Search Posts
So, my friend is going to be running a game where the culmination is going to be a war between a bunch of different factions that exist on the island. I want to break off from the factions, and my first option was going to be a necromancer, but then I thought, "What about a Golem Maker?" I am now very interested to see what people have to make an effective Golem creator. Obviously he is going to be a spellcaster, but apart from that, what options do people know about. Please keep to Paizo material.
Undead Raisers, give me your Wisdom. (Or Charisma in some cases.) I am looking for the best builds for Necromancers. I am mainly looking for Divine Casters, as they have the better mix of Necromancy spells, but if you do have a good build for an Arcane Necromancer, please contribute it. I am mainly looking for Necromancers builds that favor controlling undead hordes and debuffing opponents.
It states under the Magus' Spellstrike ability: "If successful, this melee attack deals its normal damage as well as the effects of the
Does that opponent struck still get the save DC for a spell or not? It seems like that that but I am pretty sure they still do. Just looking for a bit of confirmation
My favourite build for an Alchemist is using a Longbow and Explosive Missile to long-range bomb people. I recently discovered that Vital Strike applies to ranged attacks as well. I was wondering if I apply Vital Strike to a single Explosive Missile attack (which has been OK'd by my GM). Would the Vital Strike apply to both the Arrow damage and the Bomb Damage. According to the Vital Strike rules, it doesn't increase damage of precision-based damage (sneak attacks, etc.) or weapon abilities (flaming, shocking, etc.). The bomb damage is neither.
I am new to Pathfinder Society, but not Pathfinder itself and I was wondering about the retrain feature. It says under the retrain part of Chapter 2:
Does this mean I can retrain my race and traits or does this only apply to retraining skills and classes?
I am trying to run a game where the characters are marroned on an island with danger all around them. I want some rules to make the game more realistic. I have come up with the following rules:
Does anyone have any other rules like this to add to the realism of the game?
I am an dedicated player of the Alchemist class. I like to focus on using bombs because I like to blow enemies and buildings up. Unfortunately, I can find only 1 archetype, the Grenadier from Pathfinder Society Field Guide, that actually supports the use of bombs. Has anyone know of any books that have a bomb-focused Alchemist Archetype or have made one themselves.
Hi all. When I play with a group,I always come across two different types of people who ruin things for eveyone play.
Power Gamers are people that want to just get more powerful in as much as possible until they are unkillable characters. Munckins are people that just want to play how they want and make things difficult by exploiting rules. How do I deal with these people? |