Female Human Cleric/1
She raises both of her arms and floats into the air. Seemingly unaffecting by the buffeting wind and pummeling rain, she floats onto the ice. She lands gently and fixes her eyes on the stingray.
"You are not welcome here!"
Her amulet glows deep blue and she traces several lines in the air.
She casts Shrieking Bolt (Complex Property) and expends a 3rd level spell slot. As an action, you scribe this rune in the air between you and a creature you can see while you expend a spell slot. The creature must make a Strength saving throw (DC 12 + the spell slot’s level). On a failure, it takes 2d8 bludgeoning damage plus 1d8 bludgeoning damage per level of the expended spell slot, and is pushed in a straight line directly away from you for 10 feet per level of the expended spell slot. On a successful saving throw, the creature takes half as much damage and is not pushed away from you.
Shrieking Bolt: 5d8 ⇒ (8, 3, 3, 6, 6) = 26
Str save DC15 for half and not pushed
Female Human Cleric/1
Psychic damage from resisting: 5d10 ⇒ (9, 8, 4, 8, 1) = 30
Florr stifles a cry as it feels like a thousand sharp spikes plunge into her head.
She grabs her amulet in her left hand. It feels ice cold. The wind whips around her as she raises her right hand.
"The flood WILL stop! You have hurt enough people. Time to rest!"
She points two fingers at the inky stingray with the flaming eye and utters a word.
Call Lightning: 4d10 ⇒ (2, 7, 8, 5) = 22
Dex DC16 save for half damage
Female Human Cleric/1
Florr grits her teeth. "If you speak the truth, then he died a noble death!" she growls.
Wisdom save: 1d20 + 3 ⇒ (5) + 3 = 8
"No matter what you say, I will refuse."
Female Human Cleric/1
"I recognize that creature! Nik and I saw one in the temple!" Florr shouts. "We must subdue it! Focus your fire there on that creature!"
She grasps her amulet and says a quick word, and flies 20 feet up in the air. She swings herself into the crow's nest and pulls out an arrow from her quiver that has a small black bag tied to the arrowhead. She aims at the recently de-hooded creature (#3) and lets the arrow fly.
Ranged Attack with Peppercloud Arrow: 1d20 + 8 ⇒ (4) + 8 = 12
Ranged Attack Advantage: 1d20 + 8 ⇒ (3) + 8 = 11
Damage from Peppercloud Arrow: 2d6 + 3 ⇒ (6, 3) + 3 = 12 Peppercloud: Target must make DC13 Con save or be blinded 1 for 1 round
Female Human Cleric/1
Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Female Human Cleric/1
Despite the serious situation, Florr giggles. "Take the skates, Nikolai," she says. "I guess you never know!"
"Well we can all communicate as long as Grit is holding his bow. Let's get close. Nikolai can scope out the situation on the iceberg. I can spy from above. We need to stop the fire."
She turns to Grit. "What did you say about Jorlitharr?"
Female Human Cleric/1
"What do you mean, you hear Jorlitharr?" Florr asks Grit.
Turning to the others, she says, "I think Grit is right. I think someone or something is trying to free the tablet from the ice with the fire. We need to stop the fire. I say we take a boat and quietly get as close to the shore as we can. I can fly up and throw water from above."
She turns to Nikolai. "Do you think you could get close and scope out the situation quietly?"
She turns to Sihtric. "We need as much information about what's going on. Did you figure out what that whining is? Do we need to distract the people chanting?" She pauses. "I'd rather not hurt them. We saw before that the villagers in the cave could be saved. My guess is that these people don't know what they are doing."
"We need to move quietly and quickly. Yarral, get us as close as we can without being spotted."
Female Human Cleric/1
Florr sighs deeply. "I think we need to get on that ice floe. I can't discern any of the figures. It seems that all of our deep sea fishing boats are ruined and burning." She gestures towards the inferno. "If we get through this, I will do what I can to help the village rebuild."
She turns to Yarral. "Can you get us as close as you can, then anchor down?"
Female Human Cleric/1
Florr will try to spot her father and brothers' silhouettes, and see if she recognizes anyone else there. She will also check to see if the fire does indeed seem to be made of boats. She will also look for any other silhouette that is not a human form (ie a giant eye or wiggly mind flayer).
