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Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() No worries, GM - there's a lot to keep track of! And thanks so much for running this - I had a blast. This was my first time playing Evindal since the remaster rules came out and wow he is so much more fun to play now. They really did a good job with the remastered alchemist. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() GM, were all four targets of the skunk bomb sickened? If so, they don't become well again until they spend an action retching AND make a DC 21 Fort save. The benefit to not being the main target (i.e. those who only took splash dmg) only applies to the initial save (i.e. their result is one stage higher than whatever they rolled) but if they are sickened as a result of that they still need to spend an action to retch. Even if Red with the Black X successfully got rid of his sickened with a retch action, he should have still been slowed for at least that one round, leaving only one action to advance? (Skunk bombs are awesome, especially when the foes cluster together! :-) ) ◇ Devise a Stratagem vs Red (black X): 1d20 ⇒ 1 Evindal decides to aim at Red (yellow? slash) instead. Quickbomb Moderate Bottled Lightning vs Red (yellow? slash): 1d20 + 12 ⇒ (16) + 12 = 28
Quickbomb quick vial vs Red (yellow? slash)'s off guard AC, MAP: 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22
Quickbomb quick vial vs Red (yellow? slash)'s off guard AC, MAP: 1d20 + 12 - 10 ⇒ (9) + 12 - 10 = 11
Versatile vials: 5 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() ◇ Devise a Stratagem vs Red (black X): 1d20 ⇒ 18 ◆ Quickbomb Moderate Skunk Bomb vs Red (black X), 3rd range increment: to hit is 18+12-4=26
Skunk Bomb wrote:
◆ Quickbomb Quick vial vs Red (black X), 3rd range increment, MAP: 1d20 + 12 - 4 - 5 ⇒ (2) + 12 - 4 - 5 = 5 on a hit: Acid dmg: 2d6 ⇒ (5, 1) = 6 + 4 Acid splash & Red (slash) and Blue (black X) and Blue (white X) each take 4 Acid splashon a miss (but not a crit miss): Red (black X) takes 5 Acid splash ◆ Quickbomb Quick vial vs Red (black X), 3rd range increment, MAP: 1d20 + 12 - 4 - 10 ⇒ (5) + 12 - 4 - 10 = 3
Versatile vials: 4 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Craft batch of 4 Cat's Eye Elixirs (7 gp each, level 2 item).
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Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() With only 10 minutes to rest Evindal will begin the next encounter with only 3 versatile vials available. (Just noting for my own tracking of resources). ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal considers whether to blast Blue again. ◇ Devise a Stratagem vs Blue: 1d20 ⇒ 6 And decides to just use another quick vial for his opening strike. ◆ Quickbomb Quickvial for 6+12=18 to hit vs Blue. Presuming that's a Miss, Blue takes 5 splash dmg. He follows up with two more quickvials, saving his last versatile vial in case it is needed. ◆ Quickbomb Quickvial vs Blue, MAP: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11
◆ Quickbomb Quickvial vs Blue, MAP: 1d20 + 12 - 10 ⇒ (17) + 12 - 10 = 19
Versatile Vials: 5 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal would have used the same two attacks (quick vials rather than the good bombs) against Blue (since Blue had already used his Shield Block reaction). ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal again eyes the Aspis leader, judging how best to attack her. Devise a Stratagem vs Oppressor: 1d20 ⇒ 9 Hmmm, I think that will *just* do it, if I throw one and just angle it a bit... Seeing Blue standing right in front of him using his shield, the old elf considers that perhaps he can lob another bomb without Blue making him pay a price. ◆ Quickbomb vs Oppressor (will provoke from Blue if he still has a reaction available), Moderate Alchemist's Fire: To Hit = 9+12=21
◆ Quickbomb Quick Vial vs Oppressor, MAP: 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20
◆ Quickbomb Quick Vial vs Oppressor, MAP: 1d20 + 12 - 10 ⇒ (2) + 12 - 10 = 4
5 of 6 versatile vials used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal winces at Pink's unfriendly blow but immediately cheers up as his comrades quickly attend to him. Mrs. Perkins, is that fast healing 6? He eyes the leader, wondering if now is the moment to focus his fire on her. ◇ Devise a Stratagem vs Oppressor: 1d20 ⇒ 11 He decides to chance it, first stepping behind Joli in case Pink has any funny ideas. ◆ Step ◆ Quickbomb Moderate Acid Flask vs Oppressor: 11+12=23 to hit
He decides to be stingy with his remaining versatile vials and follows up with another quick vial, this time targeting Yellow If Yellow is already done for then he'll direct this at Oppressor instead. ◆ Quickbomb Moderate Quick Vial (Cold), MAP: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16
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Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Shayla Quickfingers wrote:
Ah, makes sense. Thanks. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() If Henri is planning to cast Bless Evindal will wait until after he acts. This time Evindal considers whether Blue might make a good target. ◇ Devise a Stratagem vs Blue: 1d20 ⇒ 1 Definitely not! He adjusts his position slightly to get in range and then tosses a bomb at Pink. ◆ Stride ◆ Quickbomb Moderate Bottled Lightning vs Pink: 1d20 + 12 ⇒ (12) + 12 = 24 +1 if Bless?
