|
Ed Reppert's page
Organized Play Member. 5,206 posts (5,298 including aliases). No reviews. 4 lists. 7 wishlists. 2 aliases.
|
|
1 person marked this as a favorite.
|
In a fit of pique because they didn't get a series, Spectre went on to attempt to conquer the world, and were defeated by James Bond.

|
1 person marked this as a favorite.
|
Nice characters! I like 'em both. Very minor nit: her Pathbuilder array list's Janet's sex as male. And a question: having been born in the Mwangi Expanse, shouldn't Janet have Mwangi as a language?
I much prefer the Harnmaster way of dealing with languages: you have a native language (the one you were born into) and may have others depending on your background. So Janet would have Kholo as her native language, Mwangi as probably her first secondary language, Taldane as the next one (based on her move to Cheliax), and then others. Of course, Pathfinder's approach is different, but the abstraction level leads to problems. Is "Common" actually a group of languages, and someone who speaks "Common" speaks whatever the common language is where she is? If she moves (Mwangi Expanse to Cheliax for example) does she automatically learn the new "common"? Most people won't care about this, just picking languages sort of at random based on INT mod, and otherwise basically ignoring linguistics and languages as an aspect of the world. And so do I, perforce, when playing this game. But, as they say, I don't have to like it. :-)
Added: Also, nobody calls the language they speak "Common". It's Taldane, or Mwangi, or Tien, or whatever.
|
5 people marked this as a favorite.
|
This thread is now useless. Lock it please.
|
1 person marked this as a favorite.
|
My plan for the foreseeable future is to nurse this cold until it goes away or kills me, whichever comes first.
It's making my teeth ache. The ones I no longer have.
|
2 people marked this as a favorite.
|
Hm. I don't pay much attention to how Paizo does monsters in PFS scenarios. Are they always from the Bestiaries (Monster Core I guess they call it now) or do they create new unique ones for some scenarios? If it's the latter, I agree the lack of stat blocks would be an issue. For the former, well, I have the battle cards, so it should be fairly easy fore me at least to pull the ones needed for the scenario. Yeah, if you don't have the battle cards (which I grant are an added expense) you have to manually grab stat blocks from somewhere (the bestiaries or AoN I guess) and that's a pain.
|
2 people marked this as a favorite.
|
I'm dealing with a character (Harnmaster, not PF2) who has some forty spells in his grimoire. He's also got a problem: some months ago, trying to learn a new spell, he critically failed his casting roll, suffering a spell misfire that knocked out everyone in the chantry. He woke up first, so no one noticed that he just wandered off -- because the trauma caused him to lose his memory and his ability to speak and also to cast spells or to consciously use any of his arcane talents. So now he's in another country making a living as a teamster. Oh, and somebody he met along the way stole his stuff when they discovered he wouldn't be able to rat them out.
The question is whether his colleagues at the chantry will figure out that he's still alive (most think that he's dead or transported to some other world altogether) and will try to find him.
|
4 people marked this as a favorite.
|
Keith Apperson wrote: I think you have as much evidence that people are happy as we have that people are unhappy, not a compelling argument.
For either side, apparently.
|
3 people marked this as a favorite.
|
Xathos of Varisia wrote: There's a pretty strong case to be made that OP is not really bringing in enough business to justify the costs for sustaining it. You are privy to Paizo's data on the costs and revenues of the OP business? I'm surprised.
|
2 people marked this as a favorite.
|
I never liked the level idea anyway. At least, not once I discovered non-level-based TTRPGs, like Harnmaster.
|
2 people marked this as a favorite.
|
I already cancelled all my subs. Nothing to do with "Paizo Plus" really. I just a) can't afford to keep buying everything and b) don't have any place to put it anyway.
|
2 people marked this as a favorite.
|
Somehow the title "The Dead God's Hand" has me seeing Wednesday Addams explaining to TSA why she has what appears to be a severed hand in her carry on luggage. :-)
|
2 people marked this as a favorite.
|
My favorite Twilight Zones from that first run are "The Howling Man" and "Nightmare at 20,000 Feet" (which starred an unknown actor named William Shatner).
I have always thought that Harlan Ellison's short story "Jeffty Is Five" would make a great Twilight Zone episode. I also liked his "A Boy And His Dog", which was made into a 1975 movie.
|
3 people marked this as a favorite.
|
I like the AP change. No opinion on the PFS changes, at least not yet.
