![]()
![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc, believing that he may not have a viable shot at whatever may lie beneath the water, instead alerts his friends of the presence, indicating its location! ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Indeed... hopefully this sight will be able to show us safely down. Faldoc will follow Kurik, having Boomer come in behind him. I will have Boomer try to detect the presence of anything that we cannot see with his scent as we go. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc will also cast Longstrider, Feather Step and Freedom of Movement on himself. He will be willing to share the time on his Life Bubble spell with others also. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc will attempt to describe or even draw the ethereal runes on six panels that he sees. Perhaps one of you will know what these mean? ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Apologies, the holiday really has me exceptionally bogged down. GMPC me if you can in the meantime and I'll try to return quickly. If I take too long and you need to replace me, no worries, but I'm thinking past this weekend will be easier. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() We need to revive Kurik by any means possible. This is our first task. Faldoc is willing to front any costs for the necessary spells. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc will attempt to end this fight once and for all... or at least try to achieve that goal. Bow: 1d20 + 25 ⇒ (7) + 25 = 32 for Arrows: 2d8 + 30 ⇒ (3, 8) + 30 = 41
Confirm #5?: 1d20 + 15 ⇒ (2) + 15 = 17 for Arrow: 1d8 + 15 ⇒ (6) + 15 = 21 Uninspiring, but I guaranteed that I hit at least once! Boomer Blind-Fight: 2d100 ⇒ (73, 54) = 127 Bite!: 1d20 + 13 ⇒ (9) + 13 = 22 for Damage: 1d8 + 10 ⇒ (6) + 10 = 16
![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Boomer can detect by sense of smell within 30 feet, hopefully that will aid me in finding the target somehow. Perception: 1d20 + 28 ⇒ (9) + 28 = 37 Plus any aid Boomer gives, if any. If not, I think its time for a reroll. Perception Folio Reroll: 1d20 + 28 ⇒ (19) + 28 = 47 Since that was a move action I assume I only get one shot. Bow: 1d20 + 27 ⇒ (2) + 27 = 29 for Damage: 1d8 + 15 ⇒ (6) + 15 = 21 Ugh. Boomer Reflex: 1d20 + 10 ⇒ (12) + 10 = 22
Also, Boomer does have Blind Fight and Combat Reflexes so if those came into play last turn let me know... we can use all the help we can get! ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Will: 1d20 + 13 ⇒ (13) + 13 = 26 Faldoc steps back and tries to bring the enemy down! Bow: 1d20 + 25 ⇒ (19) + 25 = 44 for Arrows: 2d8 + 30 ⇒ (2, 2) + 30 = 34
Confirm MS?: 1d20 + 25 ⇒ (10) + 25 = 35 for Arrow: 2d8 + 30 ⇒ (7, 1) + 30 = 38 Boomer tries to help with the purple one! Attack: 1d20 + 15 ⇒ (9) + 15 = 24 for Damage: 1d8 + 10 ⇒ (3) + 10 = 13
![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() I'll have Boomer to that so that we can pick out a target. Faldoc will try to down the enemy his companion has located! Bow: 1d20 + 25 ⇒ (19) + 25 = 44 for Arrows: 2d8 + 30 ⇒ (4, 2) + 30 = 36
Confirm Manyshot?: 1d20 + 25 ⇒ (6) + 25 = 31 for Arrow: 2d8 + 30 ⇒ (3, 6) + 30 = 39
Hopefully that made some headway! ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Whoops, I forgot about Boomer last round. Bite: 1d20 + 15 ⇒ (8) + 15 = 23 for Teeth: 1d8 + 10 ⇒ (4) + 10 = 14
Can Boomer locate the enemies? He does have Scent. Boomer continues to harass the enemy! Bite: 1d20 + 15 ⇒ (6) + 15 = 21 for Teeth: 1d8 + 10 ⇒ (3) + 10 = 13
Faldoc continues to have faith that his arrows will find their mark! Bow: 1d20 + 25 ⇒ (5) + 25 = 30 for Arrows: 2d8 + 30 ⇒ (3, 1) + 30 = 34
Confirm?: 1d20 + 25 ⇒ (1) + 25 = 26 for Arrow: 2d8 + 30 ⇒ (3, 7) + 30 = 40 If any of Boomer's strikes land he does have Trip, though if its also Faldoc's target I'd leave him standing. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() So, are we back to people pointing out targets for Faldoc? If so, I'll go ahead and post attacks, no miss chance as I have a Seeking bow. Sorry about my absence, hopefully I've returned. Bow: 1d20 + 25 ⇒ (5) + 25 = 30 for Manyshot: 2d8 + 30 ⇒ (1, 3) + 30 = 34
![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Sorry I've been silent, I had to go out of town and I didn't have access to the computer very much. Hopefully I can pick it up tomorrow. Spread the word if I don't get a chance to reach my other games. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() I would think all I could do is coat my bow, its the only thing I'm holding. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Poor Boomer, always forgotten by his master. Miss Chance, high always good: 2d100 ⇒ (8, 46) = 54 Never mind that then. Faldoc will take his next turn to use the Oil of Daylight, as suggested. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Sounds reasonable enough to me. We'll go with it. Faldoc activates his Boots of Speed and hopes to find his mark! Bow: 1d20 + 25 ⇒ (4) + 25 = 29 for Manyshot: 2d8 + 30 ⇒ (3, 8) + 30 = 41
![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() As I feared. I do have a Seeking bow, I could simply guess what squares they might have moved to and see if I get lucky, otherwise I don't know what I can do. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() OK, so we have darkness still in effect? Will another Daylight effect reduce the darkness further? I'm not sure how that all works. I do have an Oil of Daylight that I can use. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc steps back, allowing Boomer to move ahead of him. He then fires a group of arrows at the closest foe! With Point Black Master and Seeking on my bow the blur and any cover shouldn't impede me. Bow: 1d20 + 24 ⇒ (19) + 24 = 43 for Manyshot: 2d8 + 30 ⇒ (4, 5) + 30 = 39
