Tsadok Goldtooth

Durra of the Gouged Eye tribe's page

105 posts. Alias of Ellioti.


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This is Ellioti's submission. Background in the profile.

Rough Crunch:
N Half-orc Feral Champion Cult Leader Warpriest 5
Feats: Additional Traits (unless I can take another trait for a drawback), Healer's Hands, Incredible Healer
Traits: Reformed Raider, Tusked, Fate's Favored
Skills: Knowledge (Planes), Heal, Perception, Stealth


despite Performance Combat being relevant, I went for a low CHA build. I hope this won't hinder the character too much?


Ellioti wrote:

4d6 - 1 ⇒ (5, 6, 1, 5) - 1 = 16

4d6 - 2 ⇒ (6, 6, 2, 2) - 2 = 14
4d6 - 1 ⇒ (4, 3, 1, 3) - 1 = 10
4d6 - 1 ⇒ (6, 4, 1, 5) - 1 = 15
4d6 - 3 ⇒ (5, 6, 3, 3) - 3 = 14
4d6 - 3 ⇒ (3, 5, 6, 5) - 3 = 16

nice rolls!

will certainly submit something! Probably an orc, because they make very sterotypical gladiators.
Maybe a Goliath Druid with str 20 (16+4), dex 15, con 14, int 12 (14-2), wis 14 (16-2), cha 8 (10-2) using Peregrinus style in a Gladiator’s Studded Leather Armour decorated with bits and pieces of fallen victims. For traits, either Pit-Born & Pit-Bred or Beast Tamer look great

This is my finished submission for my beast-taming orc slave


Would you please close this officially, too?


That's OK. Good luck to you


I am back, not that it mattered ;)


I will be on vacation starting Friday for two weeks. I will, of course, have internet, but I can't promise, I'll use it to check in with you guys regularly. Please bot whenever necessary.


"Then she's not going anywhere. We can come back for her. And with any luck, her problem is the snow, too."


Perception: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Durra orders Brugh to move in closer and checks the surrounding area. She can't really understand what that little girl would be doin here.


"Let's keep going. Nature will take care of itself. And with that I mean the weasel. That snow on the other hand is quite unnatural."
perception: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21


Survival: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Durra, still up on the back of the big bison was not much of a help in tracking. She could only give some aid.


"Mordred is right. We can avoid that last one."


Brugh Fort: 1d20 + 8 ⇒ (15) + 8 = 23

The cold weather eventually got to Durra and weared her down. Because she didn't want to slow down the group, she mounted Brugh and let him carry her. Brugh did not mind the weather apparently.

Nature: 1d20 + 5 ⇒ (2) + 5 = 7 omg, what kind of druid am I? Can't even identify animal tracks

"can someone disable the traps and clear the way? Alternatively, I could summon a horse that can spring some traps."


Perception: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Fort: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Survival to help the others: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

great rolls...


"we need to heal one, that's right. And then we go on"
Durra was not really familiar with plants she always favored the animal side of nature. She moves to Kishai
"let me do that."
CLW: 1d8 + 2 ⇒ (7) + 2 = 9

sounds like a Druid's job


Durra chops the tree once more and shouts: "What did he say?"
attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d12 + 6 ⇒ (9) + 6 = 15
She then moves toward green


Durra moves through the group to protect them from the major threat. She has her axe in a threatening position.

move, then ready an attack at blue, if his next action is hostile

ready attack:
1d20 + 7 ⇒ (9) + 7 = 16, dam: 1d12 + 6 ⇒ (1) + 6 = 7


After many hours through the snow the group reaches a snow free patch. "Look. This is a welcoming sight, isn't it?"


Survival: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Geography: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
wtf. good thing Dhakor has us covered

Durra, who was well at home in the snow usually, felt strangely lost.


Durra looks even more worried than the rest. Then she brings Brugh from the stables. "I guess us two have to find another way. This is Brugh. My best friend so to say."

Brugh is a one ton bison


I 'd like to progress a little bit faster for a change, to be honest


@Garrasay "Uh. I wouldn't know how to talk to a fey. They're nasty little trickster."


