[PFS1] GM Losonti's Blazing Dangerous Trails 8-18 (Inactive)

Game Master Losonti

Maps and Handouts


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Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Or get us disqualified.


Wrath of the Righteous | Iron Gods

Hey everyone, I won't be able to write up anything terribly substantial for you until much later today, but assuming you've decided what to smuggle into the race, I will get us to the opening ceremony at that time. You'll get a chance to brag about your team, so think of something good. :)

Liberty's Edge

NG Human Extemporaneous occultist 2 | HP: 15/15 | AC: 15 (T 12, FF 13) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30 ft | Spells 1st 3/3 | Focus 8/8 | Active conditions: none

Do note, only the first roll for the team bragging counts so we should leave it to someone who can do a good job (my other character who did this got up, gave an AMAZING speech and rolled well, but was second so it didn't count, which sucked.)


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Wrath of the Righteous | Iron Gods

Oh sure, but you can work together ahead of time to decide what that brag looks like!

Grand Lodge

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Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

I do happen to have perform, oratory, at a +7 bonus. If a few of you could aid me, that would be great! I see myself as the ugly naked guy in Knight's tale. Love that movie.

Scarab Sages

Elf Tatterdemalion/Cartomancer3

haha that's Chaucer!

But sure, Bahram can absolutely be our hype man! Eoshli can face with +10 to her Diplomacy thanks to her Int, but I don't know if that would apply.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

If diplomacy could work, I would be happy to aid you. I have a +8 to diplomacy.

Liberty's Edge

NG Human Extemporaneous occultist 2 | HP: 15/15 | AC: 15 (T 12, FF 13) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30 ft | Spells 1st 3/3 | Focus 8/8 | Active conditions: none

Yates might barely, barely be able to help. If he rolls an 11+...

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

I can aid Diplomacy, believe it or not.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie has a 50/50 chance to aid

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

Thorur has 3 skills: Perception, Sense Motive, and Spellcraft. He also has a CHA of 8. Not much I can help with. Sorry.

Scarab Sages

Elf Tatterdemalion/Cartomancer3

*cracks knuckles* Alright, Bahram and I have got this.

REQUEST: post a quick synopsis of your favorite scenario you've played before with this character, I'll throw together a Chaucerian intro speech lol

Liberty's Edge

NG Human Extemporaneous occultist 2 | HP: 15/15 | AC: 15 (T 12, FF 13) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30 ft | Spells 1st 3/3 | Focus 8/8 | Active conditions: none

Ahhh, I've only played two before with Yates (he has a boon that let him start at level 2) but I'd say it was probably the Library of the Lion, where he got to research things to his heart's content and find a magical lion as well.

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

Perhaps you can mention the various places we have been and the creature we have encountered.

(1): Hao Jin Tapestry: Jungles of Dtang Ma
(2): Giant and Orc invasion at Bloodmarch Hill
(3): Ape-men at Azlant Ridge.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

A few things Khāṇa's faced:

- a raging minotaur
- mystical caverns
- secret troves of forgotten lore
- a fortress full of goblins
- servants of the Whispering Tyrant
- haunted forests
- a village full of mutants
- a possessed doll
- an insane shadow-monster
- a forgotten Druidic abomination
- slavers in the heart of Andoran

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Bahram had both helped slay a minotaur as well as rescue a minotaur so far as a Pathfinder.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Also, love this scenario so far!


Wrath of the Righteous | Iron Gods

I'm glad to hear it! I have been looking forward to seeing what you all come up for your brag. I'm just disappointed I don't get to see Eoshli's live performance of Chaucer.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Wait, who says you don't?


Wrath of the Righteous | Iron Gods

They GM two of my other characters, who I am very fond of and don't want to be killed by falling rocks. :P

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

...Gillie hugged a god because he seemed sad... :p


Wrath of the Righteous | Iron Gods

If anyone would like to aid with a well placed "Yeah!" or two, that might not be a bad idea.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Did we manage to get the things Eòshli needs for her magic in the Pouch? A deck of cards is 1 lb., I think, but her Tatterdemalion stuff would be negligible.

Scarab Sages

Elf Tatterdemalion/Cartomancer3

The deck of cards is my familiar for spells.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

I know; kinda important.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Here’s the stuff that made it in.

Gillie: -Tailblade 1/4lbs
-Amulet 0lbs
-Wand CLW 0lbs

Bahram: Spell Component pouch 2lbs

Eòshli: Harrow deck
- Cloak 1lbs

Khāṇa: -Dice/Potion/Flint and steel
-Kunai 2lbs

Thorur: -Dagger
-Empty Waterskin

Yates: Compass


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Wrath of the Righteous | Iron Gods

The actual race will get started tomorrow, but here are the rules for it!

Every day is divided into 2 phases of 4 hours each. Each person has a base progress rate of your speed divided by 10 (so an unarmored human would have a progress rate of 3, while a dwarf would be 2). Your speed can be enhanced through magic, provided that the bonus would apply for the entire 4 hour phase (so longstrider could work, but fly couldn't). You can use multiple castings of spells as long as, again, they cover that entire period, and each casting lasts at least one hour. The group's base progress is limited to the slowest speed of any members, though you should still calculate your personal progress separately (more on why in a minute).

