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16,172 posts. Alias of Mike Tuholski.


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The Flaxseed Pathfinder Lodge

Do we know yet what tier we are leaning towards? I see a Lev 5 monk on the chronicles link but I don't know what anyone else is bringing.


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The Flaxseed Pathfinder Lodge

Yeah, sorry, I really thought my description was pretty non-specific and didn't actually spoil anything of consequence. It wasnt nearly as spoilery as the post that initiated the conversation about which scenarios had deadly traps and deadly BBEG. Or maybe that was what was being referred to. But even that I don't think crossed any lines but everyone draws those lines differently I suppose.


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The Flaxseed Pathfinder Lodge

Snape kills Dumbledore.


The Flaxseed Pathfinder Lodge
GM Refuge of Wonders wrote:
@EF: Hopefully Lions is turning out to be a bit more fun. I'm liking it from a GM point-of-view.

Oh yeah, that one has felt more like classic PFS.

And I love that my dinobarian has just been chewing faces off the whole time.


The Flaxseed Pathfinder Lodge
Dungeon Master S wrote:
EndlessForms wrote:
GM Tiger wrote:
EndlessForms wrote:
GM Tiger wrote:

The two things I really don't like about the new scenarios is that they're so short that failing something causes you to not get full reputation. Apart from the fact there's almost always a trap that's deadly for 1-2 in them.

08-01: Fall unconscious, lose 2 reputation; Deadly hazard
08-04: Fail the chase, lose 2 reputation
07-20: Deadly trap
07-16: Deadly BBEG

Those who have run them or played them would know what I'm referring to...

I've only just rejoined and started playing 2e and yeah, I was a bit disappointed by the first scenario I played in. One encounter and not much else to do the whole scenario.
which one was it?

08-01

And no fault of the GM. I just thought it was a nothing scenario.

Agreed on the scenario. I will say EF, they haven't all been like that. I grabbed -01 out of habit.

Oh yeah, I understood. And it was fine. Some of the stones were just... nothing. Even the one that had a ghostly visitor I thought... ok, is there something we're missing?


The Flaxseed Pathfinder Lodge
GM Tiger wrote:
EndlessForms wrote:
GM Tiger wrote:

The two things I really don't like about the new scenarios is that they're so short that failing something causes you to not get full reputation. Apart from the fact there's almost always a trap that's deadly for 1-2 in them.

08-01: Fall unconscious, lose 2 reputation; Deadly hazard
08-04: Fail the chase, lose 2 reputation
07-20: Deadly trap
07-16: Deadly BBEG

Those who have run them or played them would know what I'm referring to...

I've only just rejoined and started playing 2e and yeah, I was a bit disappointed by the first scenario I played in. One encounter and not much else to do the whole scenario.
which one was it?

08-01

And no fault of the GM. I just thought it was a nothing scenario.


The Flaxseed Pathfinder Lodge

Oops. I dotted as Falco thinking he was level 5 but I guess he's actually 6. I'll have to double check chronicles later. Just getting back in to PFS after ~8 yr hiatus.

I have a monk 3 or undead sorcerer 2 I could bring if we are leaning low tier.

If high tier I think I have a 4 cleric/sorcerer. Need to dust off chronicles and character sheets for all these.


The Flaxseed Pathfinder Lodge
GM Tiger wrote:

The two things I really don't like about the new scenarios is that they're so short that failing something causes you to not get full reputation. Apart from the fact there's almost always a trap that's deadly for 1-2 in them.

08-01: Fall unconscious, lose 2 reputation; Deadly hazard
08-04: Fail the chase, lose 2 reputation
07-20: Deadly trap
07-16: Deadly BBEG

Those who have run them or played them would know what I'm referring to...

I've only just rejoined and started playing 2e and yeah, I was a bit disappointed by the first scenario I played in. One encounter and not much else to do the whole scenario.


The Flaxseed Pathfinder Lodge
GM Bold Strider wrote:

Redelia! The Flaxseed Lodge is still going?!

@EF: You really set up a legacy, haha.

