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Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Okay I have 3 lessor resorations on scrolls. So that will take care of some of the Con damage. Can you post what your damage is, so we can prioritize. I have potions and 2 Cure Moderate Wounds, 1 cure critical wounds and one more if i convert communal poison delay. So, come at me! ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() I'd vote retreat. I would love suggestions on a rebuild of Ensu's spell load out too. Remember his Domain spells are stuck to his domain, but perhaps I need to have some spells that help all of you do things and deal with healing a bit different. ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Will Save: 1d20 + 17 ⇒ (16) + 17 = 33 Ensu is mildly annoyed but able to complete all his assigned jobs. Anyone thing Anti-magic field is a good play here? I know that means all our magic goes away but I am wondering how it might affect the uglies? ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Ensu takes a step forward to be next to Krojun and then casts a spell defensively. Concentration, plus combat casting: 1d20 + 18 + 4 ⇒ (13) + 18 + 4 = 35 Heal Spell DC 15+12=27 And touches Pirknok. Congrats, you've just had a Heal spell cast on you. Please add 120 HP to your Pool (no extra, sadly) I am not sure how much ability damage it will heal, but it's some, unless its permanent. I am sure you all know the spell better than me. ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Will Save: 1d20 + 17 ⇒ (19) + 17 = 36 Ensu holds up his hands and blesses the group. Blessing of Fervor, 2 of 3 used took me a bit to get back to how many i've used. My healing spells are what is lacking, now, so no damage ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Ensu is neutral so he just shrugs at the first act. Will save: 1d20 + 17 ⇒ (2) + 17 = 19 Booo dice roller booo unless the fear bonus on the IC helps..or if whatever Ensu isn't so much disgusted but..yeah ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Well not sure extend would help me a ton, except for some things like blessing of fervor doubling the time, not sure would be awesome since most of the time there is still some left of the spell. Maybe the other magic users have some spell they would love to double the time on? ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Well I don't have a lot of bump resistance type things up. I can remove disease once today. I can delay poison, but in the end, I don't think I am built well. Some of it is my domains but a lot of it is just me not playing a cleric before.. so. yeah. ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() "Maybe something will show up for divine folks. Maybe it will make me heal like a god...or make me better looking or something." Ensu says as he follows the group to investigate the pool. ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() "In the view of the action, I am sure the releasing of a demon is a bad thing, but overall, I suspect we've balanced things out pretty well. We probably needed to do some evilish things to keep the Uncaring One off my back, if he cared..." Ensu proclaims. ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() "As much as I trust any demon, which is not far. But, it seems to be telling a truth. Plus if it double-crosses up we aren't gonna be surprised." Ensu says to Krojun. I need to find out what I know about it, first Knowledge Arcana, although Siolad probably has better bonus: 1d20 + 5 ⇒ (16) + 5 = 21 "Okay how to do we let you out?" Ensu asks the demon. ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() "You are a demon and well, we can't really trust you. Yes, yes, you are telling the truth and all, but still you are a demon. We are relatively good people and you are opposed to us, especially since we are powerful enough to kill your jailer. How can we trust you to do what you will say you will do and not bother us?" Ensu asks. Sense Motive: 1d20 + 20 ⇒ (15) + 20 = 35 ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Ensu studies the demon Sense Motive: 1d20 + 20 ⇒ (1) + 20 = 21 Mother of... Stupid dice roller doesn't realize I just finished my taxes and owe the .gov way more money than I like. Give me a break! ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() I recognized the spell. There's no disintegration quality to it, although it can turn you to stone. I don't see a creepy elf statue here so, if he's gone it's the teleport or something part." Ensu says cheerfully. ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Ensu says, "By the way, pretty sure Siolad is still alive, he probably got transported someplace. Possibly another plane. Of course, we could use his skills to help us find him." ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() The spell gives flanking to all allies too, just FYI. Ensu directs one of the balls of energy to collide with the golem. Ranged Touch Attack, IC: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Damage, fire: 2d6 ⇒ (2, 2) = 4 Not sure that's going to do any damage at all. Not sure why the reflex 21 is there if you have to make a ranged touch. ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Remember everyone has a deflection bonus to the AC and CMD of 2 Ensu casts a spell and 5 balls of fiery energy appear to the left and behind the golem. Starfire Fury These balls of energy provide flanking to all allies This spell is found in Deep Magic, so not sure if you'll allow. I was part of the kickstarter program for this and since part of it included the book and the hero lab files, I forget it's part of the files for me. Spell description: Starfire Fury Cleric 5
School: Evocation [Fire] Components: V, S Casting Time : 1 action Range: Close (25 ft. + 5 feet/level) Target: One creature or object Duration: 1 round/level Save: DC 21 Reflex half; see text Resistance: Yes Multiple balls of fiery energy swirl around you and, at your command, smash against one creature or object within range. You may conjure up to three balls plus one additional ball for every two levels beyond seventh (to a maximum of six balls at 13th level). Each ball swirls closely to the targeted creature or object, always staying within 2 ft. of one another (they always stay in the same square). You can move the balls as a move action anywhere within the spell's range. These balls serve three functions. First, the balls provide normal light in a 20-ft. radius, increasing the light level for an additional 20 ft. by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this effect does not occur. Second, this spell provides flanking on the target to all allies of the caster for as long as the balls are adjacent to the target; Finally, the caster may direct one or more balls to collide with a target. Each ball used in this fashion requires a range touch attack to hit. Each hit deals 2d6 hp fire damage and causes the colliding balls to dissipate. A miss with a ball does not cause it to dissipate. A caster may have only one instance of this spell active at a time. Appears In : Deep Magic ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() Everyone make sure to put a blurb about damage you've taken so I can start healing when I can. Ensu moves forward some to keep track of his charges (companions) and then activates his deflection Aura.Everyone gets +2 Deflection bonus to AC and CMD. "My word, I don't think that is our enhancer wizard. Seems golemy to me." Knowledge Arcana?[/dice: 1d20 + 5 ⇒ (18) + 5 = 23 Weaknesses and special abilities not already witnessed. ![]()
Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20
![]() "Well, I guess Pirknok does slobber at times." Ensu says. Perhaps we should ask them what they are doing here?" he suggests. Then asks the question in Sylvan. "What are you doing here, members of the plane of water?' Linguistics: 1d20 + 5 ⇒ (1) + 5 = 6
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