![]() ![]()
![]() Herolabs says- At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on Table 1–14; see the table below for Small and Large warpriests. The warpriest can decide to use the weapon’s base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. (If the weapon’s base damage exceeds the sacred weapon damage, its damage is unchanged.) This increase in damage does not affect any other aspect of the weapon, and doesn’t apply to alchemical items, bombs, or other weapons that only deal energy damage. At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus. For every 4 levels beyond 4th, this bonus increases by 1 (to a maximum of +5 at 20th level). If the warpriest has more than one sacred weapon, he can enhance another on the following round by using another swift action. The warpriest can use this ability a number of rounds per day equal to his warpriest level, but these rounds need not be consecutive. These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. The warpriest can enhance a weapon with any of the following weapon special abilities: brilliant energy, defending, disruption, flaming, frost, keen, and shock. In addition, if the warpriest is chaotic, he can add anarchic and vicious. If he is evil, he can add mighty cleaving and unholy. If he is good, he can add ghost touch and holy. If he is lawful, he can add axiomatic and merciful. If he is neutral (with no other alignment components), he can add spell storing and thundering. Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost. Duplicate abilities do not stack. The weapon must have at least a +1 enhancement bonus before any other special abilities can be added. ![]()
![]() I have a 8th level FIGHTER that has a +1 longsword and the
When I tap into this power, is this stating my Longsword is
--and if I were 12th level with a +2 longsword, the sword would now be equivalent to a +5 weapon for X number of rounds? I have weapon focus Longsword as well. ![]()
![]() The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 morale bonus on saving throws against fear effects and to the DC of Intimidate checks attempted against her. Once per round, the target can select one other creature to gain this bonus as well. The question is. Where it says "Once per round, the target can select one other creature to gain this bonus as well."
![]()
![]() Wow lol, thanks. No matter how you slice it though, you're going to get the same outcome more or less. Just prolonging it with a chance of not getting a critical. And as far as squishy goes, they're doomed regardless usually when crits are concerned. Thanks for breaking it down, and most importantly; thanks for clarifying this is the rules question forum, I would have been mad at my self if I posted this elsewhere. ![]()
![]() I gotcha. I think it would make better sense to just make the
I understand what you guys are saying, and thank you. But having to have your natural 18 and 19 actually have to hit
Just like keen. This ability doubles the threat range of a weapon. So if the only threat range is a natural 20 you would think the natural 20 is now a natural 19 and a natural 20. ![]()
![]() I’m currently running a True Neutral- Master Summoner that is currently 4th level. I have noticed that some of the Summon Monsters look to have the option of Celestial or Fiendish Templates. Let’s use an Eagle for example. (Summon Monster I)
Or since I’m True Neutral I cannot use Celestial or Fiendish Templates.? ![]()
![]() If a 4th level Paladin can get an attack of opportunity on a creature, is she able to activate her immediate action smite, and smite during the AoO? With this being said smite has not been active on this target yet.
![]()
![]() Diego Rossi wrote: 0) When I click on the Giant Ant from summon monster II That’s the stats for attack that it gives…..https://www.d20pfsrd.com/bestiary/monster-listings/vermin/ant/ant-giant-wor ker/summoned-creature ![]()
![]() I am just wondering if there is any magical equipment that will
Since it is a spell like ability I am having a hard time finding
However, if I want to cast a spell summon monsters I can find
I am hoping that this is just oversight and there is a whole gaggle of
![]()
![]() Got a question... I pretty new to PF and have a question I'm stuck on.
Regarding traits-- I have a trait that gives +1 to preception and +1 to appraise.
If I have a skill with no ranks do I get the attribute bonus for that particular skill?
|