Glad to see someone kept the lights on while I was away for a few years. So awesome that the Flaxseed Lodge is part of PFS lore now. And it all started with a little halfling Indiana-Jones-wannabe.


The Flaxseed Pathfinder Lodge

I've got some stuff in that range but have already played it and don't know if I have capacity.


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The Flaxseed Pathfinder Lodge

Tek is back! I think most of the old crew has returned lol.


The Flaxseed Pathfinder Lodge

Oh yeah, our district is broke but dept head was a nice raise this year. And I get more plan time but so far that extra time has either been used up or spent shivering on the floor yesterday because I was deadly sick but didn't want to miss the first day lol.

Schedule is great for family, would never want to give up that aspect now even for more money.


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The Flaxseed Pathfinder Lodge

Is Tektite still around? I think I traded more games with him than anyone in that timespan but he disappeared a bit before I did. Gotta get him back and then we'll be partying like it's 2016 lol.


The Flaxseed Pathfinder Lodge

55162-2004

Verdant Wheel

And yeah, I feel bad disappearing from Giantslayer so far in. Looking back at my last couple posts, that was the only game I was still holding on to during my 2nd year teaching while also trying to help with harvest on the farm. So I was teaching all day, working on the farm til 8-9, eating and going to bed, then waking up and going straight back to school for a couple months. Understandable that I let that game slip for a month or two and I think by the time I remembered it was too late, they had moved on.


The Flaxseed Pathfinder Lodge
GM Refuge of Wonders wrote:


@EF: I'd be up for a long form AP again. The Giantslayer game was a ton of fun! Our brewmaster dwarves with yaks was classic.

Also, the fact that we never finished is why I considered running it. Those dwarf bros were so much fun. Of course, if we can get someone else to run it we totally need to resurrect those characters. I don't remember enough of the story that I'd be fine replaying or re-GMing it.

But Mummy's Mask has always been at the top of my list and I think I only played though the first book or so and don't remember anything.


The Flaxseed Pathfinder Lodge

Yes, we still have our farm too and no, I don't know how I do it. I don't help out on the big family farm as much but we have our own produce business. We used to do a couple acres of vegetables but we scaled back mightily with kids and especially this year with the newborn. We built a 3000 sq ft greenhouse for growing tomatoes a couple years and this year that's all we planted but not even completely full and we still aren't keeping up with it like normal.


The Flaxseed Pathfinder Lodge

Awesome. I love AP Research but it is also frustrating how little guidance the College Board gives in developing that program.

My best advice is to join the reading/grading in the summer to learn better how the papers are scored. Then you can give students more direct feedback throughout the year on how they're falling short on reaching 4-5.

Two years ago year was rough because I went from average 12-20 students to 52 all of a sudden and actually had to give up my plan period to teach an extra section. That made it really hard to keep track of everyone and give personalized feedback. Back to one class of 21 last year and 25 this year so much better now and scores have improved again.

Let me know if you need anything getting the program going. I've been running ours for going on 8 years now I think and have had some really awesome projects.


The Flaxseed Pathfinder Lodge

How long ago did you come back, BS?

I've been itching to come back for years honestly. Miss playing in person with our Bloomington group for sure. I had to give it up as I finished my master's and started teaching though. Then it's just been one thing after another, you know how it is. Two years teaching remedial Bio was rough, then was charged with developing our AP Research program, them took over and expanded our fledgling PLTW Biomedical Sciences program, then had a daughter. Probably had capacity a couple years ago but got deep into LOTR LCG and Arkham Horror LCG. Then this year I got promoted to department head and we had our second daughter and I thought finally I have time for Pathfinder again ! lol [/sarcasm] But seriously, glad to be back.

P.s. maybe later this year around winter time I'd love to run another old AP. Maybe Mummy's Mask or Giantslayer. You guys would be top of the list if interested. Took about 2 years previously when I ran a couple APs on here. Want to settle a bit and fall semester is the busiest time for me, then I'll think about it.


