Vampire

Karik Blood-drinker's page

180 posts. Alias of Fox--Pantom.


Full Name

Karik Blood-drinker

Race

Dhampir LN | Unchained Summoner 3 |HP 18/18| AC 18; Tch 13; FF 15 | F -1; R +4; W +3 | CMB+3; CMD 16|

Classes/Levels

Speed 30 ft | Init +3 | Light mace +5 (1d6+1) Bite +5 (1d4+1)| | Perc +0 Light Sensitivity, Darkvision 60ft, Lowlight Vision 60ft | Summon Monster 2 6/6

Gender

Male

Special Abilities

Level 0 (at will) Acid Splash, Arcane Mark, Detect Magic, Guidance, Light, Read Magic Level 1 (4/day) Infernal Healing, Barbed Chains, Mage Armour Rejuvenate Eidolon Spell-like Abilities: Command DC14 (1/day), Charm Person DC14 (1/day) SummonM3 6/day

About Karik Blood-drinker

Backstory:

When a slave in an orc-outpost died in a strange way while giving birth to a strange pale child with long canines who disliked the sunlight almost as much as the orcs the tribes shamans took notice.
Knowledgeable enough to recognize a Dhampir when the see one they decided to teach him to fight.
This was largely done by throwing him in a pit with another slave, some weapons and only letting one person out.
However his life took a sharp turn when the orc tribe grew to aggressive in their raiding a drew the attention of some local paladins of Sarenrae. The paladins journeyed to the orcs stronghold and gave the orcs a choice, surrender and turn towards redemption, or die. Unsurprisingly the orcs refused to surrender and the Sarenrites attacked. Well armed, well trained, and supported by divine powers the orcs were quickly defeated and put to the sword. The slaves were liberated and brought back to the local temple for physical and emotional healing.
Karik was quick to understand what the priests wanted to see and began to lie and fake until they felt he had been redeemed.
However he was forced to flee from the temple after the series of incidents where blood had been drained from sleeping children was linked to him.
Before it was proved Karik stole some supplies and valuables and went on the run.
He picked up odd jobs from taverns and various criminal groups.
The next curve-ball thrown into his life was while he was working for an ethically questionable wizard. Karik was sent on missions to steal various material components, often rather unusual thing such as fresh body parts.
One day the wizard was working on a ritual that he boasted to Karik would grant him enormous power. Jealous and power hungry Karik killed the wizard and attempted the ritual himself.
To this day he doesn't really know what happened. Whether or not the ritual went as intended what it did was reach across the boundaries of the material plane to the far-flung planes to call forth a strange creature.
Karik and the bipedal figure before him became linked, their souls meshing together and fragmenting leaving them linked, sharing shards of the same souls.

This sudden surge of power allowed Karik to step out of the shadows somewhat and take on more serious and important jobs for more powerful and influential people.

He quickly gained reputation as a cold-blooded killer for hire who asked no questions and left no witnesses despite deliberately avoiding any knowledge of his employers.


Questions:
1. What is your character's connection to Longacre? Why is he here?
2. Who is one NPC your character thinks of as a friend or ally? (Can be made up and not from AP or official source material.)
3. What is one goal for your PC other than the one provided in your campaign trait?
4. If your character is anything other than a human Chelaxian, explain how she fits in to Longacre.
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1. Karik is a mercanary and bounty hunter. His last target was a Chelish veteran who had been a far too outspoken in his criticism of House Thrune and Cheliax’s military policies.
At least Karik assumes that was the reason. The reason for him was simple, gold and blood.
He was given a name and an instruction. Karik does not ask questions of his employers (He has found that to be the best way to both continue your employment and continue breathing)
His mission complete he was preparing to return to Egorian to collect the 'half later' part of the bounty when he received word that his employer had turned up dead in a ditch.
With no direction or mission the Hellfire Pact seemed as good an idea as any.