I just recently decided to change my approach from "buy everything Paizo publishes and hope I can find someplace to put it" to "no subscriptions; just buy the pdf as it becomes available". So how much will the pdf for these eighty dollar APs cost?
|
1 person marked this as a favorite.
|
Gord the Rogue was a creation of Gary Gygax's. There were a couple of novels about him, as I recall. My question is "how would you create him in PF2E?" Probably pretty simple: He starts out as a Thief, and later adds Wizardry to his resumé (via Wizard dedication I would guess). I wonder though if there's anything special in Gord's CV, perhaps some special ability not covered by "Thief with Wizard dedication". I suppose you'd have to go back and read the books -- if you can find them. Hm. Wizard dedication. Which School?
|
1 person marked this as a favorite.
|
I was just looking for an icon pack for the 27 current PF2E classes. I did find a pack for Starfinder (1E from the original date - 2017) but none for PF. :-(
|
2 people marked this as a favorite.
|
Where is Delos D. Harriman when we need him?
|
3 people marked this as a favorite.
|
Well, I did it. Just submitted a request to CS to cancel this order, empty my sidecart, and cancel all my Pathfinder and Starfinder subscriptions. Three reasons: I haven't played in several years and have no likely prospects for playing locally; I'm about out of room to store books, maps, etc.; I'm about totally broke. So I'm out. I may buy the occasional Kindle book or pdf, but I'm out. So long, Pathfinder, it's been good to know you. :-(
|
1 person marked this as a favorite.
|
This is still my favorite AP.
|
1 person marked this as a favorite.
|
Harnmaster: Kethira, in Chapter 4 (Possessions) on page 102, lists 11 Polearms: 3 Chivalric (Nobility only), 3 Common (anyone might have one), 5 Simple (non-noble soldiers, basically) ranging from the Falcastra to the Trident, and including the Staff and the Spear. Pictures on page 103. :-)

|
2 people marked this as a favorite.
|
What I would like to see in a Shifter class: starting perhaps with the ability to manifest a shape's natural weapons (e.g. claws for a Big Cat shifter), then adding at higher levels the ability to shift into that shape, then later more shapes ending with four or five different shapes from, well, the entire Bestiary. :-)
That's the basic chassis, and off the top of my head. I haven't thought much beyond this but there's probably a lot that could be considered.
I have to say that I didn't like the PF1 Shifter much. As I recall, I thought it was too... clunky, I guess. It seemed like it was just sort of thrown together rather than thoughtfully designed. Others probably reacted differently. :-)
Note: if you group the creatures in the Bestiary(ies) as say Folk (playable Ancestries), Animals (mundane creatures, not magical, not mythological or fanciful), Beasts (magical, mythological or fanciful creatures), Ethereals, Undead, Other (this is one possible grouping, I may have missed something), I'd say Shifters should be limited to Animals. Being able to shift to some other Folk (or another appearance of your own Folk) would be interesting, but may be too unbalancing. Being able to shift into Beasts would be cool, but again perhaps too unbalancing. OTOH, the possibilities for infiltrating an army of orcs or dragons, for just one example, are certainly intriguing. :-)
I would like to play a Druid with Owlbear shape, though apparently some god went through and removed all of Golarion's Owlbears a while ago. :-)
|
1 person marked this as a favorite.
|
You need some Harniacs. See HarnMaster/Harnworld from Columbia Games. Better yet look at Kelestia Games' HarnMaster: Kèthîra and their various setting modules for Harnworld.
|
3 people marked this as a favorite.
|
quibblemuch wrote: DungeonmasterCal wrote: quibblemuch wrote: I'm not gaming any more (long story) Oh no! I hate to hear it! Thanks. Tl;dr, I just wasn't having fun. And I can not have fun for a while, but after a year with no improvement, it's time to move on. XO in my first ship: "If you're not having fun, you're not doing it right."
Me: "I am having fun. Am I doing it right?"
XO: "No."
:-)
|
1 person marked this as a favorite.
|
My watch has ended. I think. I haven't opened the box yet.
|
1 person marked this as a favorite.
|
"Over" is overused these days ("over 20 types of dragons"). "More than" sounds much better here. To me, anyway.
