Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Oops/thanks: Thanks, Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Dugwyn raises his crossbow and releases a bolt at the bandit trying to flank them on the left. He immediately reaches for another bolt before he marks where is shot lands. Crossbow: 1d20 + 4 ⇒ (10) + 4 = 14
Mechanics: Attack bandit #2
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Dugwyn nods his head at the purchase and says, "I be takin' a position in the rear," as he pats his crossbow. "As far as watches go I ain't picky, I'll be takin' the last watch."
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Dugwyn looks at the gnome and his tiny legs and proposes, "I be suggestin' that we get a donkey and mayhaps a cart or it might be takin' us a long while to reach our destination."
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Dugwyn reluctantly agrees to allow the cleric to carry the documents and listens to the cavavan masters remarks. He eyes the cart suspiciously as he watches the halfling climb on board. When the halfling begins to bellow at the party he replies, "No need to be yellin' and squeakin' tiny master I be ready to go. But me two feet will be remainin' squarely on the ground." He adjusts his pack one last time.
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 "We will not be disappointin' ye Master Gordrenn," Dugwyn eagerly exclaims. I can't remember the last time I had this many coins, Dugwyn happily concludes. He is startled from his thoughts by the suggestion that the priestess carry the contract. "Beggin' ye pardon but the last person I be trustin' to carry that valuable commodity would be an Abbess. Tis well known their love for the pecuniary aspects of religious service." He tugs on his beard for a second and suggests, "Best we be trustin' it one of the dwarves for safe keepin'"
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 "Aye, count me in," Dugwyn offers as he considers the map. Nice map with fine details. Hmm didn't I hear a story about Naskiel and problems at the mines some years ago, he ponders. When he is done he shares his opinion about the relative safety of the journey and possible ambush points.
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 "I be interested but 160gp would be easier to split," Dugwyn suggests hopefully as he bends over to examine the map.
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Dugwyn is enjoying his breakfast when a gnome enters the room and introduces himself. Dugwyn barely gets a chance to nod in his direction when G enters the tavern and is bombarded with questions by Fronar. Dugwyn observes, excitable little guy. Dugwyn quickly finished his breakfast stew as G looks for his map. He stands up and bows slightly at the waist, "Dugwyn Deepforge at your service. Since ye seem to be in a rush I be gettin' right to the hart of the matter. How much ye be payin' for this endeavor and how much of an advance are ye be givin'?"
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Made some inventory adjustments sold back leather armor, dagger, and diplomats pack (+51) cross bow bolts, and chain shirt (-51). starting wealth 10gp (bought mess kit, 2sp, sealing wax 5sp, tinder box 5sp, water skin 2sp, 1 sheet paper 2sp, soap 2cp, backpack, 2gp, travelers cloths 2gp, rations x2 1gp, rope hemp 1gp,) Total bought = 8gp, 6sp, 2cp Remaining 2gp 3sp 8cp edit
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Dugwyn laughs heartily at the serving girl's joke the mead he is drinking almost spewing out of his mouth. Of course its free who'd pay for this swill, Dugwyn thinks as he hastily refills his mug. He continues conversing with his table mates when a human female approaches the table and greets the table in the tradition dwarven manner. He is impressed by her words but concludes, atrocious accent but well intentioned. He replies to the women in common, Hail and well met, may ye mines never run dry. I be Dugwyn Deepforge, have a seat, and who might ye be?" A few seconds later another of the tall folk approaches the table and introduces herself. When he hears Namara ask for tea he almost chokes on the mead in his mouth . it not the best mead but far better then tea, he thinks. Nevertheless, he acknowledges her with a customary human greeting, "Good-day."
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 As the serving girl berates the dwarves asking for coin Dugwyn sheepishly keeps quiet as he considers his flaccid coin purse. Perhaps one of me new companions will cover the bill, he hopes as he quickly finishes the contents of his mug.
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 "Well met Grommond," Dugwyn responds. "We all be hopen' that this G be haven' enough work for all of us" He lowers his voice in a conspiratorial whisper,"Or at least for me self and me Dwarven compatriots."
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Dugwyn skeptically eyes the contents of his mug as he replies to Dorin's statement, "Me can't see how ye can stomach this swill Dorin. I'd much rather have an nice dwarven stout. The tall folk let their brews ferment to long." He turns to the sickly looking lass, "Lass, Durin is right one must rise at the tree where one fell," as he passes the jug in her direction. He turns to the rest gathered in the inn, "What about the rest of ya lot, come join us for a taste and tell us who ye be." He picks up his mug and tries to suppress a grimace as he takes another drink.
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Finally I might be able to get a paying job, Dugwyn thinks hoping his luck has turned for the better. He is dismayed when he sees several others loitering around for the same purpose. Dejected he look for a seat when another Dwarf addresses the occupants of the room. Dorin Stonehammer wrote:
Dugwyn eyes the muscular dwarf thinking, A little rude to just yell out like that without an introduction. Howerver, he smiles at his kinfolk as he approaches the table and bows at the waist, "Dugwyn, at your service." He takes a seat and continues answering the dwarfs question, "Me 'opes so, or at least a couple of the stout folk will be gettin a job." He winks at the dwarf at his table as he begins to pour some mead into his mug."
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 Test Post
Mechanics:
Insite: 1d20 ⇒ 2 OOC: Thanks again
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 I like Sunrunners reminds me of StarJammers.
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 .
Saves & Proficiency: Dexterity (+4), Charisma (+5) //Investigation (+4), Persuasion (+5), Performance (+5), Arcana (+4), History (+4) Stats: HP: 10/10 | AC:14 | Str +3 Dex +2 Con +2 Int +2 Wis +0 Cha +3 | Init +2 | bardic inspiration: 3/3 spells: 1st lv 2/2l Attacks:
| Handaxe +5 1d6+3 (range/60)(light thrown); Crossbow+4 1d8 (range 80/320)ammo =19 I prefer mercenary over pirate, however not by much so I'll go with the majority. Mercenary sounds more legal to me. But I can tweak my background to make either one work.
This is Gaming Rangers submission: Y8-4S (Wyatt) I wasn't happy with the construct template so I used the race builder to modify it, it still comes out to +2. Anyway he is not complete but I want ed to get it in to see what you thought. I still need to pick a Vow hindrance from the construct background. Also still working on hindrances and Edges from creation. Anyway I am not set on anything so don't mind changing anything and appreciate you input. Description: Y8 is about 2 feet tall and weak physically, but a master engineer. Y8 (Wyatt)Picture Link xaniquen has not participated in any online campaigns. |