Slide 7 has a map of the course. I'l mark your position on that map with the glyph of the open road. You start in that tile and can take any route you like to the finish line, with the exception that you must cross the swamp tile to finish the race.

Each terrain type has a progress threshold that the group needs to meet in order to cross it, along with the max number of advantages you can get per phase in that terrain.

Hills (Progress 3, Advantages 3)
Jungle (Progress 8, Advantages 8)
Mountains (Progress 6, Advantages 6)
Plains (Progress 2, Advantages 0)
Swamp (Progress 4, Advantages 3)

Advantages are actions that each team member may make during a phase. Gaining an advantage increases the group's progress for the phase by 1. Attempting and failing by 4 or less reduces that person's personal progress by 1. If your personal progress is higher than the slowest member of the group, then failing an attempt may not actually slow the group down. Failing by 5 or more does reduce the group's progress by 1, however.

Slide 8 has a handout with a list of advantages and the associated skills.

The Exchange

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NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Pity any Gnome Lame Oracle who should wind up in this adventure....

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Sorry everyone, Gillie has a 25ft move speed...

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

S'ok Gillie, I only have 20'.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

@DM, would you mind putting a copy of the "Maps and Handouts" link in your profile for more convenient access?

Also, it says the list of Advantages are only some of what's possible; does that mean we get to think up our own creative applications of our abilities?


Wrath of the Righteous | Iron Gods

Khana: Done!

And yes, if you can come up with something not on that list that makes sense, we can give it a shot.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Just FYI:
Unnatural
Source Advanced Race Guide pg. 151
Some ratfolk unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. These ratfolk take a –4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +2 dodge bonus to AC against animals. An animal’s starting attitude toward ratfolk is one step worse than normal. This racial trait replaces rodent empathy.


Wrath of the Righteous | Iron Gods

In the interest of keeping things moving, if I do not have a turn from Gillie posted by 8pm my time (about 7 hours from now), I will delay them to the next initiative block with Yates and Eoshli.


Wrath of the Righteous | Iron Gods

Thorur, I just want to clarify that you are starting in a square threatened by two enemies, so both your casting and your movement will provoke from both of them. Are you sure that's what you want to do?

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

That will be fine.


Wrath of the Righteous | Iron Gods

Okay, wanted to confirm that first. Thanks. :)

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

I am not sure of something. It states that I can move the Spiritual Weapon using a move action but not how far I can move it.

Dark Archive

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CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None
GM Losonti wrote:

Gillie's first attack downed Green, so I went and stepped him next to Red for the rest of his attacks.

Yates's blow sends his target reeling, and into a perfect position for a brutal slash of Gillie's claw that tears its throat out. A storm of claws and teeth, he shreds the next closest amphiptere to ribbons, leaving only one enemy left fighting.

Bolded characters are up! That turned around quickly!

Gillie is built to put out a lot of damage :D and not get hit much.

His build is based on the songbird of death style thing though I’ve toned it down in favour of flavour, hence the three arms :p
Traditionally you go swashbuckler but I wanted the extra arm for silliness (was originally going to go for 2 extra to impersonate Stitch but that cost too much functionality.
He was near unplayable till I got the agile amulet of mighty fists though...


Wrath of the Righteous | Iron Gods

Thorur, you can designate it to any target you can see that is within the spell's range. 5e puts a limit on how far it can move in a round but fortunately we are not playing that one. :)

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Everything okay with everyone?

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

*is impaled upon macabre, rusty, comically-oversized '1'-shaped harpoon that just shot out of her 20-sided die*

Scarab Sages

Elf Tatterdemalion/Cartomancer3

Looks like we're waiting on Bahram, is all.

Grand Lodge

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Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Sorry guys. I have a family member receiving hospice service in our house. I'll try to keep up though.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Condolences; my uncle went out like that.

Scarab Sages

Elf Tatterdemalion/Cartomancer3

No worries, Bahram. Real life always comes first.


Wrath of the Righteous | Iron Gods

Sorry to hear that, Bahram. :(

Grand Lodge

M dwarf warpriest/4L [HP: 43/43] [INT: +1; PERC: +10; SM: +7] [AC: 17/11/16] [Saves: 8/3/7] [CMB: 6; CMD: 17(16) ] [Fervor used: 0/4] [Blessing used: 0/5] [Sacred Weapon used: 0/4] [Conditions: ] [Speed: 15']

I had moved it over to attack the final creature, thus possibility drawing an AoO, but had mislabeled the color. My bad, my responsibility. No biggie.


Wrath of the Righteous | Iron Gods

No worries! I moved the marker over to Blue.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

It would be really good if you could indicate that fallen monsters on the map have done so. There are a number of ways to do that, including but not limited to converting them to negative colors, marking them with appropriate symbols, or just taking them off the board (I mean, is somebody going to come heal these things???).

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