Pipefox

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* Venture-Agent, Australia—VIC—Ballarat 57 posts (1,544 including aliases). No reviews. No lists. No wishlists. 17 Organized Play characters. 5 aliases.


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Liberty's Edge

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NN Andriod Female Magus 1/Inspired Swashbuckler 1 |HP 17/17 | AC: 18 T: 14 FF: 14| Fort +3; Ref +6; Will +3|Immune: fear, emotion, fatigue, exhaustion, sleep, disease| +4 on saves vs Mind Effecting, paralysis, stun | Init: +4 | Perception +7 darkvision 60ft|Sense Motive: -3| CMB: +2 CMD: 16 | Special Abilities: Nanite Surge 1/1 Panache 4/4 Arcane Pool 3/3 | Movement: 30ft | Active Conditions: None

"I do not understand the purpose of this information. However magical assistance is appreciated."

Lucky Number: 1d20 ⇒ 3

Liberty's Edge

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Sounds great

Liberty's Edge

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Baldrum Battlehand wrote:
Elena Endari wrote:

*pokes standard tier 1-2 with a stick*

*stands next to Elena and pokes it, too, with his foot* ;-)

Observes the poking with interest

Dark Archive

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CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillir looks from Makras to the guardian and back.

"Oh I don't think he's jesting! Just odd! Nothing wrong with odd as the doctor used to say."

He does look genuinely wowed by the lion. Its size compared to his small (even for ratfolk) stature is definitely a factor.

"I really love your library! It seems very special so you must be very special since its your library! I can tell you lots of stuff if you want! What do you want to hear?"
Without waiting for a response Gillie dives into an unfocused and unpredictable high speed description of many unconnected events, both local scale and world wide.
"There is was a god in the far north who tried to stop his tribe getting sick with a poison but it didn't work so he got really angry but we found a cure for the poison and it made him happy again now he isn't attacking random people anymore, and there was a race in the Mwangi and the pathfinders were allowed to join and then some people cheated but we won because..."
Gillie doesn't seem to need to stop to draw breath.
"... I heard that a person had books from Cheliax that hadn't been changed and that's really cool because Cheliax changed lots of stuff in their books and we went and got them, well not we this group and me but we the pathfinders, my friend Tuck told me because he helped get the books, Tuck has really good cookies, he sometimes gets cookies from a shop called The Chocolate Chip Raisin and the baker's daughter accidently borrowed his secret cookbook and someone saw it and made some cookies and they tasted so good the baker invited them to come work with him and now the cookies are even better..."

Diplomacy: 1d20 ⇒ 20

Gillie wears his heart on his sleeve and it is plain to see he is full of genuine amazement at the library as well and awe of the Guardian.
He retells events with a sense of true joy reminiscent of a child recalling a holiday. He clearly wants nothing more than to tell the Guardian everything he can and is at no stage deliberately leaving things out or stretching the truth.

Grand Lodge

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|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Tuck looks around for this strongest guard then invites them to come over.

He gives a big smile and opens his arms as if for a hug then quickly grabs him in a headlock.

Grapple: 1d20 + 9 ⇒ (19) + 9 = 28

As the guard struggles his switches his grip and knocks the guard to the ground before sitting on him.

Grapple to pin: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29

He then sits, as relaxed as if he was lounging on a bench in a tavern, one meaty hand holding both of guard's wrists behind the poor man's head.

"One of the most memorable, if not pleasant things I've seen was a man, well what used to be a man, surviving by cutting bits off a still living troll so as it regenerated he had a constant source of food. Memorable even if it nearly put me off my dinner. Nearly but not quite."

A keen observer would see that Tuck took care to sit in a way that the majority of his weight was on the ground not the innocent guard. Wouldn't want to hurt him after all.

Grand Lodge

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|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Ironically the DC to spot someone not sneaking is 10 so Yuzu and Tuck were MORE obvious than someone just walking

Grand Lodge

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|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Tuck appears to be one of those infuriatingly pleasant morning people, greeting everyone with a smile and a genuine "good morning"

He orders a hearty cooked breakfast with a mug of ale and seconds if there is time.

