The Fifth Archdaemon

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Pathfinder Adventure Path, Rulebook Subscriber. Organized Play Member. 630 posts (17,762 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 60 aliases.


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You can find them [url=https://aonprd.com/Traits.aspx?Type=Campaign]here[url].

Just hit ctrl-f and search for council of thieves.


Yeah, figured it wouldn't. Have to save that for another campaign.


Hmm, interesting idea, I hadn't thought about the technologist and technomancy spells. Could be interesting...

I wouldn't multi-class though, straight arcanist all the way if I go that route.


True, personally I rather like the paladin idea myself.


I think that the Graey Paladin would be really useful givenw hat everyone else seems to be gravitating towards but I agree taht it might be a bit of a stretch.

The skinwalker could be really interesting, I've never seen one of those used before.


More throwing things out there and getting opinions.


So the three I currently have in mind are:

1.) Faithe: Fetchling Oracle of Bones loosely modeled after Lady Death

2.) Lidyan: human arcanist with the fanciful idea of creating "magi-tech" via magical engineering.

3.) Fauniel: practicing dhampir mesmerist

I was leaning strongly towards Lidyan but I don't really want to step on anyone's thing since we already have an wizard, eventual oracle in the game. She would be a straight class as opposed to multi class so that would make a difference.


Yes, yes it is...


Gack! Now a third idea popped into mind!

X_X


So now I am bouncing between the oracle or an arcanist, not sure which just now.


No one seems to have firmed on any character yet. I think someone mentions a "magic swordsman" and I was contemplating an oracle but haven't really thought too hard on it.


Hmmm, I do have an idea for a character using the Shadow Child trait but it isn't the only one that I have in mind so I am not set on that. I don't want to duplicate the campaign trait someone else uses so I am am still thinking of ideas.


Hmmm, need to think of what I want to build for this.


Pathfinder Adventure Path, Rulebook Subscriber

Intriguing, I might be interested if it is PF1ed


Pathfinder Adventure Path, Rulebook Subscriber

Congrats all, have fun!

One of these days I'll get to make it past the first part of the first book of this adventure!
X_X


Pathfinder Adventure Path, Rulebook Subscriber

Dotting in here. I have a character I have applied with in prior JR games but sadly they either died right away or I didn't make the cut. I'll have to see if I still have the right up since she was re-tooled for a different campaign that never got off the ground.

Bare bones info:
Scera
human Void Wizard intending to pick up Lunar Oracle and go into Mystic Theurge.


Pathfinder Adventure Path, Rulebook Subscriber

congrats to those who made it.


Pathfinder Adventure Path, Rulebook Subscriber

Hehe, no problem, I think I got my GMs confused. Doesn't matter, still interested.


Pathfinder Adventure Path, Rulebook Subscriber

Oh I think I may just have to try this again. I enjoyed the first time around with you.


Pathfinder Adventure Path, Rulebook Subscriber

Just throwing a dot in so I see this if you end up with another opening sometime since the concept sounds intriguing.


Pathfinder Adventure Path, Rulebook Subscriber

Congrats to those who made it.


Pathfinder Adventure Path, Rulebook Subscriber

Getting these up here so I can access them when I am home and can do a more work after work. The bare bones concept is a pitt born tiefling silver balladeer bard named Jenni. Her biggest song to date is The Devil came down to Taldor.

20 Question:
Twenty Questions:
What is your character's name?
Jennizella Torlini

How old is your character?
18

What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
The first thing people would notice about Jenni are the horns protruding from her brow and the spade tipped tail swaying behind, likely the next thing would be her hooved feet. Contrary to expectations for one so fiendish her eyes are a dull silver glow in their sockets.

What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Jenni is quite graceful and always has a fiddle near at hand. Her tone is measured and lilting with a Varissian Accent and she seems to have little shame based of her flambouyant, and often revealing, outfits.

Where was your character born?
Somewhere in Varissia with the nomadic Torlini Clan she was born into.

Where were you raised?
Jenni was raised by the Torlini clan of nomadic Varissians. She has traveled across much of the lower half of Varissia and even into the edges of some of the neighboring countries during that time.

By who?
Her parents and the rest of the clan.

