Hunger in the Darkness - Expedition to the Mines of Zolurket (Inactive)

Game Master Mark Sweetman

A desperate attempt to reclaim the ancestral Dwarvish mine of Tar-Urkatha from the darkness that has engulfed it....


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Minor Crab-beast

Right-o - back on track

The brief pause that seemed to grasp the world breaks with a shudder and the animated armor continues a stoic and slow movement towards Khepri - who has presented himself as the primary target for it's wrath.

Your summoning of defensive magics and cascade of protective light from the sword of Sarenrae gird your strength and form. A decision then, of whether to press the fight...

Love:
The door doesn't appear to have been opened recently... but it has been opened at some point. At a guess you'd suggest that something made it's way inside to escape the spirit and became boxed in once the spirit began to pound upon the rock. No other significant markers in the area you're in - though you could flee in multiple directions if needed.

The armor is definitely animated by some means... and you suspect not a returned spirit from the grave but rather an elemental animating force of some kind. The iconography on the armor doesn't suggest malevolence and instead makes it appear as though the armor was worn by a high ranking dwarf in the city guard or the like. You guess that it's likely going to be hard to kill... and you suspect that it might take wholesale destruction of it's form before it will cease it's assault.

No special abilities or attacks here, apart from hits hard and hard to kill (DR as well as AC).

The suit is moving 'slowly' and you could easily outpace it. Just a slight pause to ensure that you want to press into combat before I put together a map for this evening.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Khepri plans on engaging the evil suit of armor


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

And Padrym will back him up.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Aw hell, let's see what happens. If you see a fat dwarf jogging away though, it might be Dolgrym, lol!


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Cynara will also back up Khepri.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr will cast the spell as soon as either side engages.


Minor Crab-beast

Eager and willing to take the fight to the be-spirited armor, the group arrays themselves and prepares to act as one.

Map

You are all up for Round 1 actions - then the armor will get a turn.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Remember your buffs, guys.

Dolgrym raises his head and fires off his magic, hoping to knock the magic armor to the ground, if that were even possible.

Magic Missle 2d4 + 2 ⇒ (3, 3) + 2 = 8

Topple check 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

DmVoV, don't forget I am large sized from the enlarge spell. Which squares will I be in?


Minor Crab-beast

D,E 10,11 Khepri - sorry for forgetting...


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

No problem, it is hard to remember everything. It makes a difference between charging and moving for me.

Knowledge Religion 1d20 + 7 ⇒ (12) + 7 = 19

Khepri thinks back to his training and if he knows what it is or if it is undead. Khepri Moves up and slices at the metal armor.

Move to D,E/7,8

Smite, Power Attack with mw Scimitar 1d20 + 4 + 4 - 2 + 1 - 1 + 1 ⇒ (15) + 4 + 4 - 2 + 1 - 1 + 1 = 22 +4 more if Khepri attacks while the armor is prone
Damage 1d8 + 4 + 4 + 1 + 4 ⇒ (4) + 4 + 4 + 1 + 4 = 17 +4 more damage if Undead

Current Status:

HP 36/36
AC 21 25 vs Armor Creature (Large Size)
Effects smite evil (Armor Creature),enlarge person, bless, nimbus of light (30ft radius)
Lay on Hands 7/day Used - [1]
Smite Evil (2/day) Used - [1]

The light gives +1 morale bonus to hit, damage, AC and saves vs fear as long as you are in the light. Which the bonus to fear doesn't stack with my aura of courage (+4 to fear 10' Radius) and the bonus to hit doesn't stack with bless


Male Dwarf Trapsmith Rogue

Reposing if needed.

Round 1
Love will delay until either it attacks or has been attacked by a party member at that point the dwarf leaves the shadows, takes flank, and tries to slide a dagger into something vital.
Attack dagger, flank, bless/light 1d20 + 3 + 2 + 1 ⇒ (12) + 3 + 2 + 1 = 18. That looks like a miss but if not. Damage, light 1d4 + 1 ⇒ (4) + 1 = 5 backstab 2d6 ⇒ (2, 3) = 5 total 10hp


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 1

Status:

HP = 39/39
AC = 21/12/20 (-2 Charging)
Speed = 20'
Weapon Equipped = Magatha
Arrows = 20/20
Arcane Pool = 3/3
Magus (Bladebound) Spells(CL 4, 7 melee touch, 4 ranged touch):
2 Mirror Image (DC 14), Glitterdust (DC 14)
1 Shocking Grasp (x2), Enlarge Person (DC 13)
0 Acid Splash, Detect Magic, Prestidigitation (DC 12), Light
Status Effects = Shield, Bless, Paladin Aura

Waiting for Khepri to swing his giant sword Padrym moves in and strikes at the armor.

