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![]() Thomas Keller wrote:
But the reaction says against "the triggering damage", NOT the triggering attack. Did you ever get an answer to how low it lasts?
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![]() NECR0G1ANT wrote:
I have been running the AP, assuming it would be sanctioned. I really like it. I love urban adventures, and playing guards is an excellent role playing opportunity. Now that the announcement has been made, I am really angry. I am very tempted to throw out all the books I've bought or burn them. I will certainly not buy AP in the future, nor run them until sanctioning is published. I am livid. ![]()
![]() GM Lamplighter wrote: Although, they're often retroactively sanctioned (as in, if you played it already, you get the Chronicles when they're available). This is what I was hoping someone would say! I plan to run Edgewater after I complete Plaguestone in a PFS based campaign arc. Too bad it takes so long, though. Since these are PFS characters I cannot give them credit for their XP. That is a wrinkle in my nefarious plans... ![]()
![]() I hope this is in the right place, forgive me if not. My question is this: Can I create a drone that my PC can ride in? If I have a Ysoki mechanic (Doesn't everyone?) who is small, why couldn't I create my drone (which is medium sized), to have a "cockpit" in which my PC could ride and fight? Next Question: Would such a thing be society legal? ![]()
![]() Aunders wrote: We know that it's specifically these few planets that have formed on alliance to work together, but do they try to force their ways onto other planets? Do they intend to spread this government to more planets? If so, do you think there are Rebels such as the Browncoats from Firefly? EXPANSE!!!! ![]()
![]() WOW - for me, a bear of little brain, I could care less whether the eventual outcome is to discover the "big mystery" or not. I want good adventures, well written (With the GM running them in mind!), and room for loads of space combat, blasters firing and derring-do! Frankly, I am looking forward to something different from Pathfinder. Not there is anything wrong with it, and I am certainly not tired of it, but a little spice now and again is a good thing - even though salt is essential for life. ![]()
![]() UPDATE! PFS is being run once a month on a Saturday Day of Games, two adventures. We usually have 4-5 tables. There are always 1-5 level adventures being run in starting at 1100 or so, on multiple tables. In the evening we have a mid level and higher level table. There is also PFS every Thursday night, usually 1-2 tables low to mid levels. You don't need a character to play the first time, we have Pre-Generated characters available. We are very open to new players! Game Headquarters has a new location - Suite B, 9118 South Western Avenue, Oklahoma City, OK 73139
Hope to see you there! ![]()
![]() Thanks Starglim! I remade my own map for the ship that made more sense. A ladder into the forecastle from the weather deck ON THE BOW makes no sense what so ever! First time the ship drove into waves of any height the ship would flood and sink. 3D10 minutes for a wooden ship to burn to the gunwales? Seriously? ![]()
![]() Cevah wrote:
Oh my! Oh ...My! ![]()
![]() CrimsonVixen wrote:
Ahhh but CrimsonVixen - who comes to whom first? ![]()
![]() Angry Wiggles wrote:
Are they, by chance, the ancient rounded edge D20's that roll forever? I still have mine and use them routinely. It is fun to watch them roll and roll and roll and roll and roll until they finally come to a stop, and then roll once more! LOL ![]()
![]() Choon wrote:
Bask in the afterglow, as it were ![]()
![]() Darn - I completely lost track of who wrote this - apologies: [We established fairly early on in the thread that a grappled succubus can use her ability on the person performing the grapple. I suppose if you could pin her before she got a turn in, you could potentially stop her from getting an Energy Drain in. Hopefully you also avoid the Will save to avoid then tying up all of your friends and letting her loose to have her way with them.] So to clarify: Would the scantily clad female Paladin using Smite Evil break the grapple or pin? Or would that just make the sin even worse? ![]()
![]() Players need to be told "no" every once in a while when they come up with some hare-brained idea. Being immune from cannons and siege engines by using a tower shield is a special kind of lunacy! LOL Player: It doesn't SAY ANYTHING about tower shield! GM: My call, that is dumb - makes no sense. I rule it isn't possible. Now can we go on? Player: Well, it doesn't! It should be allowed (evil grin). GM: Nope, I have ruled - moving on! PS I really like the rolled up newspaper - I have a player I will use that on! LOL ![]()
![]() Ssalarn WROTE: "ACG felt like a "big company" book. Lots of "we need 1 class that does X, 1 for Y, hmmm, we're light on divine casters add more Z, then make sure we've got a variant for the pet class that gets multiple pets and one that does this, ...." and not enough stuff that actually felt like someone loved it and wanted it to be." WOW, I have the book and did not get that sense at all. I really like most of the classes presented, and I think that, for the most part, they are an interesting slant on existing classes. Maybe I am just a Bear of Little Brain, but I could not have combined classes to make something distinct which matches the War Priest etc. As stated in my earlier posting, I am old. Perhaps that grants me some perspective - I play PF for fun.........not to make points, get girls, or show how smart I are. ;) I have enough stress at my real job - when I play I want to have fun and relax. I don't take things as seriously as some posters, because they don't matter that much----to me. I am not saying that I don't notice errors or grumble over confusing text, I do; my point is......welll I think I have made it. Kirk out ![]()
