Goblin

Dreamweaver's page

Goblin Squad Member. Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. Organized Play Member. 636 posts (2,016 including aliases). No reviews. No lists. 1 wishlist. 4 Organized Play characters. 14 aliases.


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Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I ordered all the second edition books before I realized they were in the subscriptions and now I have them in my side cart and I just want to make sure I am not going to get two of everything. I should get all I want through the subscriptions I have.

thanks
Colter Guthrie

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hi
Could you please cancel my Starfinder society subscription. I have have plenty of adventures now.
Thanks
Colter

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ok Thanks

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Here is what I have come up with.

Signature skills don't really have much of an impact. A wizard with a legendary arcana skill would only have a +2 over a rogue that picked it up to expert with all other things being equal. If a rogue wants to put that much into Int and the skill that's fine but I still think a wizard that is studying arcana all the time should be better at it than a rogue that is studying it part-time. I think one of the things the different classes should excel at is their signature skills.

So how about using the -3, 0, +2, +4, +6 bonus for only signature skills and then adding a signiture skill into the backgrounds. That way if you want and acrobatic wizard that can be legendary in acrobatics they can have an acrobat background. Maybe your party doesn't have a rogue so your bard takes criminal and they now have thievery as a signature skill. Right now the only class that can disable a trap or open a locked door is a rogue. I know that is what the class is for but having another option would be good.

Background - Signature Skill.
Acolyte - Religion
Acrobat - Acrobatics
Animal Whisperer - Nature
Barkeep - Society
Blacksmith - Crafting
Criminal - Thievery
Entertainer - Performance
Farmhand - Athletics
Gladiator - Intimidation
Hunter - Survival
Laborer - Athletics
Merchant - Diplomacy
Noble - Society
Nomad - Medicine
Sailor - Acrobatics
Scholar - Arcane, Nature, Occultism or Religion (Whichever Assurance you pick)
Scout - Stealth
Street Urchin - Deception
Warrior - Athletics

This can allow for more customization for the classes and make the class skills be a little more meaningful.

I think reworking the existing signature skills would also be good. I don't know why performance is a sig. skill for rogues. That should be a Bard only unless you want to invest a background for it. I also think a Wizard should have more sig. skills and points (maybe all the 'knowledge' skills).

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I was wondering what is holding up my order?
Order 5203729

Thanks

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I threw out an idea in this thread for a change to skill proficiency.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have been reading several threads about skills and how the trained, expert, master, and legendary bonuses are not enough. I tend to agree but going with a -3, 0 +2, +4, +6 bonus across the whole game would not work well so this is an option I think might work.

First off, signature skills don't really have much of an impact. A wizard with a legendary arcana skill would only have a +2 over a rogue that picked it up to expert with all other things being equal. If a rogue wants to put that much into Int and the skill that's fine but I still think a wizard that is studying arcana all the time should be better at it than a rogue that is studying it part-time. I think one of the things the different classes should excel at is their signature skills.

So how about using the -3, 0, +2, +4, +6 bonus for only signature skills and then adding a signiture skill into the backgrounds. That way if you want and acrobatic wizard that can be legendary in acrobatics they can have an acrobat background. Maybe your party doesn't have a rogue so your bard takes criminal and they now have thievery as a signature skill. Right now the only class that can disable a trap or open a locked door is a rogue. I know that is what the class is for but having another option would be good.

Background - Signature Skill.
Acolyte - Religion
Acrobat - Acrobatics
Animal Whisperer - Nature
Barkeep - Society
Blacksmith - Crafting
Criminal - Thievery
Entertainer - Performance
Farmhand - Athletics
Gladiator - Intimidation
Hunter - Survival
Laborer - Athletics
Merchant - Diplomacy
Noble - Society
Nomad - Medicine
Sailor - Acrobatics
Scholar - Arcane, Nature, Occultism or Religion (Whichever Assurance you pick)
Scout - Stealth
Street Urchin - Deception
Warrior - Athletics

This can allow for more customization for the classes and make the class skills be a little more meaningful.

