Cale the Calistrian

Evindyl's page

Organized Play Member. 651 posts (6,811 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 40 aliases.


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Hannet DiForge wrote:
Had a bit of a change of heart after looking at options. I'm going to go with vindicator ranger. That way I'm ranged and focusing on wisdom.

I have wanted to do one of those for SO long (well, as long as WoI has been out, but yeah) That's an awesome choice!

I am also happy to help balance things out. In a low-level campaign, being an INT-based psychic might not suck either


I would like to throw my hat in the ring for sure, but I don't want to represent myself as a 'new' player either. Def not new to PF1, and also not new to Kingmaker, but would love a chance to see this AP happen.

That said, and to create a cool backstory, when is this happening? Asking both in principle and also against the backdrops of history. Ordinally, WotR is 7 APs after Kingmaker, so is the war to close the Worldwound in Mendev still happening? There are any number of other backdrops too. Has Shattered Star happened?

There are some fun Mendev and Magnimar concepts I'd love to present, but would also totally stand aside for a new person. Welcome back Galahad.


Last time I hid a campaign I never figured out how to un-hide it.
Should we be hiding this one?


What an awesome idea! Ket, such a good choice; geographic gateway, trade & economy gateway, even a cultural gateway and melting pot. Nice! Would be fun to see a bunch of cityslickers from Veluna or even Greyhawk make their way into Ket.

Good call on Traits by the way!


Team Zion: not sure it will matter, but I'm going to be away for the weekend. Yay. Happy birthday to me. Bot me as needed.


In that case, I will spare you the work AND take Frost's advice to read more carefully ;)


Dirk really does like cookies ... all finger foods really ... well, food.
I'm not sure Dirk has ever turned down food.


Hey Mem ... if there's no wild objection, I would also like to say that I really love the campaign and all of its detail and nuance. I was about to post something, fell into the rabbit hole of looking for the lodging ChimChim referred us to, and then kinda got lost in the history.

Do you know it took us FIVE PAGES to get to even meeting with the Starfinders? 5 pages. 250 posts. Roughly half of our total actually. I LOVED EVERY MINUTE.

That said, those 250 posts happened by the end of last October, and in the next 10 months, we've only managed about 275 more. That, to be honest, made me a little sad. Zeph accepted his job offer, along with you & I discussing cool stuff he would get, 6 months ago.

Added to all that, I'm not opposed to a conversion now that it's all online either. I may take a stab at Zephyrr 2E later today.


RIZZENMAGNUS wrote:

complete:

Sahela Jamal L1 Noble/L2 Wilder/L4 Initiate/L3 Windfinder
kayden al'conner. 1 woodsman/4 dai'dore/5 wanderer.
Dhearic, Male Aiel Algai’d’siswai 6/Wilder 4
Denyth "Den" Nilonche 10 armsman
lazar (aka critzible), 4 wanderer/6 dai'dore.

needs to level up character
jocasta

the Hmmmmm....
seth86, asha'man

the "hey! just found ya!"
evindyl

i'll give it til wednesday for people to finish up their characters...

looking at you Jocasta and Evindyl!

My deficit of character is ... posting? Here?

I am pretty much done, thanks to your help Rizz.

I can post today.


DOT (big big dot)
I will make a Mach 3 profile tonight!


Feel better Rizz :)


Feel beeter Rizz :(


4d6 ⇒ (2, 4, 3, 6) = 15 = 13
4d6 ⇒ (1, 5, 5, 4) = 15 = 14
4d6 ⇒ (3, 2, 6, 2) = 13 = 11
4d6 ⇒ (3, 3, 6, 3) = 15 = 12
4d6 ⇒ (6, 3, 1, 3) = 13 = 12
4d6 ⇒ (6, 5, 6, 1) = 18 = 17


Rizz, are you on Discord?


So glad to be late to this party ... still have some reading to do to catch up. Love WOT so much!

What does the group need at this point?


This is going live! Yayyyy!


ST - there should be some way the Jason can detect/scry for residual "god" energy or imprints, which would allow him to find Themyscira or its remnants here. Let me know the best way to do that?


and yes, truth be told, I had Aarakocra on my radar for this campaign already ;)


EltonJ wrote:
How many of you think that it will be easier to substitute Tengu stats from the ARG for DS Aarakocra stats?

The problem with using Tengu is that Aarakocra can actually fly. For me, from PF1, the Strix are a much much closer comp than Tengu, and all of the messy shapeshifting feats are off the table as well. Strix racial feats are def better suited as well.


Yayyyyyy - Wilder vs Psion is tough, and that makes it tougher.
Good to know.


and are we doing the whole Dark Sun start@3rd thing or no?
yeah I get that was a 2.0 thing from the THAC0 era, but I thought I would ask :)


Totally ready for some Dark Sun: any thoughts on allowing DSP's Elan race? The feeling of them is very Dark Sun, but I wanted to ask.