OTOH, if that's the only thing I can find to complain about, this product is doing pretty darn good. :-)
Looking forward to it.
|
1 person marked this as a favorite.
|
My watch continues, but I'm told the package is in the mail.
|
3 people marked this as a favorite.
|
Anguish wrote: 'd like to close by circling back... if Paizo is still doing business on Twitter - and encouraging customers to do so - that's a bad thing in my opinion and shame on them. If the profit from that exposure is the difference between solvency (ie. paying their staff's wages) and insolvency well... I'd like to think if I was business-owner I'd do the right thing, no matter how hard that decision was. I don't know if Paizo has a Twitter account. I don't care. You say that if Paizo "doing business on Twitter" (I don't know what that means) is the difference between solvency and insolvency Paizo should "do the right thing" which means they should dissolve the company. Seems to me that's cutting off your nose to spite your face. IOW, stupid. I don't see Paizo as stupid.
|
1 person marked this as a favorite.
|
Evan: On release day (July 31) as I understand it.
|
1 person marked this as a favorite.
|
All right.
I'm about at the point where it no longer matters to me, because at 78, and with no one in my circle of friends who is at all interested in playing Pathfinder (or Starfinder), and with the demise of "Paizo Advantage", I'm seriously considering bailing altogether on these games. <shrug>

|
3 people marked this as a favorite.
|
Unlike Efteiroh I haven't crunched the numbers, so I'm operating on mostly feel rather than facts right now.
1. I'm 78 years old.
2. I have 22 subscriptions listed on my "My Subscriptions" list, five of which -- Adventure Card Game, Comics, Pawns, Player Companion, Tales -- are apparently defunct. I had a Battles sub, which I've cancelled, and that doesn't appear. That leaves 17(!) active subscriptions.
3. What I have so far gleaned from this announcement (I missed the one back in April) is that keeping up with Paizo publications is going to take some work which I will probably find annoying.
4. I haven't thoroughly read the last couple of AP or rules books.
5. I haven't even opened the box on last month's shipment.
6. I'm guessing it's costing me between $2000 and $2500 a year for all these subs. That's with the Paizo Advantage.
7. I haven't played or run a game in years.
8. None of my current circle of friends is interested in Pathfinder or Starfinder.
9. I'm running out of room to store stuff, leading to me at least think about cancelling all the subs and just buying pdfs, if I buy anything at all.
So, at this point I can apparently sign up for this thing now, or wait until the store goes live and my "Paizo Advantage" disappears. Or I can cancel all my subs and forget about Pathfinder and Starfinder.
Suggestions? :-)
|
1 person marked this as a favorite.
|
Prophecy no longer works, so how could I possibly know what's going to happen?
|
1 person marked this as a favorite.
|
Ouch! My watch begins. I hope this doesn't put me in the red. :-(
|
2 people marked this as a favorite.
|
Text is text. And RPGs are not Chess. The rules are whatever the GM says they are. That said, it's nice to know what the rulemakers intended, or at least get a consensus from all the players.
|
1 person marked this as a favorite.
|
What was the average population density in the thirteen colonies in 1776? What's the average population density in the US today? Just curious how they'd compare.
|
1 person marked this as a favorite.
|
My car is in the shop, so I'm not going anywhere. Will do some reading, maybe some TV/movie watching, some clanning (playing Clan Lord, a sort of MMORPG, though we're lucky if we get 50 players on line at a time, so maybe just MORPG).
|
1 person marked this as a favorite.
|
Be aware that when I say "my watch has ended" I mean "I have hard copies in my hot little hands". :-)
|
1 person marked this as a favorite.
|
Aberzombie wrote: So now I guess mine will go to the bottom of the list since I had the audacity to ask a question. Damned bureaucrats. 'In a mature society, “civil servant” is semantically equal to “civil master.”' -- Robert A. Heinlein, Time Enough For Love, 1973.
|
1 person marked this as a favorite.
|
Maps. I love good maps. Will there be maps of the archipelago and/or individual islands anytime soon?
|
1 person marked this as a favorite.
|
DiBella's most excellent Tuna sub for lunch and dinner today. Bridge Tournament tomorrow, "free" food: it's Taco Friday! :-)
|
1 person marked this as a favorite.
|
Google "Cheech Wizard". :-)
|
3 people marked this as a favorite.
|
It's never too late to complain. :-)
|
1 person marked this as a favorite.
|
My watch ended yesterday.
|
1 person marked this as a favorite.
|
I'm still watching for the shipment to arrive.
Some interesting notes: there are five subscription items and three non-subscription items in the mix. All of them are Pathfinder; there's no Starfinder stuff in here at all. Nearly half of the total cost of the order is in the three non-subscription items (Treasure Vault (Remastered), Treasure Vault (Remastered) Special Edition, and Pathfinder Battles: Leshy Window Boxed Set).
