Hakon

Dreadguard Lienhol's page

176 posts. Alias of Johnnycat93.


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I want to get started too. I'm looking forward to bullying some monsters


Peet wrote:
Groundhog wrote:
...I think there might be a timeline issue there - Diablo was defeated roughly a month ago. I do like the concept though.

Is that so? Hmmm... I always thought there was supposed to be a generation or so between games. Time for Tristram to recover from the stuff that happened in Diablo I (so it could get destroyed again in Diablo II).

Is there any other "badness" that might have happened a generation ago? Preferably something demonic or magical?

Prior to the beginning of Diablo I there was the war with Westmarch and the corruption of King Leoric by Diablo. There's only a period of 6 years between the time Tristram is ruled by King Leoric, the first rise of Diablo, his defeat, and his subsequent rise that leads into the second game.

Timeline

We are in 1264. Diablo I takes place in 1263.


Groundhog is right that two untyped bonuses don't stack according to FAQ. That is, you can't gain the same bonus twice (like taking divine grace and an oracle mystery).

In this case though, divine grace has you calculate your saves using your charisma in place of your wisdom while irrepressible adds a bonus equal to your charisma so I think they do stack.


Fredric Fulk wrote:
I copied the incorrect version of shield focus, updating alias profile to match.

You have two religion traits?


Here is the submission for Johnnycat. All the info should be in the alias. Feedback is appreciated


At camp, Lienhol has prepared a delightful stew from foraged ingredients for the evening.

Still here


I'm around.


I'll assist with setting up camp. I believe I have a tent.


I always thought magical traps were traps with a magical component, like a chest rigged with a fireball. There's a GM section about calculating CR for traps that references it I believe.


Lienhol opts to remain with the orcs as a show of good faith and to ensure they do not overreact while the others are away.


Lienhol considers this, and replies "I believe it would traditionally be referred to as an "act of faith", but yes"


Keep in mind that according to the Orcs only those who pass the trial will be allowed to the meeting. It's a stretch, but if one of use were able to succeed multiple trials we could pressure them into allowing all of us in.

Depending on how sassy War decides to be if he wins I may challenge him, just to shut him up.


We're moving at the pace the GM takes us. I'm sure we'll arrive exactly when we're needed. Would you like us to take up the trial in your stead?


Artemis Juno wrote:
Guys Artemis might die! XD

I'm sure you'll be fine


Lienhol maintains his composure. He had expected nothing less of himself. He watches as Alvin takes his own concoction. "Feeling well?" he comments.


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Lienhol scoffs.

"I am vassal of the Red Queen. My faith shall not wane."

With that, he takes to the concoctions.

Paladin's are immune to disease so...

But for giggles, here's six fortitude saves

Fortitude: 1d20 + 14 ⇒ (6) + 14 = 20
Fortitude: 1d20 + 14 ⇒ (19) + 14 = 33
Fortitude: 1d20 + 14 ⇒ (14) + 14 = 28
Fortitude: 1d20 + 14 ⇒ (1) + 14 = 15
Fortitude: 1d20 + 14 ⇒ (10) + 14 = 24
Fortitude: 1d20 + 14 ⇒ (9) + 14 = 23


1d3 ⇒ 2

That'd be Pestilence, whatever that trial is.


"In that case, I will go too." says Lienhol, falling in with Artemis.

How many trials are being offered? I assume three different ones?


I'd volunteer for a trial by combat, but it seems that they want Artemis


Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31

"Then I will go to him. I will not abide accusations or attempts to waste time - I intend to see the curse ended, whoever or whatever the cause. I understand your misgivings, but I will not stand by as lives are lost - be they your people or that of the town."


Lienhol speaks up:

"The townspeople suspect you of having engineered the curse. We came to you to investigate - and because your people are known to be practiced in the art of hexing. I have no interest in politics beyond what is necessary to bring an ends to the suffering. May I speak with your witch doctor? His insight may be valuable."


Dreadguard eyes the orcs sternly but remains silent for now. He was content to try and and look imposing in his own right, up until he had something worth saying or the conversation was already over.


The only thing I can think of is if I could snag the Life Link revelation somehow, that'd be great.


Roll20 for maps or Roll20 for the game?

I'm out if the latter.


"I'd like to join in the meeting. I do not speak Orc, but perhaps I may sill be some use."


Ready to move on


Roman catholic orcs is not welcome news. Maybe they're just gathering to put on an old-school metal show?


"Your opinion is duly noted, Cedric, but irrelevant. The Order was brought her to assess the situation and assess it we shall. In the meantime you did not answer my question: what did you mean by 'the last of the tribes'? How many have gathered, by your estimate?"


Lienhol arrives to the meeting in full dress, the faint scent of incense still lingers around him. The silvery metal surface of his armor peaks out from beneath his tabard and the heavy furs that rest on his shoulders. A sword is sheathed along his back along with a shield, beneath that is a high-quality. More equipment and baubles hang from his belt and pack. Despite everything, he does not seem to be bothered by the weight.

He listens with a serious look on his face and once Cedric has finished speaking he speaks up: "Where are we to meet them, Cedric? Also, you say that these are the last of the tribes. What does that mean exactly? Has something befallen the Orcs in this area?"


...

Ya'll are a buncha heathens.


Lienhol nods in agreement.


"I am not one for duplicity. They should be aware the Order is watching them, even if they are not involved."