The Flaxseed Pathfinder Lodge
DM Carbide wrote:
EndlessForms wrote:
I'm all level 1 right now. I have a druid ready to go and started building a wizard but haven't picked spells yet. Would honestly rather use the druid anyways still getting used to the new system before jumping into the wizard.
EF, this was a Flaxseed recruitment, so it's First Edition. I suspect you might have more characters than that in tier....

Lol, I was just logging back on to realize I made that mistake. Yeah, I have quite a few depending on if we go high or low. Let me think about who I want and get back to you tomorrow.


The Flaxseed Pathfinder Lodge

I'm all level 1 right now. I have a druid ready to go and started building a wizard but haven't picked spells yet. Would honestly rather use the druid anyways still getting used to the new system before jumping into the wizard.


DM Carbide wrote:
I'll be running a Standard table of #9-08 Birthright Betrayed, starting sometime next week after I get back from vacation. It's a T1-5; Subtier will depend on who signs up. Post interest here. Preference given to people who haven't played or GMed it.

Interested!


Grandmaster TOZ wrote:
I’d be open to a GM trade for 10-02 when you’re ready! Been waiting for the right time to play that.

I'd love to trade... eventually. But I'm just getting back into PbP and PF in general after a nearly 8 year hiatus so I probably won't be ready to GM for a bit. Maybe later this fall/early winter though.


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The Flaxseed Pathfinder Lodge

Here! Thanks a ton! School starts next week which means of course I'll be busy but also have a lot more time in front of the computer and knowledge of how to bypass the school's security system lol.


rainzax wrote:

EndlessForms,

In case you were unawares, you are free to begin a new character's career at levels 1, 3, 5, or 7.

Blog

=)

Yeah, thanks. I did see that. But I kind of like building up from level 1. We'll see if I break some day lol.


Back from my long hiatus and I've got several 2e characters ready to jump in to an adventure.

I'm sure I'll end up GMing some games eventually but for 2e I'd like to play a handful of games first to get familiar with the changes.

If anyone is starting a game soon at level 1, I'm ready to jump in.


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Glad to be back and really looking forward to jumping in to some games. I promise I'll GM some games again eventually but I used to be at a +80%GM vs -20% player ratio and I'm hoping to equal that out a little more in coming back.

I have already GM'd everything (minus specials) up through 08-01 (including many of the modules and several AP's) so I will probably pick up with season 8 soon and try to catch up on what I've missed from 1e if anyone is interested.

In the meantime if anyone is looking to host a 1e game, I've got plenty of characters who need dusting off. Here's a list of games I haven't played yet.

Looking for games:

05-17 Fate of the Fiend (7-11)
06-18 From Under Ice (1-5)
06-20 Returned to the Sky (7-11)
06-21 Tapestry's Toil (5-9)
06-22 Out of Anarchy (1-5)
06-23 The Darkest Abduction (7-11)
06-97 Siege of Serpents (1-11)
07-02 Six Seconds to Midnight (3-7)
07-03 The Bronze House Reprisal (5-9)
07-04 The Ironbound Schism (7-11)
07-06 To Judge a Soul Part I: The Lost Legacy (3-7)
07-07 Trouble in Tamran (1-5)
07-08 To Judge a Soul Part II: Karma Reclaimed (3-7)
07-09 The Blakros Connection (5-9)
07-10 The Consortium Compact (1-2)
07-11 Ancients' Anguish (7-11)
07-12 The Twisted Circle (1-5)
07-14 Faithless and Forgotten Part I: Let Bygones Be (1-5)
07-15 The Deepmarket Deception (3-7)
07-16 Faithless and Forgotten Part II: Lost Colony of Taldor (1-5)
07-17 Thralls of the Shattered God (5-9)
07-18 Faithless and Forgotten Part III: The Infernal Inheritance (1-5)
07-19 Labyrinth of Hungry Ghosts (3-7)
07-21 The Sun Orchid Scheme (1-5)
07-23 Abducted in Aether (7-11)
07-24 Dead Man's Debt (1-5)
07-25 Orders from the Gate (5-9)
07-27 Beyond Azlant Ridge (3-7)
07-28 Ageless Ambitions (7-11)

+everything from season 8 onwards except 08-07.

