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![]() Also, I don't know if they have been covered already ( And this may not even be the right place for this...) but I wanted to give a shout out to a few items that I loved and who didn't make the Top 32 +, I may have the names wrong, since I didn't keep a file: The Roiling Cuirass
*i saw my own item 8 times. I voted for these two over my own. I loved these items and I wanted to let the designers know, that even though they may be disappointed, someone loved them. I can't wait to integrate them into my campaign. ![]()
![]() I'm interested to see where I went wrong. Thanks everyone. Murder Candle
A Murder Candle looks like any ordinary candle. During the dipping process, as each layer of wax is added, runes are carefully carved into the wax. Only the last ten layers are rune free to disguise the candle's purpose. When the Murder Candle is lit the countdown begins. Once the Murder Candle burns down to a height designated by the creator, it will trigger explosive runes. Additionally, if the person who lit the Murder Candle blows it out, explosive runes is triggered. If anyone other than the individual who lit the Murder Candle blows it out, the spell is not triggered. During creation, the crafter will place the strand of hair at a set point in the candle. This strand of hair is the point at which the spell will be triggered. Construction
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![]() Formatting is only a deal breaker for me if it is particularly egregious. My heirarchy is thus: 1) Imagination beats Formatting
Formatting mistakes are an easy fix. You can teach someone who has little to no experience with these things in minutes. Mechanics takes longer to teach than Formatting. Imagination is something else entirely. Additionally, I noticed that I almost always ( at first it was subconscious) vote down the items with ~ 299 words. I realized that I admire the ability to write with an economy of words. More words don't usually mean more imagination. More words usually muddy the whole thing and it's often easy to spot where the designer got carried away and the submission wasn't helped by everything the designer had to pack into the item. ![]()
![]() Absolutely agree with you on drawbacks, Cthulhu. In my games, they are a given and my players know nothing will be all powerful or game breaking. I would also add that I am also a sucker for items that aren't class specific. I think it's a true test of mojo to make an item anyone can use. But that's just me. ![]()
![]() I'm sure this has already been covered in approximate 1,500 comments and counting but I just reached my personal limit... "This [blank] is highly prized by [insert class/archetype] who know its true value..." Aaaaaaaah. Aaaaaah!!!!!! I'm done. I've tried to be fair and not hold it against the item, I really have. But the phrase is everywhere! Everywhere.... ![]()
![]() Here is a link to some crazy animals if anyone needs ideas: And some cool ones not mentioned:
And the Pangolin And not to be forgotten, the Red Panda The pangolin has been hunted, unfortunately, for the fact that it's "scales" made armored clothing. I don't how good the armor actually was, since they are basically the same material as fingernails. ![]()
![]() I have always had a soft spot for the Snow Leopard. I think I would make that my Animal Companion. As for Wild Shape... Boy, that's so tough. I think I might go Polar Bear. For combat, it should suffice. But it can survive in brutally cold temperatures (important where I live) and happens to be a partially marine animal. It's like the Navy SEAL of the Wild Shape world!!! My pardon to the real seal animal... |