will certainly submit something! Probably an orc, because they make very sterotypical gladiators.
Maybe a Goliath Druid with str 20 (16+4), dex 15, con 14, int 12 (14-2), wis 14 (16-2), cha 8 (10-2) using Peregrinus style in a Gladiator’s Studded Leather Armour decorated with bits and pieces of fallen victims. For traits, either Pit-Born & Pit-Bred or Beast Tamer look great
This is my finished submission for my beast-taming orc slave
I will be on vacation starting Friday for two weeks. I will, of course, have internet, but I can't promise, I'll use it to check in with you guys regularly. Please bot whenever necessary.
Perception:1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Durra orders Brugh to move in closer and checks the surrounding area. She can't really understand what that little girl would be doin here.
"Let's keep going. Nature will take care of itself. And with that I mean the weasel. That snow on the other hand is quite unnatural." perception:1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Survival:1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Durra, still up on the back of the big bison was not much of a help in tracking. She could only give some aid.
The cold weather eventually got to Durra and weared her down. Because she didn't want to slow down the group, she mounted Brugh and let him carry her. Brugh did not mind the weather apparently.
Nature:1d20 + 5 ⇒ (2) + 5 = 7 omg, what kind of druid am I? Can't even identify animal tracks
"can someone disable the traps and clear the way? Alternatively, I could summon a horse that can spring some traps."
"we need to heal one, that's right. And then we go on"
Durra was not really familiar with plants she always favored the animal side of nature. She moves to Kishai
"let me do that." CLW:1d8 + 2 ⇒ (7) + 2 = 9
Durra chops the tree once more and shouts: "What did he say?" attack:1d20 + 7 ⇒ (9) + 7 = 16 damage:1d12 + 6 ⇒ (9) + 6 = 15
She then moves toward green
Durra looks even more worried than the rest. Then she brings Brugh from the stables. "I guess us two have to find another way. This is Brugh. My best friend so to say."
"It is. But why is it a special night? I was investigating the snow. It shouldn't be here."
Durra took a piece of very strange looking meat out of her bag and pierced it on one of her short spears. Then she held it into the fire.
A big orc woman stood in the door frame, big axe shouldered, several other weapons strapped to her back. But she looked surprisingely friendly with a calming smile. click
"What strange weather, don't you think Brugh?" Durra was quite comfortable in the cold snow and so was her heavy friend. She has been travelling down here to see some nice weather, but then she heard the rumours about sudden snow. Quite unusal at this time. After a quick break in Heldren, she decided to investigate that phenonema. She had always like snow. After a few miles she found the border of the snowy area and decided to move forward. A few hours later, the weather got stronger, she saw some lights and what appeared to be buildings. Thre could have been tracks in the snow, too.
They moved forward towards them with a steady pace. When she saw the shadows of some figures inside, she shouted: "Heeeey! Over here!" It was quite loud in there, nobody seemed to notice her. Was that the sound of battle? She hoped not. Durra quickly brought Brugh into the stable then got back to the house and.
As the group finally noticed here, they were startled. A big orc woman stood in the door frame, big axe shouldered, several other weapons strapped to her back. But she looked surprisingely friendly with a calming smile. klick
Durra grunts and opens the door next to her. Her axe is ready to slice whatever is inside. If no enemy can be seen she takes a moment to look around.
Perception:1d20 + 5 ⇒ (6) + 5 = 11
"Wow, thank you. That's so generous."
Durra took the potion and downed it.
CLW:1d8 + 1 ⇒ (8) + 1 = 9nice
Then she shouted: "Brugh! COME HERE!" Handel Animal DC 10:1d20 + 2 ⇒ (5) + 2 = 7
But he didn't listen. Brugh came out from the stable, looked around the corner and decided to stay in the snow-free area, where it was much more comfortable.
While Asric is considering entering the building Durra was about to suggest the same. Then she remembered that she was packing more than her father's axe and felt for the two shortspears strapped to her back. She took one, made a step to the right and hurled it towards the enemy in front of her.