2. Lilith Fednar is a young female human priest of Zon-Kuthon who Karik ran into on a previous mission.
In search of a target he sought information from two priest of Zon-Kuthon. His charming demeanor meant they happily told him what he needed to know.
However Karik always covers his tracks. The elder of the two was killed quickly but Karik's Eidolon begged him to let her have a little fun with the other.
As they had time and adequate privacy Karik saw no reason to deny his ally their fun.
As the young priestess was tortured her cries of pain were interspersed with squeals of joy as well as thanks and praise. Bewildered Karik stopped their fun to demand an explanation. Once he had had the principles of Zon-Kuthon worship explained to him Lilith's reaction suddenly made sense. It was a foreign feeling for Karik but he found satisfaction from sating her desire for pain. Her desires and those of his eidolon meshed so well that for the first time in his adult life Karik decided to allow someone to live past their usefulness and maintain something of a relationship (even if the relationship is based on torture)
It was Lilith who came to Longacre to let Karik know his employers had been killed.

3. Karik and his eidolon who goes by the name of Vaelor seek to elevate themselves beyond their halfblooded nature. Karik strives to become a true vampire.
Vaelor longs to become an Apostle Kyton (better known as chain devils) or even an Eremites, some of the eldest and most mutilated of kytons.
In the short term Karik's goals are simpler: money, power, and blood.
Power and wealth always go hand in hand and both allow him to find pleasure in the pain of others without consequences. Stronger than that is the ever-present hunger for blood.

4. As said above, Karik came to Longacre for a job and has now found himself without one.


Appearance and Personality:

Karik initially comes across as a charismatic and likable man. He stands a little over six foot tall and is slender with well-defined musculature. His black hair and dark eyes contrast sharply against his pale complexion. With a well defined face, a sharp jaw and angular cheekbones Karik could be described as at least moderately handsome.
However when he parts his lips elongated, pointed canines hint at the darkness that lies beneath the surface.
His charming and softly spoken demeanor is only a mask for his true nature. Deep down Karik is a sadistic sociopath. He cares nothing for the feelings or desires of those around him and sees no value in human life. Despite this detachment he is good at identifying the hopes and dreams of those he meets and works to gain their favour and friendship. A entirely one-sided friendship though he keeps that well hidden.

Vaelor resembles a female Kyton complete with chain armour and wielding a spiked chain. What skin is visible under chains and scars is a grey blue colour. She takes her master's sadism to a new level, absolutely revelling in the pain of others. Despite this she is an outgoing and cheerful individual


Stat Block:

Male Dhampir Unchained Summoner 2
Neutral Evil Medium Humanoid (Dhampir)
Init +3; Senses: Light Sensitivity, Darkvision 60ft, Lowlight Vision 60ft Perception +0
Sickened in Full Daylight
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Defense
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AC 18, touch 13, flat-footed 15 (+3 armor, +3 Dex, +2 Natural )
hp 18 (1d8-1)
Fort -1, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee Light mace +5 (1d6+1/x2)
Bite +5 (1d4+1/x2)
Spells Known (CL 3):
Level 0 (at will) Acid Splash, Arcane Mark, Detect Magic, Guidance, Light, Read Magic,
Level 1 (4/day) Infernal Healing, Barbed Chains, Mage Armour, Rejuvenate Eidolon
Spell-like Abilities: Command DC15 (1/day), Charm Person DC15 (1/day) Summon Monster 2 (6/Day)

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Statistics
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Str 12, Dex 16, Con 7, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Blood Drinker, The Dying, Toughness
Traits Amoral Mercenary, Adopted (tusked)
Skills
Bluff +9 (3 rank, +3 class, +3 cha)
Diplomacy +9 (+10 vs people from Cheliax)(3 rank, +3 class, +3 cha)
Intimidate +8 (+10 vs people from Cheliax)(2 rank, +3 class, +3 cha)
Knowledge (Arcana) +6 (1 rank, +3 class, +2 int)
Knowledge (Nature) +6 (1 rank, +3 class, +2 int)
Knowledge (Planes) +6 (1 rank, +3 class, +2 int)
Sense Motive +6 (2 rank, +3 class, +0 wis +1 trait)

Background Skills
Craft (Painting) +6 (1 rank, +3 class, +2 int)
Handle Animals +7 (1 rank, +3 class +3 dex)
Knowledge (History) +6 (1 rank, +3 class, +2 int)
Knowledge (Nobility) +6 (1 rank, +3 class, +2 int)
Linguistics +6 (1 rank, +3 class, +2 int)
Perform (Strings) +7 (1 rank, +3 class +3 cha)

Languages Common, Celestial, Infernal, speak with animals (bats, rats, and wolves), Abyssal
Other Gear Light mace, Spiked Chain, Parade Armour, Eclipsed Metamagic Rod,