Farzam Khorsheed

Egyptoid's page

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I liked what you wrote but must have missed the formula.
Could you post a sample session,
like what if Billy and the Boingers
play the Castrovel Collseum?

like the dice rolls and results ?

Thanks.


does this count ?

https://imgur.com/a3ncW6d


The PCs have trudged through the jungles, working through the problems in Dead Suns Temple 12

here's the campaign:
Go to LOG.

here's the players:
Go to roster.


<Sad Trombone>


? Kie estas la staraj miniaturoj ?


I wish it were that simple. Either I or the GMs had written the number down wrong. Sadly the character sheet got rained on, and the number is illegible there also.

So what I need is someone at Paizo to take 5 min and look me up and shoot the number at me please.

IE, lookup byname since number is not known at the time.


Need help please recovering SFS number
Thanks in advance


Results Here:

https://www.cosmiccrit.com/critical-fail-deck/


Egyptoid wrote:

can enough of us make noise at hero forge to get some alien heads ?

we can end-run paizo if they are slow

THEIR FAQ: The best place to submit suggestions if on our Facebook wall or on Twitter to tell us about features and parts you’d love to see. We look forward to adding more stuff and appealing to a wider audience.

https://www.facebook.com/HeroForgeMinis/

https://twitter.com/heroforgeminis?lang=en


can enough of us make noise at hero forge to get some alien heads ?

we can end-run paizo if they are slow


Mechanic / Technomancer multiclass,
with the VR Junkie theme (3pp from Necromancer Games)
And Data Jockey archetype

Former Air Force, Computer Programmer,
Low Con and Wis, Moderate Dex and Cha.
Not that Anyone Notices


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MIRACLE:
School evocation; Level cleric/oracle 9;
CASTING Time 1 standard action
Components V, S; see text
Range see text
Target, Effect, or Area see text
Duration see text
Saving Throw see text; Spell Resistance yes
DESCRIPTION
You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.


Brock the Android is created, in a legit Pact foundry. He is wearing a teal paper jumpsuit.
===
As of that moment, he has ZERO skills and (let's say) no obligations. He can sign a form, be released right then (as basically a homeless person), wearing teal paper flip-flops.
---
Or he can consent to training, housing, clothing, and feeding, while working;
and be released in 4 years, with some stat mods, skills, a theme, and a class.
~~~
Please describe how this is unfair and unscrupulous.


STARFINDER
https://sites.google.com/site/heroicsystems/Home/starfinder-hub/sf-logbook


Let's say I make an android, let's call him Brock. That cost a huge chunk of change, cause he's a quality dude. Training him for a job is not free, either. Plus he has to be clothed, fed, and housed while he learns his job.

Does Brock owe me, the manufacturer, anything for all this ?

I find the rulebook confusing as it implies such an obligation to be "unscrupulous". Methinks the flavor text was written by an extremely young person.

Is it "unscrupulous" when real-life organizations demand 4 years of service from people in exchange for training ?

Brock owes his very existence to me, yet all I ask is 4 years of work.


No the Osbourne effect won't happen because people are on the average quite wise and intelligent, well able to separate the two concepts in their minds.

Also, its apples and oranges, really. One is Space Opera and the other is Dungeon Fantasy.


so edgy. so brave.


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90. a series of poorly worded wishes, and others poorly worded to undo the previous,

and a trip to the Djinni homeland and then an escalation into something like the Butterfly Effect on PCP.


Rules Summary Cards, like they made for Patfhinder

http://paizo.com/products/btpy94e8?Pathfinder-Cards-Rules-Reference-Flash-C ards-Double-Deck


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86. Some GM successfully integrated Psionics into the game in a balanced way.

Aaaand it's gone . . . . .


81. Pentadimensional Metaminds
~fought bitterly with the ~
Overlords of the Fifth World,
and Golarion was an inevitable casualty of the Battlespace.

read this: Go to FIFTH WORLD.

~~~

82. I blame Grigori Rasputin and his threaded soul


80. The Min-Maxers finally succeeded.


Where my Dog-People at ?!?


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FirstChAoS wrote:


mote of stellar power splits into two smaller motes.

that is vicious and awesome


ACADIA, from Captain Harlock

ENTERPRISE, 1701-A,from Trek

STAR GALLEON, from the Rogue Trader RPG


another reason to have an overly large standing fleet guarding Absalom, is that dang Starstone. IMHO it would attract vile junk from all over the galaxy. Its not like Drift Travel is terribly restricted technology.


