The Fifth Archdaemon

Drogeney's page

Pathfinder Adventure Path, Companion, Rulebook Subscriber. Organized Play Member. 438 posts (12,201 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 48 aliases.


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Hmmm, time to re-write that backstory and make the tweaks.


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Question, would you allow the variant draconic bloodlines for sorcerer? Specifically the outer dragons since they fit so well thematically.

draconic bloodlines


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Corrected my totals, the math was off.

R1: 13
R2: 16
R3: 14
R4: 15
R5: 11
R6: 16

Working on my submission now. I'll have it up this weekend sometime.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

R1: 4d6 ⇒ (1, 5, 4, 4) = 14
R2: 4d6 ⇒ (6, 6, 4, 1) = 17
R3: 4d6 ⇒ (6, 3, 5, 1) = 15
R4: 4d6 ⇒ (5, 4, 5, 1) = 15
R5: 4d6 ⇒ (1, 2, 4, 3) = 10
R6: 4d6 ⇒ (5, 3, 1, 5) = 14

re-roll 1s: 1d6 ⇒ 3
re-roll 1s: 1d6 ⇒ 2
re-roll 1s: 1d6 ⇒ 3
re-roll 1s: 1d6 ⇒ 5
re-roll 1s: 1d6 ⇒ 4
re-roll 1s: 1d6 ⇒ 6

R1: 13
R2: 16
R3: 14
R4: 15
R5: 13
R6: 17


Pathfinder Adventure Path, Companion, Rulebook Subscriber

An interesting idea, I'd be interested in it.


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Congrats to those who made it.


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Good luck to you all.


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dotting for now.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Still hoping to see some more Return of the Runelords games open up. There have been so few of them it's scary.


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Ah well, congrats to those accepted and have fun.


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Good luck to all.
Oh, and belated wave Rysky!
*WAVE*


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Sialea
NG female elf sorceress
Ancestry: Elf (Seer)
Background: Noble
Class: sorcerer (bloodline TBD)

Background: Sialea is a young elven woman of noble bearing who has been traveling the world for a little less than a year now. She left Kyonin and made her way across Drum, some how managing to avoid any serious trouble despite her naivete, and found herself arriving in the country of Isger at the town of Breechhill.

Sia had only been in the town for a few days when the trouble was about to begin. She was looking for a way to prove her abilities to the people back home when the call for Heroes went out. She decided to start proving her worth by taking up the call and made her way to the appointed place and time for those who would answer the call.

GM:
Sia is actually a member of the Kyonin royal family, Sialea Telandia, and she has chosen to leave her home land to learn more about the humans and other races in the nearby countries. She doesn't have any intention of using her royal connections in any shape or form as she wants to accomplish this on her own.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Gonna work on something here shortly. Just stumbled on this and wanted to dot in real quick.


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This sounds like a blast, I'd be interested.


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Good luck all.


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Long time no see Vivi that Runelords game you were in is still going and Shadow is running it now for us. Glad to see you back.


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*looks innocent*
Maybe....

I hadn't grabbed a teamwork feat yet but is that something we should do now or wait until when/if we are chosen since multiples need to have the same feat to get any use from it.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Yeah, didn't even think to see if they had it up on that one. I think it's fascinating, especially being able to be a pocket healer. Just thinking about using a fireball (or delayed blast fireball) to heal the party is amusing. Not to mention scorching ray as a multi target heal, oh, and lest we mention wall of heal?


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So originally this particular AP didn't interest me much but I stumbled on a very intriguing sorcerer bloodline from the Heros of Golarian book that I think would fit very nicely. Introducing Feena, Daughter of the Phoenix.

Build:

Feena
female human sorcerer 1
NG medium humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +2
--------------------
Offense
--------------------

Speed 30 ft.
Melee varies +0 (varies)
Ranged varies +2 (1d3)
Special Attacks none
Spells (CL 1; concentration +5):
1st (4/day)—burning hands (16), mind link (dc 15)
0 (at will)—jolt, dancing lights, prestidigitate, mending, detect magic (bs), read magic (bs)
--------------------
Statistics
--------------------

Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +0;CMD 12
Feats EP: simple; AP: none; element focus (fire) 1st, skill focus (librarian) (hbf)
Traits the snoop, charming
Skills
Duplomacy +5=+4+1+0
Knowledge (arcana) +6=+2+1+3
Knowledge (local) +7=+2+1+3+1
Perception +1=+0+1+0
Sense Motive +1=+0+1+0
Spellcraft +6=+2+1+3
Background Skills
Knowledge (history) +7=+2+1+3+1
Linguistics +3=+2+1+0
Freebie Points
Profession (slave) +4=+0+1+3
Profession (librarian) +7=+0+1+3+3
Languages common, kelish, ignan, celestial
Combat Gear ammo 1 (n); Other Gear gear 1
Misc Gear backpack, bedroll, belt pouch, flint and steel, a mess kit, soap, trail rations (5 days), waterskin, scholar’s outfit, spell component pouch, spectacles, 101 gp
--------------------
Special Abilities
--------------------