Who are your parents?
Corsico and Juliana Torlini

Are they alive?
Yes, still traveling with their caravan.

What do they do for a living?
A bit of this, a bit of that. The clan were largely performers but would also do odd jobs as tinkerers and no small amount of "wealth redistribution" and smuggling when needed.

Her father was a superb thief and it was said that if it wasn't nailed down he could steal it, sometime even if it was nailed down too. While he tried to teach Jenni to pick pockets her appearance and the natural distrust for tieflings most people have made it very difficult for her to gain any real skill at it.

Her mother was a superb dancer and was said to be one of the greates dancers in the region. She would usually bring in money with her performances and sometimes would be a distraction for her husband's heists. She did teach Jenni how to dance but the hooved feet and the tail made it difficult for Jenni to mirror the movements. Jenni is still a passable dancer, especially as she has adapted her own style, but is still not able to measure up to hr mother's skill.

Do you have any other family or friends?
Jenni learned to play the fiddle from her Uncle Sylvestri and proved to be an apt pupil and became one of the best fiddle players of the caravan.

Cousine Cole help Jenni learn a way to adapt her dance tracining to work with her unique body shape and features as well as to interweave her fiddle playing into the performance.

What is your character's marital status?
Single

Kids?
nope, maybe one day

What is your character's alignment?
Not sure just yet, leaning towards CN or CG

What is your character's moral code?
Jenni largely leans away from taking from others, or at least from those who don't "deserve it" (namely evil or mean people) and will go out of her way to avoid harming an innocent if she it can be avoided (she is a pragmatist about this and realizes it isn't always possible). Outside of this her morals can be summed up as, if you do what makes your happy or fulfilled, and it isn't hurting others (unwilling ones at least, some people are into that kind of thing and she doesn't judge) then it is fair game and none of her business.

Does your character have goals?
Currently her main goal is to experience living away from her clan for a while and see what she can make of herself.

A possible second goal is to build a following as a performer which is what brings her to the Swallowtail festival to begin with.

Is your character religious?
Not particularly, though she does have some preferences towards both Desna and Shelyn.

What are your character's personal beliefs?
Exactly that, personal! j/k

Jenni largely believes that what others do is not her business unless it hurts others who are not conesnting to it. This can be a bit vague when it comes to someone doing something rather stupid but she does tend to at least try to warn such people.

Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?

Jenni tends to be a bit self concious about aspects of her appearance, namely that the nails on one hand look like they are made of onyx and the ones on the other look like they are made of ruby Comments that come across as negative about them, which she sees as almost any, tend to illicit a rather vicious response. Jenni is also a rather major flirt and sometimes can take this a bit too far which does, occassionally, cause some troubles.

Why does your character adventure?
Jenni both wants to experience life on her own for a time and try to make a name for herself as a performer. She dreams of being an idol, whatever that means since everyone knows idols are objects of worship not performers, and hopes to learn more and start a following during her travels.

How does your character view his/her role as an adventurer?
Jenni is primarily a support character when it comes to a party, buffing her allies and trying to inhibit their enemies. She can also serve as the party face when needed but is smart enough to leave that to others when possible due to the common prejudice against tieflings.

Does your character have any distinguishing marks (birth-marks, scars, deformities)?
Jenni has horns, a spade tipped tail, glowing silver eyes, and red and black claw-like nails on her fingers as well as hooves for feal. All major indicatiors of her demonic heritage.

How does your character get along with others?
Jenni tends to be easy going most of the time getting along with others. While she will put her hoof down when someone is doing something clearly malicious to someone she is very much of the mindset of live and let live.

Is there anything that your character hates?
Having the fact that her claws are two different colors.

Is there anything that your character fears?
To be unable to be given a chance to build a following because of her race, to be a failure because of things outside of her control.

On a more metagame note, if there are any issues you would prefer we steer away from, please mention it or PM me if you don't feel comfortable discussing it out in the open - this is meant to be a form of entertainment and relaxation, after all, not a painful therapy session, and I'd like to make sure that everyone is able to enjoy it.

None that I can thing of at this time.


Pathfinder Adventure Path, Rulebook Subscriber

Dotting for interest, not sure if I will come up with a submission or not but I will be trying.


