Elvish Fighter

*Fenrus's page

36 posts. Alias of Vrog Skyreaver.


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TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Fenrus' eyes sweep through the Medbay, landing on the cryo chamber.

Over the Comms, Fenrus will say "<<Found a cryopod here. I do not want to open it until we can determine the reason the person was put into the pod."


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

"I will check on the living to see if they need aid."


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

still ready and willing.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

I am, but it looks like you and I are alone.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Fenrus waves at the zombie as he goes drifting off before turning his attention to the others.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Fenrus again swings his weapon at the nearby zombie.

Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21
Damage Roll: 1d4 ⇒ 3


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Fenrus will draw his tactical baton and then attack the closest enemy.

Attack Roll: 1d20 + 4 ⇒ (6) + 4 = 10
Damage Roll: 1d4 ⇒ 3


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Fenrus will fire shooting stars at one of the undead.

Magic Missiles (Shooting Stars): 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

I'm pretty sure that most armors have vacuum seals, although you might wanna double check that.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Star Shaman Mystics have an ability called Walk the Void which makes them immune to vacuum and gives them a fly speed of 20' in space.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

"I will go and see." says Fenrus as he cycles the airlock and steps outside without a suit. He then begins flying towards the beings in suits.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

"No, let us see what mysteries the stars here hold."


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Fenrus will wander up to the bridge to see what is going on, but will not move to a station yet.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

We'll have this solved in no time, at this rate!


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

I had that same thought myself.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

We're all getting along famously!

Despite it being his suggestion, Fenrus appears to not be all that great a card player.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Fenrus will spend the time trying to get people to play cards with him.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

"The stars and I are brothers and know each other's touch well."


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

I should say that I do have an Ok piloting bonus, but I'd hope that someone can beat a 4.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

"I do not." says Fenrus over the ships comms.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

"I am not a fan of starships, as the fetter my ability to speak to the stars." says Fenris before ducking into one of the crew barracks to stow his gear.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Buh dum dum.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

All the things I would have guessed were toilets were escape pods!


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Cultures: 1d20 + 6 ⇒ (16) + 6 = 22

"Nice to meet you Melody." says Fenrus as he nods his head at her.

"And you too, of course, Rex."


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

As Mortimer begins speaking, Fenrus nods his head as if checking off checkboxes. He then goes to his quarters and collects his pack, including his journal, before making for the Docking bays.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

"That is not my skillset." says Fenrus.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

"What equipment are we going to be provided with?" asks Fenrus almost as an afterthought.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

I did more or less the same thing =)


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

I've had to become something of an expert on the starship rules. When we get to Starship combat, I'll give everyone a quick breakdown on the various roles and types of checks you can make.

Edward Sobel, when we get to that point, we'll likely want to have a link to our ship at the top of the page, as it tends to get referenced a lot.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

I can make a passable captain if needs be. Otherwise, it's gunner (since most of my skills are ground-based.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Fenrus' eyes glaze over momentarily, and then he nods (to no one in particular) and says "I will be more than happy to accompany this mission and lend my expertise."


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

Ya, in Starfinder pretty much anything that adds to skills is an Insight bonus.


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

"Given that we are a diverse group of Starfinder agents, we're likely being sent on some sort of mission. this then beggars the question though; What specialty and abilities do each of you bring to the table?"


TN Elf Mystic 2 Max HP: 16; Max SP: 10 | EAC: 16; KAC: 17 | Init: +3 | Fort +1; Ref: +3; Will: 6

"That is why I would never purchase anything from goblins that is meant to go inside my body." says the tall and lanky Elf as he entered the briefing room. He was wearing civilian clothes, well cut and decently stylish. "My name is Fenrus, and I am a spellcaster, as are most of my people. To answer your earlier query, I have yet to fail an assigned mission, so I doubt that we are being pulled here to answer for disciplinary punishment." he finishes and he takes a seat, crosses his left leg over his right, and then wraps his hands with fingers locked around his left knee and appeared to be waiting for something.


but not damage rolls.


Here is Fenrus.