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Female Human Cleric/1
Florr looks pale. "Yarral, get us as close as you can. I think this is the crew of crabbers that hadn't returned, and they are, for some reason, burning their boats...." She trails off. "I want to see if my father and brothers are there. I can try to sneak onto the ice flow and check out the situation, does anyone want to come with me? I wonder if these people are under a spell like the others. I don't see any other reason for them to be here at sea." She peers at the fire, hoping to discern anything visually or aurally.
Female Human Cleric/1
Florr says, "Thank you Yarral. What we actually need is a boat that can go out in the ocean to look for my father and brothers, and the other boats. You know I can sail. Can we use your boat and look for them?"
She turns to her companions.
"Nik, Sihtric, Grit. Please. Will you board this boat and go to sea and help me find my father and brothers? If they were looking for something, maybe they know something about the Eye. And maybe they are in great danger...." She takes a deep breath. "I will owe you a great debt if you can help me bring them home safe. I'm worried that the creature with the Eye will cause more mischief. What do you say, who will go to sea with me?"
Female Human Cleric/1
Florr runs up the dock. "Yarral! So good to see you! We need your help!" She explains the situation, that her father and brothers and other crabbing boats have been missing. She leaves our the part of the strange creature and the villagers.
"I'm so worried about them, Yarral. They shouldn't have been away for so long, and we've heard.... Rumors.... Of a large creature in the ocean. It could be related to a creature we encountered up at Rubrim Grima, remember I mentioned that to you back in Haven's Cross...." She trails off.
Female Human Cleric/1
Florr shares all of the information she gleans about her father and brothers with her companions. She makes sure they all have food and water and a place to rest back in town. She comforts her townspeople and encourages her adventuring colleagues to help out.
She also asks Sihtric's question of the others who have been in town. "Have any boats returned? Has anyone seen my father or brothers?"
After the townspeople are in roughly good shape for now, Florr says, "Nik, Sihtric, Grit... Please. Will you help me find my father and brothers? If they were looking for something, maybe they know something about the Eye. And maybe they are in great danger...." She takes a deep breath. "I will owe you a great debt if you can help me bring them home safe. I think we should head to the water. Any information we can find about this horrible event will help us solve this mystery as well."
Female Human Cleric/1
Florr looks at her adventuring colleagues. "We will get answers, we have to. But these people have been through something crazy and we need to take care of their health first. Let's get them back to the village." She looks around. "My Aunt Serena is here. I'll talk with her on our walk back. We can talk to others after they've rested."
She glances to the back of the cave. "Do we need to clean any of this up, you think? I think that creature with the giant eye is gone for now, but we need to find it before it strikes again..." She shudders. "I will talk to the villagers. We should get going soon."
"My friends!" she calls to the villagers, looking at each of them as she speaks loudly, "I am so glad to see you again. I know you feel tired and confused. First of all, we need to get out you of this cave."
She looks around to see if anyone needs immediate attention.
Female Human Cleric/1
Florr grits her teeth and loads an arrow with a stout fletchings and a broad, almost heart-shaped arrowhead. She aims carefully at the craboid, keeping both eyes open and breathing out slowly.
Dwarven arrow: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Female Human Cleric/1
Florr dismisses her spell and loads an arrow onto her bow. She aims at the closest brain she can see and looses her arrow.
Peppercloud arrow: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13
Peppercloud extra - Target and all those within 10ft are blinded for 1 round unless they make a DC 12 Con save, on a successful save nothing extra happens.
"We are your friends," she calls to the confused people around her. "My name is Florr Hemera, and you know my family. We will protect you. Please remain calm!"
1 person marked this as a favorite.
|
Female Human Cleric/1
Strength check: 1d20 + 1 ⇒ (19) + 1 = 20
Florr yells, "Don't you recognize me? I'm Florr Hemera! We're not here to hurt you, we're here to save you! Bring you back to the village! Reach within yourself and find your strength!"
Female Human Cleric/1
Florr ignores the taunts of the creature in the deep and keeps her focus on her wind spell. She walks slowly north (5 ft up), keeping her hands pointed straight at the acolytes.
"Sihtric, I'll keep these people away from us if you focus your fire on that eye!" she yells amidst the swirling wind sound.
I want to blow the next row of acolytes back - I marked where I want the wind to be on the battlemat.

Female Human Cleric/1
"Good idea Sihtric," Florr says. "In the meantime, I'll be ready to keep some at bay."