MELEE: You gracelessly miss your strike and leave a minor opening. Into which you opponent quickly puts a fist. Into your private parts, or near enough to send you reeling. You are sickened 2 rounds. Worse, a stain in that area looks quite embarrassing.

RANGED: somehow your shot either slams or ricochets into the most expensive drink or liquor nearby, spilling and ruining it. Friend and Foe alike now basically hate you.

SPELL: Arcane force splats out bodily all around you, and all liquids on your person (water, serums, pharmaceuticals, drinks, canteens, etc) must save or be spoiled, fouled or ruined somehow.


Crocs.

It's the only answer.


H-T-H: You lean in exactly wrong for your strike. You stumble into a random nearby square. Opponent gets a free trip or grapple check against you, as DM sees fit, if opponent desires.

Ranged: Your shot caroms back at you off a piece of enemy armor, and right into something dangerous nearby. GM will notify player where the little toxic spill or minor explosion happens, and just how bad it is. (bad for the shooter, not the target)

Magicks: All magic is chaos, really. Damage spells arc off wildly and convert to sparkles harmlessly orbiting the targets head. Other types of spells strike the target right in the head. And drive it berzerk. (for 5 rounds plus the spells normal duration) Details are up to the DM, but in general opponents will respond strongly and angrily; and friends will be ineffective and unwise.


H-T-H: What would have been an excellent lunge was derailed by the fact your foot went into a rotten place in the floor. Then giant Termites, Fire-Ants, or other appropriate vermin begin swarming from the hole into the area. Reflex DC 18 to get clear of all this. Fail by 3+ & Opponent gets free hack. Also if you fail by 6+ you fall into the bug pile.

Ranged Attack: Your shot goes way way long. And strikes something valuable. And you might offer to pay for that. And the fighting will now probably attract attention of local law enforcement.

MAGIC: Mistakes were made. Most spells just fizzle out and leave you looking like a twerp. However if you were casting anything of the Summoning, Calling, Compulsion, Creation, Mind-Affecting or Teleportation types, you have instead accidentally latched onto the local hive of space termites, which proceed to swarm the combat in a mounting tide.

SPACE TERMITES HERE: Go to Termites!.


HTH - Hagotcha! Your off hand item, such as shield, gear in hand, dagger, etc. has become entangled in your opponent's kit or person somehow. You are flat-footed now till the end of the turn. Either let it go your next phase with no penalty, or attempt a move action on each of your phases to wrest free (DC=15+BAB of opponent+D12). Until then you are stuck next to opponent, who gets +2 to strike you.

RANGED: Ammo rattles loose (IE: Battery unseats, clip jiggles, or dagger falls on ground) You must re-equip it, reload, or forgo that attack mode. At least nobody was looking at you just that second.

MAGERY: Misspeaking causes your spell to curlicue just wide of the target, which is impressive if the target was "touch" or "self" and opens up a tiny blue spatial rift. Ether Scarabs start flitting into your dimension. 1d4 of the little bugs pop in per round, until (3x spell level x casters CHA bonus) fill the area.
Ether Scarabs (pg 94 old MM2 from 3.5)


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pithica42 wrote:
"An invisible undead turtle enters the fray..."

Oh you @$#*@! you stole my thunder. Went back to the old school, did ya ?!? I know what inspired you . . . Bravo


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Triaskitteriaphobia

MELEE: You seem to have tripped over an imaginary invisible skittermander. You are perturbed. H-t-H opponents gain +3 to hit you until your next phase.

RANGED: Your attack misses, but lands nearby. A helpful skittermander appears and brings the item running right back to you: A spent bullet, lost crossbolt, scattered dagger, etc. For energy weapons it bring you a small scorch mark. This effect is useless and humorous unless of course the attack you missed with was a grenade.

SPELLS: Whatever you intended just skittered out, the magic energy coalesces into a small familiar 4 armed shape. Instead of the normal effects, Ranged spells turn into a Wisp Ally instead, that happens to be skittermander shaped. And it lands next to, and starts affecting your intended target. Non-Ranged or touch spells simply turn into a holographic image of a skittermander, which cavorts near the would-be recipient. In either case the effects last one full minute.


Rule and Reference cards, please