Before they board the ship Tuck makes sure to find a bakery to top up his cookie supplies as well as somewhere to get fruit, jerky, and various other snacks.

Grand Lodge

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|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Merry Christmas to all!


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In the early hours of the morning you are all woken by the ship tossing violently.
Deeper sleepers may even be thrown from their beds.

There are panicked shouts and calls from help from the decks.

Assuming you head up

As you push aside the dash the hatch driven rain and sleet slaps you in the faces.
A fierce storm is raging, the dawn light is bright enough the reveal the extent of the chaos. Groups of sailors rush back and forth desperately trying to keep the ship under control and not under the water.

Raerg the bosun is yelling orders, even his booming voice struggling to cut through the sound of the the rain.

A spar has been snapped from the main mast and is hanging loose by ropes, thrashing back and forth in the wind.
Several sailors try to get to it with hand axes to a cut it loose before it hurts someone or breaks something.

Sailors scurry around the topsails trying to get the sails in before further damage is done.

The storm must have caught the crew by surprise as various boxes of cargo on the deck aren’t fully secured and a sliding around. There is a audible crunch as Brady, the halfling quartermaster, doesn’t get out of the way fast enough and their leg is caught between a box and the side of the ship

Trya Swain fights with the helm as she calls out in a strange language

Aquan:
”We need those sails in! The storm is moving! If we can bring the ship to it’ll pass. Someone? Anyone? Oh gods why can’t you understand me!”

Also on the deck are various pens of livestock, ready to help the settlers set up farms, they are understandably distressed and some are crashing about in their pens.

What do you do? This is all RP and setting so don’t overthink the mechanical side, just think about what you would do. Feel free to roll a skill check or even ability check of some sort. Don’t stress about if its the right thing or not, I’ll roll with it.


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Thank you all so much for your interest and submissions. It was difficult to cut the list down but I finally managed it.

Could the following players check into the discussion thread

- phaeton_nz's Triix
- caps' Katria Bitterstream
- hustonj's Luimener
- noral's Salaamati
- kittenmancer's Sette Tawhoq
- deathquaker's Cannonball

If you're not in the above, I am sorry. This is the part of recruitment I hate, and the quality was really awesome. I thank you all for your time and wish you the very best.


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Male Dhampir LN | Unchained Summoner 3 |HP 18/18| AC 18; Tch 13; FF 15 | F -1; R +4; W +3 | CMB+3; CMD 16| Speed 30 ft | Init +3 | Light mace +5 (1d6+1) Bite +5 (1d4+1)| | Perc +0 Light Sensitivity, Darkvision 60ft, Lowlight Vision 60ft | Summon Monster 2 6/6

Karik steps up to Ingrid and none too gently puts a boot into her ribs.

"Oh get up."

Standard action to wake a sleeping person

Grand Lodge

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|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Tuck asked on the boat as soon as we knew about the weapons thing

"Aye, I don't intend to use it anytime soon but should things go wrong at another time I'd rather have my little fight ender."


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Zin Z'arin wrote:
Just to confirm: Is it fair to assume that this is being run in campaign mode, not just the PFS sanctioned sections? So we'll be running with non-PFS characters but applying the chronicle sheets to a different PFS character from outside the game?

Exactly, play the whole thing with whatever characters you make then chuck the chronicle onto a pfs character in tier.


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Male Dhampir LN | Unchained Summoner 3 |HP 18/18| AC 18; Tch 13; FF 15 | F -1; R +4; W +3 | CMB+3; CMD 16| Speed 30 ft | Init +3 | Light mace +5 (1d6+1) Bite +5 (1d4+1)| | Perc +0 Light Sensitivity, Darkvision 60ft, Lowlight Vision 60ft | Summon Monster 2 6/6

Karik, having shaken off his withdrawl headache steps out of the shadows.

"I would like to make sure the bravery of the Sheriff's officers is well known, these men stood strong in the face of that.
I am sorry to confront you all with this unpleasant sight but it is important you are kept informed of what goes on in your town, a community united is the safest community and I hope you will allow us to help you stand together and get through these challenging times."

Karik's posture softens, arms spread in a gesture of welcoming.