Also, I don't know if anyone still does 1e CORE scenarios, but I've only played a random smattering of those and I have several characters ready to go (levels 1-5).

Thanks to anyone who takes up the call!


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The Flaxseed Pathfinder Lodge
GM Tyranius wrote:
You would think most parents would want harder teachers. I mean as a kid I sure didn't but I know I would have appreciated it more later on in life.

Well, no one was concerned that I was too hard. They were just concerned that their kid wasn't doing well in my class.

Most of the parents who came in had the type of kids who got all or mostly As in middle school without really trying and now they're getting a B-C in my class. I just reassured them that, first of all, a lot of kids are in the same situation. Kids at that age (freshman, so 14-15) just haven't learned how to study yet or prepare for a test because they probably haven't needed and have gotten by on their natural intelligence. But we cover so much material in my two bio classes and the tests are so tough that no one really gets an A on all the tests unless they've put in at least a little time studying their notes and looking over the book on their own time.

So I gave the parents a few tips to make sure their kid is taking and studying their notes (they get fill-in-the-blank notes to follow along with during lecture) and I reminded the parents of a few things like test retakes, which are allowed but only a few students have actually taken advantage of. Especially after hearing that last bit, the parents felt a lot better and were ready to go home and whip their kids into shape and I've had a few more kids than usual asking me about test retakes this week, haha!

And yeah, even if the kids don't like that I'm the hard teacher (although really none of them complain to me, I just know I've got that reputation already) I'd much rather be the tough teacher that actually teaches you things than the blowoff teacher who just wastes your time. It might be fun when you're a kid but some day you'll probably wish you'd actually learned something in that class.


The Flaxseed Pathfinder Lodge

I'm still playing in two campaigns so I was never really gone completely. I've just been a bit quieter due to time constraints. But thanks everyone!


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The Flaxseed Pathfinder Lodge

Hey everyone!

1. Yes, I'm still around. I am just taking a break from GMing as I have moved back near my family to work on the family farm and for some crazy reason I moved back right before planting season so I've been working 50-60+ hours per week. I'll get back to GMing eventually though.

2. Check out the new link at the top GM Hmm put together with info about PbP Events and Conventions. Now you no longer need to search endlessly for dates and announcements about future events!


The Flaxseed Pathfinder Lodge
Vanya Kaleth wrote:

"A job well done..." comments Vanya before adressing lady Qualstair:"So you are staying at the Frisky Unicorn my Lady, right? I suggest you check on your cook more closely... His last attempt at pleasing your palate almost got the place torn in half and an happy family of pseudodragons almost losing their eggs!" concludes the Taldan rogue (and occasionally pirate) allowing a bot of scorn to enter her voice.

Thanks for running! Looking forward to be playing with you again sometimes in teh future!

"Oh really?" Lady Qualstair asks. "Well, thank you for the tip. I will have to speak with him about his habits in that case..."

Thanks everyone! Chronicles forthcoming.


The Flaxseed Pathfinder Lodge

Hastard misses his target but luckily his boar is able to tear its tusk into her leg and open up a heavy wound. Abaal then moves behind her and smacks her right in the temple with the flat of his blade, sending the would-be assassin toppling to the ground unconscious!

Out of combat!

"Oh my, what heroism!" the noblelady with Zeeva speaks up loud enough for the crowd to hear. She swiftly moves forward to shake your hands, heedless of the blood and carnage. "Let it never be said that Lady Qualstair is ungenerous to those who do her a service!" She removes her very own necklace of yellow garnets and black onyxes (worth 400 gp) and hands it over as a show of thanks. "Please, please, it is very little for saving my life but I insist you take it!"

Zeeva Foxglove follows behind offering her own thanks. "It seems you may have mastered or at least diverted fate after all. I am once again in the Society's debt. But we really must wake this assassin up and take her to the authorities."

Zeeva casts a small healing spell on Goldtooth after her hands are tied and secured. Foxglove asks Goldtooth why the Yellow Prophet frightened her during their initial reading. Goldtooth laughs off Foxglove’s fears, declaring, “Dark fates and prophecies. All just part of the game.”

