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Excaliburproxy wrote:Rysky wrote:If resurrection and teleportation are both problems even in the core setting then they shouldn't be in the game. It is a house rule that Paizo published.Excaliburproxy wrote:Rysky wrote:Excaliburproxy wrote:Gorbacz wrote:Ignoring your pointed use of reductio-ad-absurdum, I want to enjoy the new game though so I think I am allowed to complain.
It's the people who want the baseline assumption of having their Savage Horticulturist/Landsknecht accepted at every table by default vs. the people who want more control over the content in their games without having to vet everything case by case or argue just why exactly is the Landsknecht off the table all over again.
PF1 was clearly in favour of the former, PF2 is clearly in favour of the latter. Different games, different philosophies, play the one you prefer.
The complaint and lack of enjoyment is something purely of your own making.
"I HAVE TO ASK THE GM WHAT'S ALLOWED?"
Yes, like always and forever for the vast majority of games.
Well, now I guess we get to have two rounds of ban conversations then: one to cover rarity and one to cover the GM exclusive bans that have always been around.
If that is the case then why is rarity a game mechanic to begin with?
I foresee a lot of overlap with this venn diagram.
And to empower GMs, used to they would have to fight with players if they wanted to ban something like teleportation or resurrection.
And then you had the d20 site come along and strip out relevance and other requirements for a bunch of stuff (Blood Money comes to mind) so everyone decided absolutely everything was fair game and this was frankly more material than the GM could honestly vet. Moreso since they took from a site that had everything rather than from a specific book that the GM could base an opinion on.
A whole new edition of the game is not a "house rule".
And they couldn't do anything about it before since...
I get you, but it still seems like a weird half-measure. I say this as a GM who has personally ripped out all long-distance teleportation spells from his setting and replaced them with bespoke ritual-like teleportation.