"If you have any concerns, questions, or fears don't hesitate to come see any of us.
We will do all we can to help you and seek the aid of the Duke if its beyond or power."

Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25

Do I need to add bluff for that load of absolute b~!%&%*s :P ?

Bluff: 1d20 + 10 ⇒ (15) + 10 = 25


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Male Dhampir LN | Unchained Summoner 3 |HP 18/18| AC 18; Tch 13; FF 15 | F -1; R +4; W +3 | CMB+3; CMD 16| Speed 30 ft | Init +3 | Light mace +5 (1d6+1) Bite +5 (1d4+1)| | Perc +0 Light Sensitivity, Darkvision 60ft, Lowlight Vision 60ft | Summon Monster 2 6/6

Heyya all.
I have been reading along but have had a pretty busy time of late with a bit of changes in my family.
My daughter just came out as gay and so we have needed to focus attention on her to make sure she is feeling loved and supported through what can be pretty damn messy.
Then the family dog ended up on deaths door, then school holidays... all in all a little flat out :P

I actually put up an "I'm still here" post last week but it apparently got eaten.


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Male Dhampir LN | Unchained Summoner 3 |HP 18/18| AC 18; Tch 13; FF 15 | F -1; R +4; W +3 | CMB+3; CMD 16| Speed 30 ft | Init +3 | Light mace +5 (1d6+1) Bite +5 (1d4+1)| | Perc +0 Light Sensitivity, Darkvision 60ft, Lowlight Vision 60ft | Summon Monster 2 6/6

I just want to say ooc I have no issue with the Doctor's comments and don't mean any offence. Just not an observation Vaelor or Karik would appreciate :P


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Emberkin follows Juniper’s lead and spends bolts of magic crashing into the spectre

Magic Missile CL3: 2d4 + 2 ⇒ (3, 3) + 2 = 8


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Male Dhampir LN | Unchained Summoner 3 |HP 18/18| AC 18; Tch 13; FF 15 | F -1; R +4; W +3 | CMB+3; CMD 16| Speed 30 ft | Init +3 | Light mace +5 (1d6+1) Bite +5 (1d4+1)| | Perc +0 Light Sensitivity, Darkvision 60ft, Lowlight Vision 60ft | Summon Monster 2 6/6

Hahahaha
Once invited in a Karin will not leave until sated by the blood of a junior manager

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

"I'm not sure, I'll check."

You what will check for flamability? FIREBALL!

Flaring, Intesified Fireball CL13 Reflex save DC23 for half damage

If I've measured right I can hit everything. I don't know if you will need SR checks so heres some

Spell Penetration:

Rider 1: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Rider 2: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Rider 3: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Mammoth 1: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Mammoth 2: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Mammoth 3: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29

Fireball Damage: 13d6 + 13 ⇒ (6, 6, 1, 4, 5, 2, 5, 1, 1, 1, 1, 1, 2) + 13 = 49

I'll use another Alchemist's Fire to set all six alight if they take any damage

Liberty's Edge

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NN Andriod Female Magus 1/Inspired Swashbuckler 1 |HP 17/17 | AC: 18 T: 14 FF: 14| Fort +3; Ref +6; Will +3|Immune: fear, emotion, fatigue, exhaustion, sleep, disease| +4 on saves vs Mind Effecting, paralysis, stun | Init: +4 | Perception +7 darkvision 60ft|Sense Motive: -3| CMB: +2 CMD: 16 | Special Abilities: Nanite Surge 1/1 Panache 4/4 Arcane Pool 3/3 | Movement: 30ft | Active Conditions: None

A voice comes from the doorway behind Renard. "I think there may have been some error. I am not sure that that is in fact a badger."

The speaker enters revealing themselves to be a female andriod. She is slightly above the height of an average human though shorter than elf.
Wearing leather armour and armed with a rapier her gear is clearly designed for practicality first and aesthetics a distant second.

The marks of visible nano-circuitry breakup the unnatural smoothness of her blue skin and there is the faint flicker of lights running along the silvery lines.


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Seeing the demon attempting to grasp his allies Emberkin puts a grease on Kelvor’s armour to help avoid that.
”Kelvor I apologise for the mess but I feel it is best to avoid the demon successfully getting hold of you.”