"It is. But why is it a special night? I was investigating the snow. It shouldn't be here."
Durra took a piece of very strange looking meat out of her bag and pierced it on one of her short spears. Then she held it into the fire.


Durra was startled herself, when the gnoll opened the door. She didn't expect that. But who is she to judge.

"That's mighty fine of you. My name is Durra."

She strapped leaned the axe to the side of the chair and bowed down towards the fire warming herself.


A big orc woman stood in the door frame, big axe shouldered, several other weapons strapped to her back. But she looked surprisingely friendly with a calming smile. click

"May I come in? It's quite cold out here!"


"What strange weather, don't you think Brugh?" Durra was quite comfortable in the cold snow and so was her heavy friend. She has been travelling down here to see some nice weather, but then she heard the rumours about sudden snow. Quite unusal at this time. After a quick break in Heldren, she decided to investigate that phenonema. She had always like snow. After a few miles she found the border of the snowy area and decided to move forward. A few hours later, the weather got stronger, she saw some lights and what appeared to be buildings. Thre could have been tracks in the snow, too.

They moved forward towards them with a steady pace. When she saw the shadows of some figures inside, she shouted: "Heeeey! Over here!" It was quite loud in there, nobody seemed to notice her. Was that the sound of battle? She hoped not. Durra quickly brought Brugh into the stable then got back to the house and.

As the group finally noticed here, they were startled. A big orc woman stood in the door frame, big axe shouldered, several other weapons strapped to her back. But she looked surprisingely friendly with a calming smile. klick

"May I come in? It's quite cold out here!"


Can we speed up a little, like we used to? ~1 post/day from everyone? Boting/skipping after 24h of not acting?

Otherwise I'm inclined to focus on something else...


Durra circles around the room like a preying animal watching the bandits closely. "You heard him."

Ready action. If they don't drop their weapons or show any other sign of surrender, she will swing her axe


Durra grunts and opens the door next to her. Her axe is ready to slice whatever is inside. If no enemy can be seen she takes a moment to look around.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11


"Aaargh!" Durra let's out a wild roar when swinging her axe.

attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d12 + 6 ⇒ (11) + 6 = 17

If she kills the man, she moves inside the house.


Durra, now feeling much better, but also much angrier moves up to the others.


"Wow, thank you. That's so generous."
Durra took the potion and downed it.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9 nice

Then she shouted: "Brugh! COME HERE!"
Handel Animal DC 10: 1d20 + 2 ⇒ (5) + 2 = 7
But he didn't listen. Brugh came out from the stable, looked around the corner and decided to stay in the snow-free area, where it was much more comfortable.


I wanna go on


Durra, in pain, almost crawls away from the building.
one move action only. Half speed because of difficult terrain


Can we speed up a little, like we used to? ~1 post/day? Boting after 24h of not acting?


Durra got hit precisely in the neck and almost fell to the ground. She managed to keep standing and moves to a save position. Disabled, 0 hp


While Asric is considering entering the building Durra was about to suggest the same. Then she remembered that she was packing more than her father's axe and felt for the two shortspears strapped to her back. She took one, made a step to the right and hurled it towards the enemy in front of her.

throw shortspears: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 + 4 ⇒ (1) + 4 = 5

5ft step, move action draw weapon, attack. Apply cover as you need


Merry Christmas everyone. I know the holiday season will be slow here on the boards. To make matters worse, I'll be travelling to Egypt until Jan 5th. In case this gets rolling again, please bot me.


Strength check: 1d20 + 4 ⇒ (12) + 4 = 16
might need some help


"Let's go in. It's getting cold."


"I assume we check the other buildings, too, don't we?" Durra addressed the group and then looked at Brugh. "Does anyone have objections, if I put Brugh in a stall, while we're here? He has earned a nice warm place."


"Nobody home? Should we go in? It's getting cold. Anyone seen stables?"


Brugh was rattled by the sound of the pots. Durra calmed him and kept ready for anything.