Charge to D6.

Magatha Two-Handed Power Attack Bless Charge Khepri: 1d20 + 7 + 1 + 2 + 1 ⇒ (2) + 7 + 1 + 2 + 1 = 131d10 + 10 ⇒ (9) + 10 = 19


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Pardym don't forget the Bull's strength buff I placed on you.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Knew I was forgetting something. 15 to hit and 21 damage if it hits (doubt it).


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Don't forget it may also be prone and you have flank which could essentially give you a +6 more. On the downside, the bless and Khepri's light bonus to hit do not stack (though the +1 damage and AC is fine)


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

As everyone moves to attack the armor, Feigr concentrates on the dwarven spirits in the black halls, drawing one forth to slam against the armor with the memory of an ancient hammer. Casts spiritual weapon Attack 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18 Damage 1d8 + 1 ⇒ (1) + 1 = 2


Minor Crab-beast

Dolgyrm's missive of arcane force slams into the suit of armor with the force of a giant's fist and knocks it solidly to the ground. Khepri takes advantage by moving up to strike a brutally efficient blow that slices through the metal of the suit's armor and meets a surprising amount of resistance from the empty space within the armor.

Khepri:
You are reasonably confident that the being is not undead.

The blows of Padrym and Love are less successful, despite the armor's obvious disadvantage from lying prostrate. Feigr's summoned weapon is similarly ineffectual.

Cynara technically has a spare action here.

The suit of armor is not fazed by the ferocity of your opening action, and instead swivels while prone and brings it's hammer down in a thunderous strike against the ground. A shudder rushes out from the impact site and those near find it difficult to keep their footing...
DC 17 Reflex save or knocked prone
...and the suit then forces itself back to it's feet.

Updated Map - I widened the corridor a bit.

Back over to you guys.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Reflex Save 1d20 + 6 ⇒ (19) + 6 = 25

Khepri feels the ground start to shake and uses his larger size to brace himself between the two walls and keep his feet under him. How did it do that?

"This thing is full of surprises!" Khepri says as he once again slashes at the creature looking for a weak spot in the armor.

Smite, Power Attack with mw Scimitar 1d20 + 4 + 4 - 2 + 1 - 1 + 1 ⇒ (14) + 4 + 4 - 2 + 1 - 1 + 1 = 21
Damage 1d8 + 4 + 4 + 1 + 4 ⇒ (8) + 4 + 4 + 1 + 4 = 21

Current Status:

HP 36/36
AC 21, 25 vs Armor Creature (Large Size)
Effects enlarge person, bless, nimbus of light (30ft radius) [Round 3 of 10]
Lay on Hands 7/day Used - [1]
Smite Evil (2/day) Used - [1]


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

For the ones that make their Reflex saves, does it provoke an AoO when getting back to its feet?


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Status:

HP = 39/39
AC = 21/12/20 (-2 Charging)
Speed = 20'
Weapon Equipped = Magatha
Arrows = 20/20
Arcane Pool = 3/3
Magus (Bladebound) Spells(CL 4, 7 melee touch, 4 ranged touch):
2 Mirror Image (DC 14), Glitterdust (DC 14)
1 Shocking Grasp (x2), Enlarge Person (DC 13)
0 Acid Splash, Detect Magic, Prestidigitation (DC 12), Light
Status Effects = Shield, Bless, Paladin Aura, Bull's Strength

Steady apply to this action? I assume it's a trip. Also do we get AoOs against it when it stands?

Ref DC 17: 1d20 + 3 + 7 ⇒ (4) + 3 + 7 = 14

Despite being knocked off his feet by the hammer strike Padrym quickly jumps back up and strikes with his axe again.