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Pathfinder Adventure Path, Rulebook Subscriber

Going to dot in on this. I have a character I will try and re-vamp for this one. Assuming I don't change the idea, the character will be going wizard/oracle into Mystic Theurge.


Pathfinder Adventure Path, Rulebook Subscriber

Congrats all!

Feel free to keep me in mind if you ever need to replace a lost PC.


Pathfinder Adventure Path, Rulebook Subscriber

Good luck all.


Pathfinder Adventure Path, Rulebook Subscriber

That is a good question. I assumed it would be lvl1 but what are the means of entry?

Sadly our power went out when storms tore through a couple hours ago. Looking unlikely it will be back anytime soon, something about 60 downed telephone poles


Pathfinder Adventure Path, Rulebook Subscriber

Here we go, I think I have my idea finalized. Need to get the crunch done I think.

Stats
str 12
dex 12
con 11
int 16
wis 8
cha 14

Background:

Krysta was born around 22 years ago in rural Indiana and spent almost her whole life living within a few miles of the home she grew up in. She went to the community college in town and continued to live with her parents while she attended, but never got very far. She had never been very popular, too much of a book worm and nerd for her pears to have any real interest in her despite being attractive and she was at best average in athletics. She was a friendly and pleasant person, but was considered odd given she was not interested in the same things her peers were, and was considered rather gullible by most of her classmates leading her to be used by people who would pretend to be her friends. The only things she had going for her was being rather intelligent with a talent for language and enjoyed creating her own manga. Because of all of this the only friends she had, if she could call them that, were the boys in the anime fan club in High School and she wasn't too fond of them given they were far too enamored at having her in the club and not so interested in her as a person.
Krysta did end up making a few friends when she started college who played Pathfinder and got her interested enough to play it. She was introduced to the group by her classmate Jessica and quickly found herself fascinated with the various types of dragons, especially the crystal ones, and wondered what it would be like to live as such a thing. Her newfound friends got her quite involved and managed to drag her out of her shell some, so she became a bit more sociable than she had been before. This was when things went badly for her though as her gullibility led her to do something stupid.
Krysta had begun to get involved in LAARPing with her friends and it was on one of these nights when fate would strike. Krysta was unaware that her so called friends were trying to use manipulate her into trusting them. They were secretly part of a cult of "dark arts practitioners" and had been trying to find a way to get a virgin sacrifice. When Jessica learned about Krysta's past and lack of...experience, she knew she had found them the perfect victim. They had played the long game, conning Krysta into trusting them and convinced her to strip down and let them tie her to an alter for "sacrifice".
It wasn't until Krysta saw the all too real athame plunging down into her chest and begin to cut her open that she realized what was going on. Her last minutes were agony, and she was unable to pass out as they made sure she would be awake for the entire process. The last thing Krysta saw as the light of her life flickered out of this world was her heart being pulled from her chest and tossed onto a nearby fire as an offering to some entity whom she did not know, and her final thought was what it would have been like to soar through the skies as one of the dragons she had come to love. Little did Krysta know but she would soon get her wish, at least in part.

Ability Draconic
Wish to be a (half) crystal dragon
Traits artisan: Craft (manga), natural flyer
Background Skills Linguistics and Craft: Manga
Class Intention Leaning towards savage warrior fighter
Equipment Nothing, she died like an idiot with nothing on her person.


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Pathfinder Adventure Path, Rulebook Subscriber

Oh what the hell, let's chance it and re-roll.

3d6 ⇒ (6, 4, 1) = 11
3d6 ⇒ (3, 6, 5) = 14
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (5, 1, 6) = 12
3d6 ⇒ (2, 1, 5) = 8
3d6 ⇒ (5, 6, 5) = 16

OK, that's much better!


Pathfinder Adventure Path, Rulebook Subscriber

Stats
str 11
dex 8
con 10
int 13
wis 8
cha 11

Background:
Krysta was born around 22 years ago in rural Indiana and spent almost her whole life living within a few miles of the home she grew up in. She went to the community college in town and continued to live with her parents while she attended, but never got very far. She had never been very popular, too much of a book worm and nerd for her pears to have any real interest in her despite being pretty when she put the effort in, and she was at best average in athletics. She was not particularly charismatic and was considered rather gullible by most, but she was a good person. The only thing she had going for her was being above average in intelligence with a talent for language and drawing manga. Because of all of this the only friends she had, if she could call them that, were the boys in the anime fan club in High School and she wasn't too fond of them given they were far too enamored at having her in the club.

