Arazni

Ember1's page

Organized Play Member. 24 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Saedar wrote:
Or: Undeath was always a possibility and points to a fundamental "flaw" in the cycle of souls. Urgathoa was simply the first to stumble into it that we know of. She didn't create undeath; she discovered it and chained it for her own pleasure.

Building on this makes me think this interpretation could have something to do with Eternity's Doorstep. A cycle repeating slowly dying to a fundamental flaw since the true creators have already left and forgotten The Universe.


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I'm interested to hear about the elemental lords of these new planes. Given that they wanted to stay out of the conflict from the "core" planes it might make sense for their lords to be lawful and chaotic not good and evil.


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Everything! Joking aside the Eye of Dread is something that I've always held fondly. I love Ustalav and it's gothic/cosmic horror inspirations. I love the direction Paizo is taking the orcs of Belkzen in 2e. I love undead so the Gravelands is a wonderful playground to put whatever monstrosities I want in there. In addition I'm currently running an open world game set in the region, so every bit of information I could get would be useful. Names of orc Holds, names and levels of notable undead in the Gravelands, the political dynamics in Ustalav. The only things that I wouldn't be able to make much use out of would be things about Molthune, Nirmathas, and Oprak, and even then I read through Ironfang Invasion and intend to run it, so getting more info on that region and more context on characters is nice.


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I personally have been interested in the premise of Brevoy for quite some time. While LO:Absalom has given plenty of resources for a very in depth politics first campaign, I am still very much craving for Brevoy content. I would be happy to get an in depth look at the cultures of Rostland and Issia as well as of each of the major houses and maybe even some of the more minor houses. On top of that I would be interested in any new locations in the region. Dungeons, towns, miscellaneous adventure ideas, all perfect for the sandbox mercenary company campaign I've had sitting in the back of my head for years.


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Andru C Watkins wrote:
If I preorder the book now, is the date in the description for when it expects to ship from the warehouse or when it will arrive to your address?

Dec 22nd is the street date and should be when things are shipped out to non-subscribers.


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I hope I'm not the only one that's been having ideas of using this as a launching point for a globe spanning campaign. It has so many loose threads at the end of the module that could lead all over the place.

Spoiler:
I've been looking at taking this all over the inner sea. From an asylum in Cheliax to Ustalav and Osirian. Even taking some stuff from LO: Mwangi Expanse and the Pathfinder Playtest. This is excellent GM fuel!


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PC: Narvaskin Tarakona
Class: Bloodrager 1/Sorcerer 4
Adventure: The Skinsaw Murders
Catalst: Graven Guardian of Pazuzu
Story: After the Heroes of Sandpoint learned of the gruesome murders of Banny Harker and Katrine Vinder, they could only think to investigate the home of the horrible murderer who plagued the town only a few years ago. In doing so they found it to be infested with hostile wildlife and demonic servants of Pazuzu. After a few close calls they had cleared the house itself and found a trapdoor leading down into the buried shrine beneath the building. Narvaskin and his wizard companion Nasi descended into the depths. Here ancient guardians lay in wait to defend the unholy site. The harpy-like statues came to life and attacked the two adventurers. Not long after the rest of the party arrived to assist in their fighting retreat, but Narvaskin was brave to take to the front in order to protect his allies. He valued his ally's time and safety over his own and refused healing from Strom, faithful of Desna. This was his last mistake as the unholy guardian moved with supernatural swiftness slashing him to his knees and stabbing down to make sure the job was done.


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WormysQueue wrote:
Seems like 2021 won't be my year because that will be the third AP in a row I'm not that interested in. Though maybe I can turn this into an Acadamae-based AP, which would increase my interest a lot.

Aside from some basic rules structure of a school as an organization I don't think there's going to be much that you'll be able to do with this to that end. My understanding from the announcement stream is that this will be a very heavily Magaambya and Mwangi Expanse focused AP.


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I personally would be very interested in an AP set in Brevoy. Focusing more on the inter-faction conflicts where the party needs to choose what sides to favor. It could lend itself to a better fleshed out system for social maneuvering than War for the Crown did. Or maybe they'd play more into the civil war aspect of things with the party being a group of spies investigating what the other side is doing.

:
Honestly I'm just desperate for Brevoy lore.


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Most of the books of Carrion Crown are pretty separate. With the exceptions of Book 6 and the second half of Book 3 you could do pretty well by running any of the adventures and just removing references to the Whispering Way. You do lose some aspects with Book 5 especially if you do that, but it isn't story breaking.


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It's a Girl wrote:
Does anyone know what demiplanes are covered in this book?
Todd Stewart wrote:
Yes ;)

Someone that hasn't worked directly on the book, or at least is willing to give more than a snarky answer.