I think reworking the existing signature skills would also be good. I don't know why performance is a sig. skill for rogues. That should be a Bard only unless you want to invest a background for it. I also think a Wizard should have more sig. skills and points (maybe all the 'knowledge' skills).

That is just my take on the 'skills problem'.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

With a quick first look, +4d6 sneak attack damage for a level 17 rogue seems to nerf there best and only damage they can do. First edition a rogue could potentially put out the same amount of damage a fighter and Barbarian with some good tactics. I don't see that happening now with an average +12 damage for SA at level 17.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Please cancel the my StarfinderAccessories subscription. Thanks

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I got mine today but there is no first page with Character name and attributes in it. Am I missing something here?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Could you please cancel my Pathfinder Tales subscription. I have too many books to read.

Thanks

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would love a Bestiary Pawn package of Gargantuan and Colossal creatures.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am interested

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hello

Could you please cancel all my subscriptions EXCEPT my Charter Adventure Path and Tales Sub please.

Please keep the Adventure path and Tales sub.

Thanks
Colter

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Could you please cancel my Pathfinder Adventure Card Game subscription.
Thanks.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am stepping in with an alchemist.

Marick June

Elf Alchemist

Crunch:
Abilities
Str: 12, Dex: 14, Con: 10, Int: 17, Wis: 10, Cha: 12

Skills
Craft (alchemy): +7
Disable Device: +5
Knowledge (Arcana): +4
Knowledge (Nature): +4
Perception: +6
Spellcraft: +4
Use Magic Device: +5

Feat: Extra Bomb, Brew Potion, Throw Anything
Trait: Dangerously Curious, Brigand (Daggermark)

Weapons:
Spear
Light Crossbow
Dagger

Bombs: 6/day 1d6+3, splash: 4

Armor: Studded Leather

Gear: Alchemists Kit (Ultimate Equipment pg. 58)

Money: 1 gp

Formulas: Cure Light Wounds
Bombers Eye
Enlarge Person
Expeditious Retreat
Jump

Background:

Marick grew up in the Daggermark after being abandoned when he was an infant. Growing up around assassins and poisoners Marick picked up the skills needed to brew minor alchemy products to provide for himself and after a couple decades he attracted the attention of the Poisoners Guild. Marick was forcibly recruited into the guild and Marick quickly knew he would never graduate alive. Although he was very good at making alchemist potions and poisons he just didn't have the indifference to continue to create things used to kill innocent people.

One night an opportunity arose and he took one of his mutagens he learned to brew and physically overpowered one of the guards and fled the city.

Marick fled north to Brevoy always looking over his shoulder. He learned of the expedition into the Stolen Lands and he took the opportunity to disappear in the wilderness.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would be interested to play. I will look at the rule books and come up with a character. I have never played in the WoD but I am very interested. Here is a great actual play podcast the has a long Hunter game: Knights of the Night podcast. The players and storyteller are excellent and you learn a lot about the system and game play style.

Grand Lodge Goblin Squad Member

Can't wait to see the final product!!!

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would be interested in putting up a rogue scout or ranger.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Please cancel my Companion, Campaign Setting and Tales Subscription.
I am going back to school and can not afford it sorry. thanks

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Please cancel my Pathfinder Module subscription. Thanks

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thanks for all the suggestions, I will have to talk it over with my players and see. All of my plays are used to playing the standard fighter, rogue, cleric, wizard party with some one playing two characters so this should be a fun change for them.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I want to run three people through Rise of the Ruinlords and would like to know what three classes put together would have the best chance.

Magus, Paladin, and Witch?
Ranger, Magus, and Cleric?
Rogue, Witch, and Barbarian?

I just don't know, any suggestions?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I just ran through the little adventure with my wife and two daughters (8 & 5) and they loved it. The youngest started to get distracted around the last two encounters but other than that they really liked it.

Grand Lodge

Male Nurse/Father

I think we are doing just fine, sorry I have been out of any access to the internet for the last couple of days.

I think I got my attributes fixed thanks for the audit.

