Alchemist

Duraane Kalsh's page

No posts. Organized Play character for Warboss666.




I have been playing Pathfinder for a while, and I'm constantly looking for fun mechanics to play with.

I got the itch, once again, to play a shapeshifter. A character that focuses on transforming into different forms, similar in style to that of the Master of Many Forms (D&D 3.5).

Anyone got anything that can help a bored player out?


Looking at the Craft Ooze Feat from Alchemy Manual, and wondering if they count as alchemical items for the purpose of feats and abilities.


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So, my friend is going to be running a game where the culmination is going to be a war between a bunch of different factions that exist on the island.

I want to break off from the factions, and my first option was going to be a necromancer, but then I thought, "What about a Golem Maker?" I am now very interested to see what people have to make an effective Golem creator.

Obviously he is going to be a spellcaster, but apart from that, what options do people know about. Please keep to Paizo material.


Can I use the Soul Eater's Energy Drain ability in conjunction with Two-Weapon Fighting and a high B.A.B.

I am trying to make a build for a Soul Eater, and I need to find this out.


Undead Raisers, give me your Wisdom. (Or Charisma in some cases.)

I am looking for the best builds for Necromancers. I am mainly looking for Divine Casters, as they have the better mix of Necromancy spells, but if you do have a good build for an Arcane Necromancer, please contribute it.

I am mainly looking for Necromancers builds that favor controlling undead hordes and debuffing opponents.


It states under the Magus' Spellstrike ability: "If successful, this melee attack deals its normal damage as well as the effects of the
spell."

Does that opponent struck still get the save DC for a spell or not? It seems like that that but I am pretty sure they still do.

Just looking for a bit of confirmation


My favourite build for an Alchemist is using a Longbow and Explosive Missile to long-range bomb people.

I recently discovered that Vital Strike applies to ranged attacks as well.

I was wondering if I apply Vital Strike to a single Explosive Missile attack (which has been OK'd by my GM).

Would the Vital Strike apply to both the Arrow damage and the Bomb Damage.

According to the Vital Strike rules, it doesn't increase damage of precision-based damage (sneak attacks, etc.) or weapon abilities (flaming, shocking, etc.). The bomb damage is neither.


If I was to take over the Lumber Consortium in Andoran, how much would I earn a month without the other directors


With the gather crowd and incite violence abilitie, do I have to use Diplomacy or Bluff to get the large amount of people to do stuff or is there an errata for those abilities.


I run a Barbarian (Titan Mauler) that uses two Large Sawtooth Sabres and with Exotic Weapon Proficiency (Sawtooth Sabre), it counts as a light weapon for two-weapon fighting.

Does this still count if the weapons are for large size creatures.


I am new to Pathfinder Society, but not Pathfinder itself and I was wondering about the retrain feature.

It says under the retrain part of Chapter 2:
"Before you level up a character for the first time, you may change any
aspect of it except its Pathfinder Society Number."

Does this mean I can retrain my race and traits or does this only apply to retraining skills and classes?


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I am trying to run a game where the characters are marroned on an island with danger all around them. I want some rules to make the game more realistic.

I have come up with the following rules:
1. When you roll a natural 1, you have a 50% chance of your weapon breaking. Magic weapons get a save against this.
2. When and opponent confirms a critical hit against you, your armour has a 50% chance of breaking. Magic armour gets a save against this.

Does anyone have any other rules like this to add to the realism of the game?


I am an dedicated player of the Alchemist class. I like to focus on using bombs because I like to blow enemies and buildings up.

Unfortunately, I can find only 1 archetype, the Grenadier from Pathfinder Society Field Guide, that actually supports the use of bombs.

Has anyone know of any books that have a bomb-focused Alchemist Archetype or have made one themselves.


Hi all.

When I play with a group,I always come across two different types of people who ruin things for eveyone play.
These types of people are broken down into two groups, Power Gamers and Munchkins.

Power Gamers are people that want to just get more powerful in as much as possible until they are unkillable characters.

Munckins are people that just want to play how they want and make things difficult by exploiting rules.

How do I deal with these people?