Evan van de Steeg's page

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Driftbourne wrote:
On the map location 12 is the the airlock. (I'm looking at the map in the hardcover book.)

except the corridor is too narrow for cargo containers I think paizo may have rushed this map before checking it


How does the crew of the ship in question move their cargo The cargo holds in the ship map have no airlocks?


Ships Like the falcon or serenity or Rocinante would the nebulor outfitters starhopper be ideal?


A lot of crystals have no energy damage so does that mean a frost fusion half or all cold damage on such a crystal?


Are they stored in a bag or a case or a wallet? Are they pressed into a cube or coins?


Caustic void is listed as level 1 does that mean it can replace black hole or what?


What are the rules regarding hovering SROs


For example a solarian outlaws?


At level 13 can you use plasma sheath and gravity pulse as part of an attack or not?


Does the azlanti use their own credit system or ubps or what?


Research shows that the sun is white and makes clouds and snow white does that mean the yellow pact worlds sun makes yellow clouds and snow?


1 person marked this as a favorite.

It says you can make the armor virtually identical to any power armor but can you alter the appearance?


Xenocrat wrote:
It should, it's just replacing your unarmed strike with different dice, and an unarmed strike is a basic weapon that benefits from specialization.

does that include weapons slots?


Does powered armor benefit from weapon specialization or what?


According to the powered armor rules Powered armors of Large or greater size use their own arms and hands, rather than allowing the user to manipulate objects or weapons with their own hands. Operating such a suit of powered armor requires all your hands to be free (within the armor’s cockpit) and allows you use of all the armor’s hands. Large and bigger suits of powered armor have two arms and hands unless specified otherwise.

Powered armors of Medium or smaller size allow the operator to use its own limbs (however many that is), and does not require any hands be free in order to operate the functions of the powered armor. since the laborer frame resembles the anacite laborer would it have a cockpit pod for small characters or how would it look like?


Do you need one weapon slot for a longarm or 2?


What does the hovercraft cherav supposed to look like a speed boat?


Trusty Trashbot wrote:

So... I am in a certain adventure where a certain celebrity has offered me a discount on a purchase, and I am thinking... it's time for Trusty to get a vehicle! As I was looking in dealership windows, the Cherav caught my eye. It's a solid vehicle. Decent speed, hover capability, and you can take your whole party with you when you need to go take out the trash! It's one of the few vehicles out there that can transport the whole party!

My issue is that the Cherav has only appeared in a specific scenario, and Starfinder Additional Resources does not list the availability of scenario equipment. Is this vehicle truly OrgPlay legal? Archives of Nethys lists it with the Sigil of the Open Road, but I want to make certain that I am not picking up suspect goods.

Can anyone verify that I can legally drive that Cherav off the dealer room floor?

what does the Cherav look like anyway a truck? a car? A speed boat?


What adventures and tropes can you come up with the city of atuity from ports of call


Can you will a mote to move to your hand if not what would quick drawing it look like?


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What adventures and tropes can you get with atuity from drift crisis and ports of call


What characters would you make like for example raoul duke from fear and loathing Las Vegas


Xenocrat wrote:
If it does cold damage.

the solar flare or the crystal?


Does the numbing fusion work with solarian crystals


Can prosthetic limbs in starfinder feel with touch?


Can prosthetic limbs in starfinder feel with touch?


Alright what adventures did you play when using the Drift crisis book also what do you think the swarm salvation adventure setting planet pritinzo's biome is


Does the nanite thrower benefit from weapon specialization?


Evan van de Steeg wrote:
Is the ship from the Drift heckers adventure path a good ship to use?

Drift Hackers


Is the ship from the Drift heckers adventure path a good ship to use?


Any opinions on the ship featured in adventure the ATech vector?


Does planar radiance work with unarmed strike?


Redshift rally and to defy the dragon before or after the drift crash?


