Challenge: Draw a "serious" looking flickmace


Pathfinder Second Edition General Discussion


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

The flickmace doesn't get a whole lot of love. (And I mean genuine love, not "wow these stats are good" love.)

It occurred to me that maybe that's because of a distinct lack of representative art that makes it look really, really cool.

Then I thought, why don't we make our own? So I put this challenge to you: draw a serious-looking flickmace that fellow community members will look at and go "oh cool" and post it here.

EDIT: Upon reading the weapon description of the flickmace and flails, it seems to me that the only difference is the length of chain and handle. Flails generally have longer handles and shorter chains, ostensibly to keep the wielder from braining himself. Flickmaces, on the other hand, are much more like we see of flails in many movies and cartoons, with short handles, long chains, and an inexplicable ability to not kill their users.


To be fair, it's an Uncommon Advanced weapon. Those require extremely special training for people to be effective with them (otherwise you're getting maybe your Strength modifier to your attack roll, tops). That's why nobody short of Fighters, Gnomes, and Gnome Fighters are any good with them.

That being said, I imagine it's wielded more like a wristblade attached to your arm, where a fair part of your destructive force is propelled by your wristsnapping, as the description entails, compared to a traditional weapon. Accomplishing that, you might be able to grab it from a 180 degree reversal. That is, the ball and chain actually droop from the bottom of your hand compared to the top.


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I imagined a stone or metal ball attached to a cable/elastic cord that you bowl at the enemy and bring back with a flick of the wrist.

Or just a one handed flail with an oversized chain.

Either way a stupidly impractical weapon in reality.


I'm ok suspending my disbelief there (similar to being ok with lightsabers--it's cool if you go along and don't think too hard about it).


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jocundthejolly wrote:
I'm ok suspending my disbelief there (similar to being ok with lightsabers--it's cool if you go along and don't think too hard about it).

There was a video I watched about Lightsabers being more akin to Plasma than actual Light, since Plasma has substance that Light does not.

Plasmasabres sound cooler than Lightsabres anyway, IMO.


Campaign for an Iconic to start using one. Then Wayne has to draw it.


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As described, it doesn't make much sense, so it's hard to draw. It sounds like a spring loaded bilboquet or kendama, but it's damage isn't based on the force of the spring but on the strength of the character. Even if made to work as a strength based item, it's clearly closer to a thrown weapon or projectile weapon than a melee weapon. I'd almost make it similar to a jai alai like basket and ball weapon, but the ball spins too much for a chain to be attached.

The closest weapon I can think of would be the chigirki, but those are used with the chain typically restrained and only released when needed.

If it really is just a spring loaded weapon, I'd draw a gun with a comically oversize barrel and call it good. I'm more inclined just to stack it next to the starknife as another nonsense weapon that can't be made sense of and draw it like it works due to magic. If I knew what it was supposed to be, I'd be happy to draw something.


I never had a problem with a visual.. but I playeed a lot of onimusha and dynasty warriors. So I might just be used to the fantasy weapons?

It also reminds me a lot of the ball+chain weapons from anime like Ruroni kenshin.

but I'm even fine with the yoyo visuals (which is what I personally would want it for). Which admitidly i'm pretty fine with because of RA Salvatore's Cleric Quintent of books (forgotten realms) and other stuff with combat heavy yoyos


A long flail which also rely on spring power.


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Yeah, before I read P2E's description, I actually envisioned a yoyo or paddle ball styled weapon (which would have been more fitting if you ask me). :P


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I assumed it was a mace the ball of which attached to a chain contained in the handle that can be extended on a swing, and retracted through some kind of mechanism. Like a rope dart, but the "dart" is a spiky ball and the slack is managed internally in the handle via a mechanism
rather than "with your hands".

So depending on what stage of its use it's in, it looks like a mace, a flail, or a flail with an extra long chain.

Liberty's Edge

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PossibleCabbage wrote:

I assumed it was a mace the ball of which attached to a chain contained in the handle that can be extended on a swing, and retracted through some kind of mechanism. Like a rope dart, but the "dart" is a spiky ball and the slack is managed internally in the handle via a mechanism

rather than "with your hands".

So depending on what stage of its use it's in, it looks like a mace, a flail, or a flail with an extra long chain.

This is pretty much precisely how I imagine it. And looks fine, aesthetically.


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PossibleCabbage is pretty much what I was picturing too.

If anyone's played it, I think Brigitte's weapon from Overwatch is functionally pretty similar.


Deadmanwalking wrote:
This is pretty much precisely how I imagine it. And looks fine, aesthetically.

The implausible part is just "how do they build the mechanism that lets it retract or expand only when you want it to, and do so efficiently" which really isn't a problem given that this is a fantasy game with magic. Or for a more grounded example, Pathfinder lets you use a formation weapon like a halberd or a pike effectively in one-on-one combat without punishing you for the unwieldiness of the thing (which is why they were, historically used in formations.)