He follows up with another quick vial. ◆ Quickbomb Quick Vial vs Pink (possibly off guard?), MAP: 1d20 + 12 - 5 ⇒ (1) + 12 - 5 = 8 +1 if Bless?
Versatile Vials: 3 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() GM, just doublechecking that Evindal's 2nd bomb missed? I'm asking because Shayla hit with a 20 and that was before the leader was made Clumsy 1 by Joli's Thunderstrike so I'm hoping that perhaps that 2nd bomb *just* caught them? ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal eyes the leader, sizing her up. She's a bit far for his bombs but maybe, just maybe... ◇ Devise a Stratagem vs Oppressor: 1d20 ⇒ 14
Seeing Shayla's needles hit from a distance he feels even more confident and he uncorks a particularly pungent vial and lobs it like a hand grenade into the midst of the stinkin' Aspis. "Here you go! Should smell just like home!" ◆ Quickbomb Moderate Skunkbomb vs Oppressor's OG & Clumsy AC, 4th range increment, ignore lesser cover: 14+12-6=20
Skunk bomb wrote:
Those in the splash (Red, Yellow, and Blue) each treat their save result as one better than what they roll. He follows up with two more quickly thrown bombs, though at this distance he uses quick vials to preserve his precious versatile vials. ◆ Quickbomb Quick Vial vs Oppressor's OG & Clumsy AC, 4th range increment, ignore lesser cover, MAP: 1d20 + 12 - 6 - 5 ⇒ (18) + 12 - 6 - 5 = 19
◆ Quickbomb Quick Vial vs Oppressor's OG & Clumsy AC, 4th range increment, ignore lesser cover, MAP: 1d20 + 12 - 6 - 10 ⇒ (5) + 12 - 6 - 10 = 1
Versatile Vials: 2 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Ten minutes is enough for Evindal to recover 2 versatile vials so he starts this fight with 5 (of 6) available. GM, I presume that this encounter relates to an open investigation (how to repel the Aspis Incursion), in which case Devise a Stratagem will be a free action. In addition, once during this fight Evindal can use a reaction (Clue In) to give one of his comrades a +1 circumstance bonus on a check relevant to this investigation. This is hard to do in PbP so comrades please feel free to make use of this. Just note it in your post since I can only do it once every 10 minutes. Lastly, are all the foes here human? humanoid? ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Seeing that the Black Ooze is nearly destroyed, Evindal decides to focus his fire on the White one, trusting that the splash damage will be sufficient to finish off Black. ◆ Quickbomb Moderate Blight Bomb vs White, ignore Lesser Cover: 1d20 + 12 ⇒ (14) + 12 = 26
◆ Quickbomb Moderate Alchemist's Fire vs White, ignore Lesser Cover, MAP: 1d20 + 12 - 5 ⇒ (3) + 12 - 5 = 10
◆ Quickbomb Moderate QuickVial vs White, ignore Lesser Cover, MAP: 1d20 + 12 - 10 ⇒ (1) + 12 - 10 = 3
3 of 6 versatile vials used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal quickly creates a bomb and lobs it at the Black ooze in the foreground. ◆ Quickbomb Moderate Alchemist's Fire: 1d20 + 12 ⇒ (6) + 12 = 18
Versatile Vials: 1 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() When Evindal's turn comes up he'll use his first two actions to Recall Knowledge (Occultism +11, with a possible +1 if the ooze's relate to either of his open investigations (what happened to the destroyed cities? how to repel the Aspis incursion?)) so GM if you don't mind giving me the results of those checks when my turn rolls around, many thanks! As always he's most interested in whatever information will guide what kinds of bombs to use (vulnerabilities, immunities, resistances, weakest save, etc.) Also, will Devise a Stratagem be a free action here? (i.e. do the oozes relate to either investigation?) ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() I vote for one of the people who didn't already get one: Joli, Henri, or Shayla. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() No purchases for Evindal. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal contemplates the best way to attack Pink. ◇ Devise a Stratagem: 1d20 ⇒ 17 Then he lets fly with another bomb. ◆ Quickbomb Bottled Lightning for an attack roll of 17+12=29
◆ Quickbomb Dread Ampoule vs Off Guard AC, MAP: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25
◆ Quickbomb quickvial (acid) vs Off Guard & Frightened AC, MAP: 1d20 + 12 - 10 ⇒ (8) + 12 - 10 = 10
6 of 6 vials used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal considers whether to throw a bomb at the last remaining foe. ◇ Devise a Stratagem: 1d20 ⇒ 18 Definitely! ◆ Quickbomb to create an Alchemist's Fire and throw it at Pink, doing splash only to Pink.
