I wish it were that simple. Either I or the GMs had written the number down wrong. Sadly the character sheet got rained on, and the number is illegible there also. So what I need is someone at Paizo to take 5 min and look me up and shoot the number at me please. IE, lookup byname since number is not known at the time.
Egyptoid wrote:
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MIRACLE:
Brock the Android is created, in a legit Pact foundry. He is wearing a teal paper jumpsuit.
Let's say I make an android, let's call him Brock. That cost a huge chunk of change, cause he's a quality dude. Training him for a job is not free, either. Plus he has to be clothed, fed, and housed while he learns his job. Does Brock owe me, the manufacturer, anything for all this ? I find the rulebook confusing as it implies such an obligation to be "unscrupulous". Methinks the flavor text was written by an extremely young person. Is it "unscrupulous" when real-life organizations demand 4 years of service from people in exchange for training ? Brock owes his very existence to me, yet all I ask is 4 years of work.
81. Pentadimensional Metaminds
read this: Go to FIFTH WORLD. ~~~ 82. I blame Grigori Rasputin and his threaded soul
MELEE: You gracelessly miss your strike and leave a minor opening. Into which you opponent quickly puts a fist. Into your private parts, or near enough to send you reeling. You are sickened 2 rounds. Worse, a stain in that area looks quite embarrassing. RANGED: somehow your shot either slams or ricochets into the most expensive drink or liquor nearby, spilling and ruining it. Friend and Foe alike now basically hate you. SPELL: Arcane force splats out bodily all around you, and all liquids on your person (water, serums, pharmaceuticals, drinks, canteens, etc) must save or be spoiled, fouled or ruined somehow.
H-T-H: You lean in exactly wrong for your strike. You stumble into a random nearby square. Opponent gets a free trip or grapple check against you, as DM sees fit, if opponent desires. Ranged: Your shot caroms back at you off a piece of enemy armor, and right into something dangerous nearby. GM will notify player where the little toxic spill or minor explosion happens, and just how bad it is. (bad for the shooter, not the target) Magicks: All magic is chaos, really. Damage spells arc off wildly and convert to sparkles harmlessly orbiting the targets head. Other types of spells strike the target right in the head. And drive it berzerk. (for 5 rounds plus the spells normal duration) Details are up to the DM, but in general opponents will respond strongly and angrily; and friends will be ineffective and unwise.
H-T-H: What would have been an excellent lunge was derailed by the fact your foot went into a rotten place in the floor. Then giant Termites, Fire-Ants, or other appropriate vermin begin swarming from the hole into the area. Reflex DC 18 to get clear of all this. Fail by 3+ & Opponent gets free hack. Also if you fail by 6+ you fall into the bug pile. Ranged Attack: Your shot goes way way long. And strikes something valuable. And you might offer to pay for that. And the fighting will now probably attract attention of local law enforcement. MAGIC: Mistakes were made. Most spells just fizzle out and leave you looking like a twerp. However if you were casting anything of the Summoning, Calling, Compulsion, Creation, Mind-Affecting or Teleportation types, you have instead accidentally latched onto the local hive of space termites, which proceed to swarm the combat in a mounting tide. SPACE TERMITES HERE: Go to Termites!.
HTH - Hagotcha! Your off hand item, such as shield, gear in hand, dagger, etc. has become entangled in your opponent's kit or person somehow. You are flat-footed now till the end of the turn. Either let it go your next phase with no penalty, or attempt a move action on each of your phases to wrest free (DC=15+BAB of opponent+D12). Until then you are stuck next to opponent, who gets +2 to strike you. RANGED: Ammo rattles loose (IE: Battery unseats, clip jiggles, or dagger falls on ground) You must re-equip it, reload, or forgo that attack mode. At least nobody was looking at you just that second. MAGERY: Misspeaking causes your spell to curlicue just wide of the target, which is impressive if the target was "touch" or "self" and opens up a tiny blue spatial rift. Ether Scarabs start flitting into your dimension. 1d4 of the little bugs pop in per round, until (3x spell level x casters CHA bonus) fill the area.
Triaskitteriaphobia MELEE: You seem to have tripped over an imaginary invisible skittermander. You are perturbed. H-t-H opponents gain +3 to hit you until your next phase. RANGED: Your attack misses, but lands nearby. A helpful skittermander appears and brings the item running right back to you: A spent bullet, lost crossbolt, scattered dagger, etc. For energy weapons it bring you a small scorch mark. This effect is useless and humorous unless of course the attack you missed with was a grenade. SPELLS: Whatever you intended just skittered out, the magic energy coalesces into a small familiar 4 armed shape. Instead of the normal effects, Ranged spells turn into a Wisp Ally instead, that happens to be skittermander shaped. And it lands next to, and starts affecting your intended target. Non-Ranged or touch spells simply turn into a holographic image of a skittermander, which cavorts near the would-be recipient. In either case the effects last one full minute. |