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

”Sneaky Bastard!”

Petra flys up above the melee and lets loose a more control blast of flame. Her glare is as fiery as the eruption from her hands.
”Emberkin get Ajax out of there”

Flaring Burning Arc CL12 Reflex for half
Any Damage leaves them dazzled

First target: Blue demon DC22

Spell resistance: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Damage: 10d6 + 10 ⇒ (3, 3, 4, 5, 4, 4, 6, 1, 4, 6) + 10 = 50

Second Target: Sneaky Demon DC20

Spell resistance: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Damage: 5d6 + 5 ⇒ (6, 3, 6, 5, 6) + 5 = 31

EDIT
I forgot I can hit the Aurochs as extra targets

Third target:Auroch nearest the party DC20

Spell resistance: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34

Damage: 2d6 + 2 ⇒ (6, 5) + 2 = 13

Not going to bother with the last target as I doubt 1d6+1 can get through a demons fire resistance

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

”Hey Grel, does your pussycat form benefit from mage armour?”

Dark Archive

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CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None
GM Losonti wrote:

Gillie's first attack downed Green, so I went and stepped him next to Red for the rest of his attacks.

Yates's blow sends his target reeling, and into a perfect position for a brutal slash of Gillie's claw that tears its throat out. A storm of claws and teeth, he shreds the next closest amphiptere to ribbons, leaving only one enemy left fighting.

Bolded characters are up! That turned around quickly!

Gillie is built to put out a lot of damage :D and not get hit much.

His build is based on the songbird of death style thing though I’ve toned it down in favour of flavour, hence the three arms :p
Traditionally you go swashbuckler but I wanted the extra arm for silliness (was originally going to go for 2 extra to impersonate Stitch but that cost too much functionality.
He was near unplayable till I got the agile amulet of mighty fists though...

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

I’m in pretty poor internet atm but should have a chance to write a proper post in the next 24 hrs
Petras diplomacy mod is +21 btw

Dark Archive

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CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

"Lets just put what we'll need in here now while the Venture Captain isn't looking because then he can say we didn't cheat without lying."

The extra dimensional space in the Pathfinder's pouch is 2 cubic feet and can take 10lbs.
Gillie gets out his alchemy gear, his amulet of mighty fists and his tailblade. This weights 5 1/2 lbs and takes up about half the space but would be willing to leave the alchemy kit behind if necessary to make space.

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

”Lets see how your images help you with this you little мудак!”

Petra brings her hands up and flames shoot up and down her arms and her tattoos flare.
As she finishes casting a small vial on her belt shatters and turns to dust.

Ignan:
motherf**ker

Spell Penetration: 1d20 + 14 ⇒ (17) + 14 = 31

Intensified Flaring Fireball!! DC23 for half.
Using an alchemist’s fire as an alchemical regent so that if it takes ANY damage it will catch fire. The persistent damage should make the spell casting even harder

Damage: 13d6 + 13 ⇒ (2, 4, 4, 1, 4, 4, 6, 3, 2, 6, 1, 3, 6) + 13 = 59

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Petra chuckles at Kelvor’s attempt with a bow. She delivers the Fly spell with a cheeky pat on the butt.
”Maybe stick to hammering.”


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How are you taking 10 Ajax?
Knowledge: 1d20 + 12 ⇒ (20) + 12 = 32
If Ajax shares his knowledge with the group Emberkin will nod along with a slight expression of satisfaction before adding aloud
"Deep beneath Tolguth and the Tusk Mountains lies a primordial world forgotten by time. Known as Deep Tolguth, the vast caverns feature their own subterranean sun and are home to massive dinosaurs and other strange and mighty beasts."

On the topic of languages, "My telepathy can translate for us so your wand may not be necessary Miss Berrythwaite. However constant translating may hamper diplomatic efforts so additional access to the Tongues spell will definitely be helpful."

Sovereign Court

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nightdeath wrote:
I see the Foxes are playing tricks. lol

I did nothing!

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Petra takes a step back to keep out of reach. Then she draws the last of the power from her metamagic rod and from an alchemist's fire. Then, with a casual flick of the wrist she lobs a small glowing bead over Calhadion's head.