My vote would be a full vote for 2E
My character can be a Prohibition Agent who gave away booze at a brothel.
(he'll be out of business after 1933)


Seth86 wrote:
Seth86 wrote:

I now have a new concept.

Magic and a bit tankiness

Synthesist Kobold.

His eidolon is a fire eidolon that looks like a red dragon

Nvm this, the idea sounded better in my head than on 'paper' :P

In that case, I may fool around with the synth idea myself.


Juriya Arima wrote:
Evindyl wrote:
Ano Clovermark wrote:
Scoria the Stalwart wrote:
I have Scoria here from a RotR game that fizzled out long ago. Not a healer but a monk that I was fond of playing. Would love to submit her for joining up here, but if you're looking more at healers I might come up with something else that would fit.
We have many ideas for healer characters already, and the nonhealer we’re replacing was a inquisitor, so applying the monk is fine.

Very good to know, maybe I will go in a different direction then. What role did the inquisitor fill (if there was one)?

I had an Investigator idea I wanted to try (which would totally not step on Violant's toes, I promise)

Might I ask which archetype?

Psychic Detective, about to go prestige as a Thought Thief


Ano Clovermark wrote:
Scoria the Stalwart wrote:
I have Scoria here from a RotR game that fizzled out long ago. Not a healer but a monk that I was fond of playing. Would love to submit her for joining up here, but if you're looking more at healers I might come up with something else that would fit.
We have many ideas for healer characters already, and the nonhealer we’re replacing was a inquisitor, so applying the monk is fine.

Very good to know, maybe I will go in a different direction then. What role did the inquisitor fill (if there was one)?

I had an Investigator idea I wanted to try (which would totally not step on Violant's toes, I promise)


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I could totally come up with something for this. Everyone would just have to be okay with him being well known and/or employed at The Pixie's Kitten.


This is a tough one, for me anyway, because I feel the issue is at both the heart of PbP, but also rpgs in general. That said, I also feel like it's been discussed for most of the ~50 years role playing has been a thing.

The missing word I haven't seen typed here is: TEAM.

Not sure the GM should be at fault for an expectation that the players will act like a team. A little unity coaching is an awesome idea, but I don't think it reasonably falls to the GM to do this on an encounter basis. In principle it's what the "everyone accidently meets at an inn" scene is for.

Interestingly, we had a longer discussion of "team" back in August of last year in this campaign's other iteration, when absolutely everyone approached a mostly social encounter at an insane asylum, oddly enough, kind of insanely. After that breakdown, we spent a while discussing what didn't make sense both mechanically and from a role playing perspective but basically it was a miscarriage of expectations. The team should have been acting like a team, for better or worse, and not all spining off into a bunch of different directions.

So while I agree in principle with Rail's statement that "Sometimes the DM does need to step in and directly tell the players how things work ...", and I totally agree that it is amazing to work with a GM who knows the rules really well, I'd have a tough time agreeing that teamwork itself should have to be explained by a GM. While it's wildly lacking in PbP overall, I'm still not sure that falls to GMs to fix this; in many ways, I feel like GMs should mandate Session Zeros where this stuff is worked out.


I fell asleep :( sorry about that
Had an interview yesterday which took a lot of my attention too

I am here now, and will look back at our AoE discussion for the crunch I need. Sorry about the delay tho


Oceanshieldwolf wrote:

I’ll echo Archpaladin Zousha - ultimately, for me, the ruleset isn’t as important as the setting. Being able to weave into a setting will help make more fully-realised and verisimilitudinous characters.

I’m somewhat…intrigued by the ”narrative-forward” concept, though I must admit, not in a good way, and will download the demo from driveThru. I’ll likely watch from the sidelines unless I get a good feeling from the ruleset.

I will be honest, it can be tough for die-hard crunch adherants. Without crunch, you kind of just have to wing it with a lot of things. Read that actually as: a LOT of things. I remember the first time I asked "how fast can my character fly?" and the answer was basically, "as fast as he needs to in order for the narrative to play out"

The system makes for some pretty epic storytelling.


Galadrien ... still needs spells & languages & some gear
Galadrien does NOT speak Common.