Magatha Two-Handed Power Attack Bless Bull's Strength Flank: 1d20 + 7 + 1 + 2 + 2 ⇒ (9) + 7 + 1 + 2 + 2 = 211d10 + 10 + 2 ⇒ (3) + 10 + 2 = 15


Male Dwarf Trapsmith Rogue

Round 1 ref save 1d20 + 8 ⇒ (6) + 8 = 14 +4 if dwarven stability applies.

Round two action and any AoO posted once I know if Love is upstanding.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Just noticed my Ref craziness. The +7 should be a +4 for Stability (if it applies). Put the +3 for Ref and then meant to put the +4 to Stability and ended up adding them both.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

With the extra action, Cynara moves up to D-8 and casts protection from evil on herself.

DC 17 Reflex save (incl. prot/evil bonus): 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

With her preternatural elven agility, the oracle has no trouble keeping her footing as the floor quakes under her. She maintains position, awaiting the first of what will doubtless be a considerable number of injuries to heal.

Status:

HP: 28/28 AC: 19 Conditions: bless (+1 to hit, +1 to saves vs. fear), protection from evil (+2 AC/+2 saves vs. evil attacks)

Expendables used:

L1 spells: 3/7 L2 spells: 0/4 Channel energy: 0/6 CLW wand: 3/50


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Reflex 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23

"Ah, trying to steal my tricks are you, you hunk of rust?"

_Dolgrym delays his action, waiting to see if the armor gives AoOs as it rises.


Minor Crab-beast

Yep - AoOs are provoked upon the rising of the suit of armor. Note also that you can still take an AoO even if prone.
In this case stability doesn't apply on the save.
And I forgot to state it - but the trip should only have been a 10ft radius effect around the suit.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

AoO: 1d20 + 12 ⇒ (12) + 12 = 241d10 + 12 ⇒ (8) + 12 = 20

Good to see you on Throne of Night DMVoV, let's hope that sucker gets to 30k.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Khepri's AoO

Smite, Power Attack with mw Scimitar 1d20 + 4 + 4 - 2 + 1 - 1 + 1 ⇒ (9) + 4 + 4 - 2 + 1 - 1 + 1 = 16 +4 not added in for prone
Damage 1d8 + 4 + 4 + 1 + 4 ⇒ (1) + 4 + 4 + 1 + 4 = 14


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Think I'm clear of that 10 ft. radius.

The ghostly hammer crashes toward the suit of armor once more, but misses again. Feigr moves up behind Khepri and draws his own hammer, ready to move in and attack. Move to E9
Attack 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9
Damage 1d8 + 1 ⇒ (5) + 1 = 6


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Assuming the armor is still functional, Dolgrym fired another volley of missles, hoping to knock it off it's feet once more.

Magic missle 2d4 + 2 ⇒ (1, 4) + 2 = 7

Topple check 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27


Male Dwarf Trapsmith Rogue

round one continued
AoO- from prone. Attack dagger, flank, bless/light, prone target(converting the -4 AC to a +4 to hit) 1d20 + 3 + 2 + 1 + 4 ⇒ (13) + 3 + 2 + 1 + 4 = 23. Damage 1d4 ⇒ 1. Not likely sneak attack-able but if so 2d6 ⇒ (6, 2) = 8

Rolling to his feet (drawing AoO) Love tries to find a vulnerable point.

round 2
(assuming AoO did not splatter me)
Still trying to find something useful to stab.
Attack dagger, flank, bless/light, prone target(converting the -4 AC to a +4 to hit) 1d20 + 3 + 2 + 1 + 4 ⇒ (11) + 3 + 2 + 1 + 4 = 21. Damage 1d4 ⇒ 4. Not likely sneak attack-able but if so 2d6 ⇒ (2, 1) = 3


Minor Crab-beast

Bugger - I'd thought this got updated but the post must have been eaten, apologies.

Between the repeated strikes of Padrym and Khepri, combined with the ballistic assault of Dolgrym that continues to put the suit of armor upon the floor the force that binds the suit together begins to dissipate. As it stubbornly attempts to rise again from the floor, it collapses completely and the suit of armor and hammer clatter to the floor with empty metallic sounds ringing through the tunnels. Once the suit has stilled the area is quiescent for the first time since you were led this way by the rat men.