Krysta did end up making a few friends when she started college who played Pathfinder and got her interested enough to play it. She was introduced to the group by her classmate Jessica and quickly found herself fascinated with the various types of dragons, especially the crystal ones, and wondered what it would be like to live as such a thing. Her newfound friends got her quite involved and managed to drag her out of her shell some, so she became a bit more sociable than she had been before. This was when things went badly for her though as her gullibility led her to do something stupid.

Krysta had begun to get involved in LAARPing with her friends and it was on one of these nights when fate would strike. Krysta was unaware that her so called friends were trying to use manipulate her into trusting them. They were secretly part of a cult of "dark arts practitioners" and had been trying to find a way to get a virgin sacrifice. When Jessica learned about Krysta's past and lack of...experience, she knew she had found them the perfect victim. They had played the long game, conning Krysta into trusting them and convinced her to strip down and let them tie her to an alter for "sacrifice".

It wasn't until Krysta saw the all too real athame plunging down into her chest and begin to cut her open that she realized what was going on. Her last minutes were agony, and she was unable to pass out as they made sure she would be awake for the entire process. The last thing Krysta saw as the light of her life flickered out of this world was her heart being pulled from her chest and tossed onto a nearby fire as an offering to some entity whom she did not know, and her final thought was what it would have been like to soar through the skies as one of the dragons she had come to love. Little did Krysta know but she would soon get her wish, at least in part.

Ability Draconic
Wish to be a (half) crystal dragon
Background Skills Linguistics and Artistry: manga drawing
Class Intention Leaning towards savage warrior fighter


Pathfinder Adventure Path, Rulebook Subscriber

So, I have a general backstory written up at the moment, more to come when I am home from work.

Background:
Krysta was born around 22 years ago in rural Indiana and spent almost her whole life living within a few miles of the home she grew up in. She went to the community college in town and continued to live with her parents while she attended, but never got very far. She had never been very popular, too much of a book worm and nerd for her pears to have any real interest in her despite being pretty when she put the effort in, and she was at best average in athletics. She was not particularly charismatic and was considered rather gullible by most, but she was a good person. The only thing she had going for her was being above average in intelligence. Because of all of this the only friends she had, if she could call them that, were the boys in the anime fan club in High School and she wasn't too fond of them given they were far too enamored at having her in the club.

Krysta did end up making a few friends when she started college who played Pathfinder and got her interested enough to play it. She was introduced to the group by her classmate Jessica and quickly found herself fascinated with the various types of dragons, especially the crystal ones, and wondered what it would be like to live as such a thing. Her newfound friends got her quite involved and managed to drag her out of her shell some, so she became a bit more sociable than she had been before. This was when things went badly for her though as her gullibility led her to do something stupid.

Krysta had begun to get involved in LAARPing with her friends and it was on one of these nights when fate would strike. Krysta was unaware that her so called friends were trying to use manipulate her into trusting them. They were secretly part of a cult of "dark arts practitioners" and had been trying to find a way to get a virgin sacrifice. When Jessica learned about Krysta's past and lack of...experience, she knew she had found them the perfect victim. They had played the long game, conning Krysta into trusting them and convinced her to strip down and let them tie her to an alter for "sacrifice".

It wasn't until Krysta saw the all too real athame plunging down into her chest and begin to cut her open that she realized what was going on. Her last minutes were agony, and she was unable to pass out as they made sure she would be awake for the entire process. The last thing Krysta saw as the light of her life flickered out of this world was her heart being pulled from her chest and tossed onto a nearby fire as an offering to some entity whom she did not know, and her final thought was what it would have been like to soar through the skies as one of the dragons she had come to love. Little did Krysta know but she would soon get her wish, at least in part.


Pathfinder Adventure Path, Rulebook Subscriber

I must admit this sounds interesting and I just might apply. If you still want to accept more. Just so I can keep tabs on it let's roll stats!