Zeeva turns back to you and comments, "Well, but the fates are not all bad. Certainly they seem to have worked in your favor. Please allow me one more reading for you all. I have a sense it will be good." (In essence, you earn a boon!)

Thanks everyone for playing! I hope you all enjoyed the scenario despite its much slower pace. And I apologize again for that. I did not anticipate that it would move so slowly or take so long when I first started it. If I had known I probably would have either not started it or at least warned you a little better in advance. I'm taking a break from GMing PbP for a while as it is not really conducive to my return to farming (what with long hours and not much time on the computer anymore). I'll still be around though so I look forward to playing with you all more in the future!

I'll get the game reported and your chronicles sent out tomorrow. Thanks again!


The Flaxseed Pathfinder Lodge

Will: 1d20 ⇒ 20

Warden quickly snuffs out the fire before it can get too far! Fimfinkle's spell sends a couple innocent bystanders toppling to the ground but luckily they're not too hurt.

As the crowd moves away, Hastard suddenly feels something from behind and realizes that Goldtooth had darted through the crowd and somehow bounced up behind him without his noticing!

short sword: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (5, 1) = 14

Confirm:
short sword: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Initiative:

1. Warden, Fimfinkle, and Hastard
2. Jaelle Goldtooth (19 dmg)
3. Vanya and Abaal

You guys are up!


The Flaxseed Pathfinder Lodge

Yeah, that 11 day Prince of Augustana was after our reboot and pep talk but we obviously haven't been able to keep that pace up. It's a nice lofty goal though, as we've already been at this for 2 years and still have a long way to go to level 19 or 20.


The Flaxseed Pathfinder Lodge

If you want to run something else, that's fine with me. I played Tome of Righteous Repose just a couple months ago and to be honest I didn't care for it. Kind of a boring dungeon crawl, but maybe that's because the GM wasn't that great and just kind of skimmed over everything to get us to the fights.


The Flaxseed Pathfinder Lodge

I'm fine with that. Go ahead and send him an invite.


The Flaxseed Pathfinder Lodge

Sorry, forgot to mention how to put out the fire(s):

fire fighting!:
A PC can extinguish a 5-foot square with a successful DC 15 Survival check; for every 5 points by which the check exceeds the DC, the PC extinguishes 1 additional adjacent square. Casting create water has a 50% chance of extinguishing a square, while higher-level spells with the cold or water descriptor extinguish 1 square per spell level squared (1 square with a 1st-level spell, 4 squares with a 2nd-level spell, and so on) unless the spell specifies otherwise.

And making a check is a standard action of course.

Fimfinkle hasn't posted yet and some of you still have a standard left if you wanted to do anything else this round before I move on.


The Flaxseed Pathfinder Lodge

1d2 ⇒ 2

Everyone parts, pushing and shoving away as Abaal and Fimfinkle barrel through the crowds and violence erupts in the marketplace.

The crowds have now cleared in your general area such that it is no longer difficult terrain.

With a cry of “Qadira shall dance on your ashes!", the disguised Jaelle Goldtooth steps away from Warden and Hastard and pulls out a small tube from under a fold of cloth. She pulls something to light it and throws the small firework at the stand between the two Pathfinders. Instantly there are sparks and a gout of flame as the crates and goods start catching on fire!

Bluff: 1d20 + 10 ⇒ (19) + 10 = 29
You have to beat her Bluff with a Sense Motive check, otherwise she jumps into the crowd and is hidden so you'd have to spot her again before you can aim at and attack her.
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27

Oh, and of course the fire will spread if unattended!

Initiative:

1. Warden, Fimfinkle, and Hastard
2. Jaelle Goldtooth (19 dmg)
3. Vanya and Abaal

You guys are up!


The Flaxseed Pathfinder Lodge

Yes, still difficult terrain!

Accessing or assessing? And does that mean you are holding or just waiting for me to update? Feel free to take an action for this round yet, Abaal.

Vanya vanishes to cut through the crowd and Warden follows behind the people being mysterious pushed aside. Although Goldtooth is trying her best to get away after a failed assassination attempt, Hastard and Nord catch up with her and Hastard's lance smacks her hard enough to break some bones!