Following a gentle arc it lands on the tiles behind the lion had their rider. The instant it hits the floor an enormous explosion of fire erupts.

Persistent, Intensified, Flaring Fireball CL13 DC 22 (Roll twice take the worst)

Damage: 13d6 + 13 ⇒ (4, 6, 6, 6, 3, 6, 4, 4, 1, 3, 4, 1, 4) + 13 = 65

Spell Penetration: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26

If either of them take any damage they will catch fire

Liberty's Edge

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NN Andriod Female Magus 1/Inspired Swashbuckler 1 |HP 17/17 | AC: 18 T: 14 FF: 14| Fort +3; Ref +6; Will +3|Immune: fear, emotion, fatigue, exhaustion, sleep, disease| +4 on saves vs Mind Effecting, paralysis, stun | Init: +4 | Perception +7 darkvision 60ft|Sense Motive: -3| CMB: +2 CMD: 16 | Special Abilities: Nanite Surge 1/1 Panache 4/4 Arcane Pool 3/3 | Movement: 30ft | Active Conditions: None

Wow! Your first? I never would have guess that! Absolutely brilliant!
Want to do another?

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

is area B3 clear of people now? This situation calls for a fireball

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Will Save: 1d20 + 8 ⇒ (20) + 8 = 28

Oh thank gosh.

"Where Juniper? Flank?"

Petra will Cast D-door after moving to a spot that means she will be well positioned after the jump.

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

"Tell you what, why don't give you some thinking time."
Petra strides forward with a wink to Ajax. "I hope you like sitting ducks, this may keep them back for a while, enjoy."

As she breathes in deeply the glow of her tattoos intensifies. She raises her arms as though lifting a great weight and then in an instant a great wall of fire erupts from the ground encircling the enemy.

I cast, believe it or not, Flaring Wall of Fire CL12
Damage for those within 10ft: 2d4 + 2 ⇒ (3, 2) + 2 = 7 Double this for Undead. No save, Dazzled for 4 rounds
Damage those beyond 10ft: 1d4 + 1 ⇒ (1) + 1 = 2 Double this for Undead. No save Dazzled for 4 rounds

Walking through:

Damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5 Double this for Undead. No save Dazzled for a fresh 4 rounds

"I can hold this as long as you need"


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Yay for Sage Familiars!

Liberty's Edge

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NN Andriod Female Magus 1/Inspired Swashbuckler 1 |HP 17/17 | AC: 18 T: 14 FF: 14| Fort +3; Ref +6; Will +3|Immune: fear, emotion, fatigue, exhaustion, sleep, disease| +4 on saves vs Mind Effecting, paralysis, stun | Init: +4 | Perception +7 darkvision 60ft|Sense Motive: -3| CMB: +2 CMD: 16 | Special Abilities: Nanite Surge 1/1 Panache 4/4 Arcane Pool 3/3 | Movement: 30ft | Active Conditions: None

I looked up Numeria lore for some story ideas... wow... just wow... my Thunderstone thing now seems very mild.

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

I’m really sorry about that though. I was just thinking give the melee a full round and a flank and it’s possible the devils will disappear when she goes

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

You appear to be forgetting the Haste boys


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Emberkin on the other hand is fluttering back and forth doing his best to make sure everything goes smoothly.

"Thank you for the use of the Wand Miss Berrtythwaite. I can certainly do that. It will aid you when Petra uses Liberating Command. Have you considered Talismans? I believe there is one which can act as per the Freedom of movement spell."
He nuzzles into Juniper's hand as she pats him and gives a happy little shiver. "That does make it hard to maintain ones dignity." His telepathic voice is more jovial than reproachful in Juniper's head.

"Ah Ajax, allow me." He easily activates the wand for Ara, Telepathically addressing her as he does.

Thank you for your service mighty one. I hope this will help keep you safe. Is there anything else you need? Since Ara has a language she can communicate with Emberkin telepathically. Go Faerie Dragons!