Tracking says it'll be here Friday. We'll see.
|
1 person marked this as a favorite.
|
Rule of thumb: estimate how long you think an IT project is going to take, then double it.

|
1 person marked this as a favorite.
|
And at 14: (Note: if you don't want red eyes for her, I'd make 'em black. :-)
Note 2: "Common Arcana" is her spellbook, where she stores all the spells that aren't in her repertoire.
Lady Carmilla 14
Female elf sorcerer 14 (Advanced Player's Guide, Lost Omens Character Guide, Lost Omens Divine Mysteries, Rage of Elements, Secrets of Magic)
Medium, Elf, Humanoid
Age 468, Hair Red, Eyes Red, Complexion Pale
Height 5'7, Weight 120
Deity Zura
Heritage cavern elf
Background magaambya academic
Perception +19; darkvision, low-light vision
Languages Common, Draconic, Elven, Goblin, Kholo, Orcish
Skills Academia Lore +20, Acrobatics +3, Arcana +26, Crafting +24, Deception +23, Diplomacy +27, Intimidation +21, Nature +17, Occultism +20, Religion +17, Society +22, Stealth +19, Thievery +3
Str +0, Dex +4, Con +2, Int +4, Wis +1, Cha +5
Items +2 resilient explorer’s clothing, socialite staff[TV], cloak of repute[LOCG], Common Arcana, messenger’s ring, paint set[LOGB], ring of lies, ring of minor arcana, sanguine pendant, scroll of clairaudience, scroll of talking corpse, scroll of translate (3rd rank), shadow signet, sterling artisan's toolkit, wand of cozy cabin, purse (1,657 gp, 9 sp)
--------------------
AC 33; Fort +21; Ref +22; Will +20
HP 118
--------------------
Speed 20 feet
Melee [1] [i]socialite staff[/i] +18 (magical, two-hand (1d8), monk, staff), Damage 1d4+2 B
Arcane Sorcerer Spells DC 33, attack +23; 7th (4 slots) corrosive body*[SoM], duplicate foe, replicate[SoM], retrocognition 6th (4 slots) disintegrate, dominate, hallucination*, repulsion 5th (4 slots) acid storm[LODM], corrosive muck, scouting eye, subconscious suggestion* 4th (4 slots) carryall, fly, invisibility, translocate* 3rd (4 slots) fear, haste*, illusory disguise*, shrink item 2nd (4 slots) acid grip*, dispel magic*, invisibility, telekinetic maneuver 1st (4 slots) alarm, charm*, force barrage*, gentle landing Cantrips (7th) detect magic, electric arc, gouging claw, read aura, slashing gust[RE]
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 3 Focus Points, DC 33; 7th Ancestral Memories, Arcane Countermeasure, Extend Blood Magic
Rituals mystic carriage, phantasmal custodians
Ancestry Feats Ageless Patience, Ancestral Suspicion, Elven Verve[LOCG], Forlorn, Unwavering Mien
Class Feats Advanced Bloodline, Arcane Evolution, Bleed Out, Bloodline Resistance, Greater Bloodline, Quickened Casting, Signature Spell Expansion
General Feats Ancestral Paragon
Skill Feats Assured Identification, Glad-hand, Magical Crafting, Magical Shorthand, Oddity Identification, Quick Coercion, Quick Identification, Quick Recognition, Recognize Spell, Shameless Request
Other Abilities blood magic, imperial, imperious defense, sorcerous potency
--------------------
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

|
1 person marked this as a favorite.