Liberty's Edge

Personally I envision it is like a Scoop Ball toy with the ball portion resting in the scoop attached to a cable (Not a chain) that feeds down into the handle wherein there is a heavy spring-loaded cable reel winding mechanism that pulls the ball and chain back to the scoop after you flick it.

Gnomes are inventors and tinkerers and sure it doesn't mention any kind of mechanical component at all but it would be easy enough to create a somewhat balanced weapon spring reel winding system that will pull the cable and ball back to the scoop when you aren't "flicking" the device to give the ball/cable enough force to propel it at an enemy.


something like the world war one trench clubs that used springs for the haft, weighted head, spring, haft, some method to decompress the spring for reach, then compress it for close..


Normal.
o
\#>=|XX0
/\

Extended.
o
\#>=|/\/\/\0
/\

Retracts.
o
\#>=|XX0
/\

Best drawing yet. :-)


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Like this, but deadly?


Echo Vining wrote:
Like this, but deadly?

Actually, yeah. That's perfect lol


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So replace the elastic band with a tool retractor lanyard and run it through a stick?


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+1 for Brigitte's rocket flail


Gnome Flickmace


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The cave troll version is pretty serious.


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Gisher wrote:
The cave troll version is pretty serious.

Having that grinder there in an occupied area with no guardrail or anything is clearly an OSHA violation.


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
PossibleCabbage wrote:
Gisher wrote:
The cave troll version is pretty serious.
Having that grinder there in an occupied area with no guardrail or anything is clearly an OSHA violation.

Gnome don't care!


A mace with a smallish ball, with a chain and pulley contraption at the pommel and a release switch at the hand guard.

Grand Lodge

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Not so serious: Babbo mace

Or better yet... Here's my PHOTOSHOP SKILLS! I present:

My serious Gnomish Flinkmace.


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Ravingdork wrote:
PossibleCabbage wrote:
Gisher wrote:
The cave troll version is pretty serious.
Having that grinder there in an occupied area with no guardrail or anything is clearly an OSHA violation.
Gnome don't care!

Gnomes are the honey badgers of humanoid species.


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This is about as far as I'll go with this.
Here you go.
The one on the left is the one I guess works best. The one on the right I left in there since it looks like it has cat ears and uses a mellon baller grip handle, and I thought that was stupid enough to be worth sharing.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Haha. Those are awesome! Thank you! 8D

Scarab Sages

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Until they described it better, for most of 1e I thought it was an oval mace had sproinging around on a spring with a handle.


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PossibleCabbage wrote:
Gisher wrote:
The cave troll version is pretty serious.
Having that grinder there in an occupied area with no guardrail or anything is clearly an OSHA violation.

This makes me want to write up a one handed half orc fighter that uses a modified Flick Mace as a prosthetic.

Grand Lodge

Convert over the Constructed Pugilist Brawler from 1e, the Grapnel Arm modification is pretty darn close to Mr. Wink's arm :)


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This thread is Gold. Some of the illustrations are what I would envision what a 'flick-mace' looks like.

Thanks Raving for getting this thread in motion.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Themetricsystem wrote:

Personally I envision it is like a Scoop Ball toy with the ball portion resting in the scoop attached to a cable (Not a chain) that feeds down into the handle wherein there is a heavy spring-loaded cable reel winding mechanism that pulls the ball and chain back to the scoop after you flick it.

Gnomes are inventors and tinkerers and sure it doesn't mention any kind of mechanical component at all but it would be easy enough to create a somewhat balanced weapon spring reel winding system that will pull the cable and ball back to the scoop when you aren't "flicking" the device to give the ball/cable enough force to propel it at an enemy.

for the most part "with some exceptions" pf gnomes are not tinkers and inventors


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jimthegray wrote:
for the most part "with some exceptions" pf gnomes are not tinkers and inventors

They are however obsessives. It's entirely likely that one gnome somewhere thought about "how do I make a flail whose chain was always as long as I wanted" and made that their obsessive project for a long period of time. Other gnomes adopted it largely because gnomes love novelty and it amused them.


I will say it's kind of weird that Golarion gnomes are more fey gnome than tinker gnome, but a lot of their ancestral equipment still ends up having that tinker gnome flavor to it.


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I kind of imagine it being like the "hammer" end of a kusarigama but somehow modified to be more easily operated in one hand.


I prefer to imagine the gnome flickmace to be like this, even though it doesn't match the description.

Scarab Sages

An atterax is much scarier than a flickmace, at least until they Nerf the spin to win mods.

Dark Archive

What a Horrible Night to Have a Curse.

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

Building off Zero's reference, I've been envisioning the Vampire Killer from season 2 of Netflix's Castlevania series. Which I wholeheartedly recommend, for those that haven't yet seen it. ^_^


Angel Hunter D wrote:
An atterax is much scarier than a flickmace, at least until they Nerf the spin to win mods.

They did. Melee 3.0 is live on PC and to illustrate to you how much things have changed, the combo counter is gone and Maiming Strike no longer adds a flat 90% chance to crit. It's now a multiplicative buff of 150%.

So your 5% crit chance weapon is now a 12.5% crit chance, on slide attacks.

Spin to win died.

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