She touches the blue amulet on her neck then gets into a firm stance. Holding her hands in front of her, palms out, she prepares to cast a spell. "Stay away from us, we don't want to hurt you!" she yells to the acolytes.
Florr readies Gust of Wind, which will trigger as soon as a baddie is directly in front of her. "A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's Duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of Movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
As a Bonus Action on each of your turns before the spell ends, you can change the direction in which the line blasts from you."[/ooc]
Female Human Cleric/1
Florr releases an arrow right at the closest brain she can see (Brain 2).
Peppercloud Arrow to hit: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13
ALSO:
Female Human Cleric/1
Florr gives a curt nod, then steps forward carefully, placing herself more towards the edge of the cave's mouth.
She pulls an arrow from her quiver that has a small, black packet at the arrowhead. She nocks it and is ready to shoot at a crabstrosity or floating brain if they attack anyone in her party.
Female Human Cleric/1
Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Female Human Cleric/1
Florr sighs and nods. "I hope we do save the majority of them."
She whispers urgently, "These creatures that look like Thravum and Oleksandre... Somehow these creatures stole a bit of their essence. I'm not sure how to defeat them but I know Thravum is a hard hitter and Olek is clever. Use those traits to your advantage!"
She pauses and motions to the giant blazing orb shining in the water." This looks just like the giant creature we encountered in the basement of Rubrim Grima. Be careful. We don't want it tearing down the floor and casting us all into the water."
Female Human Cleric/1
Florr nocks an arrow in her bow as she sees Nikolai seemingly disappear into the shadows.
"Sihtric and Grit, I think we should get ready to run in there as fast as we can if Nik is attacked... I really don't want to injure any of these townspeople, I'm sure they are here against their will. Please try your best to not kill them..."
Female Human Cleric/1
Florr hears this in her head, and encourages Grit. "What, they look like what??" she thinks urgently. "If you and Nikolai are able to get to the creatures quietly and take them out, do it. Should Sihtric and I sneak to you? I could cast some fog in your area to help obscure you."
Florr gets out her bow and grabs an arrow. "Sihtric, be ready to get in there. I don't like us being split up like this, but I'm not too sneaky so I might blow our cover if I get too close. Are you sneaky?" Florr is apparently very nervous and babbling a little.
Female Human Cleric/1
"Don't worry, Sihtric. I spent my childhood and teen years on a boat. I can handle this rowboat, and I can get us to the cave entrance. At this point have a little less than an hour to get ready before the tide is low." She motions to a nearby building. "I'll gather some clothes for all of us to look more like 'fisherman' and Nikolai can help Sihtric get ready."
Female Human Cleric/1
"Interesting idea, Sihtric. I think that might be a good way to approach. But once we're in there, we need to figure out how to incapacitate the mind flayer and anyone else in there who hasn't been.... flayed..." Florr shudders. "I'd be able to push them away from us to create some space so they can't touch us, or I could even throw up an area of fog if we needed that. What do you think, Nikolai?"
Female Human Cleric/1
Haven's Cross GM Kris wrote:
Florr is aware ... the smaller rowboat your brothers use for setting and retrieving lobster traps is available.
Once at the dock......
Florr motions to a rowboat with HEMERA 4 painted on the side in brown paint. "This is a boat my brothers use for lobster traps. It's sturdy and can take us to the cave entrance."
She motions to the rippling water. "We have about an hour before low tide. We can stay and wait and talk, or we could check out some of the area for an hour. Thoughts?" she asks, looking at Sihtric and Nikolai and Grit.
Female Human Cleric/1
Haven's Cross GM Kris wrote: Milo pipes up a bit.
"Like I've said, we're able to make due with food and sleeping. The general store isn't locked, if we needed supplies from there we could take them I suppose but we haven't really needed anything. I've been able to keep the kids basic needs kept up as the oldest kid here. We're just unsure of how to get the adults in the cave to return. I suppose the few boats out on long crabbing trips will be back in a couple days too..."
"Well Milo, you just need to worry about the kids' basic needs. We'll worry about finding the adults," Florr replies to Milo.
To her group, she says, "We'll need to keep an eye out for the crabbing boats. I want to make sure they aren't trapped by the mind flayer or his minion, and are able to get to shore safely. If they are coming back in a couple days, our first priority should be to find the adults and then watch the coast for the crabbers."