Rols wrote:
No image could compare with how I see him in my mind, like an elfy Mr. Slave

Image


Lienhol does not miss a beat with the new face that his companions had brought along. He strokes his chin as he continues to think over the problem. "Then we should seek an audience with them." he says "I do not wish to assume their intentions without first meeting them, but if what you say is true they may have some hand in this. If not, then at the very least we can petition them for aid. No doubt their expertise in curse-work would come in handy."


Lienhol frowns deeply "I'm afraid the situation is grim. Each of these people have been afflicted with a potent curse, and until it is lifted their condition will not improve. I have already prepared orders to be sent to the Brotherhood requesting additional aid, but in the meantime I fear that our only course now would be to root out the curse at its source. It will take time for the Order to gather those with the necessary expertise to lift the curse directly, and I worry these people may not make it through the interim."

The request Lienhol is referring to are the written orders that he passed onto the acolyte. He/I am assuming that we'll need remove curse in play here and none of us have that kind of magic, so we'll need either someone more experienced or some scrolls. That's all assuming we can't tackle the problem some other way.


I'm sure we'll bump into one another at some point


Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
Heal: 1d20 + 2 ⇒ (11) + 2 = 13
Kn Religion: 1d20 + 9 ⇒ (4) + 9 = 13

Lienhol enters the temple with a polite nod to the acolyte. He spends a moment at the threshold trying to identify which deity this location was associated with.

Upon entering, Lienhol sets to visiting with the patients. While his knowledge of the medical process is lacking, his insight into the dark arts is not. He spends several minutes with each of the afflicted. If they are awake he introduces himself and then does his best to ask them about their condition, particularly what they were doing before they fell ill. If they are asleep, he simply watches over them pitifully for a few minutes before moving on to the next. When he comes across the woman named Anna he talks with her a great deal, passing on her husbands wishes.

Finally, when his interviewing is complete he returns to the acolyte. "These people have been cursed with dark magic and their condition will not improve until the curse is undone." He produces a parchment with some notes, as well as his signature. "This is a request for the Order to deliver further relief here. Should my companions and I be unable to locate the source of the curse then at least the Order may be able to send practitioners or scrolls to dispel the magic directly. Have it delivered to your mayor, I have preparations to make in the meantime."

With that, Lienhol excuses himself and returns to the inn, then to his own room. There he sets up his own shrine and burns incense. The scented smoke that fills the room comforts him.

Giving time to let the others wrap up their conversation with the mayor. Hopefully a messenger will deliver orders to the mayor while the others are there. That would save me some explaining.


Heading to the temple then.


Lienhol nods add pays the man for ten rooms in advance. "What is her name? I will be going to the temple soon, and I will make sure to check up on her personally."


"I can secure our lodging then" comments Lienhol. "Afterwards I will try to locate where they are treating the sick, that I may lay eyes upon them."

GM: I'll get us set up with rooms and after that I'll ask around, getting an idea of the illness from the perspective of the townsfolk.

Gather Information: 1d20 + 11 ⇒ (13) + 11 = 24


"The Order was requested" adds Lienhol.


Let the crusade commence!!!


Ill still put up the dosh if theyd like. I aint doing much with it now. Unless the GM forbids it.


I'm at work so I can't post at length but if someone can look through all my mundane gear in my character sheet and total it. I'm sure it's well over the 204 we need for a wand.

Also make sure to take off the price of any mwk gear you purchased.


Alvin Timo wrote:

Seconded, I'm loving the varied approach and tone. The two groups feel interconnected but distinct in mission and focus.

I'm hoping Alvin isn't taking his questioning too far? Respect for authority isn't among his virtues to say the least.

I'm sure there'll be a reckoning eventually mister


No questions, ready to roll


Lienhol arrives without fanfare. He nods to the other knights as he enters and awaits the briefing.


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Boon of Stamina:

It is early morning. The sun will rise soon.

Lienhol sits alone in the destroyed ballroom, his back pressed against the wall. His eyes are half open, staring at some far off point in space. Nearby there are heaps of bloody bandages, testament to lives lost and lives saved. One bot (for he could have hardly been called a man) had bled to death from a gruesome stomach wound before the healers could arrive. That was hours ago. Lienhol had administered last rites.

The room is obscured by wafting smoke. Lienhol recognizes it as healy myrrh - a powerful holistic resin designed to aid the wounded. No doubt it had seeped in from wherever the healers had taken them. The screaming stopped hours ago - Lienhol could only hope that they had found proper rest.

Near the middle of the night Lienhol had come across the crumpled form of a cultist amidst a pile of slain brothers. His wounds were severe, yet he lived. Lienhol looked at him with cold eyes, yet still he dug this man free and brought him to the healers so that he could be saved. Part of his vows echo through his head:

“Life, although it may only be an accumulation of anguish, is dear to me, and I will defend it.”

Lienhols mind returns to the present. He had very nearly nodded off, but dawn was near and there would be more work to do. The first rays of the rising sun break through a nearby window, banishing the hazy night and striking singularly upon the weary champions brow. He rises to his feet, illuminated by the morning light, and whispers to himself his oath: "I am Dreadguard."

Ready for the morning line-up unless someone has something else they want to do in the evening.


Lienhol stops his work momentarily to listen to Alvins speech. However, his face grows dark as the other half-elf carries on. Somehow, he manages to allow him to finish before interjecting in a low, controlled tone.

"I daresay you spit on the graves of the fallen in this dark time, brother, but perhaps you are simply misguided. Either way, I will not abide your rhetoric any longer. Know this: surrounding oneself with allies of convenience does not a long life make."

With that, Lienhol returns to his duties.


Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14

Lienhol will spend the rest of the evening assisting with the search for the wounded and the rites for the dead. Until then he does not rest.

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