Roll 1: 3d6 ⇒ (2, 5, 6) = 13
Roll 1: 3d6 ⇒ (5, 1, 4) = 10
Roll 1: 3d6 ⇒ (2, 4, 5) = 11
Roll 1: 3d6 ⇒ (2, 5, 1) = 8
Roll 1: 3d6 ⇒ (2, 3, 3) = 8
Roll 1: 3d6 ⇒ (5, 1, 5) = 11
Roll 1: 3d6 ⇒ (2, 1, 4) = 7

...wow..I don't even know what to try and do with that...


Pathfinder Adventure Path, Rulebook Subscriber

Dotting for interest. I'll work on something and have it in the next few days.


Pathfinder Adventure Path, Rulebook Subscriber

So this is the initial submission, character sheet to come when I have a chance tomorrow and the name may alter depending on availability. Be warned the background is rather long.

Name: Yandrala Sanderiana
Race: Elf
Class: witch (seducer)
Gender: female
Age: 130
Hair: pink waist length
Eyes: green
Description:
Yandrala is an elven woman of somewhat shorter stature standing only five foot six. She has long, pinkish hair, vivid green eyes, and a figure that is far more filled out than the standard elf hinting at something in her heritage besides that of a pure blooded elf...or maybe she got lucky who knows? She wears clothing of green and white fabric and thigh high white boots that leave most of her thighs exposed where they aren't covered by fabric that comes down in the front and back. She carries a staff and has a raven that is perched on her shoulder or otherwise nearby names Sintella.

Background:

Yandrala was born around one hundred thirty years ago in the forests of Kyonin and lived the early part of her life in her homeland in a small village called Fensralla. She had no siblings, at least none close to her in age, but her parents, Similon and Lythsendra raised her the best they could.

It was evident from birth that Yandrala was special, her strange pinkish hair color alone made her stand out as she was visited by a raven the same day she was born, a raven that would not go away and had some kind of mystical power about it. Yandrala grew up as an odd one, both because of her hair and the constant company of the raven she claimed told her its name was Sintella.

Despite being the odd one in the village Yandrala had a few friends, other children who were outcast like herself. One was a half-elf boy named Sendell who was quite athletic and eventually followed the path of the rangers that helped feed and protect the village. Her other friend was Nartella, the daughter of an elf who was seduced by a green hag leading to the girl being born a changeling who came into the care of her father's family. The three provided all the companionship they each needed.

As the trio grew closer to adult hood and began to notice others Yandrala and Nartella started to grow particularly close, Nartella driven by the lusts of her hag ancestry and Yandrala by the lusts of the patron who sent her Sintella. Eventually they became quite intimate with each other, and eventually Sendell as well. This ultimately led to trouble the trio were unprepared for.

When the trio had reached adulthood, and their relations came to be known, Sendell's family, who were quite well off, became more than upset at his "corruption" by Yandrala and Nartella and he accused them of witchcraft and consorting with demons. Having the status and wealth he did the man convinced other villagers to side with him and the pair were forced to flee their home village for their lives. Sendell, disgusted with his father, lead the pair safely out of Kyonin and into the part of Cheliax that would one day become Andoran.

The trio settled in a small town there and married each other there and they lived together quite happily having three children between them, Nirvan and Kellestha were Sendell and Yandrala's son and daughter respectively, and Katya was Nartella and Sendell's daughter, up until the death of the God of Man and the start of the Age of Lost Omens. When the locals revolted against the now devil dominated Cheliax the fighting even reach their town. In the ensuing conflict Sendell died protecting his two wives and their children and the Chelaxian devil binders stole their children as scrifices to their fiendish patrons. Yandrala and Nartella were set to become concubines fo the Chelish officers when the rebels managed to strike back and drive the Chelaxian's away. unfortunately, their children had already been killed, their souls consigned to Hell and Nartella could not handle their loss and quickly wasted away from a broken heart leaving Yandrala alone and adrift.