Bloodline: (Phoenix)
Class Skill Knowledge (Arcana).
Bonus Spells Color spray (3rd), see invisibility (5th), magic circle against evil (7th), wall of fire (9th), break enchantment (11th), path of the winds (13th), firebrand (15th), prismatic wall (17th), fiery body (19th).
Bloodline Arcana When casting any spell that deals fire damage, you can instead heal your targets. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal.
Bloodline Powers At 1st level, you gain detect magic and read magic as spells known. At 5th level, the phoenix’s blood drives you to find and save lost knowledge and magical items. As a swift action, you can automatically identify the properties of a non-cursed magic item you hold; you must still identify a cursed item as normal to correctly identify it as cursed. You can use this ability a number of times equal to your Charisma modifier per day.
The Snoop You know a little bit about most everything and everyone in Roslar’s Coffer. It may be your profession, as you could be an archivist, crier, or librarian—or you simply make a hobby of gossip. Either way, you have a gift for recall and reading others. You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and these both become class skills for you. Once each day you can reroll a single Bluff or Sense Motive check against a creature you have known for at least 24 hours, using the better result.

Description and Personality:
Feena is a lovely human woman of indeterminate decent. Her features are a rather exotic blend of ethnicities that can’t be easily pinned down. She has fine long red hair, deep emerald green eyes, and she carries an air of supernatural beauty that is akin to that of a fire. She doesn’t seem to realize that most people would kill to spend a night with her and wears the robes of a scholar, if cut a bit more daringly than most, and wears a pair of spectacles at almost all times. She has never been seen to carry a weapon but has been seen zapping someone with a tiny jolt of electricity from her fingertips.

Feena is a bookish woman and she has always enjoyed reading and studying for reasons she can’t explain. She has a keen mind and a pleasant demeanor and is completely oblivious to the fact that she has any physical appeal to others. She is pleasant to anyone who is respectful to her and has been known to deliver painful zaps to those who aren’t. She never talks about her past before arriving in Rosler’s Coffer with the current head priest of Sarenrae, though it is known that she came from Katapesh with the priest, and she won’t talk about her life there.


Background:
Feena was born to unknown parents, even to her, and it was said that when she was born her mother burst into flames giving birth to the girl from her ashes. No one ever saw this of course, but it’s what the story was, and it earned her harsh treatment from the other slaves where she was raised. For most of her life Feena was trained to be a concubine given the promise of her beauty. She learned much about what would be expected of her and if it weren’t for a priest of Sarenrae who saw her at a pre-auction viewing she would have fetched quite a high price due to her exotic looks.

The priest, insert name here, recognized one blessed by the creature’s of Sarenrae, the great phoenixes, and quickly arranged to purchase her himself so that he could give her the freedom she deserved. It took all he could gather but the priest was successful and he took his latest “purchase” to the temple where he got to know her. Feena was surprised at the way the man treated her, far different than she had expected, and she thrived when he introduced her to the small library the local temple kept. Within a few days Feena had not only settled in but she had taken control of the library and woe betide anyone who put something back in the wrong place.

Over the next few years Feena became a staple of the temple and it was with a sad heart that she left. Her “owner” was transferred to a town in Lastwall called Rosler’s Coffer and, as his “slave”, she was to go with him. The whole trip left her quite nervous as she didn’t like being over the water like she was but they eventually made it to shore again and then to their destination. Feena had a whole new library to tend and organize and was given free reign to do so. She made a few friends, and she got to know about everyone as her desire to learn made her get to know the people that came in and to get out and become familiar with the town. The fact that she was drop dead gorgeous helped with her interest to learn about the people as well, though they could never understand how the bespectacled young woman didn’t notice their interest. Feena knew, if she had her way, she would be quite happy to live in the town forever...such a shame that “forever” would come much quicker than she thought.

I do realize the book hasn't been updated to the srd yet but I can copy anything that is needed into the alias (as you know I tend to do Shadow).


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Congrats to those who made it. Have fun!


Pathfinder Adventure Path, Companion, Rulebook Subscriber

GM:
Given the restrictions on race I figured that a dragon wouldn't agree with you. So it's a good thing I included them both.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Got the adjustments made and I think I caught any other issues in the alias. As for the last two points that I didn't get covered.

Sihedron Hero:
I am in a Rise of the Rune lords campaign here on the forums and given the rather earthy nature of both characters I'll use one of my PCs from it. Krysta Amethysta a juvenile crystal dragon rogue.

If it isn't something you'd care to use then I'll simply use the other Jessica DuMorne an ecclesiathurge cleric/evangelist of Shelyn. While Jess hasn't been used for a while she's going to be getting swapped back in when we return to Sandpoint. She only left play due to story reasons.


Time Zone:
Eastern Std, starting next week most of my posting will be after 7pm.


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GM Phntm:
I originally went 16 dec and changed to str, thought I corrected the bonus. I will tweak the ability scores shortly, doesn't bother me any to do so.