Initiative:

1. Warden, Fimfinkle, and Hastard
2. Jaelle Goldtooth (19 dmg)
3. Vanya and Abaal

Fimfinkle is up!


The Flaxseed Pathfinder Lodge

Zeeva and her noble acquaintance watch in alarm as you rush towards them. The crowd starts to turn in your direction to watch the commotion. Jaelle, however, turns and continues to push her way through the crowd. Along the way you note that she pulls out a card from her pocket, glancing at it and smiling with her shining golden teeth....

Initiative:

1. Warden, Fimfinkle, and Hastard
2. Jaelle Goldtooth
3. Vanya and Abaal

You guys are up!


The Flaxseed Pathfinder Lodge

Luckily your shouts and warning are finally heard above the crowd and Zeeva and her guest look at you in alarm as the Qadiran woman turns back and snarls in your direction, revealing her famous golden teeth. She throws back a fold of cloth to reveal a short sword strapped to her hip...

gm rolls:

jg: 1d20 + 4 ⇒ (10) + 4 = 14
Vanya: 1d20 + 4 ⇒ (2) + 4 = 6
Fimfinkle: 1d20 + 2 ⇒ (19) + 2 = 21
Warden: 1d20 + 8 ⇒ (14) + 8 = 22
Abaal: 1d20 + 2 ⇒ (4) + 2 = 6
Hastard: 1d20 + 0 ⇒ (19) + 0 = 19

Still difficult terrain due to the crowd.

Initiative:

1. Warden, Fimfinkle, and Hastard
2. Jaelle Goldtooth
3. Vanya and Abaal

Warden, Fimfinkle, and Hastard are up!


The Flaxseed Pathfinder Lodge

Based on a post he made in another game, I think we've lost Libertus. He's taking a break from PbP and PF for a while. But we'll continue on anyways!

Zeeva and the aristocratic woman are still talking, looking out over the various stalls and crates in the marketplace. The market is crowded and loud and they neither hear nor notice you yet.

DC 22 Perception:
You see a Qadiran woman standing on the north side of the blondberry crate quickly splash a vial of liquid onto the berries when Zeeva and the other woman are not looking. The woman then moves quickly through the crowd to the north. (15' north of the crate - I'll add her to the map after someone points her out.)

You can take another round of actions.


The Flaxseed Pathfinder Lodge

Abaal: Please try to keep the OOC chatter to a minimum in the gameplay and instead use your posts for in-character descriptions and dialog that moves the game forward. Feel free to use the Discussion thread for whatever you want though. Thanks!

The party decides that the doomsayer's words are not worth hearing and instead rush past him toward the Green Market.

Customers from every district of Korvosa and beyond crowd the kiosks and surround the stalls that comprise the Green Market. Along with its vast selection of imported and domestic produce, clothing, jewelry, and wine, the high-roofed, barn-like building boasts several impressive features, including a central fountain, an indoor green park at its northern end, and numerous glass skylights that can be accessed and opened with ladders and extending poles.

The market is so crowded that everything is essentially difficult terrain for the purposes of movement. Also, the crowd provides cover.

Straight ahead through the crowd you catch a glimpse of Zeeva Foxglove speaking with an elegantly dressed aristocratic-looking woman. They are standing before a crate of blondberries sampling the fruit and speaking with each other.

DC 26 Perception:
You spot a Qadiran woman approaching the crate of blondberries with a small vial in her hand.

You can take one round of actions at this time.


The Flaxseed Pathfinder Lodge

Yeah, as in they are not the usual 'legitimate' fliers or advertisements for the Green Market.

Piecing things together and feeling reasonably certain that some type of assassination or poisoning is going to happen at the Green Market, you rush across town to Zeeva's bustling marketplace.

Along the way the only thing to catch your interest is a strange half-orc street preacher prophesying blood and destruction in Groetus’s name from the top of a barrel. Most passersby dismiss his lunatic screeds—yet while the doomsayer is unquestionably insane, something interesting happens as you pass.