Grand Lodge

Male Nurse/Father

Yeah sorry I thought it was a 24 point build at first and then went back and changed it later. At first I had a 12 Con and changed it back to 10 and forgot to update the fort. I think I have everything fixed now.

Grand Lodge

Male Nurse/Father

Hope your vaca is nice and we can manage is you can't post.

DM:
If you can remember I kind of need to now what the days are like as far as sunny or not. Also I am going with a Dexter Dark Passanger type personality for Jaxus. This way I can kind of roleplay with myself and if you want in the story you can let me know where this might really flare up and I will role with it. I have also thought about taking my next level as a barbarian to give my other half an outlet that the others will see. I will probably only take two levels of barbarian, one at 2nd and another at say 4th so I can take the biting rage power. Not that it is very good but is adds some cool flavor. Do you have any concerns with this plan?

Grand Lodge

Male Nurse/Father

I am fine with a "time to level up" post for the while groupwhen ever you figure it is time.

Grand Lodge

Male Nurse/Father

The only change I suggest is for non combat rolls (init,skills) use a 12 hour limit and combat roll at 24. In my other games it slows stuff down a lot waiting for some one to roll init or sence motive roll that doesn't really impact the game a lot. On the weekends you can change both to 24. It is just a suggestion other than that I am good with everything else.

Grand Lodge

Male Nurse/Father
DM Hamied wrote:
** spoiler omitted **

GM:
Accelerated Healing: The dhampir inherited some of is patrons fast healing power. If the dhampir sleeps for 8 hours it recovers 5 hit points on top of any natural healing.
Grand Lodge

Male Nurse/Father
DM Hamied wrote:
Dreamweaver wrote:

I can't remember but can we use 'DM' on this site since it 'belongs' to WotC?

** spoiler omitted **

Hmmm. I hadn't considered that. It's probably naive of me, but I would guess that while "Dungeon Master" is probably copyrighted, "DM" is a generic enough abbreviation that it wouldn't be. That's entirely a guess, however.

I happen to be in a tabletop game with somebody who works in copyright. I've had to step away from that game for a few weeks, but I'll see him again in August and I'll ask him what he makes of it. Using the DM prefix seems to be pretty standard practice in play-by-post games on these boards, though that's not to say it's 100% legit.

** spoiler omitted **

GM:
Cool I think it will add some mystery too because Jaxus's wounds would seem to disappear after a couple of days.The others should start noticing Jaxus isn't a normal human after awhile.
Grand Lodge

Male Nurse/Father

I can't remember but can we use 'DM' on this site since it 'belongs' to WotC?

GM:
I had an idea for a dhampir racial trait that might help the healing situation and add some more flavor for my character.
Have a fast healing trait for Jaxus. Vampires have fast healing 5/round. This trait would be fast healing 5/day. This would give Jaxus a vampire triat that would add to his theme and would help alittle towards his healing. The fast healing would not affect combat and would only take affect after 8 hours of sleep. It would be really helpful for the first couple of levels while we don't have access to money for wands and potions. I don't know if it is too powerful for a trait than maybe a feat. Let me know what you think.

Grand Lodge

Male Nurse/Father
Joy wrote:

** spoiler omitted **

Re Jaxus: ** spoiler omitted **

Joy:
Thats is how I was kind of planning it for everyone. Let Jaxus let it ride and see if he bonds with people and then tell them or let it be a surprise and hope that he has saved some lives before that so he isn't 'staked'
Grand Lodge

Male Nurse/Father

1d20 + 5 ⇒ (7) + 5 = 121d8 + 3 ⇒ (2) + 3 = 5

Trying out the dice expression it has been awhile since I did a pbp and it was not really used when I did my last game.

Grand Lodge

Male Nurse/Father

As far as the other stuff above it is just like all the other pbp I have played so no questions for me.

