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Eldersign's page

Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.


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Shadow Lodge

pluvia33 wrote:
Eldersign wrote:
I actually disagree with it being quite clear. If you look at my original post, I'm curious about the distinction between "you may attempt to acquire" a boon as opposed to "you must try to defeat" a bane. To me, "you may" implies optional in that sentence, but perhaps it's just worded that way because the boon is a positive thing?

Yes, you don't have to try to acquire it, but I thought your question was what happens when you don't try to acquire it; if the boon is banished or if you can shuffle it back in the location deck. In that case, it is clear in the rules I quoted:

"If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card."

If you attempt to acquire the boon and fail or if you just don't try to acquire it, the boon is banished either way.

Thanks, don't know how I missed that in your previous post. I'm usually one to read pretty thoroughly before responding. I appreciate the help.

Shadow Lodge

pluvia33 wrote:
Eldersign wrote:
...say for example a nice magic weapon that Valeros would love when I'm playing Ezren - can I opt to not attempt the check at all, thus avoiding the card being banished?

Unfortunately, no. On page 15 of the rules under Check to Acquire, it is very clear:

"If you encounter a boon while exploring a location, you may attempt a check to acquire the card. If you succeed at the check, put the card in your hand; if you fail, or choose not to attempt the check, banish the card."

But typically, there would be no harm in Ezren going ahead and trying to acquire the item himself and either trying to give the card to Valeros during the game or trading afterwords.

Do most magic weapons still have the option to use a magic check, arcane or divine, to acquire? They did in the playtest, but the only examples of magic weapons I can find right now (as I don't have a copy of the game yet and am just going by images online) are goblin magic items which only have the Strength/Melee check, but that might just be because they're goblin weapons.

I actually disagree with it being quite clear. If you look at my original post, I'm curious about the distinction between "you may attempt to acquire" a boon as opposed to "you must try to defeat" a bane. To me, "you may" implies optional in that sentence, but perhaps it's just worded that way because the boon is a positive thing?

Shadow Lodge

Truly, truly amazing work! This is definitely going in my campaign. Thank you for being so generous and sharing this with us, Kaushal!

Shadow Lodge

My question is regarding the acquisition of boons.

In the Section Encountering a Card:
"...If you do not evade it, first apply any effects that happen before the encounter. Then, if it's a boon, you may try to acquire it for your deck; if it's a bane, you must try to defeat it."

This seems to imply that attempting to acquire the boon is optional, while encountering the bane isn't. What I'm wondering is, if I encounter a bane that I do not want or do not have the means to acquire - say for example a nice magic weapon that Valeros would love when I'm playing Ezren - can I opt to not attempt the check at all, thus avoiding the card being banished? If that is the case, is the card shuffled back into the location deck or left on top or something else? Hoping this is the case. Last game I played I whiffed on a +1 bastard sword that our Valeros player was lusting after and it was lost from the Scenario.

Shadow Lodge

Kyle, this really is amazing. I'm almost certainly going to be there.

Shadow Lodge

I use these apps on my Galaxy S2 phone and my Asus Transformer Tab.

Also - Turn the Condition cards and the Buff Deck into apps, that would be great!

Shadow Lodge

In the first printing the Undeath variant channeling reads:

Ultimate Magic wrote:

Heal - The healing effect is enhanced for undead creatures and those with negative energy affinity.

Harm - This works like a standard channel (not halved).

My character is a Dhampir Undead Lord Cleric of Urgathoa. I took this variant in order to use my channel negative energy to more effectively heal myself and my corpse companion as well as any other undead minions I pick up along the way. To me this entry meant that I would heal half again as much as I would have otherwise and my harm living would still be fully effective.

Now in the Errata'd Ultimate Magic it reads:

Ultimate Magic wrote:

Heal - This works like a standard channel (not halved).

Harm - The healing effect is enhanced for undead creatures and those with negative energy affinity.

