I'm being denied a standard/move action why? Gimble wrote: Characters below the surface of quicksand may swim back to the surface with a successful Swim check (DC 15, +1 per consecutive round of being under the surface). It never says it's a full round round action.
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
Francis, suddenly finding his stony tomb a little more roomy, spends a move to burrow out. He then swims for the surface. Swim: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
Francis moves up provoking an AoO. He try to sink his teeth into Big Mud. Using fortune
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
Francis sees a whole new shade of red as Jyord casts the spell on him. Using fortune for the save.
Badger tears into the mud craeture.
dmg: 2d8 + 11 + 2 ⇒ (8, 7) + 11 + 2 = 28
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
Francis, squeezing through the tunnel and around Muddy spends a double move to get into the room.
Jyord will use his remaining move action to fly behind his loyal companion.
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
Francis furiously attacks the mud where he ladt saw the elemental.
miss chance: 1d100 ⇒ 29
miss chance: 1d100 ⇒ 17
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
reflex: 1d20 + 8 ⇒ (12) + 8 = 20
miss chance: 1d100 ⇒ 5
miss chance: 1d100 ⇒ 98
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
fort: 1d20 + 14 ⇒ (15) + 14 = 29
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
Francis bolts out of the cloud toward the last place he saw an enemy. He stops at the first alcove and assuming a mephit is still there, attempts a bite. If the mud is too deep to stand, he goes as far as he can.
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
fort save: 1d20 + 14 ⇒ (10) + 14 = 24
Badger growls with frustration as he is hit with the slime, and the acid continues to burn him.
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
Badger furiously tears into the plant with everything he has.
I'm uncertain whether I can do both claw attack with one claw, as the rules say I can't do anything requiring two hands. Ignore the second claw if it's an issue
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
The instant Jyord gives the command Francis enrages and charges toward the huge plant, taking a bite at it as soon as he's in striking distance.
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
crit comf: 1d20 + 16 ⇒ (13) + 16 = 29
The damage bonus is 16 instead of 11, if you will add 5 to the first damage roll. I forgot it's 1.5x strength for a singular attack.
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
Badger doubles in size, let's out a roar as he enrages, and charges the beast. Bite Attack: 1d20 + 16 ⇒ (20) + 16 = 36
M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7
Francis enrages and charges the dragon. Bite Attack: 1d20 + 13 ⇒ (3) + 13 = 16
First Claw Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Second Claw Attack: 1d20 + 13 ⇒ (13) + 13 = 26
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