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![]() Alzaar Na' Keth wrote: And the slow, agonizing process of waiting begins.... Just pull up a chair and relax. Maybe that nice Halfling can bring us some nice coffee. {psst. Your perception skill looks to be 1 off. 3(class)+0wisdom+1rank is +4 but you list +5 where is that +1 I missed?} Lucendar Changed campaign trait for Love. Inquisitive Archaeologist fit better. Still quite skilled at appraise though. ![]()
![]() Not something to worry about for a few levels at least. Rapid reload might be worth it as an early feat but it is a toss up between that and point blank shot. Eventually you will likely want both if you are looking at rapid shot down the line. This is why I prefer thieves. The accounting is so much simpler. Mind you having some folks walking through a tomb with kegs of low-yield explosives could come in quite handy. Must remember Kn.Engineering so I will know which walls are not load bearing. ![]()
![]() Rapid reload feat edited for focus.... Benefit: The time required for you to reload your chosen type of weapon is reduced to... a move action (for...or one-handed firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity. So it looks like a move or a standard to reload depending on the gun. Note also
An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic material added, which is then wrapped in paper or cloth and sealed with beeswax, lard, or tallow. There are many types of alchemical cartridges, the simplest being the paper cartridge—a simple mix of black powder and either pellets or a bullet. Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. ... The simplest cartridge runs 12g per shot and increases misfire by 1. So using rapid reload w/ paper cartridges means reloading 1 barrel is a free action. Hope that helped. All taken from d20Pfsrd ![]()
![]() Lucendar wrote: Vidic: Yes, thank you for reminding me. No traits that increase your wealth allowed. Foreign opportunist indirectly increases wealth: "In addition, your contacts in the antiquities markets allow you to sell relics of Ancient Osirion for 60% of their listed price, rather than the normal 50% value." Will this be an issue? With a little background tinker Love can take another campaign trait. ![]()
![]() Jim Cirillo wrote:
And perhaps you needed some friends in "Low" places to provide a safe pipeline far from folks looking for revenge..... Just saying... ![]()
![]() Presenting Ernst 'Love' Lowfield for your consideration. Dwarf Trapsmith Rogue I will happily be the rogue who does all the work. ICTSpiceMerchant is now free to run with the cleric idea. /snark 1. Visual description of character.
2. Why do you care about tomb exploring? Why risk death at the hands of ancient traps or untold horrors buried away? Isn't there an easier way for your character to make a living? Is it just greed for gold or something else?
3. Brief history as to how you heard about lottery and came to be in Wati.
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Male Dwarf Trapsmith Rogue
![]() I have some bad news. As you have no doubt noticed I have not been keeping up with the posting part of this play by post. My workplace has tightened up on 'personal' use of the net so I am really only able to post on weekends/evenings and that has simply not been happening. I am afraid I need to exit this game. I am very sorry, you are all excellent players and Mark is one of the best gm's I have had the pleasure to play under. I hope this will not cause too much disruption and I will follow your exploits with great enthusiasm. Your former party member.
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Male Dwarf Trapsmith Rogue
![]() perception (stonecunning apply?): 1d20 + 5 ⇒ (15) + 5 = 20 22/with stone cunning and an extra +1 if trapfinding triggers. "Nice door" Love contemplates for a moment "I suppose we could get a grapple up there, maybe pull the trap open. Or use that cart from back a bit to maybe reach?" ![]()
Male Dwarf Trapsmith Rogue
![]() "hmmm. Never heard of them, likely other villages. Mind you the fact that there is a sign at all means this is a pretty peaceful area. Also the sign is in common script. Whoever put this here has regular contact with surface dwellers. But we have folks to rescue, political geography can wait." Love draws and loads his crossbow. "Back to the spider trail?" Steelribs seems the best tracker (for now Steelribs, only for now) so toss him in the leas with the rest of us using aid another to track the spidies. ![]()
Male Dwarf Trapsmith Rogue
![]() Re#1)So Humanoid (elf) would mean surface elves. Hmmmm does not fit the background for a deepwalking tomb-breaker. Aberration will fit though. Re#2) So if I were to go the trophy hunter route and take gunfighter for my fighting style would I spend the entire AP looking for ammo? ![]()
Male Dwarf Trapsmith Rogue
![]() DM - Voice of the Voiceless wrote: Only if we went with the eeeeevil side of the AP... but I'd think that to be truly Goblinish you'd have to rig the harness to keep you right way up while the ant is upside down :P Nah the goblin way would be to use sovereign glue to keep yourself in the saddle. See problem solved. ![]()
Male Dwarf Trapsmith Rogue
![]() DM - Voice of the Voiceless wrote:
Not that I am seriously considering this but I just had an idea for a goblin cave druid with a giant ant companion/mount. Or even an ant mounted cavalier. With the ant's climb speed the character would spend most of the AP upside down. ![]()
Male Dwarf Trapsmith Rogue
![]() Khepri of the Dawn wrote: I am hoping to go back to 1st and experience it from the beginning. I'll probably want to conform to a race that can see underground this time though! Or we could all go non-dark-vision. There are enough dark-vision goggles/ever-burning torches/ioun torches to make a light dependent party function in the game. At least I think so, the AP might be different. Strongly considering Deep-walker/trapper ranger. Traps and full trapfinding instead of spells but I think this would work for 'love'. ![]()
Male Dwarf Trapsmith Rogue
![]() "Understood, and accepted. I just wanted to wipe the smirk off the rat-kings face when he had to do his own dirty work. Get ready and I'll open the door." Love will open the door when directed and take cover behind once opened. Leaving this fight to the specialists. If you need to bot me please consider Love going Full defense ac23 unless things get desperate. ![]()
Male Dwarf Trapsmith Rogue
![]() Replacing the periscope in his magic pack Love pauses when he sees his spidersilk rope. The canny dwarf looks up a glint in his dark eye. "We were contracted to bring in the corpse. So we have to do that...Now technically ol' rat boy beyond the door is a corpse now. Nothing in the job says he can't still be kicking when we deliver. Might teach the Rat-king a little respect." I was thinking a simple snare trap by the door with the armor as counterweight. Ratty charges us and upsie daisy. A little work with ropes and we will have the corpse packed for shipping.
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Male Dwarf Trapsmith Rogue
![]() Should work just like normal vision. If {distance from mirror to viewer + distance from mirror to subject </= 60' then the subject is viable. Otherwise the mirror will be viable as a source of reflected "light" or whatever dark vision uses in it's place. Dark-sense/tremorsense would not do mirrors "seeing" only a smooth flat surface but Dark vision is vision so mirrors should work. In my opinion anyway. To the wee bestie: "Pssst. You in the corner. Ye alive or nay?" ![]()
Male Dwarf Trapsmith Rogue
![]() Look a rogue listening at a door. Are we old school yet? Perception, canny 1d20 + 12 ⇒ (8) + 12 = 20Aw man..... "Right, Oh dear you have been through the wars...." Love mutters to the door as he begins to work. "...perfect tool for the perfect job..." Love removes a crowbar from his pack and begins to pry. Either to open the door or to create a space for his periscope. ![]()
Male Dwarf Trapsmith Rogue
![]() "Bugger.... company's coming. Can one of you duplicate the metal banging until we want the rats here? Grab the hammer and hit the door quick!" No one has Ghost sound?!? ^(*%#$*&))! Love examines the door. Open-able? Hopelessly jammed? Locked? Trapped?
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Male Dwarf Trapsmith Rogue
![]() round one continued
Rolling to his feet (drawing AoO) Love tries to find a vulnerable point. round 2
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