I would like to throw my hat in the ring for sure, but I don't want to represent myself as a 'new' player either. Def not new to PF1, and also not new to Kingmaker, but would love a chance to see this AP happen. That said, and to create a cool backstory, when is this happening? Asking both in principle and also against the backdrops of history. Ordinally, WotR is 7 APs after Kingmaker, so is the war to close the Worldwound in Mendev still happening? There are any number of other backdrops too. Has Shattered Star happened? There are some fun Mendev and Magnimar concepts I'd love to present, but would also totally stand aside for a new person. Welcome back Galahad.
Hey Mem ... if there's no wild objection, I would also like to say that I really love the campaign and all of its detail and nuance. I was about to post something, fell into the rabbit hole of looking for the lodging ChimChim referred us to, and then kinda got lost in the history. Do you know it took us FIVE PAGES to get to even meeting with the Starfinders? 5 pages. 250 posts. Roughly half of our total actually. I LOVED EVERY MINUTE. That said, those 250 posts happened by the end of last October, and in the next 10 months, we've only managed about 275 more. That, to be honest, made me a little sad. Zeph accepted his job offer, along with you & I discussing cool stuff he would get, 6 months ago. Added to all that, I'm not opposed to a conversion now that it's all online either. I may take a stab at Zephyrr 2E later today.
RIZZENMAGNUS wrote:
My deficit of character is ... posting? Here? I am pretty much done, thanks to your help Rizz.I can post today.
EltonJ wrote: How many of you think that it will be easier to substitute Tengu stats from the ARG for DS Aarakocra stats? The problem with using Tengu is that Aarakocra can actually fly. For me, from PF1, the Strix are a much much closer comp than Tengu, and all of the messy shapeshifting feats are off the table as well. Strix racial feats are def better suited as well.
Juriya Arima wrote:
Psychic Detective, about to go prestige as a Thought Thief
Ano Clovermark wrote:
Very good to know, maybe I will go in a different direction then. What role did the inquisitor fill (if there was one)? I had an Investigator idea I wanted to try (which would totally not step on Violant's toes, I promise)
This is a tough one, for me anyway, because I feel the issue is at both the heart of PbP, but also rpgs in general. That said, I also feel like it's been discussed for most of the ~50 years role playing has been a thing. The missing word I haven't seen typed here is: TEAM. Not sure the GM should be at fault for an expectation that the players will act like a team. A little unity coaching is an awesome idea, but I don't think it reasonably falls to the GM to do this on an encounter basis. In principle it's what the "everyone accidently meets at an inn" scene is for. Interestingly, we had a longer discussion of "team" back in August of last year in this campaign's other iteration, when absolutely everyone approached a mostly social encounter at an insane asylum, oddly enough, kind of insanely. After that breakdown, we spent a while discussing what didn't make sense both mechanically and from a role playing perspective but basically it was a miscarriage of expectations. The team should have been acting like a team, for better or worse, and not all spining off into a bunch of different directions. So while I agree in principle with Rail's statement that "Sometimes the DM does need to step in and directly tell the players how things work ...", and I totally agree that it is amazing to work with a GM who knows the rules really well, I'd have a tough time agreeing that teamwork itself should have to be explained by a GM. While it's wildly lacking in PbP overall, I'm still not sure that falls to GMs to fix this; in many ways, I feel like GMs should mandate Session Zeros where this stuff is worked out.
Oceanshieldwolf wrote:
I will be honest, it can be tough for die-hard crunch adherants. Without crunch, you kind of just have to wing it with a lot of things. Read that actually as: a LOT of things. I remember the first time I asked "how fast can my character fly?" and the answer was basically, "as fast as he needs to in order for the narrative to play out" The system makes for some pretty epic storytelling.
Galadrien ... still needs spells & languages & some gear
Spoiler: Galadrien Half-Elf Bonded Witch 4 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Advanced Race Guide 43) NG Medium humanoid (elf, human) Init +1; Senses low-light vision; Perception +11 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 26 (4d6+8) Fort +2, Ref +2, Will +6; +2 vs. enchantments, -5 vs. emotion effects Immune sleep -------------------- Offense -------------------- Speed 30 ft. Special Attacks hexes (flight[APG], healing[APG], slumber[APG]) Spell-Like Abilities (CL 4th; concentration +5) . . At will—detect magic . . 2/day—dancing lights, deeper darkness, faerie fire, feather fall, levitate Witch Spell-Like Abilities (CL 4th; concentration +9) . . At will—feather fall (self only) . . 2/day—levitate (self only) Bonded Witch Spells Prepared (CL 4th; concentration +9) . . Patron Ancestors (empath) -------------------- Statistics -------------------- Str 8, Dex 12, Con 12, Int 20, Wis 12, Cha 13 Base Atk +2; CMB +1; CMD 12 Feats Drow Nobility[ARG], Improved Drow Nobility[ARG] Traits outcast's intuition, seeker, trunau native Skills Appraise +6, Diplomacy +1 (+3 to influence creatures that can see the ring), Fly +8, Intimidate +8 (+10 to influence creatures that can see the ring), Knowledge (arcana) +9, Knowledge (history) +11, Knowledge (local) +6, Knowledge (nature) +9, Knowledge (planes) +9, Lore (Giants) +11, Lore (Trunau) +9, Perception +11, Sense Motive +9, Spellcraft +12, Swim +3, Use Magic Device +8; Racial Modifiers +2 Perception Languages Elven SQ bonded object, bonded object (ring[ARG]), drow heritage, elf blood, witch's familiar Other Gear ring of austere majesty -------------------- Special Abilities -------------------- Bonded Object (Ring of austere majesty, 1/day) Your bonded object grants you one powerful spell per day. Bonded Object (Sp) Your bonded object stores your spells, and allows comunion with your patron. Drow Heritage Count as a drow for pre-reqs. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Healing (1d8+4) (Su) Heal touched creature, but each target can only benefit once per 24 hrs. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Slumber (4 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg). Tongues (4 minutes/day) (Su) Understand any spoken language, as comprehend languages. Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
Ouachitonian wrote: I’ve started reading Shadowrun fiction recently, and have really enjoyed it. Never played the game though. If you’re willing to put up with a newbie, I’m down to give it a whirl. What’s not too hard to figure out and not totally redundant with the current party? The game is amazing, I think you'd like it a lot
Storyteller Shadow wrote:
I get that your character might not have taken Knowledge (Math) yet, but, 4+4+6 actually equals 14, not 12. So maybe a little more stellar?
When you have a chance DT, I would take Stargin up on his offer; the process really opened my eyes to a few aspects of PF2 and like Wolf said, it was really fun. My only other advice as a long long long term gamer is to let PF1 go; not saying there aren't instances where the system is used, but looking backwards is really only going to inhibit your progress. Good luck!
EltonJ wrote:
Niiiiiiiiiiice!!!
GM SuperTumbler wrote:
Should be done this afternoon, thank you !
To be honest, 4 hours have gone by and I am surprised to be the first person posting. The campaign doc is awesome. Not generally a huge fan of low powered campaigns, but I am a huge fan of the Post Apocalyptic genre. This is reminding me of Revolution, which I loved when it was on; not a lot of powers in it, but it was pretty cool when the guy started to control the nanite swarms.
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