As for the Sihedron hero is it someone I know personally or just some one connected to me in theme.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

I'll be putting the finishing touches on my submission once I get back from some errands this morning. The submission is going to be Yukarii, a nine tailed heir/umbral wildblood sorceress. She's a con artist and a user of illusion and enchantments.

How are you handling the Scion of Legend trait?


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Very much interested in this campaign regardless of starting point so I'll put something together tonight/tomorrow. I enjoy casters so that won't be a problem.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Finally decided on what I'm going to build after nearly finishing a different submission. I have most of the crunch for a geokineticists melee/future tank finished and will be working on the background the next day or so around work.

Baeldwyn will be a cantankerous, rude, and abrasiveness individual with a good heart if you can get through his personality. He has talent as an engineer and architect and enjoys a good brawl. Just don't expect him to be very diplomatic, like ever..no I mean it, he'll just tick people off.

One thing I needed to figure out how to do was a book that he doodles in for building designs. I ended up re-purposing a spell book but if there is a choice then please let me know.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Sorry, I missed seeing that. At work just now so I couldn't read it in too much detail. That idea is out but no biggie I'll come up with something.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Very interested in this so i will be working on a submission. I did have a question though. How long after the events of Rise are you going to have this be? One idea had been to run the daughter of my character from RisotRL but aas she'd be a half elf it would need to be long enough for her to grow up first.


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Good to see you again Eschie!


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Hmm, didn't realize this was a different rules set than pathfinder and as I don't think I have it in me to learn a new game system right now I'll pass. Good luck to you.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Intirguing concept, I might put something together for this.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Dotting as I'm at work right now. I may submit something this week.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

I had a character at one point for a Kingmaker game that would fill the role you want nicely I think, not sure where she is but I'll try to find her after work tonight.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Glad you like it, I think I'll get it put together.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Cool, thanks for the answers. It gives me an idea of what I might try for now.

*Edit*
What I am currently thinking of making is an aasimar who is a daughter (maybe literally) of Shelyn and starting to come into her own divinity. She would likely be interested in Aergoreth's love if she could manage it but it isn't a requirement for the character.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Good to know, I've not with Mythic all that much so it's an interesting thought and handy to know.


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Questions about Aergoreth:
1.) What is his court like, is it the typical court of manipulative backstabby nobles or something different?

2.) Is he married/betrothed, does he take lovers/no care about such earthly concerns any longer?

Other Questions:
1.) Are we going to eventually ascend to teh same level where he is of being able to grant spells to followers/worshippers?

2.) Others I can't think of just now...


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Going to work up a submission after work tonight/tomorrow as it sounds like an intriguing game.


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Pathfinder Adventure Path, Companion, Rulebook Subscriber

Shadow is a great GM, he picked up our Rise of the Runelords after two or three gms were lost and is still going a few years later. You'll enjoy playing with him new people.


Pathfinder Adventure Path, Companion, Rulebook Subscriber
Tarren the Dungeon Master wrote:
What class of time traveler?

Hmmm, a good question... I'm usually one for playing spell casters of some kind, though I had at one time started thinking up something based off of Samus from the Metroid series.

I assume we're looking at humans only, or at least close enough to pass for human with little effort?


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I have to admit this sounds interesting. I'd be up for it.


Decided to go sorcerer, I am almost finished with building her.


I'll be working on this Tuesday/Wednesday in more detail but my initial leaning is towards a caster of some sort, likely a cleric or sorcer type.


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I beleive he means odd looks.


Pathfinder Adventure Path, Companion, Rulebook Subscriber

Alright, so I'm leaning towards an arcanist at the moment (I like to play casters anyway so this works out) and was considering trying for a twilight sage arcanist. Since it's from a Player Companion book (Advance Class Origins) I figured I'd better check before I get too set on it.


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As it will help me figure out what to build what roles still need to be filled?


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Hello, I'm the one Rysky mentioned. I'd be interested in joining, I was playing it on Rolld20 but the group didn't get very far (barely into the party in part one) and kinda fell apart. Unfortunately the race restrictions mean throwing out a direct port of my kitsune I was running. If you'll have me I would be interested though I can't garauntee having a character done before Wednesday (day off work) as I work 10 hour shifts M,T,R,F and my ability to post from there tends to be limited/nonexistent.


That's what I thought so u will go with succor. I'll have it finished within a few hours.


Sorry it's taking me so long to finish, I'm usually much quicker than this. Doesn't help that work has really sucked the last couple of days and left me fairly drained when I got home. I will be finished today though. I'm definitely going with an oracle at this time, I'm just hung up on the mystery I take. I'm bouncing between the succor and dragon mysteries.

The succor Mystery combines a few options from different ones and makes a solid healer/magic damage/support.

The dragon mystery provides more melee and personal resilience options along with the usual healing/support and some very interesting dragon based abilities.

Are either of these Mysteries not going to work?


Thinking I migt go Oracle at this point. Thinking about either the shadow or succor mysteries, though the idea of the dragon mystery is amusing given the setting.

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