Erik Valens's page

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Forgive me. I cannot find if this question has been asked, so that lets me know that I have just missed it somewhere. So, can someone please provide a reference for the mech movement called “phase” such as on age 99.


Just purchased the Ports of Call. Excellent product. I do have one question though, that I am not finding the answer to. If my party decides to use the Cargo Subsystem to make their way though the galaxy, what in the cargo trading system allows them to purchase new, individual equipment, like weapons, armor, tech items?

Thank you for your hard work.


My npc police have to arrest one of my solarian players. How do they prevent him from using his mote to make a weapon while in custody? Other than a deus mcguffin magic item. I posted this on rules initially, but this might be a better forum for this question.


My npc police have to arrest one of my solarian players. How do they prevent him from using his mote to make a weapon while in custody? Other than a deus mcguffin magic item.


I am trying to understand the reason why the DC check for finding and selling cargo is harder when you are a higher level. That seems counter-intuitive to me. Am I seeing something wrong, or what is the reasoning behind it.

"DC = 10 + 1-1/2 x your character level" so a character at level 4 would have a DC of 16 and a character at level 6 would have a DC of 19.

Any insight or help here would be appreciated.