Female Human Cleric/1
"Let's get the kids set up in the general store, then find a boat to borrow," Florr says, looking at Nikolai as she says the last word.
She will give the kids more apples and help them make a buddy system, pairing off older kids with younger kids. Quickly as she can.
After the kids are set up, she returns to Grit, Sihtric, and Nikolai. "Let's walk to the nearest dock and I can check the tide," she suggests.
As they walk, she fills in Grit and Sihtric on the incident with Nikolai and herself and the mind flayer. "I'm not sure why he's leaving the kids alone," she adds, "But we have to see if we can find the adults in the cave and restore their minds, if we can, without damaging them further." She grits her teeth. "This is going to be hard, especially if my father and brothers are there."
She turns to their newest friend. "Sihtric, you've been silent. What do you think?"
Once they are at the nearest harbor point, Florr checks the level of the tide and scans the area for a potential boat.
Is it currently low tide or high tide? Also, does Florr see any boats belonging to her family's company? If so, she'll decide to rig up one of those. If not, she'll pick the sturdiest looking boat to rig.

Female Human Cleric/1
Nikolai Barleyburrow wrote:
"Which one of these shops sells general supplies? I'm sure I can manage to let myself in and see if there's anything left. If its got a roof and walls I suppose it'd be as safe as anywhere else around here."
He turns to Milo,
"You wanna see how locks work? Or rather, how they don't?" Florr sighs a little at that last comment. She motions to a wooden building towards the end of the street. "There is a store, and it's called Greg's Goods. It should have some dry goods and potential sources of food, if it hasn't completely spoiled. We should make note of the inventory and be prepared to reimburse the store owner, Greg, once he's reinstated."
She turns to Milo. "Once we get set up, you need to keep a sharp eye on everyone. I'd suggest assigning older kids as buddies to the younger kids, and make sure they stay together if they have to leave your sight. We will come and check on you when we can and leave what food and supplies we can as well."
She starts to usher everyone towards the general store. "Let's get going, everyone. We need to check the tide to see if we can get into the cave. It's about a ten minute walk from here." She pauses, swallowing. "I hope to Valkur that whoever is in that cave can be saved." She pauses again. "Milo, have you seen my father or brothers?"

Female Human Cleric/1
"Fingal's Cave is on the coast and opens along the water line, and you can get inside the entrance only during low tides. The inside of the cave doesn't get submerged, so you can stay there during high tides with no problem and it's very secluded. When I was younger, teenagers used to go in and drink beer and kiss and such.. I never did! Just heard about it." Florr stops and blushes a little. "Anyway, we can check out the cave once the tide is low."
She turns and looks right at the boy. "Thank you for taking charge of the other kids, Milo. Make sure you keep them all together, and try not to let any of the younger ones wander away."
She squats and looks at the little girl who talked to her. "Nina, we're going to find your mom. Not to worry." She pats her shoulder. "Stick with Milo, he'll take care of you."
She stands, turns, looks at her companions. "First of all, I think we should set up a safe house for these kids and distribute some food and fresh water. What do you guys think? Any other ideas?" She lowers her voice. "Nikolai and I can fill you in on what we know about this situation once we get the kids settled."
Female Human Cleric/1
As Florr takes in the scene before her, she feels dread creep into her body. "There's no one here, Nikolai...."
She looks for one of the ragtag kids running around and calls out to them. "Hey! Hey! Can you help us?" She rummages around and pulls out an apple. "Can you tell me where all the adults are?"
She turns to her companions. "If we can't get many answers here, I would really like to go to my home up the coast. My family..." She trails off, then refocuses on the kid.

Female Human Cleric/1
Before heading out.
Florr fills a small bag with several apples, fish jerky, and her stash of nuts. She also gives Taru a stack of ten gold coins. "Thank you for sharing your tale, as hard as it was to retell. May Valkur watch over you and your friends on your journey to Haven's Cross." She puts a hand on Taru's shoulder. "Once you arrive and get settled, I suggest you find Old Bill and tell him your tale."
Once we arrive in Cordon's Village
Florr closes her eyes and breathes deeply. Memories of days and nights out at sea rush back to her, the feel of the wind, the smell of the wet ropes of the fishing nets, the rage of the sea that fateful night that changed her life...