Yandrala developed a deep and abiding hatred for Cheliax as she drifted over the next decade selling herself at times to survive. Eventually Sintella managed to pull Yandrala back from the abyss and convinced her to go somewhere else to start a new life. Yandrala eventually ended up in Varisia just in time for the Swallowtail Festival and had no idea just what she was going to get herself into.

Player Questionnaire - Fill out the questionnaire below. It's mostly to help me know where redlines are, where you'd like the story to go, and what you are expecting from me, though I do like getting to know people.

1. What time zone are you in?
Eastern Standard (Indiana time)

2. How long have you been playing TTRPGs?
Since around 2001/02 or so I dabbled started playing more heavily around 2003/4.

3. What's your favorite part about playing TTRPGs?
The chance to play characters that I become invested in.

4. What do you expect from this game?
A long-term commitment to try and complete the campaign (made it to the end of book 4 I believe previously). I may be a bit slow at posting at times, but I do commit for the long haul.

5. What do you expect out of your fellow players?
People that are respectful and are willing to work together.

6. What do you expect out of me?
To run a good game, be willing to adapt when needed for the story, and not to poof without word (happens way to often in my experience but I've played with you before ad know you aren't the kind to do that)

7. (If you don't want this to be public, PM me the answer to this one and just note that you did so.) Beyond the obvious (generally stuff already prohibited by Paizo's forum rules,) what are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game?

None in particular that I can think of. Rest assured if we come across anything I will say something.


Pathfinder Adventure Path, Rulebook Subscriber

I have my crunch largely done and a good handle on my backstory/etc so I should have it finished today or sometime tomorrow. I am looking at a kinteicist (water/wood to start with, maybe pick up fire down the road but I didn't want to cheese the element choice).

She will be capable of some healing on each PC every 10 minutes so that should help with that aspect of things. Beyond that she will be support/damage.


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Pathfinder Adventure Path, Rulebook Subscriber

Oh, I am so in for this.


Pathfinder Adventure Path, Rulebook Subscriber

I would be very interested if it was a pbp but wouldn't likely be able to commit to a weekly session if you are talking through roll d20/discord etc.


Pathfinder Adventure Path, Rulebook Subscriber

While she is a recycled character she's one I've always enjoyed when I get to play her. I think I've scrubbed the references to the previous campaign she was in but if not please let me know.

Name:[/] Elyana
[b]Age:
18
Eye Color: green
Hair Color: red
Skin Color: pale
Class: phytokineticist
Background: Borderlands Pioneer
Ancestry: Human
Description: Eilyne is an attractive young human woman of about eighteen years of age. She has long red hair, a ruddy complexion from lots of time spent under the sun, and carries only dagger for protection. When in town to sell herbs to the local apothecary she is often found wearing a set of explorer’s clothing but stories claim she has been scene in the woods by travelers and mistaken for a dryad since they claim she was wearing leaves for clothing in a most revealing fashion. When she speaks her words are heavily accented with the lilting tongue of the fey.
Personality:Eilyne is a strange woman, from a young age she was fascinated by plants and upon the massacre of her village by bandits of some kind she was taken in by a dryad who heard the wailing toddler and took pity on her. While Eilyne is a human she identifies more strongly with the fey, particularly dryads, and has a strong reverence for nature leaving her at odds with her human heritage. In point of fact she doesn't believe she is human even if, somewhere deep down, she knows that she is and tends to avoid the issue when someone presses her on it. She is friendly and warm, most of the time, so long as people aren’t hurting the plants needlessly. Some have worried that she might be a threat to wood cutters but quite the opposite, she has been known to help them find the old and dying trees, the ones that wouldn’t last much longer, and when they aren’t available simply plants new trees in place of those the village cuts down for it’s needs. When Eilyne becomes agitated or angry the plants around her tend to rustle and shake giving away her state of mind. If one pays enough attention it can be possible to notice other similar occurrences from other emotions and read her current frame of mind from the resulting sounds.
Background: Eilyne was born in a small village in southern Brevoy, a village that was razed by bandits when she was a toddler. She couldn’t remember her parents, or if she had siblings, her only parent was a local dryad, Kissiae, who took her in after the village was destroyed. Eilyne spent most of her childhood Her first language was sylvan and she thought of herself as a dryad like her mother. Her mother raised her well, despite the difference in race, and saw Eilyne as her true daughter. The girl Eilyne grew up playing with some friendly fey and her mother's "pet" earth elemental that Eilyne called 'Rocky'.