![]() Lisa Stevens wrote:
I think it is awesome that the CEO takes her time-on a Saturday (When she should be gaming instead of working LOL ;) ) to respond to posts on the message board! Thank you Ms Lisa for having a company that makes my favorite RPG of all time, AND AND AND for caring enough to look at the message board on your day off! As you stated nothing human made is perfect. If this makes me one of the "fanboys" then so be it. I am 54 years old and have been playing since the White Box edition, and havn't been a "boy" for a very long time. ![]()
![]() I ran a 7 year long campaign out of Thieves World with 15 players. Not to brag, but I had a friend tell a group he was addressing at a Convention that my "Sanctuary Campaign" was the best Role-Playing experience he had ever had. He played the campaign 25 years ago, BTW. One can still find the campaign setting based upon Robert Lynn Aspirin's idea to showcase talented writers. Each writer got to create their own character within the framework of the city. The assembled short stories were presented in four volumes initially, with three(?) more to follow. Within the last couple of years there have been two additional novels. The city is called "Sanctuary" and it is the hind end of the Rankene Empire (Think medieval Rome), and goes through several rulers, although the original three books are my favorite. The setting was so rich in flavor, setting, mayhem and outstanding NPC's that it was a natural extension to make it a campaign setting for an RPG. The original box set was by Chaosium in 1979 as I recall but Green Ronin did some 3.5 books which brought the setting to a new audience. I am sure they still have copies (I think it is OOP) but if not try Amazon, if your FLGS does not have them. The 3.5 would be easily adaptable to Pathfinder, or I suspect 5E (although I have never played 5E) I believe the Green Ronin books altered the basic 3.5 magic system to more closely match the TW setting, but you can decide what to add using their guidelines presented in the books. ![]()
![]() Another suggestion is to fit the "social encounters" suggested above to the area of town. In the seedier parts of Korvosa, have a domestic fight in the street in front of them (Got a Paladin or LG's in the party?) Have someone throw a pot of nightsoil (urine and feces) out of the window, landing on a PC or three. Mention clothing hanging from lines strung across the street from window to window (ESP if you have a climb crazy rogue in the party!) How about an intoxicated person begging for hard earned coin? In better parts of town the Watch will be a lot more attrenive and visible. Or, how about a town crier announcing news of the city, and tidbits useful to the PC's? stREET VENDORS HAWKING THEIR WARES IN LOUD AND OBNOXIOUS WAYS. How about a traffic jam of wagons, carriages, and a dead mule? A boy stealing food and running away. A woman calling for her husband, or asking for directions. Make her charisma high enough and the male members of the party will start falling over themselves. Have a PC step in horse, cow, human, or dog dung. Does Korvosa require you to check weapons at Watch Towers, or peace-bond them at the gate? Have a dirty mangy dog show up at the Inn door every morning begging for scraps. Is it a sad dog or a spy looking to shadow them to collect information. What about alley cats fighting in the dark recesses of a smelly, cobble stoned alley? Buy, build, make urban buildings. They can be made cheaply from the cardboard from breakfast cereal boxes and spare bits of flotsam and jetsum. Urban area's are my favorite place to run campaigns and mess with PC's. They are an endless source of fun, confusion, merriment, sadness et al! ![]()
![]() Advice above is excellent. I just want to wade in and tell you NOT to make the same mistake I did with my PFS Cleric. I took a low Charisma, not realizing I needed a 13 Charisma for Selective Channeling feat. Without it my chenneling will heal everyone, including the bad guys. Nothing I can do to change it, the character is past 2nd level so I am stuck. Remember - charisma of 13 or better if you are going to be a healing cleric! Select Selective Channeling at first level. ![]()
![]() Berti Blackfoot wrote:
You have to start reading KODT (See my previous post) it is a scream - and would answer your question. My personal favorite method is to put all my dice in a Mayonnaise jar, fill it with gasoline and place them on Funk and Wagnel's front porch with a book of matches atop the jar. That will scare the luck back into them! LOL Seriously, I have seen two guys in my years playing various incarnations of FRPG get so upset they threw all their dice into a waste basket! The other guy was out rolled by his beautiful girlfriend playing Pathfinder for the first time. Needless to say the display was so childish she dropped him like a hot potato. ![]()