She opens them and looks around. "The Village is never this quiet. I would really like to get more information." She motions far to the east along the coastline and sighs. "I would also really like to go see my family. It's been several years since I've been here. But I suppose we need to stay downtown and get more information here first."
She furrows her brow and walks up to the closest stall. "Hello?" she calls out, looking for the merchant.
Female Human Cleric/1
Florr laughs. "Yep. You certainly can."
She hands him an apple. "Since you didn't get your pies I bet you are hungry."
She gets a rag, handing it to Nikolai so he can wipe his forehead and ears. She changes the subject. "This is Taru, Hideki, and Akiro. They have been sharing some interesting stories about Cordon's Village." She looks at him. "Seems they had a run in with two characters who made their minds become blank and mindless... We need to get moving at daybreak. You can come with us," she says, looking at Nikolai.
She then looks at Grit. "You are right, it's late. Let's get what sleep we can." She motions to the three sailors. "You all should take a rest. We'll split the watch tonight. I'll take first shift."
Female Human Cleric/1
Florr dashes inside after Nikolai. "What in the world happened?!" She ushers Nikolai into a sitting position by the fire (but not too close so he's still partly in shadows).
Florr then looks at the three former sailors with a kind smile. She holds up a hand gently. "Don't worry friends, we know him well. Nothing to be afraid of, he's mostly harmless."
She looks back to Nikolai. "What do you need? Are you hurt?"
Female Human Cleric/1
Eesh, hopefully it's not needed!....

Female Human Cleric/1
Florr holds up a hand. "Whoa whoa," she says, "These feelings you described... blanks, mindless working... Your descriptions remind me of an experience I had with two certain characters I've bumped into before." She pauses and looks at the man with the pipe. "There is no way of knowing if these two - creatures - are works of the Drowned God at this point, but they are definitely evil... You are all lucky to be alive. Valkur certainly kept you safe." She touches the shining blue amulet around her neck and shakes off a shudder. "Thank you for sharing this information. I know it's hard to relive something like this, but as I said, this reminds me of an encounter I had in Haven's Cross and this is very helpful information to us."
She passes around the bag of apples again. "Jellied eels, eh? Not my favorite." She sighs, thinking of the news about Cordon's Village. "I'm sorry to hear that my hometown is in such a state. I wonder if this has anything to do with these characters who boarded your boat..." She drifts off and almost gets lost in thought, then pulls herself back to reality.
"We definitely need to get going at first light. We thank you for trusting us enough to give us shelter, and I am going to go out and check on my horse Storm Surge." She gets up and exits, closing the door behind her.
She pats her horse on the muzzle and adjusts his blanket. Then she looks around and hisses quietly, "Nikolai! I have news! Also, I think you should come inside!"
(If needed: Stealth check for them not to hear her speak: 1d20 + 2 ⇒ (1) + 2 = 3.)

Female Human Cleric/1
"Good questions, Sihtric. I too have a few more, but hold those thoughts! Let me go to my horse's saddlebags and bring us a feast!" She exits and brings Storm Surge to a relatively sturdy-looking piece of the ruin, with grass around for grazing. She pats him while she rummages for her rations and a bag of the acorns and beech nuts Grit has found.
As she enters the building again, she says, "My friend Grit here is a master of the bow, and in the morning's light I'm sure he could be persuaded to hunt for a critter to make some stew for our breakfast. Right now I have as much fish jerky as you want, apples to share, any of these dried rations you'd like, and some nuts. Oh and a jar of fresh water." She places all of this down on an extra horse blanket on the floor next to the fire.
"Along with Sihtric's question of who commandeered your ship, I'd like to know what port you had been sailing FROM and where you were headed, and what sort of goods you were transporting. And you mentioned Cordon's Village was 'odd' to you; care to explain what you mean by that? I mean, all cities have their quirks. What struck you as particularly out of place?"
She bites into an apple, smiling. "Also, I am quite curious if you ever ate at the clam shop."
Female Human Cleric/1
Florr feels disappointed not have the connection with Grit, but she rallies and feels inspired by her companions.