Combat Over


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"That seem too easy to anybody else?"

Padrym stands silently over the broken armor.

Although we did spend some time getting ready for it I suppose.
Female: Indeed.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

The elf moves up and nudges one of the armor pieces with a booted foot. "I trust this sort of thing wasn't common when the dwarves were in charge here?" She then murmurs a quick orison (detect magic) and examines the armor and hammer.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Khepri moves to check the door it was hammering on to check its condition or see why it was being hammered on, "For once with something I am involved with, silence will be drawing more attention then noise!"


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

With a furry dwarven scowl Padrym nods in Khepri's direction.

"Blast it, he's right. Those rats could be coming even now."


Male Dwarf Trapsmith Rogue

"Bugger.... company's coming. Can one of you duplicate the metal banging until we want the rats here? Grab the hammer and hit the door quick!"

No one has Ghost sound?!? ^(*%#$*&))!

Love examines the door. Open-able? Hopelessly jammed? Locked? Trapped?
(Ok, that last is unlikely given the hammer massage but paranoia means never having to say you're sorry. Perception, canny 1d20 + 12 ⇒ (19) + 12 = 31 add 2 for stone and 2 again for traps. Also trap finder and stone cunning free checks.)


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

"I'm good at making noise, let me do it"

Khepri will sheathe his sword and stowe his shield (if needed) and grab the hammer and try to duplicate the noise the thing was making. I'm assuming I can do this as long as I am still enlarged at least


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

I have Ghost Sound in my spellbook but not memorized.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym grins when the armor stops moving. A well planned attack is the key to any 'easy' victory.

He waits to see if there is any magic detecting from the armor and weaponry.

I guess we should keep hammering until we figure out the status of that door?


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Not sure if the rats are our biggest concern or the next suit of armor. If your arm tires Khepri, I'll give you a respite."


Minor Crab-beast

Both the armor and hammer both radiate magical auras and are exceptionally well made.
Full plate and a earthbreaker

Looking over the door, Love finds that it is relatively undamaged - and with a little time he even thinks that it might be able to be opened if he allowed himself a few minutes and some elbow grease.

Hearing Perception DC 25:
You hear a scrabbling from within the vault... like claws scraping on stone... but it ceases when Khepri begins to pound upon stone with the hammer.

Khepri takes up the hammer and begins to ring a sonorous and regular tone against the wall to ward off any attention that might come.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Padrym keeps a watch for approaching rodents while occasionally turning back to check on the progress with the door.


Minor Crab-beast

There are no signs that you would be joined by rats approaching from the warren. For at least the next few minutes you would seem to be at your own mercy.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Hearing Perception check: 1d20 + 7 ⇒ (16) + 7 = 23

So close! If not for Khepri going all Coro di zingari on the door, she might have heard something.


Male Dwarf Trapsmith Rogue

Look a rogue listening at a door. Are we old school yet? Perception, canny 1d20 + 12 ⇒ (8) + 12 = 20Aw man.....

"Right, Oh dear you have been through the wars...." Love mutters to the door as he begins to work. "...perfect tool for the perfect job..." Love removes a crowbar from his pack and begins to pry. Either to open the door or to create a space for his periscope.


Minor Crab-beast

Love manages to work the opening mechanism and cracks a thin inch wide crack to work his periscope through. The interior of the room is dark and he can see some filth smeared upon the ground and a hunched creature huddling in the back of the room, flinching with the sound of each hammer strike... Love can see that it is man-sized... and has a tail like a rat.

How would darkvision work with mirrors?


Male Dwarf Trapsmith Rogue

Should work just like normal vision. If {distance from mirror to viewer + distance from mirror to subject </= 60' then the subject is viable. Otherwise the mirror will be viable as a source of reflected "light" or whatever dark vision uses in it's place. Dark-sense/tremorsense would not do mirrors "seeing" only a smooth flat surface but Dark vision is vision so mirrors should work. In my opinion anyway.

To the wee bestie: "Pssst. You in the corner. Ye alive or nay?"


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"What do you see Love?"

Padrym continues watching for rats.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Khepri keeps the rhythmic pounding going, wondering what Love sees in the room

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