DM:
As far as the vampires go I had initialy thought of Conte Ristomaur Titiac as he wandered around looking for a cure fore vampirism as Jaxus's father. As far as I know he doesn't have anything to do with the CC AP so if you want to change that I am good with that. As far as the vampire that destroyed his village I know that 'Ashes at Dawn' has vampires in it so I kind of left that open so you could insert in what ever NPC you wanted. I know it might take years to get to Ashes at Dawn but I thought I would put it out there anyway. Let me know if you want to change anything.

Grand Lodge

Male Nurse/Father
DM Hamied wrote:

I also think it's prudent to bring up the fact that we have a dhampir in the party. This has big implications, both in terms of roleplaying and mechanics.

Because he is good-aligned, Jaxus isn't inherently offensive to paladins. All the same, he is basically half-vampire, so this may create tension with Iovanna and Hayashi both (the latter being an established undead hunter). I think it will put a nice edge on party relations, but I want to make sure it doesn't evolve into a conflict. I wonder...how obvious is Jaxus' nature? Would he try to hide it from the party? How human does he look?

Mechanically, Jaxus is harmed by positive energy and healed by negative energy. This will be a challenge, but not one that I see as insurmountable. It may cause some difficulty once Iovanna can Channel Energy and wishes to use it offensively, but before that, it should simply be a matter of using inflict spells rather than cure spells.

Jaxus doesn't really hide what he is but he is not going to advertise his nature. If someone asks he will tell them but he looks like a pale human that doesn't really like sunlight. I have met several such people in my life time and have never asked them if they were half-vampire so I was going to kind of let it evolve in the game and soo how it goes. Hopefully Jaxus isn't unconscious and when someone tries to heal him that's the end of it, not very fun way to surprise everyone but I guess we will see.

Grand Lodge

Male Nurse/Father

I am good with Joy joining the game. Welcome aboard Joy.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Issan and Jarell:
I did some reading and you two were right so it looks like I will be using a lot of inflict wounds potions.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Quote:

I'm not certain about anything as there are lots of great submissions here, but I built the character with CC in mind and would really love to get in.

** spoiler omitted **

Issan:
I think channel energy will hurt but cure light wounds still works normally. Let me know if you think otherwise but I think if I can stay alive it will be a cool character roleplay challange.
Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Issan Masud wrote:
Almathea wrote:
Given that there aren't a lot of healer submissions,

oy, chopped liver here. joking, but there are at least a sprinkling of oracles and witches around. i'm kinda surprised no other clerics. what's really lacking though are the tanks...

** spoiler omitted **

Being the only real healer you might have a for sure spot in the game.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Jaxus Character Sheet

Spoiler:
Jaxus Deverou CR 1/2
Male Dhampir Ranger (Skirmisher) 1
LN Medium Humanoid (Dhampir)
Init +4; Senses Perception +8
--------------------
DEFENSE
--------------------
AC 18, touch 16, flat-footed 12 . . (+3 armor, +1 Dodge)
hp 10 (1d10)
Fort +5, Ref +6, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +4 (1d4+3/19-20/x2) and
. . Longsword +4 (1d8+3/19-20/x2) and
. . Longbow +5 (1d8+3/20/x3)
--------------------
STATISTICS
--------------------
Str 16, Dex 18, Con 10, Int 10, Wis 14, Cha 12
Base Atk +1; CMB +4; CMD 18
Feats Dodge
Traits Subject of Study(Vampire),
Skills Acrobatics +6, Bluff+ 4, Climb +6, Escape Artist +4, Heal +4, Intimidate +2, Knowledge: Nature +4, Stealth +8, Survival+6(+7 to track), Swim +6
Languages Common
SQ Track, Wild empathy, favored enemy(undead)
Combat Gear Dagger, Longsword, Studded Leather Armor; Other Gear Backpack, Bedroll, Blanket, winter, Cold weather outfit, Crowbar, Flint and steel, Rope, silk (50 ft.), Sack (empty), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Resist Level Drain, detect undead 3/day, Light Sensitivity, Negative Energy Affinity, Low Light Vision, Darkvision 60 feet.

I need to check the math for the skills and gear but it is a start.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DM Hamied wrote:
Dreamweaver wrote:

I am interested in playing.