Diplomacy: 1d20 + 3 ⇒ (7) + 3 = 10
Female Human Cleric/1
Haven's Cross GM Kris wrote:
Diplomacy check! If anyone wants to assist feel free. Diplomacy: 1d20 + 3 ⇒ (1) + 3 = 4
Female Human Cleric/1
Florr lifts her hands, palms out towards them to show she isn't holding anything. "Oh no no, you misunderstand the situation! We don't want to kill you, not at all! I thought that all of us at once knocking on your door might make you less likely to welcome us inside your warm fire, and I didn't tell you because, well..." Florr pauses and smiles, trying to keep the mood calm and welcome. "Because, you know, we were just as suspicious of you as you are of us! But enough of this, there is no need for weapons." She motions to Grit. "He was staying back with my horse. All we want is a warmer place to sleep for the night on our journey to my hometown, and any information you'd care to share."
She thinks to Grit, "Are you OK? Where is Nikolai? Should I tell them about him? They seem so jumpy and ready to strike."

Female Human Cleric/1
"Sihtric can be rather quiet, but he means no harm," Florr says, gesturing to him.
Florr unslings her backpack and pulls out a bag of apples. "Fresh from Haven's Cross!" She pulls out four apples rather awkwardly. "Two for you, and your name is....? I can tell that you are familiar with the sea. Ah, it's been months since I've been out in the ocean, feeling that damp wind and tasting the salty air. Kraktic abot!" She raises her hands full of apples in a wave-like motion. "I'd love to hear any news that you have of Cordon's Village, or even anything you've heard during your travels. I haven't been to the Village in months and boy, do I miss it. Does Old Man Craven still own the squid shop? Is the clam peddler still on the corner of Cross Street and Harbor Avenue? He has the best clams." She grins widely with the remembrance.
She then offers the two apples to the man called Akihiro. "And two for you as well, if we can come in and shelter from this chill! We'd be happy to split guard duty with you so we all can get some rest tonight."
Female Human Cleric/1
Deception: 1d20 + 3 ⇒ (12) + 3 = 15
Female Human Cleric/1
"My name is Florr Hemera of Cordon's Village. My homemade fish jerky is a family secret, but I'd be quite happy to share my stash with you! My companion is Sihtric. We heard voices inside which prompted me to knock on your door. We are traveling east to Cordon's Village and seek any news we can."
Female Human Cleric/1
Florr dismounts and slings her bow across her back and stashes her arrow. She ties Storm Surge to the tree. "I'll go and talk with them. I'll 'think' at Grit if I need anything. Sihtric, lets go."
Florr steadily walks up to the door, looking around alertly for anything that looks out of place. She makes lots of noise on purpose and knocks loudly. "Hello! Hello in there! Would you mind sharing this shelter on this cold winter night? My traveling companion and I would enjoy some company! I have fish jerky and apples to share!"
Female Human Cleric/1
Florr thinks at Grit, "I think you should knock on the door. See if we can stay there with them overnight. And they might have some information about Cordon's Village that can help prepare us for what might be happening out there."
Female Human Cleric/1
"I don't mind the cold," Florr says, "my boots keep me nice and snug. But I'm with you Sihtric, it would be nice to have shelter for the night."
Florr dismounts and puts a hand on Storm Surge's muzzle to help keep him quiet. She gives him a gentle pat, then strings her bow. "I can cover you," she says quietly but enthusiastically. She is eager to show her archery master how much better she is with her aim. "Be careful you two. Sihtric, come with me."
She looks for a vantage point behind a tree, where she can stay mounted on Storm Surge for a higher vantage point but still be somewhat hidden. She leads Storm Surge over by the bridle then mounts and nocks an arrow. She motions for Sihtric to stand next to her out of sight.
Female Human Cleric/1
"It's a month long journey, and I'm not sure exactly what we'll find when we get there, so I suggest you be prepared for anything!"
Florr buys food and drink and apples and hay, enough for six weeks journey. She also packs up her currently dried fish jerky, plus gathers 1000gp in a bag for the sled.
Female Human Cleric/1
"Nikolai, Grit, myself and.... You are welcome to come, what is your name and background?" Florr asks of the newcomer in the cowl. "Are you looking for information on someone or something?"
"I'm going to gather some provisions for the journey. I suggest you all pack and we can meet at the stables to leave at dawn tomorrow. I'll hitch Storm Surge up to the cart, he has some experience with that, and I'll pay for the sled. It's a three day journey, and I'm not sure exactly what we'll find when we get there, so I suggest you be prepared for anything!"
Florr buys food and drink and apples and hay, enough for five days journey. She also packs up her currently dried fish jerky, plus gathers 1000gp in a bag for the sled.
|