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Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor approaches the man, removing her manacles from her belt pouch, "Perhaps you should go ahead and let me put these on you. If everything you say bears out, then we will do our best to make sure you are not killed. Other than that, I am afraid the rest will be up to my companions." As she approaches the man to apply her manacles, Eleanor orders her companion to menace the man. "I will try to get you into the hands of the Pathfinder Lodge. Your survival from here to there is probably dependent upon how much these people like you. A little caution goes a long way. Making death threats is not overly advantageous." Handle Animal: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29 ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() "Perhaps it is worth a short discussion before any more blood is shed? He did order his men to stand down after all." Eleanor observes, using the lull in combat to get back to her group. "What are your conditions of surrender, sir, and where is the book?" Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25 ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor moves quickly to find an allies side, looking for any persons who might be wounded, but as she peeks around the corner at the advancing thugs, think better and simply waits, casting and holding a cure light wounds until she finds someone in need. Mean while, she orders her wolf back on the bandit in the easternmost window. Attack: 1d20 + 2 ⇒ (14) + 2 = 16
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Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor directs Song to attack the mastiff so that her allies may pass more easily. After doing so, she moves quickly to get out of the firing arcs of the bandits with crossbows. ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanot casts cure light wounds on herself, ordering her wolf into combat. "I am sorry, friend, but I do not have the stamina to charge in without some healing. Not sure I have the stamina even with some healing." Concentration if needed: 1d20 + 6 ⇒ (18) + 6 = 24
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Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor again dashes about on the keys, trying to keep the music going... Acro: 1d20 ⇒ 6
Acro: 1d20 ⇒ 18
K. Religion: 1d20 + 1 ⇒ (20) + 1 = 21
I believe that is 5 successes? for another +10 or something to the Perform check ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Getting no answer yet, Eleanor dashes across the keys, and orders her companion to the ladder on the other side of the keyboard. Acrobatics: 1d20 ⇒ 1 DC 5 Fail
Acrobatics: 1d20 ⇒ 16 DC 13 Success
K. Religion: 1d20 + 1 ⇒ (10) + 1 = 11
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Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Not to be outdone, Eleanor attempts to play dueling pianos with Ravadiana. Acrobatics: 1d20 ⇒ 9
Acrobatics: 1d20 ⇒ 12
K. Religion: 1d20 + 1 ⇒ (13) + 1 = 14
"How much longer should we keep the tune going? Is it needed constantly? My legs will get tired soon." ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() attempting to capitalize on the undead's absence, Eleanor tries her luck at acrobatics once again, dashing 20 feet east across the keys, then 20 feet back. Acrobatics: 1d20 ⇒ 16
Acrobatics: 1d20 ⇒ 2
Perform: 1d20 + 5 ⇒ (15) + 5 = 20
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Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() "Well, last time I let myself be knocked unconscious. I think I will err on the side of caution." Eleanor mutters, more to herself than to anyone else, and casts 'Cure Light Wounds'. Concentration: 1d20 + 6 ⇒ (3) + 6 = 9 A couple swift curses leave the gnome as she prepares for the worst. ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor again attempts to tumble past the undead, Acrobatics: 1d20 + 0 ⇒ (12) + 0 = 12. If she makes it past, she continues to dash across keys:
Perform: 1d20 + 5 + 2 + 2 + 2 ⇒ (9) + 5 + 2 + 2 + 2 = 20
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Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor attempts to climb onto the keys, Climb: 1d20 - 1 ⇒ (12) - 1 = 11 and carefully as to avoid Attacks of Opportunity Acrobatics: 1d20 ⇒ 7, makes to jump across the keys to play a tune. Acrobatics: 1d20 ⇒ 7. Unsure what kind of action it is to jump on a key, if I can do more than one, please assume I do so and make any requisite rolls. ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor calls Song Free, Move for Song, and attempts to mount the wolf quickly Ride:Quick Mount: 1d20 + 4 ⇒ (1) + 4 = 5, failing yet again Move for Eleanor, and rides her mount to the ladder on the western edge of the organ Guide with knees, auto success. Standard action for Song Ride: Quick Dismount: 1d20 + 4 ⇒ (18) + 4 = 22 Free. Finally successful at a graceful dismount, Eleanor scrambles up the ladder. Standard action for Eleanor ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor keeps low, using the pews as cover, and attempts to move up to the giant organ. As she moves, she orders her wolf to move up and attempt to get close enough to an echelon member to attack. SONG: Acro to altar: 1d20 + 4 ⇒ (10) + 4 = 14
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Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor attempts a quick dismount Ride: 1d20 + 5 ⇒ (7) + 5 = 12 and gets a little tangled up, taking as long as normal to accomplish her goal. Once off the mount, she waits for Miette to dismount before ordering her wolf to attack the nearest enemy, then moves forward 20 feet, attempting to use the pews as cover. ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() "To the cathedral!" Esmeralda hastily mounts her wolf companion, and makes ready to fly to the Metro-Cathrdral. "Hail a taxi if you need, but let us make haste!" Both gnomes can fit on Song without getting to heavy encumbrance if we need to get to the cathedral faster than 20' move allows. ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() "I have already forgotten anything you may have said. I do wish I had a better memory. As I child I would sit upon the crumbled siege towers outside of town. I will go there to ponder where we might find our target. I am sorry you couldn't be of any assistance." ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() "Master Torch! I believe little Miette Thermogauge has finished the task you requested be done! I am likewise certain you are keeping an eye on us. Please consider this task done, and let us know the information we seek? ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Noting the best at disabling appears to be Naiyra, Eleanor assists in inspecting the safe in case of traps, casting Guidance on herself and Naiyra in advance.