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Yeah... Neither of you read the book carefully it says and I quote The Burning Archipelago’s trade has come to a halt, with even the normally prominent corporate satellites going eerily quiet. Stores find their shelves emptied, unable to receive stock in any straightforward fashion. The price of goods has gone up astronomically, with many goods available only via aftermarket routes. Though travel within the Archipelago itself is unimpeded, existence is precarious in these bubbled cities; being virtually cut off from the rest of the Pact Worlds proves just how true that sentiment is. Despite interruptions to commerce, the daily life of an average resident remains unchanged. The primary tension stems from lashuntas in Asanatown, who were unwelcoming to outsiders at the best of times and have completely locked down following the Crash. Wild conspiracies fill the streets, with some implying that the sun may begin to expand rapidly and consume the Burning Archipelago at any moment. Nothing about the tunnel closing or being cut off from the rest pact worlds just the trade being shutdown because of the crash


Kishmo wrote:
Radam wrote:
Hard to do horror with dinosaurs when you walk around with military vehicles and equipment.
But, what if, the dinosaur can hear your thoughts, cough you dead, and has monofilament blades strapped to its forearms?

That's good but how about some adventure seeds like a unscrupulous biotech corporation making dinosaurs from golarion's past in a asteroid in the diaspora for zoo's theme parks and/or bioweapons the Jurassic park lost world novel is good example genetic experimentation as it has dinosaurs with Charmeleon like abilities and the Island map looks like an hollow asteroid


Builds like cad bane and dinosaur horror examples being dino Crisis and Jurassic park novels


John Mangrum wrote:

All? No.

Some-to-most? Yes.

If cargo holds are shown to have external hatches, then generally speaking, a force field maintains the starship's internal atmospheric integrity while the hatch is open, akin to armor's environmental protections.

okay but when you're refitting expansion bays can the new cargo hold have an airlock?


Do all cargo holds come with airlocks?


Can you use variant spellcasting with spell like abilities


Does variant spellcasting apply to spell like abilities


Can said fusion change the solar flare damage or just the crystal's?


sanwah68 wrote:
Yes, the prerequisite is the minimum

cool thank


Can you take a feat when it's prerequisite says for instance Cha 13 when you have Cha 18


Garretmander wrote:
No, it just means that class abilities that normally affect melee attacks, like plasma sheathe, affect your ranged attacks with solar flare instead.

oh okay then which is better solar flare or lunar weapon


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The solar flare description States it can use melee related class abilities does that mean you can use at close range?


Where is the PDF for this!?


Kyra and Meri are back to together!!!!!!!!! I thought they broke up back in spiral of bones comic?

Race

Inactive

Size

Medium

Age

20

Alignment

Chaotic Neutral

Languages

Common, Sylvan, Elven, Gnome, Aklo, Draconic, Tien, Terran

Strength 9
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 10
Charisma 18

About Samiya Takajitsu

Female Kitsune
CG Medium Humanoid (kitsune, shapeshifter), 20 years, 5'7", 130 lbs.
Bard (Thundercaller) 3
Init +2; Senses: Perception +5, Low-Light Vision

Defense:

AC: 16 =+4 armor, +2 dex
Touch: 12 =+2 dex
Flat-footed: 14 =+4 armor

HP: 15 (2d8+8)

CMD: 13 =10 +2(BAB) +2(Dex) -1(Str)

Fort: +3 =1(class) +1(Con) +1 (cloak)
Ref: +6 =3(class) +2(Dex) +1 (cloak)
Will: +4 =3(class) +0(Wis) +1 (cloak)

Offense:

Speed: 30 ft.

CMB 1 =2(BAB) -1(Str)

BAB: +2
Melee: +1 Cold Iron Dagger (1d4-1, 19-20/x2)
Ranged: +5 MW Light Crossbow (1d8, 19-20/x2, 80 ft.)

Special Attacks:
Hero Points: 3
Bardic Performance 21 rounds/day: Countersong (Su), Distraction (Su), Fascinate (Su) (DC 15), Inspire Courage (Su) +1, Thunder Call (Su) (DC 15)

Bard Spells Known:
(CL 3st; concentration +7; +1 DC to enchantment spells)
0th (at will): Daze (DC 15), Detect Magic, Light, Ghost Sound (DC 14), Prestidigitation, Spark
1st (4/day): Charm Person (DC 16), Silent Image (DC 15), Saving Finale, Vanish

Spell-Like Abilities:
3/day - Dancing Lights

Statistics:

Str 9, Dex 14, Con 12, Int 16, Wis 10, Cha 18

Traits: Student Survivalist, Maestro of the Society

Feats:
1[character]: Realistic Likeness (Kitsune)
3[character]: Extra Performance

