Gaulin |
The feat witch nails is a little confusing to me. It says runes applied to the nails work only on hands, not other unarmed attacks. But if you were to multiclass monk (I know technically there are no rules for that yet), would the runes applied to the nails work with their stances? Most of the stances use their hands, it would be a little silly to me if it didn't work.
Lyz Liddell Designer |
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The intent here is that you can put runes on your nails, and your hands gain those benefits, but they wouldn't apply to e.g. a lizardfolk tail unarmed attack or a goblin's unarmed bite attack, or any special unarmed attacks from a barbarian. It's letting you use runes without having to invest in handwraps of mighty blows, but with the downside that you dont' get the full benefits the handwraps would convey.
Excaliburproxy |
4 people marked this as a favorite. |
The intent here is that you can put runes on your nails, and your hands gain those benefits, but they wouldn't apply to e.g. a lizardfolk tail unarmed attack or a goblin's unarmed bite attack, or any special unarmed attacks from a barbarian. It's letting you use runes without having to invest in handwraps of mighty blows, but with the downside that you dont' get the full benefits the handwraps would convey.
I am confused. Why would you ever choose putting runes on your nails rather than using hand wraps that would also enhance your kicks or whatever?
Is it just for people who have 10+ other items to invest?
Rysky |
Lyz Liddell wrote:The intent here is that you can put runes on your nails, and your hands gain those benefits, but they wouldn't apply to e.g. a lizardfolk tail unarmed attack or a goblin's unarmed bite attack, or any special unarmed attacks from a barbarian. It's letting you use runes without having to invest in handwraps of mighty blows, but with the downside that you dont' get the full benefits the handwraps would convey.I am confused. Why would you ever choose putting runes on your nails rather than using hand wraps that would also enhance your kicks or whatever?
Is it just for people who have 10+ other items to invest?
And other items to spend gold on.
Brew Bird |
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Excaliburproxy wrote:And other items to spend gold on.Lyz Liddell wrote:The intent here is that you can put runes on your nails, and your hands gain those benefits, but they wouldn't apply to e.g. a lizardfolk tail unarmed attack or a goblin's unarmed bite attack, or any special unarmed attacks from a barbarian. It's letting you use runes without having to invest in handwraps of mighty blows, but with the downside that you dont' get the full benefits the handwraps would convey.I am confused. Why would you ever choose putting runes on your nails rather than using hand wraps that would also enhance your kicks or whatever?
Is it just for people who have 10+ other items to invest?
Wouldn't etching runes on your nails be no less expensive than buying handwraps?
Rysky |
Rysky wrote:Wouldn't etching runes on your nails be no less expensive than buying handwraps?Excaliburproxy wrote:And other items to spend gold on.Lyz Liddell wrote:The intent here is that you can put runes on your nails, and your hands gain those benefits, but they wouldn't apply to e.g. a lizardfolk tail unarmed attack or a goblin's unarmed bite attack, or any special unarmed attacks from a barbarian. It's letting you use runes without having to invest in handwraps of mighty blows, but with the downside that you dont' get the full benefits the handwraps would convey.I am confused. Why would you ever choose putting runes on your nails rather than using hand wraps that would also enhance your kicks or whatever?
Is it just for people who have 10+ other items to invest?
Unless I'm reading the Runes vs Handwraps pricings wrong (which is an easy possibility) you start to save a bit going Nails over Handwraps
Excaliburproxy |
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Brew Bird wrote:Unless I'm reading the Runes vs Handwraps pricings wrong (which is an easy possibility) you start to save a bit going Nails over HandwrapsRysky wrote:Wouldn't etching runes on your nails be no less expensive than buying handwraps?Excaliburproxy wrote:And other items to spend gold on.Lyz Liddell wrote:The intent here is that you can put runes on your nails, and your hands gain those benefits, but they wouldn't apply to e.g. a lizardfolk tail unarmed attack or a goblin's unarmed bite attack, or any special unarmed attacks from a barbarian. It's letting you use runes without having to invest in handwraps of mighty blows, but with the downside that you dont' get the full benefits the handwraps would convey.I am confused. Why would you ever choose putting runes on your nails rather than using hand wraps that would also enhance your kicks or whatever?
Is it just for people who have 10+ other items to invest?
By Nethys, the Max level hand wraps cost 40k; meanwhile, a +3 potency rune costs 8,935 and a major striking rune costs 31,065.
31,065 + 8,935 = 40,000
The Stiking rune does not include the potency rune (if that is what is tripping you up). At least, I am pretty sure?
Excaliburproxy |
There's also the whole transferring runes from loot onto your nails. It might make a difference in the course of play.
Actually, I think maybe you can do the same thing with handwraps when I read the description on them.
From Nethys: "You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon"
An added aside: are handwraps of mighty fists secretly just bandages that you can draw on?
Gaulin |
Well there's the added benefit of using the nails to kind of spellstrike. But I personally don't like using weapons or being reliant of having to use magical equipment, so I really like the idea of the runes being basically part of my characters body.
Gisher |
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Well there's the added benefit of using the nails to kind of spellstrike. But I personally don't like using weapons or being reliant of having to use magical equipment, so I really like the idea of the runes being basically part of my characters body.
I like the concept of combining the nails with the Runescarred archetype and maybe the Arcane Tattoo chain of ancestry feats. Runes all over your body providing you with spells, armor properties, and weapon properties.
graystone |
It's going to be interesting to see what happens when a witch gets defeated and the other side collects treasure... do they pull out the witches nails to avoid transferring the runes on the spot? Chop off her hands? Most times, people don't want to spend the time to transfer in place or drag a body around [alive or not].
nick1wasd |
As an aside, going for just the internal framework of the Witch without multiclassing at all, enchanting your Nails does jack all for your Hair, so if you pick up both feats, you NEED handwraps unless you want an item bonus lag on your fun hair tricks like chain-tripping (which I did with my witch, I got 3d6 worth of crit-success damage on a paladin with making him fall flat on his butt over and over) and less dice if you need to bash rather than cut (like fighting a skeleton). There's also no clear upside to just enchanting your Nails directly outside of Dispel Magic targeting your handwraps and/or ye old item thief in the night (which is the biggest of jerk moves a GM could possibly pull, but that's not the point at hand)