![]() cnetarian wrote: Restoring luck to dice is one of the silliest things I've ever heard of, dice don't have luck in the first place. If one needs the dice to roll a certain way the only thing that works is sacrificing to the dice Gods. Well except for the God of 4-sided dice, S/He/It seems to be satisfied with a simple invocation or prayer, perhaps because of the few times the 4-sided die is used anymore. UMMMM alright, I was trying to be silly, because I think it is a silly thing. Sheesh - some people are so literal! LOL ;) ![]()
![]() I am an Old Gamer, really a Grognard. I also love the comic book Knights of the Dinner Table, a spoof on all things FRP. As a joke they have elaborate methods for restoring "luck" to their dice. Since the authors are all old gamer's, their stories are based upon their experience and collected stories from across the world. Here's the question-----What do you do, or your friends, to restore luck to dice, or the funniest story concerning folks behavior and their dice? ![]()
![]() Cranefist wrote:
This is easy. Gravity Bow is for Rangers because it supports their role as archer. It is not on Bard list because a Bard should be playing music to support party not wasting time throwing arrows. ![]()
![]() Bacon666 wrote:
See my earlier posting for my verbal regurgitation on army organization. Ideally, nobles would have been appointed to commands based upon their ability. If one was a well known fighter and tactician, one would be appointed to a command in a Kings army. This makes sense to modern eyes. More often than not, however, social rank and obligation played a bigger role in medieval commands. Ability was not as important as noble rank. This left medieval armies in a world of hurt when their commander was a better courtier than a noble who was a proven fighter. No Comte (French Count) would be found dead serving under an extremely capable noble of lesser rank, for example. It just wasn't done! God ordained the social order and a King reigned by Divine Right! One did not mess around with the order ordained by God! This was generally true, not just a facet of French society. ![]()
![]() I forgot about the Mongols. They had a very regular formation. I do not remember it perfectly off the top of my head, but everything was based upon tens. The smallest unit was 10 men riding together with their remuda (spare horses). Tens were grouped into 100's and then into 1000's. successively larger formations until the host swelled to 10,000 men called a "tumen". The commander was a Tumen Bashi. Tumen were organized into Hordes of up to 120,000 men. In addition they would have captured soldiers forced to serve as infantry, siege craft troops etc etc. The Mongols never wasted anything except their enemies lives. They would happily use civilians in front of their troops as human shields. Ambassadors were sent to a targeted city and they negotiated the cities surrender. Failure to agree to surrender was rewarded by becoming an example. The city would be assaulted, captured and every man put to death, the women and children enslaved. If the Mongol ambassadors were harmed in any way or killed, the city would be taken by storm and every living thing put to death. The Mongols then rolled up to the next city and sent ambassadors. Get the idea? Very effective. ![]()
![]() In medieval setting armies were composed of feudal levies required by their liege as part of the social structure. The levies would be a prearranged number of men at arms, archers, crossbowmen, billmen, hookmen, and peasants. The number of knights, M@A, knights and footmen would be dependent upon the wealth of the demesne. For the sake of argument, say one mounted Knight, 4 Mounted Sergeants, 12 halberdiers in some semblance of armor (think Helm and quilted jacket, at most chain shirt), plus 12 archers and 20 peasants (the latter would do manual labor). Wealthier fiefs would be required to bring more men to war. Earlier levies would be spearmen with shields. The Men at Arms would ride unarmored horses but carry a spear or lance and be expected to fight in the heavy horse charge with their knights, or on scouting and foraging. They would have a sword, with mace and morning stars relegated to knights. Weapons are EXPENSIVE!
The various levies would be assembled into groups called "Battles". There would normally be a right and left battle, and a center battle. There would be an advanced guard for march security. High ranking Knights would command the battle, with the highest ranking noble commanding the army. Many "national" variations - Scots, for example, fought in a unit called a schiltron composed of crossbowmen, fighters and spearmen. The latter carried 10-12 foot long spears for repelling heavy horse. Very effective if it stayed together. Regiments and battalions were not invented until much later than the medieval period. Roman organization is too rigid for the medieval period. In Dark Age campaigns think in terms of warbands. Vikings, contrary to popular belief were not wearing mail (chain) because of its high expense. Of course as the Jarl raided and gained loot the Vikings would acquire mail and the funds to purchase it. Vikings were all pretty equal, but would bring trusted slaves (Bondi) with them for archery and menial tasks. Vikings and their contemporaries fought in a shield wall and the breaking of their opponents shield wall meant a slaughter for the losers. Since Vikings were free and independent they brought with them whatever arms or armor they owned. Well this turned out to be a long posting..............;)
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