GALADRIEN

Spoiler:

Galadrien
Half-Elf Bonded Witch 4 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Advanced Race Guide 43)
NG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +11
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 26 (4d6+8)
Fort +2, Ref +2, Will +6; +2 vs. enchantments, -5 vs. emotion effects
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks hexes (flight[APG], healing[APG], slumber[APG])
Spell-Like Abilities (CL 4th; concentration +5)
. . At will—detect magic
. . 2/day—dancing lights, deeper darkness, faerie fire, feather fall, levitate
Witch Spell-Like Abilities (CL 4th; concentration +9)
. . At will—feather fall (self only)
. . 2/day—levitate (self only)
Bonded Witch Spells Prepared (CL 4th; concentration +9)
. . Patron Ancestors (empath)
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 12, Int 20, Wis 12, Cha 13
Base Atk +2; CMB +1; CMD 12
Feats Drow Nobility[ARG], Improved Drow Nobility[ARG]
Traits outcast's intuition, seeker, trunau native
Skills Appraise +6, Diplomacy +1 (+3 to influence creatures that can see the ring), Fly +8, Intimidate +8 (+10 to influence creatures that can see the ring), Knowledge (arcana) +9, Knowledge (history) +11, Knowledge (local) +6, Knowledge (nature) +9, Knowledge (planes) +9, Lore (Giants) +11, Lore (Trunau) +9, Perception +11, Sense Motive +9, Spellcraft +12, Swim +3, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Elven
SQ bonded object, bonded object (ring[ARG]), drow heritage, elf blood, witch's familiar
Other Gear ring of austere majesty
--------------------
Special Abilities
--------------------
Bonded Object (Ring of austere majesty, 1/day) Your bonded object grants you one powerful spell per day.
Bonded Object (Sp) Your bonded object stores your spells, and allows comunion with your patron.
Drow Heritage Count as a drow for pre-reqs.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Healing (1d8+4) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Slumber (4 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Tongues (4 minutes/day) (Su) Understand any spoken language, as comprehend languages.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.


This could be extremely fun.
Totally interested.


1 person marked this as a favorite.

City of Mists is incredibly fun. Really lets you dig your feet in on your concept. Love it. Masks in another PbtA game which I absolutely love.


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Ridge wrote:

we could all play gnomes determined to defend the town at all costs.

This would make us 'Gnomeland Security'

or DOGE

the Department of Gnomish Enforcement


CRITICAL: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Interested


Ouachitonian wrote:
I’ve started reading Shadowrun fiction recently, and have really enjoyed it. Never played the game though. If you’re willing to put up with a newbie, I’m down to give it a whirl. What’s not too hard to figure out and not totally redundant with the current party?

The game is amazing, I think you'd like it a lot


Storyteller Shadow wrote:

Hey Rizzen, is this an 8th level build still?

Edit: Githzerai allowed?

Edit: Rolls

4d6 = 10

4d6 = 15

4d6 = 11

4d6 = 14

4d6 Reroll 2d6 = 12

4d6 = 11

Not stellar but a few decent rolls there.

I get that your character might not have taken Knowledge (Math) yet, but, 4+4+6 actually equals 14, not 12.

So maybe a little more stellar?


I will be sending my POR file to ST shortly, and I am drafting a post already ... psyched to have the AnyKey bring Tempest into the desolation!


Could be fun to be an Arcane Trickster


Ragathien races into the new battle ground to attack green

*move
*move
*attack
ACRO: 1d20 + 9 ⇒ (7) + 9 = 16 (just in case it's needed for the move into the room)
RADIANCE: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 232d12 ⇒ (4, 4) = 8 (2-Handed)


The GM has, in just under a month, amended their fate too!
They are in a campaign now!


Ira kroll wrote:
Would you mind having a completely sub-optimal PC along for the ride?

I completely endorse this Player, who is in fact another great GM, if you happen to have onemore slot :)


Will do!


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When you have a chance DT, I would take Stargin up on his offer; the process really opened my eyes to a few aspects of PF2 and like Wolf said, it was really fun.

My only other advice as a long long long term gamer is to let PF1 go; not saying there aren't instances where the system is used, but looking backwards is really only going to inhibit your progress.

Good luck!


EltonJ wrote:
Mariel Uth Kaldar wrote:
I am thinking of making a Red Robed WoHS half elf. What item would he have gained in the Test so that he can use his bonded item? A certain Staff of a certain war wizard known for making light and feather fall?
The Staff of Magius? Why not? :) Of course you can have it.

Niiiiiiiiiiice!!!


Very interested! I will put together a bard or sorcerer; someone who doesn't need to take the Test of High Sorcery for a few levels. I'm guessing that both the characters AND their wealth are at 5th level?


Let us know when you will recruit?
The War of the Lance could be fun :)


GM SuperTumbler wrote:

I'm going to take a couple of days to think about possible storylines and which characters might create the best dynamics. I plan to announce who is accepted on Sunday.

Evindyl, either of those are good with me. If you can get a submission in before end of the day Saturday I'll consider it.

Should be done this afternoon, thank you !


To be honest, 4 hours have gone by and I am surprised to be the first person posting. The campaign doc is awesome. Not generally a huge fan of low powered campaigns, but I am a huge fan of the Post Apocalyptic genre.

This is reminding me of Revolution, which I loved when it was on; not a lot of powers in it, but it was pretty cool when the guy started to control the nanite swarms.

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