It wasn’t until she began to enter adolescence that Eilyne knew the truth of her origins. Kiassiae felt that Eilyne’s progress towards adulthood meant she needed to know and it led to a very strained time between them. To add to their problems Eilyne began to demonstrate the power to control plants and was resistant to learning to control them. In the end Eilyne became so angry at her mother that she lashed out without meaning to and hurt her mother badly. In horror and fear of what she had done Eilyne fled despite Kiassiae’s pleading with her to come back. She ran so far, and so fast, in blind horror, that she couldn’t find her way back again.

Now alone Eilyne learned how to fend for herself. She began to learn how to control her powers to defend herself and eventually found her way to the area around a newly founded town in the Stolen Lands. Along the way she made contact with local druids and learned about the worship of Gozreh and became an adherent of the nature god. She began to appear around Nivatka's Crossing two years ago and proceeded to sell various plants with medicinal properties to the place to make some money. The fact that she was being ripped off never dawned on her, she had no true sense of the worth of the things she brought in, but it likely wouldn’t have bothered her anyway. She began to wear normal clothing at this time and also provided help to woodcutters, helping them find the trees that would be least detrimental to cut down, or planting new trees in place of the old ones when the previous method wasn’t feasible. She had recently finished collecting plants and had returned once more to town to sell them then decided to stay the night in the inn before heading back out again.


Pathfinder Adventure Path, Rulebook Subscriber

Quite interesting, I may well put something together for this.


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That is likely my last post until I get back from Gencon so bot me as needed in the interim.


Pathfinder Adventure Path, Rulebook Subscriber

Well, let's see if the dice screw me over like normal or not.

5d6 ⇒ (3, 5, 1, 2, 2) = 13 = 12
5d6 ⇒ (4, 1, 3, 4, 1) = 13 = 12
5d6 ⇒ (4, 5, 6, 5, 5) = 25 = 21
5d6 ⇒ (1, 6, 6, 3, 3) = 19 = 18
5d6 ⇒ (3, 3, 3, 1, 5) = 15 = 14
5d6 ⇒ (1, 6, 2, 6, 3) = 18 = 17

Hmmm, not a bad start at all.


Pathfinder Adventure Path, Rulebook Subscriber

As I ahve a paid account I couldn't say for sure (also own the first three seasons on blue-ray so it is a moot point for me).


Pathfinder Adventure Path, Rulebook Subscriber

As I recall Crunchy Roll has the whole series.


Pathfinder Adventure Path, Rulebook Subscriber

Oh this is very interesting, the posting rate is faster than I can manage (usually every other day) but I would be very interested if you are still recruiting.


Figured I should roll ability scores to get an idea of what I would have to work with.
Stat 1: 4d6 ⇒ (5, 4, 3, 5) = 17 14
Stat 2: 4d6 ⇒ (3, 6, 5, 3) = 17 14
Stat 3: 4d6 ⇒ (3, 5, 1, 3) = 12 11
Stat 4: 4d6 ⇒ (3, 2, 4, 6) = 15 13
Stat 5: 4d6 ⇒ (2, 5, 4, 4) = 15 13
Stat 6: 4d6 ⇒ (3, 3, 6, 5) = 17 14

Hmm, thoroughly average but quite workable. I have a fairly good idea what I can do with it too.


I might well be interested myself as long as you don't mind my slightly slower posting rate than most.


Pathfinder Adventure Path, Rulebook Subscriber

Since this fizzled out on us and not everyone could make it into Dragoncat's game, I thought I'd mention an FFd20 game forming over on RPOL. The rules are very vague at the moment and it would be expected that all players take a turn at DMing (the exact setup of this is tbd right now).

You can find the game advertisement here.


Pathfinder Adventure Path, Rulebook Subscriber

Can't wait to find out who made it, the anticipation is killing me!

*starts bouncing off the walls maniacally*


Pathfinder Adventure Path, Rulebook Subscriber

dotting in


Pathfinder Adventure Path, Rulebook Subscriber

Woot! I am so there!

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