He follows up with another bomb.
Skunk Bomb:
Critical Success The target is unaffected.
Success The target is sickened 1. Failure The target is sickened 1 and slowed 1 while sickened. Critical Failure The target is blinded for 1 round, sickened 2, and slowed 1 while sickened. Finally, not wanting to use another precious vial, he quickly concocts one and hurls it as well. ◆ Quickbomb to create a versatile vial and throw it at Pink, doing splash only to Pink.
4 of 6 versatile vials used. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Seeing Klank bump into the hidden foe, Evindal springs into action. He quickly concocts another bottle, hurries forward, and then spritzes perfume on the combatants. ◆ Quick Alchemy to create Revealing Mist ◆ Stride ◆ Interact to activate Revealing Mist: 15' cone; hidden creatures become concealed. The mist lasts for 1 minute. Vials: 2 of 6 ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() With all the columns stabilized, Evindal hurries back in to the other room to try to help with the new threats. ◆ Stride 35' Seeing that his comrades are dealing with hidden enemies, Evindal quickly brews up another draught. ◆ Quick Alchemy: Cat's Eye Elixir ◆ Interact: consume elixir Vials: 1 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal hurries to help with the crumbling pillars, taking a quick glance at the Hryngar as he passes. ◆ Stride 35' ◆ Crafting to stabilize: 1d20 + 11 ⇒ (17) + 11 = 28 +1 circ bonus if Pursue a Lead applies ◆ Recall Knowledge on the Hryngar (Society? +11; Religion? +8;) +1 if Pursue a Lead applies ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Is there any reason we couldn't have rested for half an hour before starting this next encounter? Evindal gets two vials back every 10 minutes. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() GM, good catch about Devise a Stratagem. I thought it only applied to the next Strike, not the entire round, so I would indeed have stuck with Blue for my second bomb. If I may retcon slightly: I would have used a second Alchemist's Fire for that second bomb rather than an Acid Flask, since a hit with the Acid Flask on Blue would have had negligible effect since Blue already had 4d6 persistent acid. If that's ok, and if 21 was sufficient to hit Blue then the damage would have been:
... Evindal once again turns his eye to Black... Devise a Stratagem: 1d20 ⇒ 17 ... and this time he hurls an Alchemist's Fire at him.
He turns his attention back to Blue.
Finally, Evindal raises his shield. Versatile Vials: 6 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal considers how to best attack Black. ◇ Devise a Stratagem: 1d20 ⇒ 4 But he thinks better of it and throws another bomb at Blue instead. ◆ Quickbomb Alchemist's Fire vs Blue, ignore lesser cover, Bless: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
He grimaces and turns his attention back to Black.
He decides to save his other vials for the moment and simply lifts his shield.
