Evangelion's page

Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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I need to ask what your timezone is though, as I am in GMT+1.

I'm in Central, GMT-5/6 depending on the time of year.


I'm interested. Is this going to be played live over Discord/Roll20 or play by post? If live, what time/day?


I don't have any characters created but am looking for a game on Sunday afternoons or evenings central time. I've played on Roll20 and Discord but am open to any other online option.


I sent a PM.


How late are the sessions going to go? Is there a specific list of campaign traits? Is crafting items ok? Is this in a specific region that I would need to plan specific gear for?


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If someone multiclassed as a fighter/armored battlemage, how would the armor training from each class work?


What are everyone't thoughts on a Half Elf Free Hand Fighter/Armored Battlemage character? Specifically, would it be effective for PFS and are there any obvious weaknesses or incompatibilities? What about building him to sunder weapons and armor, more effectively at about level 4ish with an adamantine bastard sword?


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Did no one read the post from the DEVELOPMENT TEAM in the forum that I tried to link in? It is for weapons. The 'missing script' is applied to enhancements that alter damage.


It is meant to go on weapons.
Here is a an older discussion with a ruling from a developer: https://paizo.com/threads/rzs2qwfm?Seeking-weapon-property#1


Eldritch archer has an edge until something gets to 0 range. Then they are up a creek because they can't switch weapons and using a bow that close provokes AoOs. It is basically a tanked wizard using a bow to deliver the spells instead of them passing through air due to the range limits of spells. So no powerful touch spells.


This: The attack does not increase the spell’s range.
So a touch attack is useless and you could only use medium to long range spells, much like a wizard hiding in the back.

Another question. What helps balance the wizard vs sorcerer?

Any ideas on how the seeking enhancement works with precision combat?


They can dual wield with magic. It amounts to the same thing, 2 rolls instead of 1. So from a game play standpoint it is slower and more of a hassle without it. Spell Strike is an alternate means of delivery.


Why ban the Aldrich Archer? The only benefits are an arcane bond with a bow and a 2 reduction in penalties for shooting and different types of available weapon enhancements vs a base magus using a light crossbow. How does the seeking enhancement work with precision dammage?


Keyboard commands don't work on mobile devices. So most of the problem is Paizo suckling with Web pages. The vc said something about haze. So I'm guessing that he is talking about things that prevent precision dammage. That wouldn't stop the tactic though?


Is the Eldritch Archer a legal archetype for pfs? Where is that type of information located because I had issues finding anything specific. Also, my local venture captain keeps saying that there are a lot of things that prevent sniping but all I find are things that prevent sneak attacks and the sniping penalty. Am I missing something?


Could I have a weapon cord on a wand, drop the wand and be able to use a bow? Or just hold a wand in the same hand as a bow? Or have the cord tied off to my belt instead of my wrist? I want to minimize the chance of loosing or breaking the wand. I have a sniping rouge that I want to, from cover, use a wand to cast 'vanish' and move to a different location using stealth, on the next turn do a sneak attack and make a stealth check for sniping. Reliving me of the wand has to be a free action to do that.


I noticed that the spell invisibility is un-typed but the Ring of Chameleon Power is a competence bonus and the spell is part of making the item. After thinking about it, it doesn't make sense. How does an item that 'magically allows the wearer to blend in' give a competence bonus?


Would the stealth bonuses from Shadow armor enhancement, Ring of Chameleon, Cloak of Elvenkind, Subtle Slippers, Ring of Shadow, and Sniping weapon enhancement stack?


Yes. In the Ultimate Equipment book, page 25, "For the purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow." It says the same thing for the composite shortbow.


Is it possible to, starting from a concealed position, make fire one arrow, activate a Ring of Invisibility, and make a Stealth check in one turn and possibly move 30ft? Also, are there any bonuses to Stealth at ranges over 100ft?


As a rogue can I shoot from cover to get my sneak attack bonus, succeed with a stealth check and get my sneak attack on my next turn? Would that work if I moved to a different spot with cover, assuming I succeed with my stealth check?