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Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor pipes up as well, "Sir, I am sure she meant some level of disrespect. Not to be rude, but those who have little practice dealing with that which is often called the 'underbelly of society' is not to everyone's taste. You are in a unique position, however; to aid the Pathfinders Lodge. Although this Nessian may be a rising star, certainly he will not eclipse the Pathfinders. I would be more than happy to report your assistance, or leave your name completely out of the papers, as you desire. For now though, the end of Absolom is possibly at stake." Diplomacy:Aid Ennoia: 1d20 + 9 ⇒ (14) + 9 = 23 ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() "Sneaky little buggers. I will keep a bester look out next time, I hope." Eleanor thanks Ennoia profusely. "I suppose we better get back on the way to Master Torch" ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor crumples to the ground, unconscious. Stabilize: 1d20 + 2 ⇒ (7) + 2 = 9 She continues to bleed into the grain. I can no longer control Song as I am unconscious. ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Song will move first, to draw any potential AoOs
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Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() I will take the OOC since it is where I said I was going above. Eleanor bravely moves away from the beasts before casting her spell, then orders her companion to defend her, attacking any enemy that might approach her. ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Per the Discussion forum:
Burning Hands: 1d4 ⇒ 3 ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() I am afraid I have to be out of the office for the remainder of the day (5 hours). If my turn comes around before then: Eleanor (not having K. Religion) attempts to quickly mount her companion. Ride (DC 20): 1d20 + 5 ⇒ (13) + 5 = 18 Despite her best efforts, it seems to take just as long as usual though. Once on Song's back, Eleanor guides her mount with her knees into position, and casts Burning Hands. Assuming Song is successful on her move Burning Hands: 1d4 ⇒ 2 ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Oops! I posted in the wrong side not forgot to hit submit. I wondered where my post had gone. Thats what I get for having two tabs open for the campaign while working. Multi Tasking and me are not friends it seems. ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() "How far ahead to the Granary? If it is near, we should run, else need to hustle, and keep our eyes out for a cart that can drive us to the granary with all due haste.!" ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Eleanor moves up next to the chained men, and takes the manacles in her hand, "Perhaps I should do something about these. You would no doubt be more mobile without chains holding you all in a lump!" Disable Device: 1d20 + 0 ⇒ (20) + 0 = 20 Wrecker Curse:
Wrecker (Blood of Fiends pg. 26): The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it. EDIT: Oops forgot to hit submit before I switched tabs. "Grandmaster Torch it is. No, I do not know how to find him. Unless someone else knows the way, I believe that would be the most reasonable starting place! ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() "Where does this Nessian spend his days and nights? Does he have a favorite bar, brothel, or business? Further, what language was the Silent Tide written in? Do we have any reason to believe a common street thug can read or translate it? "All things being equal, where would you begin looking for Nessian?" Having had her request for somewhere warmer and drier declined, Eleanor dismounts to question all four chained men in the same fashion. As she asks and listens to the answers, she rifles through the pockets of the fallen thugs, looking for any maps, notes, or keys to shackles.
If she can find anything semi solid at all besides a key, Eleanor will attempt to pick the locks chaining the men with even a blade of grass as an excuse to handle the manacles. Curse: Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it.Wrecker: 1d20 ⇒ 20 ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() If they hadn't been described as rogues, I probably would have assumed no AoO. For some reason I always assume Combat Reflexes is the level 1 feat of any dexterity based melee class. Also, for future use, Eleanor has a +10 (1 rank, +5 cha, +4 animal companion link) to Handle Animal. I should auto pass all checks unless Song is wounded. Should I bother with rolling in general? I usually try to just because Song may become injured (AoO or the like) before she acts. I can still fail DC 12 checks. ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() "You are most welcome sir, perhaps you could lead us somewhere dry and not overly out of our way, and explain what you mean by 'you have put the lives of everyone in Absalom in grave danger.'?" Eleanor answers, calling Song to her that she might mount the war beast.
As she mounts her wolf, Song, Esmeralda attempts to get her beast to get the scent of the bandits, and fetches a scrap of clothing from the man at her feet just in case.
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Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() Alas this holiday season, my only days off this holiday are Christmas Day, and New Year's Day. I should be available all other days depending on work load. Prior experience tells me I get a huge volume of calls from clients regarding holidays every year. ![]()
Female Gnome[] hp 9/10 [] AC 11/11/11 (+1 Size) [] Init +5; Perception +3 [] Fort +2, Ref +0, Will +2; +2 vs. illusions, fear and despair []
![]() "Stop! What possible reason can you have for murdering these fellows?" As she speaks, Eleanor moves twenty feet to the North-west, directly in front of the southern most man, and casts 'Burning Hands' defensively. Defensive Casting: 1d20 + 5 ⇒ (15) + 5 = 20
EDIT: DC 16 Reflex for Half, rounded up is still 1 though. . . As she moves, her wolf drawing three attacks of opportunity, moves into flanking position. Handle Animal: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14
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![]() I would like to submit this oracle for consideration. Eleanor's background is not yet complete. I am off to judge a speech meet, but should be back home by 9:00 pm, and will provide the same upon my return. Short version, Nature oracle, dual cursed. Devotee of Desna's impulsive friend. Eleanor joined the Pathfinder's Lodge as a means of learning how to use the skills and talents the gods afflicted upon her. She loves the wild places, but sees a need for civilization. Although initially tempted by the Andorean Faction she opted for the Grand Lodge instead because of the logging operations and long standing dispute between the freedom oriented faction and the gnomes of the region. Eleanor hopes to one day learn to control her curse, at least to the extent necessary to minimize her negative impact on the civilized world while still helping to restore and maintain the wilds. |