"What was that? Where is the little guy?" Durra readied her axe.


perception: 1d20 + 5 ⇒ (15) + 5 = 20


Durra reacts to the uncooperative and tied up bandit.
Punch: 1d20 + 4 ⇒ (2) + 4 = 6
nonlethal damage: 1d3 + 4 ⇒ (1) + 4 = 5


"You want me to punch him back to sleep?" Durra ignores the prisoner but speaks directly to Mina.


After fixing the unconcious bodies on top of Brugh, the party moved on. Towards the lodge, to finally find shelter.


Survival: 1d20 + 7 ⇒ (12) + 7 = 19
"look, there are some tracks."


"Tie up, put on Brugh and go on?"

About Seoni the Varisian

DONE
==SEONI OF HOUSE DENEITH==
Female Reacher from The Towering Wood Arcane Sorcerer 1
LN medium humanoid (Reacher)
Init +2 (DEX +2) Senses Perception +3
DP 1 Hero 5 Bottle caps 0
xp 0/3,000 Favored class Sorcerer +1 spell known/level

--------------------
==DEFENSE==
--------------------
Defense +3 touch +3 flat-footed +0 (+2 DEX, +1 dodge)
Vigor 7 (1d6) Vitality 2 Wound 24 (Threshold 12)
0 to -1 disabled; -2 to -12 unconscious
DR 0/- SR 0
FRW 1/2/3
Armor (none)
Combat option
Weapon Finesse

--------------------
==OFFENSE==
--------------------
Speed 30 ft.x4
Melee
• Dagger +2 (1d4-1/19-20) 1 lb. 10 ft. or
• Quarterstaff -1 (1d6-1)
Sorcerer Spells Known (CL 1st; concentration +4)
Cantrips DC 13 (at will)
Acid splash 1d3+1 dmg
Detect magic
Flare (DC 14)
Read magic
Vacuous vessel (DC 13)
1st level DC 14 3+1=4/day
Floating Disc
Identify
Magic missile (1 missile, 1d4+2)
Mage armor
Special attacks
Bloodline Arcane

--------------------
==STATISTICS==
--------------------
Str 8 (-1) Dex 14 (+2) Con 12 (+1) Int 10 (+0) Wis 13 (+1) Cha 17 (+3)
Base Atk +0 CMB -1 CMD +2

Feats
Simple Weapon Proficiency
Alertness
Dodge
Eschew materials
Spell focus (evocation)

Flaws (Not taken yet)
Fussy You become sickened upon ingesting any sort of potion for the duration of its effect. If the duration is instantaneous you instead are sickened for an amount of time equal to the potion’s caster level in minutes. -4 on saves versus ingested poisons also.
Phantom lights -4 on all Perception and Stealth checks when you are awake/conscious. You cannot use these as a light source.

Traits (Not taken yet)
Desperate focus +2 on Concentration checks
Havoc of the society +1 damage on all spells
Ascendant Recollection Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power.
Resilient Caster Your caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells.

Drawbacks (Not taken yet)
Tainted Spirit At the end of any combat, you must attempt a Fortitude saving throw. The DC is 10 + the number of rounds you acted in combat. If you fail this save, you become fatigued for 10 minutes per round you acted during that encounter.
Umbral Unmasking You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, non-detection, or illusions, except those that also affect shadows (such as invisibility).

Skills
Appraise +4 (+1 SP, +3 trained)
Bluff +7 (+1 SP, +3 trained, +3 CHA)
Climb +2 (-1 STR, +3)
Knowledge (the Planes) +4 (+1 SP, +3 trained, +0 INT) Bonus skill
Perception +3 (+2 Alertness, +1 WIS)
Sense motive +3 (+2 Alertness, +1 WIS)
Sleight of Hand +3 (+1 SP, +2 DEX)
Spellcraft +4 (+1 SP, +3 trained, +0 INT)

Languages
• Common
• Brelish

Homeland Eldeen Reaches
Belief Sovereign Host
Goal To discover her magical ancestry
Act as a bodyguard for a prominent person.
Secret She is polyamorous and believes that people should not have rights if they abuse those rights.
Inspiration of character
Face
Full body
Full body 2
Regret Left behind someone on the field of war.
Debt House Tharashk bounty.
Contact Spy who is unimpressed.
• Honor before reason (willing to sacrifice to reach goal)
• Stop having fun, guys
• Deadpan snarker
• Bi-sexual
• That doesn't make sense to me (customs)
• Berserk button: Implying she's stupid.