What could that mean, why would a healing effect be listed under Harm? Is it because it's negative energy? Does this still function the way I described above or some new way? Is this simply a formatting correction or is it changing the way it works?

Help would be greatly appreciated.

Shadow Lodge

James Jacobs wrote:
Chozo wrote:
Is it "Scuh-zar-knee" or "Zar-knee" or perhaps "Scar-knee"? I'm at a loss.

ZKAR-knee

Saying "SCAR-knee" is close enough though!

Thanks!

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1 person marked this as a favorite.

Is it "Scuh-zar-knee" or "Zar-knee" or perhaps "Scar-knee"? I'm at a loss.

Shadow Lodge 1/5

2 people marked this as FAQ candidate. Answered in the errata. 1 person marked this as a favorite.

Being someone who just started PFS a few weeks ago, I'd like to shed some light on why this situation needs a bit of disambiguation. There are two specific passages in the 4.0 guide to organized play that make it less than obvious when you are trying to figure this out for yourself.

The first one is on page 19 under Other Items.
"Beyond the gear noted above, your character is restricted to purchasing additional items from his accumulated Chronicle sheets, or by capitalizing on his prestige within his faction. Weapons, armor, equipment, magic items and so on that are outside of these lists are not available for purchase at any time.

The problem here is that the word prestige is used rather than fame, if you were to then go and look at the table for prestige you find that there is an option to get a free purchase of up to 150gp for 1 pp, or 750gp for 2 pp. This could lead you to believe that that is all this previous entry is referring to.

The second problem passage is on page 21 under Benefits of Fame.
"A character's Fame score determines the maximum gp value of any item she can purchase from her faction, as detailed in Table 5-2 below. The character must still actually spend the gold to receive the desired item."

The problem here is that it isn't defined what "buying from her faction" actually means, and nowhere else in the guide is this mentioned at all. If there was a paragraph or section somewhere that said something like "The only place to purchase items not attained on a chronicle sheet or on the 'buy anytime' list is to purchase them from your faction" then everything would be clear. This seems like a minor thing to those of you who have been playing for awhile, but to a new player or GM who have been running standard pathfinder or 3.5 games this is a whole new concept.

You might say that the only sensible conclusion to come to is that table 5-3 refers to items not covered by chronicle sheets or in the buy anytime list, and I would agree with you, but having a hazy area in the rules that invites people to draw their own conclusions inevitably leads to confusion like this.

Shadow Lodge 1/5

You guys are great, this clarifies everything. I really appreciate the help.

Mark Garringer wrote:
Chozo wrote:

Thanks Mark, you're a gentleman and a scholar!

Mark Moreland wrote:
Your GM was mistaken. Your interpretation is correct.

Also, this may provide a more clear, in depth explication.

Welcome to PFS!

Shadow Lodge 1/5

Thanks Mark, you're a gentleman and a scholar!

Mark Moreland wrote:
Your GM was mistaken. Your interpretation is correct.

Shadow Lodge 1/5

Hey, so I'm new to pathfinder society, and I have scoured the boards trying to find clarification on this, so I apologize if this has been covered elsewhere.

In regards to table 5-3 "Fame and item purchases" in the guide to organized play it says that "A character's Fame score determines the maximum gp value of any items she can purchase from her faction, as detailed in Table 5-3 below."

I read this to mean that if a person has enough fame for say a 31,000 gp item then they can purchase any legal item beyond what is listed on their chronicle sheets and what is on the "always available items" list.

However, when speaking with a GM recently I was told this was not the case, that it applied to the always available items and the items on the chronicle sheets, even though it specifically says a person may always buy those items.

I'm about to hit lvl 2 and have found no lvl 2 scrolls in my travels and am wanting to buy some, according to what the gm is saying I would not be able to, please help?

Shadow Lodge 1/5

Bummer,

Is anyone else going to be there running anything tonight? I'm still looking for that last xp point before lvl 2.