Skills:
11 per level =6(class) +3(Int) +2(background)
[+1 favored class @ lvl 1]
36 total

8 Acrobatics* 1 +2(dex) +2(race) +3(class)
7 Appraise 1 +3(int) +3(class)
10 Bluff 3 +4(cha) +3(class)
4 Diplomacy 0 +4(cha)
10 Disguise 3 +4(cha) +3(class)
2 Escape Artist* 0 +2(dex)
2 Fly (dex)* 0 +2(dex)
4 Intimidate 0 +4(cha)
8 Kn. (Arcana) 2 +3(int) +3(class)
7 Kn. (Dungeoneering) 1 +3(int) +3(class)
7 Kn. (Geography) 1 +3(int) +3(class)
7 Kn. (Local) 1 +3(int) +3(class)
9 Kn. (Nature) 2 +3(int) +3(class) +1(bard)
7 Kn. (Planes) 1 +3(int) +3(class)
7 Kn. (Religion) 1 +3(int) +3(class)
9 Linguistics 3 +3(int) +3(class)
5 Perception 2 +0(wis) +3(class)
10 Perform (oratory) 3 +4(cha) +3(class)
9 Perform (dance) 2 +4(cha) +3(class)
7 Sleight of Hand* 2 +2(dex) +3(class)
8 Spellcraft 2 +3(int) +3(class)
7 Stealth* 2 +2(dex) +3(class)
8 Survival 2 +0(wis) +3(class) +2(trait) +1(bard)
8 UMD 1 +4(cha) +3(class)

*ACP -0

Languages: Common, Sylvan, Elven, Gnome, Aklo, Draconic, Tien, Terran

Racial features:
Agile (Ex)
Change Shape (Su)
Kitsune Magic (Ex/Sp)
Natural Weapons (Ex)
Low-Light Vision

Class Features:
1[bard]: Bound to the Land, Bardic Performance, Cantrips, Countersong, Distraction, Fascinate, Inspire Courage +1
2[bard]: Versatile Performance - Oratory (Diplomacy, Sense Motive), Well-Versed
3[bard]: Thunder Call

Gear/Possessions:

Traveler's Outfit (5 lbs.)
Mithral Chainshirt (AC+4 (armor), MDB+6, ACP-0, 13 lbs.)
MW Crossbow, light (1d8, 19-20/×2, 80 ft., P, 4 lbs.)
10 crossbow bolts (1 lb.)
Dagger, cold iron (1d4, 19-20/×2, 10 ft., P or S, 1 lbs.) - in wrist sheath
Pouch, spell components (2 lbs.)
Sleeves of Many Garments (1 lbs.)
Wrist Sheath, spring loaded (1 lbs.)
Cloak of Resistance +1

backpack (bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, journal, mess kit, mirror, rope, soap, torches (4), trail rations (5 days), waterskin (2), spell components pouch, sack, scroll case, chalk (5), crossbow bolts (10), cold iron crossbow bolts (10)) 36 lbs.

Carrying Capacity: Light 0-30 lb. Medium 31-60 lb. Heavy 61-90 lb.
Current Load Carried 28 lb. (74 lb. with backpack)

Money: 785 GP

Background:

Until she was thirteen, Samiya lived in Magnimar and visited Sandpoint only occasionally. That changed when goblins attacked and murdered her parents, who were on their way to Sandpoint to pick Samiya up from her grandmosher, Saeko. Thus, the burden of bringing her up fell on she shoulders of an old woman. But it was eased with Shalelu helping. Samiya was quick to grasp most of the things she taught her, and liked nature and animals.

Three years later Saeko died of old age, and Samiya began working. Being naturally likeable and quite dextrous, she began performing at the local inn. She especially liked to dance or recite poetry when Ameiko was playing her samisen.

It is no wonder, that when Shalelu began hinting she wanted to take a long journey, Samiya immediately decided to go with her. Not only she respected her, and was grateful for all her help, but also her grandmother's tales of the distant countries, coupled with Ameiko's songs and tales awakened her own desires to see she world.

Appearance:

Human: Samiya's human form is lean woman of average height with bright blue eyes and wavy blond hair cut short - just below her ears.

Kitsune: Samiya's true form is humanoid fox with mostly yellow fur - pawns and tail are slightly darker.