--------------------
==GEAR==
--------------------
Encumbrance 21.5
Carry capacity 33/66/100 (100/200/500)
Gear
• Backpack (2 lbs., Carried)
• Clothes (5 lbs., worn)
• Quarterstaff (4 lbs., carried)
• Dagger (1 lb., worn)
In backpack (capacity 9.5/60)
• Rations (4, 4 lbs.)
• Sunrod (5, 5 lbs.)
• Smokestick (.5 lb.)
• Tanglefoot bag
GP 27 SP 0 CP 0

--------------------
==SPECIAL ABILITIES==
--------------------
Special abilities
• Arcane bond (Dragon, lizard) Blue-tinted skink named Dragon
• Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
• Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
• Familiar Bonus: +3 to Climb checks You gain the Alertness feat while your familiar is within arm's reach.
• Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Dragon:

N Tiny magical beast
Init +2 (+2 DEX) Senses low-light vision; Perception +1

--------------------
==DEFENSE==
--------------------
Defense +4 touch 14 flat-footed 13 (+2 Dex, +2 size)
HP 14 (2d6)
DR 1/Natural Armor
FRW -1/2/3
Defensive abilities
• Improved evasion

--------------------
==OFFENSE==
--------------------
Speed 20 ft. (10 Counts), climb 20 ft. (10 Counts)
Melee
• bite +2 (1d4–4) Initiative Count 29+1d4
Space 2-1/2 ft. Reach 0 ft.

--------------------
==STATISTICS==
--------------------
Str 3 Dex 15 Con 8 Int 6 Wis 12 Cha 2
Bab +0 CMB +0 CMD 6 (10 vs. trip)

Feats
• Weapon Finesse

Skills
• Acrobatics +10 Racial Modifiers +8 Acrobatics
• Climb +10
• Stealth +14

SQ
• Alertness
• Improved evasion
• Share spells
• Empathic link
--------------------
==SPECIAL ABILITIES==
--------------------
Familiar
The master of a lizard familiar gains a +3 bonus on Climb checks.

--------------------

History:

Unlike the Marcher barbarians-gone-native in the Gloaming or the colonial Brelish immigrants of the south, Seoni is a native Reacher. Or at least, she's mostly Reacher — as might be apparent from her otherworldly grace, there's something not quite human in her ancestry. Though she doesn't have any hard facts, Seoni herself has picked up on some of this and is constantly pushed to search deeper into the mysteries of her heritage by strange dreams that she doesn't understand.

More than just ornamentation, Seoni's runic tattoos play a large role in her personality. Coming from a people where tattoo magic maintains a strong following, hers are simultaneously a manifestation of her power and a tool to aid in her castings. The sheer number adorning her skin, as well as the similar patterns woven into her clothes, are a mark of status among her tribe, though many of the so-called "civilized" residents of the Eldeen Reaches look upon such body modification with distaste.

Despite being a consummate adventurer, Seoni is something of an enigma to her compatriots. Quietly neutral on most matters, bound by codes and mandates that she rarely feels compelled to explain, the sorceress keeps her emotions tightly bottled. Extremely detail-oriented — what the more pugnacious members of her party call a "control freak" — Seoni is a careful and meticulous planner, a schemer who frequently finds herself frustrated by the improvised plans of her more impulsive companions. Despite all of this, Seoni has stuck by her comrades through numerous tight spots, a fact that continues to amaze and confuse Valeros, who wonders loudly (although not altogether unappreciative) about "the witch and her schemes."

As with so many things, however, if Seoni understands her motivations, she's keeping that knowledge to herself.

Seoni has a familiar: a blue-tailed skink called Dragon.