|
And at 10:
Lady Carmilla 10
Female elf sorcerer 10 (Advanced Player's Guide, Lost Omens Character Guide, Lost Omens Divine Mysteries, Rage of Elements, Secrets of Magic)
Medium, Elf, Humanoid
Age 468, Hair Red, Eyes Red, Complexion Pale
Height 5'7, Weight 120
Deity Zura
Heritage cavern elf
Background magaambya academic
Perception +13; darkvision, low-light vision
Languages Common, Draconic, Elven, Goblin, Kholo, Orcish
Skills Academia Lore +16, Arcana +20, Crafting +16, Deception +17, Diplomacy +23, Intimidation +17, Nature +13, Occultism +16, Religion +13, Society +16, Stealth +16
Str +0, Dex +4, Con +2, Int +4, Wis +1, Cha +5
Items +1 resilient explorer’s clothing, cloak of repute[LOCG], messenger’s ring, paint set[LOGB], ring of minor arcana, scroll of clairaudience, scroll of talking corpse, scroll of translate (3rd rank), sterling artisan's toolkit, wand of cozy cabin, purse (250 gp, 9 sp)
--------------------
AC 27; Fort +17; Ref +19; Will +16
HP 86
--------------------
Speed 30 feet
Arcane Sorcerer Spells DC 29, attack +19; 5th (4 slots) acid storm[LODM], corrosive muck, scouting eye, subconscious suggestion* 4th (4 slots) carryall, fly, invisibility, translocate* 3rd (4 slots) fear, haste*, illusory disguise*, shrink item 2nd (4 slots) acid grip*, dispel magic*, invisibility, telekinetic maneuver 1st (4 slots) alarm, charm*, force barrage*, gentle landing Cantrips (5th) detect magic, electric arc, gouging claw, read aura, slashing gust[RE]
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 2 Focus Points, DC 29; 5th Ancestral Memories, Extend Blood Magic
Rituals mystic carriage, phantasmal custodians
Ancestry Feats Ageless Patience, Ancestral Suspicion, Elven Verve[LOCG], Forlorn
Class Feats Advanced Bloodline, Arcane Evolution, Bleed Out, Bloodline Resistance, Signature Spell Expansion
General Feats Ancestral Paragon
Skill Feats Assured Identification, Glad-hand, Magical Shorthand, Quick Identification, Quick Recognition, Recognize Spell, Shameless Request
Other Abilities blood magic, imperial, imperious defense, sorcerous potency
--------------------
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

|
1 person marked this as a favorite.
|
And at Level 5 (Profile deleted to save space):
Lady Carmilla 05
Female elf sorcerer 5 (Advanced Player's Guide, Lost Omens Character Guide, Rage of Elements, Secrets of Magic)
Medium, Elf, Humanoid
Age 468, Hair Red, Eyes Red, Complexion Pale
Height 5'7, Weight 120
Deity Zura
Heritage cavern elf
Background magaambya academic
Perception +7; darkvision, low-light vision
Languages Common, Draconic, Elven, Goblin, Kholo, Orcish
Skills Academia Lore +11, Arcana +13, Crafting +11, Deception +11, Diplomacy +13, Intimidation +11, Nature +7, Occultism +11, Religion +7, Society +11, Stealth +10
Str +0, Dex +3, Con +1, Int +4, Wis +0, Cha +4
Items +1 explorer’s clothing, paint set[LOGB], scroll of clairaudience, sterling artisan's toolkit, purse (20 gp, 9 sp)
--------------------
AC 21; Fort +10; Ref +10; Will +9
HP 41
--------------------
Speed 30 feet
Arcane Sorcerer Spells DC 21, attack +11; 3rd (3 slots) fear, haste, illusory disguise* 2nd (4 slots) acid grip, dispel magic*, invisibility, telekinetic maneuver 1st (4 slots) alarm, charm*, force barrage*, gentle landing Cantrips (3rd) detect magic, electric arc, gouging claw, read aura, slashing gust[RE]
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 1 Focus Point, DC 21; 3rd Ancestral Memories
Ancestry Feats Ancestral Suspicion, Elven Verve[LOCG], Forlorn
Class Feats Arcane Evolution, Bleed Out
General Feats Ancestral Paragon
Skill Feats Magical Shorthand, Quick Identification, Recognize Spell
Other Abilities blood magic, imperial, imperious defense, sorcerous potency
--------------------
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

|
2 people marked this as a favorite.