Confirm?: 1d20 + 24 ⇒ (10) + 24 = 34 for Arrow: 2d8 + 30 ⇒ (7, 1) + 30 = 38 ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() GM Ilmakis wrote: @Faldoc on your character sheet, you only have +5 in dungeoneering Absolutely right. I use Hero Lab and still had "Favored Enemy" checked, didn't realize it applied to a skill like that. yep, +5 it is. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc does have +11 Dungeoneering but I'm hoping somebody has a better modifier before he takes the lead. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Well, I'm not sure what else we can do. Faldoc will give the switch the proper examination before actually activating it. I assume I can take-20 on any allowable checks, you can roll for me if others are needed, I don't mind. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc will take a look at the 3x3 panels to see if there is anything written on them and such. BTW, does anybody want to claim the headband or the cloak? I may see if I can use the headband. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc will examine the switch in an attempt to determine its function, wondering if it has to do with the panels he discovered on the wall. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Double Perception Checks at +28: 2d20 ⇒ (20, 6) = 26 There, on the south wall, nine of the stone blocks are merely panels arranged in a 3-by-3-panel matrix. Perhaps that would warrant further investigation. And what have we here? On the west wall Faldoc finds a hidden panel that conceals a compartment containing 3 magical items: a cloak (moderate transmutation aura), an headband (strong transmutation aura) and a bracelet (strong conjuration). Perhaps one of you might be able to figure out what these actually do? At the back of the niche there seems to be a metal switch. I wonder what that might do... ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() That looks nasty enough. Is the sludge itself magic or is something contained within it, I wonder. Faldoc tries to scan the area with his eyes, hoping to detect additional clues. Perception: 1d20 + 28 ⇒ (1) + 28 = 29 Boomer will see if he can smell anything as well. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc will give it a go then. DD: 1d20 + 25 ⇒ (20) + 25 = 45 Well! ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() I can make the attempt at disarming them if you'd like, Faldoc would agree to try if we want to wait on the DD. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Right, I should have room in both for at least some of the documents. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() If Darius would allow the use of his wand I can get myself and Boomer to fatigued. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc will send Boomer into the room to see if he can sense anything. I have him, might as well try to remember to use him once in a while. Boomer Perception, with Scent: 1d20 + 14 ⇒ (3) + 14 = 17 So much for that idea. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc will follow Darius to a point, not wanting to get too close as his cohort examines the cell. Stealth: 1d20 + 24 ⇒ (11) + 24 = 35 ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc will assist with the healing as well. CLW wand: 2d8 + 2 ⇒ (8, 8) + 2 = 18 THAT'S how you do it, LOL. Faldoc will then take time to collect all of his durable arrows. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Lets try this again... Bow: 1d20 + 30 ⇒ (14) + 30 = 44 for Manyshot: 2d8 + 38 ⇒ (2, 7) + 38 = 47
Confirm #5?: 1d20 + 20 ⇒ (12) + 20 = 32 for Arrow: 2d8 + 38 ⇒ (4, 6) + 38 = 48 Woulda been nice. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc continues to pepper the enemy with arrows, wondering the creature can even be killed! Bow: 1d20 + 30 ⇒ (8) + 30 = 38 for Arrow: 2d8 + 38 ⇒ (3, 8) + 38 = 49
Stellar rolls. You must be kidding. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() GM Ilmakis wrote:
Right, so I'm only getting the benefit of the added attack and movement from Haste at the moment since the +2 to AC/to hit from BoF is greater than what would be given by Haste. HeroLab accounts for that so my numbers are correct. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc will continue to pepper the enemy with as many arrows as he can while using his Boots of Speed and the enhanced accurancy that the current buff grants him. Bow: 1d20 + 30 ⇒ (4) + 30 = 34 for Manyshot: 2d8 + 38 ⇒ (2, 4) + 38 = 44
![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Faldoc activates his Boots of Speed and tries to finish off the displaced creature! Taking the +2 for BoF Seeking Bow: 1d20 + 30 ⇒ (9) + 30 = 39 for Manyshot: 2d8 + 38 ⇒ (7, 7) + 38 = 52
Not the greatest rolls ever. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Darius Swiftblade wrote: No clustered shots Faldoc? :( Afraid not. I can't take all the feats, but that one would be useful right now. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() Yes, exhaustion is in there but the favored enemy was not since I wasn't sure at the time. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() I also missed that BoF was up. I'll use that for the +2 bonus if its not too late. ![]()
Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
![]() With the fleshly creature's demise, Faldoc moves his attention to the next enemy! BTW, if this thing is an evil outsider I get +6 for favored enemy... I don't know why I keep forgetting to ask about that. Bow: 1d20 + 22 ⇒ (12) + 22 = 34 for Manyshot: 2d8 + 26 ⇒ (6, 8) + 26 = 40
|