Versatile Vials: 4 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() "Joli, don't forget that cold iron blanch I gave you! This is a good time to use it!" It will, unfortunately, consume a whole round to get it active: 1 action to retrieve and 2 actions to activate - so it may not be worth bothering. But just fyi. Evindal considers attacking Blue... ◇ Devise a Stratagem: 1d20 ⇒ 19 ... definitely! ◆ Quickbomb Moderate Acid Flask, Bless, ignore Lesser Cover, first range increment: 19+12+1=32 If that's a normal hit: 1 Acid dmg + 4 Acid splash dmg + 2d6 Persistent Acid dmg. If that's a critical hit: 2 Acid dmg + 4 Acid splash dmg + 4d6 Persistent Acid dmg to Blue Evindal follows up with another bomb, this one aimed at Yellow. ◆ Quickbomb Moderate Dread Ampoule, Bless, ignore Lesser Cover, first range increment, MAP: 1d20 + 12 + 1 - 5 ⇒ (6) + 12 + 1 - 5 = 14
Versatile Vials: 2 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() ◆ Recall Knowledge (would this be Occultism/Arcana - both +11, or perhaps Religion +8?) Also, Evindal can Devise a Stratagem as a free action if it's related to either of his investigations. I assume the Demons aren't related to the Aspis but would it apply to his investigation of what happened to the Dwarven cities? 2 actions remaining, pending the results of the Knowledge check. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal will maintain two investigations moving forward: 1) how to defeat the Aspis Incursion? and 2) what really happened to the ruined dwarven cities? Now that we're out of the water Evindal will use his advanced Alchemy for the same assortment as earlier: 3 moderate darkvisions (given to the same folks as before) and 2 each of silversheen and cold iron blanch (given to Kernal and Joli as the most frequent frontliners), unless there are any requests for other items. He can make poison too... :-) ... Upon entering the temple area, Evindal peers around carefully, certain that there may be clues to his different investigations. Investigate for exploration activity. Note that once every ten minutes he can Clue In - give a +1 circumstance bonus if someone makes a check that would be relevant to one of the open investigations. Kind of hard to do in PbP but GM please assume that Evindal will do this at the first opportunity ever ten minutes; it's a reaction. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() HP: My first vote would be to replenish hero points for anyone who has none remaining. After that I would say: Klank for good roleplay and Henri for keeping us all alive. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal doesn't like being grabbed! He quickly fishes groan around in his toolkit and tries to craft something. ◆ Quick Alchemy to create Moderate Bestial Mutagen
Then he quickly chugs it down!
The normally sanguine old elf is suddenly a mad beast and he attempts to bite the eel's head off! ◆ Jaws, bless: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
5 of 6 vials used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() GM, just checking the bomb math. If the first bomb was a crit on Purple it should have taken 20, not 16 (8x2 + 4 from the splash). And if the 2nd bomb was a miss but not a crit miss then Purple should have taken another 5 dmg from that bomb, for a total of 25 dmg. Please disregard if there are other factors but just wanted to be sure you weren't missing out on the splash dmg since it's such a huge part of what alchemists do. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Just to clarify: Evindal made 3 Moderate Dark Vision (1 hour duration) as part of his Advanced Alchemy (so they can be used whenever you want during this day) and gave them to: Mrs. Perkins, Shayla, and Henri (the first three who asked). He's also given everyone a Sea Touch Elixir (that could have been consumed before entering the water) which gives a swim speed 20' for 10 minutes. Before entering the water Evindal quaffs his own two elixirs (darkvision and sea touch), as well as the potion of water breathing of course, so that he'll be able to see and maneuver in the murky water. Evindal swims forward to be able to see the creatures and then quickly hurls two bombs, both designed for underwater action! ◆ Swim/Stride 20' ◆ Quickbomb Moderate Sticky Algae Bomb, Bless, no lesser cover, 30' range vs. Purple: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
◆ Quickbomb Moderate Sticky Algae Bomb, Bless, no lesser cover, 30' range vs. Purple, MAP: 1d20 + 12 + 1 - 5 ⇒ (2) + 12 + 1 - 5 = 10
Versatile vials used: 4 of 6 ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Kernal Klank wrote: Klank doesn't have a swim speed or underwater marauder so he is OG and takes the attack penalty with his warhammer. Will use whichever reaction triggers first: AOO or RS. AC25 but OG... You'll have a swim speed 20' if you drink the Elixir that Evindal gave you! :-) ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() One moderate darkvision for Mrs. Perkins. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() I don't think there is an Alchemical Item that Evindal can make at this level that will give the ability to breath underwater. There is Oxygen Ooze but it's uncommon. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal happily receives the Lesser Healing Potion. He also quick alchemy crafts Elixirs of Life to heal his damage (11 hp) and that of any of his comrades who are still wounded. Learning that they will be heading into a flooded area, after they rest Evindal changes his alchemical preparations for the day. Advanced Alchemy: 5 Sea Touch Elixirs (grants user Swim speed 20' for 10 minutes), and gives one to each member of the party (besides himself since he can quick alchemy one as needed); this leaves 3 advanced alchemy items - unless there are other requests he'll craft three moderate darkvision (1 hour duration) and give them to whomever would like them. When the group approaches the water, Evindal quick alchemy crafts a Seat Touch Elixir and a Moderate Darkvision for himself (2 of 6 vials used) and consumes his potion of water breathing before heading into the water. Investigate as his exploration activity, with two investigations continuing: ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal quickly concocts a Comprehension Elixir for himself and any of the other party members who do not read Dwarven. Then he settles into the chair to study the books. After reading for some time he decides that he really needs to be investigating what happened to the two Dwarven cities. Setting aside the previous investigation into the nature of the labyrinth and beginning a new one: "What happened to the Dwarven cities of Raseri Kanton and Jernashall and how does the past relate to what we are finding here now?" He still has a second open investigation regarding the Aspis Incursion and how to defeat it. As he studies he also crafts and quaffs a Moderate Cognitive Mutagen, offering one to anyone else who would like it. DC 20 Society, Cognitive Mutagen, bonus from investigation: 1d20 + 11 + 2 + 1 ⇒ (19) + 11 + 2 + 1 = 33 He tut tuts more than once as he learns of the folly of those ancient dwarves. read the spoiler for the details. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal turns to Henri. "If you've got a free hand I could use a bit of patching up as well." Evindal is down 11 from the gas earlier in the encounter. He has Medicine as well, but not that great at it so he'll defer to Henri if he can heal another person. If 20 minutes pass before the next encounter Evindal will be back to his full allotment of versatile vials. Evindal studies the tripwire carefully and adds it to his notebook of clues regarding the Aspis incursion. He similarly takes some time to look around at the Labyrinth, continuing his investigation of its nature. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal moves into the room to have a clear shot at the remaining foe(s). This will provoke from Blue-White if it's still standing. Then he hurls two more Ghost Charge bombs at whichever foe is still up (or starting with Red Mourner if they are both up). ◆ Stride ◆ Quickbomb Ghost Charge, ignore Lesser Cover, Bless: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
◆ Quickbomb Ghost Charge, ignore Lesser Cover, Bless, MAP: 1d20 + 12 + 1 - 5 ⇒ (12) + 12 + 1 - 5 = 20
5 (of 6) Versatile vials used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() rainzax wrote: Has anyone attempted those recall checks GM keeps posting - perhaps having Red Mourner's name may swing things one way or the other? Evindal did both Knowledge checks back here, learning "all of them are undead, incorporeal spirits. He knows the three ghosts are resistant to physical damage except for ghost touch, vitality and force damage. They can also moan in a way that frightens people close to them. The mourner has a symbol of Torag embedded in her forehead, but it's been desecrated. Maybe she was a follower of Torag in life but undeath has caused her to forsake him. Divine casters can be interrupted with her reaction or to her touch. She is drawn to priests or Torag like a moth to a flame, or she may flee in terror within their presence. He's pretty certain all of them are trying to kill the Pathfinders." ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() GM, Evindal's second bomb was a crit miss (nat 1) so it doesn't do anything, not even splash dmg. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Sorry for the delay - had a family visit that just finished yesterday. Evindal steps to be able to better see the ghosts and then hurls two ghost charges at them. ◆ Step ◆ Quickbomb Ghost Charge vs Blue-Yellow, ignore lesser cover, Bless: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
◆ Quickbomb Ghost Charge vs Blue-Yellow, ignore lesser cover, MAP, Bless: 1d20 + 12 - 5 + 1 ⇒ (1) + 12 - 5 + 1 = 9
3 vials (of 6) used. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Will DC 18: 1d20 + 8 ⇒ (11) + 8 = 19 ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() On a miss bombs only do splash dmg to the primary target (Red in this case) and because of Evindal's Alchemist Goggles the splash dmg is 5 on a miss instead of 4. He has to actually hit to also do splash dmg to the adjacent enemies. ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Evindal quickly fashions a bomb and hurls it towards Red. ◆ Quickbomb Moderate Ghost Charge, 2nd range increment, ignore lesser cover: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
Versatile Vials: 1 of 6 used ![]()
Male Elf (ancient elf) Alchemist 5 (Investigator Dedication) | HP 56/56 | AC 23 (25 w/Shield raised) | F +11 R +13 W +8 | Perc +8 (low light vision) | Stealth +11 | Exploration Mode (default): Investigate | 2 Mantles Given to: Jolinaxus & Kernel Klank| Class DC (lvl 5): 21 | speed 35'| Hero 2 | Reagents 0/8 | Vials 5/6 | Active Conditions: Resist Cold/Electricity | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
![]() Knowledge checks:
◆ Society vs Red mourner: 1d20 + 11 ⇒ (10) + 11 = 21 ◆ Religion vs Blue ghosts: 1d20 + 8 ⇒ (15) + 8 = 23 Will wait for 3rd action in case the Knowledge checks make it more clear which (both?) are our enemies and also how best to attack them. I'm assuming a Quickbomb Ghost Charge probably...
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