"Blood!" shrieks the raven perched on his shoulder. The wild-eyed half-orc clad in bloody rags and rusty chains leaps down from his barrel into you paths and holds out his hands. "Please! Please! Allow me to offer you a smear of what the future wreaks. I see disasters past, but more yet to come for you all. Let me read your fortunes in blood and tell you what is to come!"

If you will not offer your own blood, he will use his own if you agree. Or you can just push past, up to you guys.


The Flaxseed Pathfinder Lodge

attacks:
Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 10 + 5 - 2 + 1 + 1 ⇒ (15) + 10 + 5 - 2 + 1 + 1 = 30
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (4) + 5 + 6 + 2 + 2 = 19

Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 10 + 5 - 2 + 1 + 1 ⇒ (16) + 10 + 5 - 2 + 1 + 1 = 31
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (3) + 5 + 6 + 2 + 2 = 18

Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 10 + 5 - 2 + 1 + 1 ⇒ (15) + 10 + 5 - 2 + 1 + 1 = 30
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (6) + 5 + 6 + 2 + 2 = 21

Karu's Blessing @ Snake | Smite/PA/Bull's/Haste: 1d20 + 5 + 5 - 2 + 1 + 1 ⇒ (20) + 5 + 5 - 2 + 1 + 1 = 30
Damage | PA/Bull's/Smite: 1d10 + 5 + 6 + 2 + 2 ⇒ (3) + 5 + 6 + 2 + 2 = 18

Jane and Anuum continue to wound the snake from afar as Kel decides to keep the Bold Strider up and fighting, which is a wise move as Karina uses the newfound energy to finally punch the xacarba into submission!

The monolith drops the snake to the ground and stands still as you rush to put the warding discs in place. Once you have put the four warding discs into their proper places, the panels fuse into a single piece. At the same time, a wave of magical energy washes through Starwatcher Tor, automatically dispelling any ongoing spell effects created by the xacarba (like the mind control on the archaeologists) and pushing the xacarba back into the central chamber along with the Azlanti monolith.

The doors immediately begin to repair themselves and as they seal themselves again you see the monolith taking hold of the serpent's neck and squeezing it for good measure.

After being freed from the xacarba’s charm, Juliet Dias and the other archaeologists thanks you profusely for coming to their rescue. Additionally, she shares some of her Azlanti research notes with you. Unfortunately, with the xacarba imprisoned, the intelligent flail Slitherbane goes mostly dormant.

[ooc]And that's it, folks! Thanks for playing and thanks for being patient! I hope you all had fun with it despite my frequent absences and slower-than-usual updates. I will try to get the game reported and chronicles sent out tomorrow night. Thanks again!


The Flaxseed Pathfinder Lodge

The lead actor leaps down from the stage to join Bellowskin as he offers you his coin and his thanks.

Vanya Kaleth wrote:
"But enough of that. I've got a few questions for you: do you know anything about a shady fortuneteller called "lady Goldtooth" or somesuch? And... is it possible you happen to know something about harrow cards and the "yellow prophet" in particular?" finishes Vanya telling the actors about the strange circumstances of their search

The lead actor becomes quite gruff and evasive when Vanya mentions a fortuneteller. When pressed a bit more, he admits, "Actually, I just sold another pouch of our mask powder to a Varisian fortune-teller. She kept asking if the magic could make her appear Qadiran...."

Unfortunately, neither Bellowskin nor any of the actors can give you any insight into the cards that you haven't discovered already.


The Flaxseed Pathfinder Lodge

Here's the chronicle for everyone!


The Flaxseed Pathfinder Lodge

Sorry again! Planting season is killing me. I worked 15 hours yesterday. Ugh!

Hastard charges in and spears the giant bug-like creature through with his spear, sending dark ichor spilling onto the ground at the foot of the stage!

Warden and Libertus have trouble breaking through the other ankheg's exoskeleton but Vanya finds its weak points and quickly bleeds the thing, sending it crumpling to the ground!

Out of combat!