|
Here's Lady Carmilla at level 1:
Lady Carmilla 01
Female elf sorcerer 1 (Rage of Elements, Secrets of Magic)
Medium, Elf, Humanoid
Age 468, Hair Red, Eyes Red, Complexion Pale
Height 5'7, Weight 120[b]
[b]Deity Zura
Heritage cavern elf
Background magaambya academic
Perception +3; darkvision, low-light vision
Languages Common, Draconic, Elven, Goblin, Orcish
Skills Academia Lore +6, Arcana +6, Deception +7, Diplomacy +7, Intimidation +7, Nature +3, Occultism +6, Society +6, Stealth +5
Str +0, Dex +2, Con +0, Int +3, Wis +0, Cha +4
Items explorer’s clothing, paint set[LOGB], purse (13 gp, 9 sp)
--------------------
AC 15; Fort +3; Ref +5; Will +5
HP 12
--------------------
Speed 30 feet
Arcane Sorcerer Spells DC 17, attack +7; 1st (3 slots) alarm, charm, force barrage Cantrips (1st) detect magic, electric arc, gouging claw, read aura, slashing gust[RE]
Focus Spells 1 Focus Point, DC 17; 1st Ancestral Memories
Ancestry Feats Forlorn
Skill Feats Recognize Spell
Other Abilities blood magic, imperial, imperious defense, sorcerous potency
--------------------
Carmilla Vaelith descends from a noble elven house so old that even the great archives of Kyonin speak of it only in footnotes, half-erased by scandal or intent. Her family’s estate still stands among the mists and thorns of Ustalav, perched like a lacquered dagger above a forgotten river pass. It is a place of quiet grandeur—unvisited, uninviting, and untouched by time. So too is Carmilla.
To be born into fading glory is to learn the art of preservation. Her childhood was a lonely, curated thing: hushed corridors, porcelain dolls, formal tutors, and bloodless conversation. She took to study not out of duty, but out of yearning—to understand the forces that gave beauty form and permanence. In time, her magical talent surfaced, unbidden and unsettling. Her power did not flare or flash; it bled. Her spells crept in like a whispered rumor, shaped to disarm, to distort, to entrance. Magic, for Carmilla, was not force—it was intention refined to the point of elegance.
Where others were repulsed, Carmilla saw meaning. In blood, she found structure, expression, honesty. She began to paint in it. First small patterns, then entire scenes. Each death she orchestrated became a study in balance, texture, and mood. Her victims—never random—were carefully selected for composition. A disloyal servant posed in a prayerful sprawl. A rival’s lover arranged among thorned roses, face just so. It was art, she insisted. And it was beautiful.
She carries her title like a blade: ceremonial, gleaming, and always visible. She makes no apology for her rank, and she expects no questions. Among the shorter-lived peoples, she passes herself off as an eccentric socialite—too refined to question, too remote to suspect. And when she travels, it is not to seek fortune or justice, but to find new subjects, new palettes, new themes. Every ruin holds potential. Every ally is a witness. Every monster she slays is a canvas, waiting to be posed.
Carmilla does not kill out of hunger. She kills with purpose. Murder is her medium. Blood is the paint upon her brush. Magic is the frame that holds it all together. Even her allegiance to Zura is more philosophical than religious—an appreciation for what the Crimson Mistress understands: that ecstasy, agony, and beauty are all shades of the same red.
She speaks often of transformation, of transcendence. Undeath, to her, is not escape but culmination. She reveres Zura not as a goddess to be worshipped, but as an ideal to be refined toward. Death, she believes, can be survived with the right vision. Immortality must be earned, and she carves her path to it in blood, elegance, and perfect form.
She is not cruel for cruelty’s sake, but she is deeply unkind. Lesser mortals amuse her, for a while. She speaks to them gently, encourages their little hopes, and then—if they interest her enough—immortalizes them in the only way she knows how. Her reputation trails behind her in whispers and red-inked rumors. A patron of unsanctioned galleries. A collector of antique blades and preserved hearts. A noblewoman who never ages, never forgets, and never forgives.
Carmilla Vaelith is not a villain in her own mind. She is a curator of fleeting moments. A sculptor of endings. Her life is her gallery, and she walks through it unhurried, elegant, and waiting for her next piece to begin.
SPELLS KNOWN
Carmilla knows all of the common arcane spells of 5th rank and lower from Player Core 1 and Player Core 2.
Rank Qty Cost Total Spell Cost
0 20 2 gp 40 gp
1 44 2 gp 88 gp
2 42 6 gp 252 gp
3 28 16 gp 448 gp
4 25 36 gp 900 gp
5 22 70 gp 1,540 gp
SUM 3,268 / 2 = 1,634 gp (halved due to Magical Shorthand and no chance of failure)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
|
1 person marked this as a favorite.
|
<Grammar Police, Pet Peeve Department>
"it's"="it is"
"its"="belonging to it"
</Grammar Police>
|
1 person marked this as a favorite.
|
Sunday is "Monty Python And The Holy Grail" at Tinseltown, followed by dinner at Monte Alban. No gaming this weekend.
|
2 people marked this as a favorite.
|
Marilyn Monroe, faced with Matzoh Ball Soup at a White House dinner: "Don't they ever serve any other part of the Matzoh?" Allegedly. :-)
|