I have a dhampir ranger Jaxus Deverou that is looking to destroy the very monsters he shares blood with.

Background
** spoiler omitted **...

A quick question: What ranger fighting style does Jaxus employ? Ranged weapon? Two-hander? Natural attacks?

Since there doesn't seem like many front liners in the list I was going with two-hander or two-weapon. I like the flavor of the Natural attack with my character but the damage output is pretty small. Two 1d4+str is not a whole lot.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am interested in playing.

I have a dhampir ranger Jaxus Deverou that is looking to destroy the very monsters he shares blood with.

Background

Spoiler:
In 4674 Jeniveve Deverou met a handsome young stranger in her small little town. Jeniveve was a well versed herbalist and alchemist and the young man was very interested in some of her work. He was interested in her theories on the prevention of vampirism. She had been working on different formulas to prevent the curse from taking effect and he was interested if it could be a cure also. For months they researched together and finally after months of failed experiments and fruitless work he exploded in frustration and fled the small town. He may have left town but he left something behind. Jeniveve was pregnant. Seven months passed and Jaxus Deverou was born. The new mother was overjoyed but could not understand why Jaxus cried most of the day and was only content while it was dark or cloudy. Soon she started to understand that Jaxus was a dhampir.
Early childhood in the village was hard for Jaxus once the villagers figured out what he was. Jeniveve did her best to protect him and soon the villagers fear and scorn turned into neglect and indifference. Years pass and Jaxus soon learns to use what he has considered his curse to his advantage. His fast reflexes and eyesight at night become useful as a guard for the village at night. Wolves and minor monsters pledge the village all the time and Jaxus quickly earned the respect of the village elders by defeating several on the night watch.
Jaxus guarded the village for five years with no real conflicts until he was just twenty-two and the Night of Screams. The village was set upon by a necromancer and his horde of ghouls when Jaxus was on watch. When Jaxus confronted the necromancer that was when he noticed he was also a vampire. The vampire effortlessly paralyzed Jaxus and laughed as he forced him to watch his whole village be destroyed. His mother ran to him screaming as a pack of ghouls fell upon her and devoured her right before his eyes. When it was all done the vampire released Jaxus and left him in the village he failed to protect.
Fury, guilt and shame filled Jaxus was he wandered his ruined village looking for survivors but all were dead and soon fires left unattended spread throughout the village and erased it completely. The next day a small caravan arrived and Professor Lorrimor was on it. The professor found Jaxus in the village square near catatonic from shock and took him along and left the ruined village behind. Professor Lorrimor nursed Jaxus back to health and after hearing his story helped Jaxus start a new life near Ravenglo. Jaxus took all the fury and self loathing he felt and swore that he would not rest until he avenged his village and his mothers’ death.

Appearance

Spoiler:
Jaxus has black hair and ice blue eyes. He wears a long leather coat and hood to stay out of the sun when he travels during the day. His pale face makes women gasp when he smiles but that is a rare site to see.

Personality

Spoiler:
Jaxus is filled with self loathing most of the time so he rarely enjoys anything and keeps to himself. He had friends in his old life but feels he doesn't deserve any now so is very standoffish. When he does have friends he quickly warms to them and is very loyal and protective but still fears that he will let them down like he did his village.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Found it thanks Cosmo.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I see that my tickets are gone but I never got my money back. Could someone check it out please. I would be fine with store credit if that is how it works.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thanks you Sara. Hopefully next year.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah we would really like to try but on top of having no money to really do it our oldest daughters last day of school is the Friday of Paizocon. We will be watching all the blog posts and I hope you all have fun.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Can I refund my two Paizocon 2011 badges and banquet tickets? Unfortunately my wife and I cannot make this year do to shortage of money so I was wondering if we could refund our tickets?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Loved it. Nice job.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The wife and I will be there for sure.

Organized Play Characters


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Kitsune
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Aliases


Lantern Bearer
Shadow Lodge Hannya Shou
(137 posts)

Jed Lozano 603
(0 posts)