Merry Christmas everyone. I know the holiday season will be slow here on the boards. To make matters worse, I'll be travelling to Egypt until Jan 5th. In case this gets rolling again, please bot me.
"I assume we check the other buildings, too, don't we?" Durra addressed the group and then looked at Brugh. "Does anyone have objections, if I put Brugh in a stall, while we're here? He has earned a nice warm place."
Flaws (Not taken yet)
• FussyYou become sickened upon ingesting any sort of potion for the duration of its effect. If the duration is instantaneous you instead are sickened for an amount of time equal to the potion’s caster level in minutes. -4 on saves versus ingested poisons also.
• Phantom lights-4 on all Perception and Stealth checks when you are awake/conscious. You cannot use these as a light source.
Traits (Not taken yet)
• Desperate focus+2 on Concentration checks
• Havoc of the society+1 damage on all spells
• Ascendant RecollectionYour sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power.
• Resilient CasterYour caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells.
Drawbacks (Not taken yet)
• Tainted SpiritAt the end of any combat, you must attempt a Fortitude saving throw. The DC is 10 + the number of rounds you acted in combat. If you fail this save, you become fatigued for 10 minutes per round you acted during that encounter.
• Umbral UnmaskingYou cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, non-detection, or illusions, except those that also affect shadows (such as invisibility).
Homeland Eldeen Reaches
Belief Sovereign Host
Goal To discover her magical ancestry
Act as a bodyguard for a prominent person.
Secret She is polyamorous and believes that people should not have rights if they abuse those rights.
Inspiration of character
• Face
• Full body
• Full body 2 Regret Left behind someone on the field of war.
Debt House Tharashk bounty.
Contact Spy who is unimpressed.
• Honor before reason (willing to sacrifice to reach goal)
• Stop having fun, guys
• Deadpan snarker
• Bi-sexual
• That doesn't make sense to me (customs)
• Berserk button: Implying she's stupid.
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==SPECIAL ABILITIES==
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Special abilities
• Arcane bond (Dragon, lizard) Blue-tinted skink named Dragon
• Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
• Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
• Familiar Bonus: +3 to Climb checks You gain the Alertness feat while your familiar is within arm's reach.
• Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
SQ
• Alertness
• Improved evasion
• Share spells
• Empathic link
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==SPECIAL ABILITIES==
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Familiar
The master of a lizard familiar gains a +3 bonus on Climb checks.
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History:
Unlike the Marcher barbarians-gone-native in the Gloaming or the colonial Brelish immigrants of the south, Seoni is a native Reacher. Or at least, she's mostly Reacher — as might be apparent from her otherworldly grace, there's something not quite human in her ancestry. Though she doesn't have any hard facts, Seoni herself has picked up on some of this and is constantly pushed to search deeper into the mysteries of her heritage by strange dreams that she doesn't understand.
More than just ornamentation, Seoni's runic tattoos play a large role in her personality. Coming from a people where tattoo magic maintains a strong following, hers are simultaneously a manifestation of her power and a tool to aid in her castings. The sheer number adorning her skin, as well as the similar patterns woven into her clothes, are a mark of status among her tribe, though many of the so-called "civilized" residents of the Eldeen Reaches look upon such body modification with distaste.
Despite being a consummate adventurer, Seoni is something of an enigma to her compatriots. Quietly neutral on most matters, bound by codes and mandates that she rarely feels compelled to explain, the sorceress keeps her emotions tightly bottled. Extremely detail-oriented — what the more pugnacious members of her party call a "control freak" — Seoni is a careful and meticulous planner, a schemer who frequently finds herself frustrated by the improvised plans of her more impulsive companions. Despite all of this, Seoni has stuck by her comrades through numerous tight spots, a fact that continues to amaze and confuse Valeros, who wonders loudly (although not altogether unappreciative) about "the witch and her schemes."
As with so many things, however, if Seoni understands her motivations, she's keeping that knowledge to herself.
Seoni has a familiar: a blue-tailed skink called Dragon.