----

At the senate Emberkin hides behind Kelvor's bulk
Stealth: 1d20 + 17 ⇒ (5) + 17 = 22

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Petra follows her winged friend on foot. Stopping she looks between Kelvor's Earthbreaker and the golem.
"Why don't we just smash these flower pots and get out of here."
Petra begins casting Enlarge Person on Kelvor
This will cost my standard action next round

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Here's hoping the alchemist bursts into flame


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The Faerie dragon-rabbit's telepathy sounds as he follows Petra
While this is unlikely to cause them to lose their footing it may slightly slow their advance

He casts Grease under the halflings and the golems before retreating.

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

"If we get stuck I'll d-door us out to the courtyard. One more for the road though. This might smoke him out"

Petra throws a fireball into the room, avoiding Iona but catching the last visible halfling in the blast. She also draws power from a alchemists fire in her material's pouch add its igniting potential to the spells effects.

Flaring, Fireball CL13 Reflex save DC21 for half. Up to 8 targets that fail their save catch fire as though struck by alchemists fire

Fireball Damage: 10d6 + 10 ⇒ (6, 1, 4, 3, 6, 5, 5, 1, 5, 6) + 10 = 52

She then retreats back towards the room with the safe
I have lost track of which one that was though


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Male Dhampir LN | Unchained Summoner 3 |HP 18/18| AC 18; Tch 13; FF 15 | F -1; R +4; W +3 | CMB+3; CMD 16| Speed 30 ft | Init +3 | Light mace +5 (1d6+1) Bite +5 (1d4+1)| | Perc +0 Light Sensitivity, Darkvision 60ft, Lowlight Vision 60ft | Summon Monster 2 6/6

With a sigh of frustration Karik pushes his way to the bar. "Really? After we have been nothing but kind to you?"
He stares into the bartenders eyes, willing the power of his ancestors to help put this fool back into line.
DC15 Charm Person SLA

Horizon Hunters

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Hero Points: 1 | Human Male Scoundrel Rogue 1 | AC 18 | HP 16/16 | Fort: +3, Ref: +9, Will: +6 | Percep: +6 (+7 vs traps) | Passive Abilities: Read Lips, Trap Finding

When we return to Absalom there is a parcel waiting for Gabros. He picks it up and a look of unbridled joy appears on his face.
"Friends! Come here at look at this!"
Tearing the wrapping aside he reveals a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point.
"I left an order before we left! Custom made to my measurements of course."
Acrobatics for a stylish flourish: 1d20 + 10 ⇒ (17) + 10 = 27
Level 2 means Gabros is a true Aldori duelist!

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Petra's eyes flash with anger when the watchers swords turn towards her cheerful friend. "Oh no you don't!"

Her hands thrust out in towards her foes as her tattoos glow and twist.
"The chimneys are fine, ready for a little smoke!"

Great streams of flame erupt from her hands, so bright its hurt to look at it. The fire leaps across the room in graceful curves, bouncing from target to target.

Flaring Buring Arc CL12

First Target (Halfling directly in front of Juniper) Reflex save DC20 for half damage

First Target Damage: 10d6 + 10 ⇒ (3, 3, 1, 1, 4, 1, 3, 2, 5, 1) + 10 = 34

Second Target (Other Halfling in front of Junpier) Reflex save DC18 for half damage

Second Target Damage: 5d6 + 5 ⇒ (5, 5, 4, 6, 5) + 5 = 30

Third Target (Halfling Alchemist) Reflex save DC18 for half damage

Third Target Damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10

Fourth Target (Halfling near Ara if I have line of effect) Reflex save DC18 for half damage

Forth Target Damage: 1d6 + 1 ⇒ (1) + 1 = 2

All targets who take damage are Dazzled for 2 rounds

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
"There's something but I dunno what. Emberbutt can you make anything of this?"
Emberkin Perception: 1d20 + 8 ⇒ (4) + 8 = 12 Emberkin can also cast detect magic
"No I can't and I wish you wouldn't call me that in public. I strongly recommend caution when dealing with unknown magics."

Petra pauses as if in thought "Caution you say... So not this then?" she spins and casts Knock on the safe.
disable device: 1d20 + 20 ⇒ (20) + 20 = 40
Nice! I was thinking we were going to have to smash it open or something

The Concordance

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NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

I'm back!

Sovereign Court

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Stupid question... How do I report my PbP games?

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