The man in the tophat comes rushing up, saying, "Oh my! I am forever in your services, all of you! My name is Bellowskin, by the way. Here, let me give you something for your trouble." He reward you with a pack of “mask powder” (dust of illusion).

Additionally, the lead actor who was cut on the arm shyly offers his lucky coin, which he says, “helps me remember my lines, sometimes.”
(It is a coin of the untrodden road).


The Flaxseed Pathfinder Lodge

@Kel: The boon was triggered if you want it to have been (ah, English verb tenses!)

Anuum and Jane continue to pelt the snake with missiles, which are slowly hurting it! Karina suggests just killing the thing, although it still looks rather intent on killing the lot of you. Luckily Karina hits it hard and Kel then channels quickly to keep the party alive.

The snake is not impressed with this decision by the party and, unable to reach Anuum and Jane and apparently seeing Karina as the bigger threat, continues to focus its attacks on the Bold Strider:

tail slap on Karina: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d8 + 2 ⇒ (6) + 2 = 8
grab if hit: 1d20 + 35 ⇒ (5) + 35 = 40
constrict damage if grappled: 1d8 + 2 ⇒ (5) + 2 = 7

tail slap on Karina: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d8 + 2 ⇒ (5) + 2 = 7
grab if hit: 1d20 + 35 ⇒ (15) + 35 = 50
constrict damage if grappled: 1d8 + 2 ⇒ (8) + 2 = 10

tail slap on Karina: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 2 ⇒ (1) + 2 = 3
grab if hit: 1d20 + 35 ⇒ (5) + 35 = 40
constrict damage if grappled: 1d8 + 2 ⇒ (6) + 2 = 8

Confirm:
tail slap on Karina: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 2 ⇒ (7) + 2 = 9

Initiative:

1. Jane, Anuum, and Karina
2. Xacarba (130 dmg, sickened) and Monolith
3. Kel

You guys are up!


The Flaxseed Pathfinder Lodge

Oof! It took 59 days for me to run that one. I'm really sorry about that, everyone! I was the one that was originally urging for a faster pace with this group and that scenario should have been quicker but real life got in the way a little bit.

I'm still dedicated to sticking with this campaign but in the future I'm going to be more selective about when I GM. In retrospect I really shouldn't have volunteered to run when I was in the middle of going back-and-forth from WI to IN and now that I'm back in IN for good, it's the middle of planting season and I've been working 10+ hour days since I've been back and I even put in a 15 hour day yesterday. That type of schedule just doesn't work well with PbP, especially as a GM. But I'll power through, I might just be a little quiet and slow during the busy seasons.

I'll send chronicles out and get the game reported tomorrow night if I'm not home too late, but feel free to get the next scenario rolling if you want.


The Flaxseed Pathfinder Lodge

Close enough!

With a bit of Desna's luck guiding his trident, Paeter puts down the worm and sends a pile of a oozing worm flesh flowing onto the ground to spoil the temple even further.

With a bit of searching in the temple, you find the Testament of Geb in a pile of rubble behind where the altar formerly stood. Once you find it, you are free to use Ambrus Valsin’s magic token to return to Skyreach. Unfortunately Joktan Heth was too far gone to be saved and the bugs that made up his body will be insufficient to bring him back to life; however, Syrak's body can be transported back to Absalom with the magical transportation button and there he can be fixed according to his wishes.

--------

You return safely to Absalom, drink from the Chalice of Undeath, and are restored to your living forms. The Testament of Geb is sent to the Vaults for safe keeping, after extensive research by some of the most esteemed necromancers of the Spells. A day or so later, you hear rumors among your fellow Pathf inders that Joktan’s body has been found in the Puddles district, the apparent victim of a mugging. He is eulogized in a special ceremony at Skyreach and a section of the Vaults holding a number of necromantic artifacts is renamed in his honor.

Venture-Captain Valsin thanks you for your service to the Society and warns you never to speak to anyone of the true fate of Joktan nor of the existence of the Testament of Geb, “for the Society’s sake.”

And that's it! Thanks for your patience everyone! I'll get the chronicles sent out tomorrow, it's rather late and I've had a long day of work.

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